@GTV reviews the Cosmic Fantasy 1-2 Switch collection by Edia, provides examples of the poor English editing/localization work. It's much worse for CF1. Rated "D" for disappointment, finding that TurboGrafx CF2 is better & while CF1's the real draw, Edia screwed it up...
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HuCard games on CD

Started by nat, 03/19/2007, 02:25 PM

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RetroRepair

#50
Yeah I'll gladly test them. I have a large stack of CD-Rs here with Super HuCard written all over them  :wink:

It's interesting to hear what goes into converting them too. I don't claim to understand most of it but I get the gist and learn as I go.

It'd certainly be cool to see this project improved to the point where it can actually run some of the games properly, nearly a decade on!

nat

I started making a list one time of the games that seemed to play without issue.

IIRC, there were only like 2 games on the entire disc that played without issue (as far as I bothered to play with them).

Arkhan Asylum

All the games that worked for me I already own as HuCards.

So, yeah....

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray

Quote from: RetroRepair on 09/22/2011, 12:21 AMYeah I'll gladly test them. I have a large stack of CD-Rs here with Super HuCard written all over them  :wink:

It's interesting to hear what goes into converting them too. I don't claim to understand most of it but I get the gist and learn as I go.

It'd certainly be cool to see this project improved to the point where it can actually run some of the games properly, nearly a decade on!
Cool :) Why don't we do this; start over from scratch. Well.. not completely from scratch but a new list of games. We'll add them as they prove themselves playable and beatable. Instead of the huge misleading list that exists as is. Also, I'll put a revision number on boot up so you'll know what version/build you're using.

 nat: You don't happen to know what those two were? If the are perfect or near perfect, then I'd like to add them to the new build/list.

 As a side note; I can add Megaman ROM to the list since that's near complete. I'm reluctant to add the other existing 6-7 NES projects because as they aren't near as complete.

Mishran

#54
I have a complete list of working and non-working games. I didn't do a complete play through of the games, just what loads and can be played. The following titles worked, listed in the order it appears on the menu. The first item is the name as it appears followed by the actual name in parantheses and any extra info after. Quite a list, hope it helps.

Alien Crus (Alien Crush)
Adventure (Adventure Island)
A Gate Bal- (Appare! Gateball)
Ankoko (Legendary Axe 2)
Armed Forc (Formation)
Artist's T (Artist's Tool)
Bkmaneng (Wonderboy in Monsterland) {English Translation}
Bkrmn_wl (Wonderboy in Monsterland)
Blodia (Blodia)
Boxy Boy (Boxy Boy)
China Warr (China Warrior)
Circus Lid (Circus Lido)
Columns (Columns)
CV_GH (Gunhed)
Double Dun (Double Dungeons)
Deep Blue (Deep Blue)
Dragon Cur (Dragon's Curse)
Dragon Spi (Dragon Spirit)
Drop Rock (Drop Rock Hora Hora)
Fantasy Zo (Fantasy Zone)
Galaga 90 (Galaga '90)
Galaga 88 (Galaga '88)
Ganomnnsh (Gaia No Monsho)
Gunhed (Gunhed)
Gunhed Spe (Gunhed Special)
Hani In th (Hani In The Sky)
Hot School (Hot Blooded High School Dodgeball)
Jaseikin (Necromancer)
JJ & Jeff (J.J. & Jeff)
Jntg_jh (Jack Nicklaus 18 Great Holes of Golf)
Kato & Ken (Kato & Ken Chan)
Keith Cour (Keith Courage in Alpha Zones)
Klax (Klax)
Kocas_j (King of Casino)
Shubibiman (Kaizou Ningen Shubibinman)
Kung Fu (Kung Fu)
Kyu Tiger (Kyuukyoku Tiger)
Legendary (Legendary Axe)
Maison Ikk (Maison Ikkoku)
Makyuden (Legendary Axe)
Maerchen M (Marchen Maze)
Mewataru (Majin Eiyu Wataru)
Shada (Makai Hakkenden Shada)
Mj_wars (Mahjong Shikaka Retsuden Mahjong Wars)
Motoroad (Motoroader)
Outlive (Out Live)
P 47 (P-47: The Freedom Fighter)
Pac Land (Pac-Land)
Paranoia (Paranoia)
Power Bag1 (Pro Yakyuu World Stadium '91)
Power Base (Pro Yakyuu World Stadium)
Power Gate (Power Gate)
Pteniswc (Pro Tennis World Court)
Puzzle Boy (Puzzle Boy)
R-Type 1 (R-Type 1)
R-Type 2 (R-Type 2)
Ryu Kyu (Ryukyu)
Sadakich (Sadakichi Seven Hideyoshi No Ougon)
Sengokum (Sengoku Mahjong)
Shanghai (Shanghai)
Shogi Sm (Shogi Shoshinsha Muyo)
Skweek (Skweek)
Sohkoban (Sohko Ban World)
Sonson 2 (Son Son II)
Space Inva (Space Invaders Fukkatsu No Hi)
Spin pair (Spin Pair)
Stratego (Stratego)
Super Voll (Super Volleyball)
Takeda (Takeda Shingen)
Taking In (Takin' It To The Hoop)
Tatsunok (Tatsunoko Fighter)
Time Ball (Timeball)
Titan (Titan)
Toriyuu (Tsuru Teru Hito No Jitsen Siyu Siki Bai Game)
Tsuppari (Tsuppari Ozuma Heiseiban)
Usa_bskt (USA Pro Basketball)
Victory Ru (Victory Run)
Waiwaimj (Wai Wai Mahjong)
Wbvolley (World Beach Volleyball)
World Cup (World Class Baseball)
World Cup (World Court Tennis)
Wonder Mom (Wonder Momo)
Winning Sh (Winnging Shot)
World Jock (World Jockey)
Xevious (Xevious)
Youyoujn (Yuu Yuu Jinsei)
Zipang (Zipang)

