@GTV reviews the Cosmic Fantasy 1-2 Switch collection by Edia, provides examples of the poor English editing/localization work. It's much worse for CF1. Rated "D" for disappointment, finding that TurboGrafx CF2 is better & while CF1's the real draw, Edia screwed it up...
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In My Dreams - Battle Ace looks like this

Started by SuperGrafxPCEngine2, 12/30/2005, 07:41 PM

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SuperGrafxPCEngine2

In my dreams, Battle Ace is not the bland-looking game that it really is
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with worse graphics than many standard PC-Engine HuCard games

but instead, looks rich and vibrant with 'super graphics'  like this

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Galactic Storm by Taito - their knock-off of Sega's Galaxy Force.

MotherGunner

-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

esteban

Wow, that game looks really kool. I've never  seen it  before.

Seriously, why is Battle Ace so lackluster? What a shame...
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Keranu

That game looks rad alright. I thought Battle Ace had awesome graphics personally, especially the scailing for the sprites. Also compare it to Falcon for TG16; though I personally LOVED the pseudo-polygon graphics in Falcon, it's visuals can't even compare to Battle Ace and it's WAY skippier than Battle Ace as well, in which Battle Ace plays oh so smooth.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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CrackTiger

There were a couple of really good Afterburner-style space games for Sega-CD that I picked up cheap, along with pretty much every other decent Sega-CD game, when the system finally went under.

I forget the names, but I beleive both were from the same publisher and one looked like that and I think that it had a similar name.

If only the Supergrafx really got the Mode-7 type effects that were originally announced. :cry:
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Mode-7 is cheesy but saves artist cheap time :P .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

SuperGrafxPCEngine2

forget "Mode 7"   that was Nintendo's cheap, crappy implementation
 of arcade-quality effects like scaling & rotation for the Super Famicom.

Sega's "Super-Scaler"  technology for arcades in the 1980s,  used in
Space Harrier, OutRun, AfterBurner II, ThunderBlade, Super Monaco GP,
Galaxy Force II and many others - was 'the real deal'    

The SuperGrafx should've had something close to this that, even if not
quite as powerful as Super-Scaler, but better than Nintendo's lame
'Mode 7' -- sadly, the SuperGrafx did not even have effects on par
with Nintendo's crappy 'Mode 7'.

GUTS

CrackTiger, you're probably thinking of Soul Star and Battle Corps which both used really, really impressive scaling and rotation and were both coded by Core back before they got lazy and started pumping out Tomb Raider shit.  Both of those games really show off the Sega CD's power.

JoshTurboTrollX

Quoteforget "Mode 7" that was Nintendo's cheap, crappy implementation
of arcade-quality effects like scaling & rotation for the Super Famicom.

Sega's "Super-Scaler" technology for arcades in the 1980s, used in
Space Harrier, OutRun, AfterBurner II, ThunderBlade, Super Monaco GP,
Galaxy Force II and many others - was 'the real deal'

The SuperGrafx should've had something close to this that, even if not
quite as powerful as Super-Scaler, but better than Nintendo's lame
'Mode 7' -- sadly, the SuperGrafx did not even have effects on par
with Nintendo's crappy 'Mode 7'.

crappy...cheesy...cheap??

Mode-7 rocked!  they added lots to their games(f-Zero,MarioKart,CastlevaniaIV....etc) by using sweet ass mode 7 effects!

dude, why the harsh words?

you want to talk about cheesy, then lets talk about blast processing... hahahaha, what a joke!
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

Stricly speaking, Mode 7 was one of the SNES's graphical modes. It was the only mode to allow scaling and rotation effects. It irritates the HELL out of me to see people misuse the phrase. :P :lol:

Now blast processing...that was merely marketing hype to try to get an edge on the competition. Humans are simple creatures...they can be swayed on singular elements, such as, in this case, processing speed. Notice how they never bothered to compare their graphical capabilities to the SNES or the TG16? Because they knew that they couldn't compete with either machine in terms of graphics, so they had to sell it based on the CPU speed compared to the SNES (the TG16 processor is slightly faster than the Genesis processor, so they couldn't run a comparison there either). Remember the side-by-side videos they used to push into gaming stores? It was always Genesis vs SNES, showing the fastest Genesis games versus the slowest SNES games. Stupid, stupid marketing coupled with even stupider consumers... :lol:
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Keranu

Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

TR0N

Genesis does what nintendon't ahh gota love when it was Nintendo vs Sega 8)
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PSN:MrNeoGeo
Wii U:Progearspec

Keranu

No, gotta love the Atari VS Intellivision from back in the day. "Here is Atari Tennis. And here is Intellivision Tennis. I find the Intellivision version much more sophisticated."
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

CrackTiger

Quote from: KeranuNo, gotta love the Atari VS Intellivision from back in the day. "Here is Atari Tennis. And here is Intellivision Tennis. I find the Intellivision version much more sophisticated."

Intellivision is much more sophisticated because unlike 'Atari' its intelligent television.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Haha yes, Intelligent Television.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"