Wow..that is very cool!

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Show posts MenuQuote from: SeldaneBuy an FX, gut it out and use it as a PC case. That's what I plan to do someday (because the PC-FX looks aaawesome!)Well the only problem with that idea is that I need to find one that isn't working.
Quote from: twor2005I'm in the process of scanning old magazines that feature the Duo. Rest assured the CD ROM in the Duo is double speed and I will post the relevant clippings when I find them.
When I finally got the Duo I was expecting much faster load times due to the double speed CD ROM, and was pretty surprised not to get them in a terribly pronounced way.
QuoteYamaha wasn't even middle-of-the-line in terms of synth quality...they were pretty much bottom-of-the-barrel.
Quote from: KaminariMmm, what exactly do you mean by sampled music tracks? I'm under the feeling you're talking about Amiga-like sampled loops. The only HuCard game (TurboChip actually) which uses this technic is Champions Forever Boxing.
SF2 Dash's soundtrack is your usual blend of PSG channels and sample-based drums/instruments, which is a technic used very often in HuCard games (more than people would believe or remember) since 1988 -- Batman, PC Denjin, Gunhed, Jackie Chan, 1943, Gradius, Salamander and a hundred more or so. Technically speaking, the sound output of the PCE is closer to a SCC chip than to a Famicom.
Quote from: KeranuHey, NEC Avenue, care to give me your jewel case (instructions too?) of SFII' since I only have a loose HuCard of the game?
By the way, in the page Steve posted, that proto six button pad seems to have a hole in the center of the d-pad, probably to connect a little joystick to, that would have been nice.
Quote from: OldRoverNEC decided against the hucard/cdrom combination because they said they would have too many problems with synching. That was their official statement.
Quote from: OldRoverI don't recall the PCE even having FM synthesis...afaik, all six channels are dedicated PSG...I could be wrong though, because sound isn't one thing I've dabbled in too much for the PCE (ADPCM only)...someone care to clear this one up?
Quotetechnically speaking, all of the PCE sounds are sampled as each of it's 6 channels have 32 samples used for playing. this game uses a lot more direct PCM tracks than normal games, but it also uses quite a lot of normal ones as well. otherwise the music alone might've taken up all 20Mbits ;) the soundchip was way ahead of it's time, as far as consoles go.
Quote from: stevek666Well, I thought you folks might dig this blast from the past...
SFII ' released in June '93 from DuoWorld #1. Dig that prototype of the 6-button controllerr!
Quote from: OldRoverHey, I see NEC Avenue is up to his old confrontational self again!Dude, you've never even PLAYED the game, so you can just shut your piehole about it, okay?
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Emerald Rocker: that would indeed be a great place to live!![]()
Quote from: RCduck7Quote from: NEC AvenueAnyone who has played RE4 yet still don't think it's a great game is stupid beyond belief. Side stepping? HTF is sidestepping going to help you in RE4? The only thing it helps is dodging weapons the enemies thow at you which don't happen all that much anyway. There are a lot of moves Capcom could've added to RE4, but at the end of the day you gotta draw the line somewhere. RE4 is almost close to perfect in all categories. If you want to criticize the control then find a valid argument. Making up BS to nitpick just makes you look stupid.
It may be stupid in a game but it's like it is in real life.
In real life you can't just run around, strafe while aiming to shoot like in an fps.
To aim and shoot you always must come to a halt or progress slowly and shoot as you do in games like rainbow six.
QuoteI don't have to hit the turn around button, run off a ways, then turn back around and start shooting again everytime I fight a zombie.
QuoteSee you're exactly the type of Nintendo loving halfwit I'm talking about. You've never even played God of War yet you rag on it for being generic while RE4 is the SAME hackneyed Zombie shit they've been recycling for the last 8 YEARS. Had God of War been on the GC or made by Japanese people I'm sure you'd be slobbing all over it's knob.