Arkhan Asylum

Why is Zipang in there twice?
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Nazi NecroPhile

Quote from: Psycho Arkhan on 09/22/2011, 11:54 AMWhy is Zipang in there twice?
Because Yuu Yuu Jinsei is in there twice.  Duh!
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Mishran

Quote from: guest on 09/22/2011, 11:58 AM
Quote from: guest on 09/22/2011, 11:54 AMWhy is Zipang in there twice?
Because Yuu Yuu Jinsei is in there twice.  Duh!
Well, they both actually show up twice, at the beginning and the end of the menu. I just did a copy and paste of the file I made up and forgot to remove the first two entries. #-o

Fixed. :dance:

Arkhan Asylum

lol . ohhhhh.


What'd be great is if we could fit EVERY hucard ever, on a CD.

Yeah.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

nat

#59
Quote from: Mishran on 09/22/2011, 11:46 AMI have a complete list of working and non-working games. I didn't do a complete play through of the games, just what loads and can be played. The following titles worked, listed in the order it appears on the menu. The first item is the name as it appears followed by the actual name in parantheses and any extra info after. Quite a list, hope it helps.

QUITE THE LIST
That's, uh, quite the list. How far did you play into these? Or did you just test to see that they started?

I'm pretty sure 99% of these games crash sooner or later. I remember Appare Gateball starting, but glitching out almost immediately for example.

Pac-Land plays great.... until you reach the stage where you have to fly backwards through the level, at which point it becomes unplayable.

These are just two examples that stick out in my mind (I did the testing quite a few years back), but I tested everything on that disc years ago and I remember only two games that I didn't find any issues with as far as I played.

They are: Dragon Spirit and Gunhed Special. I didn't play all the way through DS, but I got well into level 4 or so without any issues.

Oh, and Alex Kidd in Monsterworld? Surely you mean Wonderboy in Monsterland.

Mishran

Quote from: nat on 09/22/2011, 06:59 PMThat's, uh, quite the list. How far did you play into these? Or did you just test to see that they started?

I'm pretty sure 99% of these games crash sooner or later. I remember Appare Gateball starting, but glitching out almost immediately for example.

Oh, and Alex Kidd in Monsterworld? Surely you mean Wonderboy in Monsterland.
I played all of them just a few minutes each. I did no thorough play throughs. Thanks for pointing out my error. It's been corrected.

TurboXray

Quote from: RetroRepair on 09/22/2011, 12:21 AMIt's interesting to hear what goes into converting them too. I don't claim to understand most of it but I get the gist and learn as I go.
It works like this: the pce cpu handles all external memory (2megabyte address range) by mapping in 8k banks at a time. There are a total of 8 pages of 8k that form a single 64k chunk. This is called the 'logical' address range and is 16bit wide. Because instructions that don't use larger than 16bit addressing, so mapping needs to be done. For the rom part, rom starts at bank #0 or external address $0000000. When a hucard boots, bank #0 is immediately put into the last 8k page (MPR 7). The game must map the rest of the MPR pages itself, including ram.

 The problem lies in the external address range of hucards (2megabits and smaller) and where the SCD ram lies. They aren't in the same place. If you didn't patch anything, the 'boot bank' of the game would assume normal rom locations and actually be mapping in the system card memory instead. No good. On the PCE, mapping is integrated into the CPU as specific register and 'transferred' from the Acc register. This is done with a special instruction. The instruction is two bytes long; TAM #imm. The problem is that the value we want to change is in Acc, not some specific hard coded value. That would normally take quite a bit of hacking to do, and most likely rom expansion too. The solution is to use the BRK opcode. This is basically a software interrupt call (the only one PCE has). It's a single opcode value of #$00. The nice thing about BRK is that the byte immediately following it is skipped over on a RTI (return from interrupt). Inside the BRK routine, you use the stack pointer to retrieve that skipped byte.

