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PC-Engine .pce header format

Started by burn_654, 12/27/2011, 12:11 AM

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burn_654

Hi there, can anyone give me information on the pc-engine (.pce) header format? I'm starting to do some mild pc-engine hacking and I'm trying to figure out how large this header is and what kind of information it contains. How is one properly built?

The best information would be how large it is. Google's not turning up what I'd like.
Quote from: RegalSinYou know for that r-tard who goes like "oh something retro, let me put down my vabagelina, stop drinking my cheeze wine, and get to playing".

OldRover

As far as I know, it's 512 bytes and is pretty damn useless these days.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

why not just ignore the header and remove it entirely.  You don't really need the thing.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

burn_654

#3
Ok, good to know. I was just checking that with a header removal I was removing the correct amount.

So there's really no need for it? If I released a hack in the future, would any of the flashcards/emulators of note need this header?
For instance, if I was trying to expand the rom to use empty space on the end, would I need a header to state the proper megabit size? Or would an emulator/the real console be able to pick up on the actual file size?
Quote from: RegalSinYou know for that r-tard who goes like "oh something retro, let me put down my vabagelina, stop drinking my cheeze wine, and get to playing".

OldRover

The only emulators worth a damn these days already know how to handle the ROMs, which renders the header useless, and there's at least one flash cart out there that actually has a problem with the header being present.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

Quote from: burn_654 on 12/27/2011, 12:46 PMOk, good to know. I was just checking that with a header removal I was removing the correct amount.

So there's really no need for it? If I released a hack in the future, would any of the flashcards/emulators of note need this header?
For instance, if I was trying to expand the rom to use empty space on the end, would I need a header to state the proper megabit size? Or would an emulator/the real console be able to pick up on the actual file size?
I strip the headers off of all the ROMs I put on NeoFlash.. :D
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!