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Games You Wish Were 2 Player Co-op…

Started by Sparky, 01/31/2009, 07:43 PM

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Sparky

yep?games you wish that had a 2 player cooperative option... so many good games & with a co-op option it just might have made it even better? For the TG16, Duo or the PCE i want to know what games you wish had that 2 player option?...

For me hands down it would be Riot Zone and Forgotton Worlds for the DUO, both of these games i dig a lot and a 2plyer option would have been dandy!!! The Genny had a 2 player option for Forgotten , a shame the duo did not :(... also Bonks Adventure would have been a cool 2 player co-op... 2 bonking brothers helping each other out !!! :P

PS: for a Two Player sorta option (mixed play) for Forgotten Worlds (in case you dont know)?
When the title screen reads "Push Run Button," hold down the I and II buttons and press RUN to reveal this option. In the "mix play" mode, Player one controls the main character and Player two controls the "satellite" weapon. Use the I and II buttons to rotate the satellite, and press any direction on the control pad to fire. (got this info from DP)

spenoza

I like 2PS shooters. Aero Blasters handled 2 players excellently, including all the bullets and missiles on-screen. It also had some neat combo-attacks.  If other TG shooters had allowed for that it would have kicked buttocks.

2PS on Ninja Spirit would also have been cool, even if they would have had to have limited the number of shadows that could be on-screen or follow any one player.

Nazi NecroPhile

+1 on Riot Zone, Forgotten Worlds, and Bonk's Adventure (as well as Bonk's Revenge).  I'd add Last Alert, Camp California, Hatris, Implode, and Air Zonk / Super Air Zonk (the second player would control Zonk's friend, starting at the beginning of the level of course).
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ParanoiaDragon

Drop Off, Deep Blue, Magical Dinosaur Tour, Impossamole, Cosmic Fantasy 2, Darkwing Duck, Talespin, JB Harold Murder Club....no seriously.  Bloody Wolf(though, I like how they made the game twice as long compared to the arcade game), Last Lert, Ninja Warriors, Ninja Spirit, Gradius, Gradius 2, Parodius, Liquid Kids, China Warrior, Dragon Spirit, Exile 2, Forgotten Worlds, Hero Tonma, Raiden, Riot Zone, Vigilante, Sidearms, Tiger Road, & probably plenty more.
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TR0N

At the most bloody wolf since the arcade version was 2p.I all ways find it weird to take a run'n'gun game and port it without the 2p.
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Keranu

For some reason I keep wanting to say Space Harrier!

Yeah Riot Zone had no excuse for not having two players. J.J. and Jeff would've been sorta cool two players, but I don't think it would've worked out well. I used to be bummed about a lot of Turbo games lacking two (or more) co-op play, but I don't think about it much anymore.

Four player Cadash would've been awesome, in a cheesy sort of way! :mrgreen:
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Press_Run

I wish they added a second port to the Turbo grafx 16 system itself. Find it ironic they add games where two players co-op yet require an additional product (Turbotap) to achieve just that.

Tatsujin

#7
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lisalover1

Quote from: TR0N on 02/01/2009, 01:47 AMAt the most bloody wolf since the arcade version was 2p.I all ways find it weird to take a run'n'gun game and port it without the 2p.
Yes, definitely Bloody Wolf. One of the few things I don't like about the Turbo/PCE is the single controller port.

_Paul

Multi-player Ys. One as Adol, one as Dogi :)

CrackTiger

Quote from: Keranu on 02/01/2009, 02:55 AMFor some reason I keep wanting to say Space Harrier!
I think that a 2 player co-op Space Harrier could be pretty cool. :) Planet Harriers does it... although with 2 screens.
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Duo_R

I vote this one as the best suggestion yet! Or maybe even be one of the goddesses during some parts of the game.

Also - for multi-player Bonk, Bonk 3 had a 2 player mode. I know I know, not as good as the first two, but the 2 player is what sort of made it different from the other titles.

Quote from: guest on 02/01/2009, 06:11 PMMulti-player Ys. One as Adol, one as Dogi :)
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Keranu

Quote from: guest on 02/01/2009, 06:11 PMMulti-player Ys. One as Adol, one as Dogi :)
I always thought it would've been awesome if Ys IV allowed a second player to control the tag along characters you get in the game. Would kinda be like the Legend of Xanadu games.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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guyjin

R-type! one could control the r-9, the other controls the pod!

in fact, all tg16 shmups should be at least 2 player. Even deep blue; misery loves company.  :twisted:

Keranu

Two player Deep Blue would be laugh fest! For some reason though, I can't imagine the Thunder games being as fun with two players, not really sure why.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Duo_R

now that would be sweet. one person could aim guns to the right, and one to the left. Would need the difficulty to be increased alot tho.


