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Hello everybody! I'm Ruko Michiharu. I'm dedicated to making accurate 16-bit graphics and advanced chiptune music (much of it TurboGrafx-16 / PC Engine) that ranges from FM synth to Wavetable, and my goal is to bring you back to the past!
I like to learn as much as possible about 2D game systems, especially the PC engine!
Way too many to count, but we can boil it down to pretty much anything by Hudson Soft and Nintendo, as well as Dragon Quest, anything that doesn't suck on the PC-88 and PC-98, the odd X68000 title and LOTS of fighting games...