QuoteDid you try Metroid Prime Echoes? It seemed cool but the menu screen was really bad, I hated rotating the options around so much that I quit after a couple hours. The D-pad was quicker, but confusing as it was too jumpy and you could'nt see the otions very well unless they were rotated. I don't know why the hell they didn't just re-use Prime's menus, those worked fine.
Quote from: CrackTigerQuote from: NEC AvenueI don't know what you mean by getting the cross, because the special weapon in SG GnG is not a cross.
Then what is the special weapon in the SGX version?
Its a cross in Makaimura and whatever it is in Daimakaimura I've gotten it in the arcade, Genesis & SGX versions before, but don't remember what it was exactly.
All I know is that you have to have the Magic Armor on to get it.
Quote from: OldRoverQuote from: NEC AvenueWhat are you talking about? As of right now nobody has evidence for or against 2x CD in DUO. What's up with all the drama anyway?You told me I was wrong on a subject I am pretty knowledgable about...time to put up or shut up. And all of a sudden you say nobody has any evidence? I thought YOU did? That's what we're all waiting for...
QuoteI'm still waiting on the evidence...
QuoteI can't think of any examples off the top of my head but I believe more games use method #2...which further narrows the speed difference and makes your argument even less fathomable.
QuoteThis memory upgrade does not make it a 2x drive.
Quote from: zborgerdQuote from: NEC Avenuecare to elaborate?
Certainly.
A single speed CDROM drive has a read speed of 150 KBps. That's about 9MB per minute. A standard 74 minute CDROM is about 650.3 MB in total available data storage capacity. The speed is relative to music playback time. At 1x, it will take you about 74 minutes to play the entire audio content of a standard CDROM.
This is what it means to have a "1x" CDROM drive. A "2x" drive is simply twice that, under optimal conditions.
The TurboGrafx 16 (USA) came with a System 2.0 card. This is merely a BIOS and scratch space to store data that is cached off of the CDROM drive. It is possible to achieve the same performance as a DUO system when upgrading to a System 3.0 card. The DUO system has essentially the same functionality as a System 3.0 card internally. No additional card or upgrade is needed.
No matter what, in spite of the "memory upgrade" of the System cards in question, you *can not* increase the maximum read speed of the CDROM drive. It's not designed to operate any faster than it already does. That said, it's possible to cache more data into a System 3.0 card, requiring less access to the CDROM drive for general game data.
Quote from: zborgerdQuote from: NEC AvenueQuoteSystem 1.0 wasn't released in the US afaik, we got System 2.0 and then System 3.0 in the Duo. And everyone knows that the original unit had less memory, hence the massive hype when the 3.0 system was being primed for release stateside.
It was a long time ago, but yeah thanks for the correction. Regardless the point still stands->more memory so 2x CD makes more sense.
The read speed of the drive has absolutely nothing to do with the memory in the system card.
QuoteSystem 1.0 wasn't released in the US afaik, we got System 2.0 and then System 3.0 in the Duo. And everyone knows that the original unit had less memory, hence the massive hype when the 3.0 system was being primed for release stateside.
Quote from: GUTSYeah but don't you think it's a little odd that you're the only guy on the entire internet who thinks the duo has a 2x cdrom?
Quote from: stevek666I concur, MegaDrive, Genesis, PC-Engine -- very kool names for consoles.
TurboGrafx-16... besides being a mouthful, this is pure 80's, as Keranu correctly pointed out. I never really cared for this name back in the day... BUT NOW, 16 years later, I love the cheezy name.
and it wasn't just the name, the friggin' logo, with flourescent green and orange, is sooooooo 80's. It's awesome, dude!
Quote from: OldRoverThe spinup time is faster, giving the appearance of faster initial load times. The old drive doesn't spin up quite as fast. Data transfer is still the same speed.
Quote from: stevek666Quote from: NEC AvenueI've beaten SG GnG through the first time, but after you beat the last boss, you get a special weapon instead of rescuing the princess. You then have to use this special weapon and beat the game a second time to rescue the princess.
friggin' amazing! has anyone ever completed the second loop and documented it with screenshots? Perhaps a Japanese PCE fanpage has this?