Quote from: Keranu on 02/02/2009, 12:55 AMTwo player Deep Blue would be laugh fest! For some reason though, I can't imagine the Thunder games being as fun with two players, not really sure why.
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_Paul

Any platform game where one person controls movement and the other person controls jumping would be a real laugh.

Keranu

Quote from: guest on 02/02/2009, 03:48 AMAny platform game where one person controls movement and the other person controls jumping would be a real laugh.
I'm pretty sure I've recreated that scenario before a couple times with two people on one controller. :P
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Ceti Alpha

Final Zone II would have been cool with coop. A vs. mode in FZ II would have been cool as well - even up to 5 players. Sort of like Wizards of Wor, but top down Final Zone II style. I just think coop mode would have made sense with this game since there were a bunch of characters to choose from.

...unless this game actually is coop....
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Nazi NecroPhile

Final Zone would indeed be a lot more fun as two player co-op, especially if you could get into bitch slap contests.  Gotta love that game - watch your mouth or I'll slap ya again beeyotch!

Quote from: ParanoiaDragon on 02/01/2009, 01:14 AMMagical Dinosaur Tour
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Duo_R

Would a multi-tap allow this in 1 player games?

Quote from: guest on 02/02/2009, 03:48 AMAny platform game where one person controls movement and the other person controls jumping would be a real laugh.
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Nazi NecroPhile

Quote from: Duo_R on 02/02/2009, 12:07 PMWould a multi-tap allow this in 1 player games?
Uh, no.  A relatively simple controller hack would get the job done, though I can't see it being worth the effort.  Sure it'd be funny for a few moments, then it'd just be as frustrating as all get out.
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Duo_R

My thoughts exactly. If the tap worked sweet, but not worth hacking a controller to do that.

Quote from: guest on 02/02/2009, 12:43 PM
Quote from: Duo_R on 02/02/2009, 12:07 PMWould a multi-tap allow this in 1 player games?
Uh, no.  A relatively simple controller hack would get the job done, though I can't see it being worth the effort.  Sure it'd be funny for a few moments, then it'd just be as frustrating as all get out.
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spenoza

In Aero Blasters you can start a two player game and control both ships with a single controller. I used to do that all the time. It let's you take advantage of the super-powerful screen-blast you can do by having both players charge and release simultaneously. Also doubles your firepower.

It was the way I first managed to beat the game.

nat

Hahaha, that's awesome. I'm going to try that.

VestCunt

Quote from: NecroPhile on 02/02/2009, 12:43 PM
Quote from: Duo_R on 02/02/2009, 12:07 PMWould a multi-tap allow this in 1 player games?
Uh, no.  A relatively simple controller hack would get the job done...
You mean one of these?
http://tzd.com/proddetail.asp?prod=003

Anyone who's never run a Duo Tap through an "extension cord" before should try it out.
I'm a cunt, always was. Topic Adjourned.

spenoza

Nat, let me know what you think of the game after playing it with twice the firepower  :)

BTW, level 2 is, in some ways, harder with this trick.

ParanoiaDragon

Quote from: guest on 02/02/2009, 10:59 AMFinal Zone would indeed be a lot more fun as two player co-op, especially if you could get into bitch slap contests.  Gotta love that game - watch your mouth or I'll slap ya again beeyotch!

Quote from: ParanoiaDragon on 02/01/2009, 01:14 AMMagical Dinosaur Tour
Fuck Yeah!!!
Imagine the possibilities!!  That game would rock so much harder with a 2nd player on board!!! :-"
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TR0N

I can think of another,Side Arms even when it was released again on cd it lacked the 2p for wich the arcade version had.

Enjoyed that shooter so much i wish i could have played,it with a friend back then.
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Ceti Alpha

Quote from: TR0N on 02/04/2009, 11:12 PMI can think of another,Side Arms even when it was released again on cd it lacked the 2p for wich the arcade version had.

Enjoyed that shooter so much i wish i could have played,it with a friend back then.
Good call! Side Arms would be sweet with co-op.
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