 So the opcode $53 $04 (TAM #imm) gets changes to $00 $04 (BRK, .db #imm). Once inside the BRK routine, you have the value in Acc. Since SCD ram starts at bank $68, you add this to Acc and map it to the MPR that TAM was originally pointing to. There's a little bit of self modifying code to make the routine smaller, since this is running in a ram environment. And that's how it's done.


 nat: Thanks. I've never beaten DS. Maybe I'll run through it with a cheat/hack on to see how far it plays.

 Mishran: Originally I was just looking for games that are known beatable. But this list does help. Givens a heads up as to which games don't even boot (or rather what's not on your list), and a list of games to try out.

 The first game I'll start off with is Salamander, since that's what RetroRepair requested. Once that's fully working, I'll move onto the next game(s).

 

RetroRepair

QuoteCool Smile Why don't we do this; start over from scratch. Well.. not completely from scratch but a new list of games. We'll add them as they prove themselves playable and beatable. Instead of the huge misleading list that exists as is. Also, I'll put a revision number on boot up so you'll know what version/build you're using.
That sounds like a good plan. Let me know when you have something to test  :D

QuoteAs a side note; I can add Megaman ROM to the list since that's near complete. I'm reluctant to add the other existing 6-7 NES projects because as they aren't near as complete.
Awesome! I don't have a flash card or anything so I'd not be able to try it any other way :)

Supremo_Lagarto

#63
    The game on this collection that I would really like to see working is Ankoku Densetsu (Japanese version of Legendary Axe 2). All levels except 1,4, and 7 have corrupt graphics.

    I looked over the Super Hucard fairly thoroughly.  I think it would be good to focus on first removing games that don't work, then possibly fixing a few of them.

    These games work:
    --Name of game------Directory-----Numerical Position--
        *NEW PATCH* Ankoku (Legendary Axe II Japanese / Ankoku Densetsu) ----------------1/E game 4
        Bikkuriman World (WonderBoy In Monster Land) -----------2/E Game 2
        Blodia (Timeball)------------------------------------------2/E Game 4
        ---note that the American version, Timeball, does not work.
        Boxy Boy-------------------------------------------------3/E Game 1
        China Warrior / Kung Fu----------------------------3/E Game 3
        as Kung Fu-----------------------------------------------:/E Game 1
        Columns-------------------------------------------------3/E Game 5
        Caravan Gunhed (Blazing Lazers Demo)--------------------4/E Game 1
        ---note that this game is repeated throughout the disc as Gunhed, but it isn't; it is just the time run demo.
        Deep Blue------------------------------------------------4/E Game 3
        Dragon Spirit---------------------------------------5/E Game 1
        Drop Rock------------------------------------------------5/E Game 3
        Hani in the Sky-------------------------------------------7/E Game 4
        Hot Blooded High School Dodgeball-------------------------7/E Game 6
        JJ & Jeff / Kato & Ken ------------------------------------8/E Game 2 & Game 4
        Shubibiman ----------------------------------------------9/E Game 6
        Legendary Axe / Makyo Densetsu--------------------:/E Game 4 & ;/E Game 1
        Maerchan Maze-------------------------------------------9/E Game 2
        World Stadium Baseball '91---------------------------------=/E Game 2
        World Stadium Baseball------------------------------------=/E Game 3
        Power Gate------------------------------------------------=/E Game 4
        Puzzle Boy------------------------------------------------->/E Game 1
        R-Type Part A-------------------------------------->/E Game 2
        R-Type Part B-------------------------------------->/E Game 3
        Skweek---------------------------------------------------@/E Game 1
        Son Son 2-------------------------------------------------@/E Game 5
        Space Invaders Plus----------------------------------------@/E Game 6
        Spin Pair---------------------------------------------------@A/E Game 1
        Super Volley Ball-------------------------------------------@A/E Game 3
        Titan-----------------------------------------------------@B/E Game 1
        Usa Basket Ball (Taking it to the Hoop) ---------------------@B/E Game 2
        ---note that the US version does not work
        World Class Baseball---------------------------------C/E Game 5
        Wonder Momo---------------------------------------------D/E Game 1
        Xevious---------------------------------------------------D/E Game 4
        Zipang-----------------------------------------------------E/E Game 1[/li][/list]

    The following games seem to work, but crash during demonstration mode or do not recognize passwords:
        Alien Crush - also crashes upon Game Over
        Circus Ledo
        Winning Shot

    I believe the following games work, but they feature heavy Japanese text:
        Artist Tool
        Double Dungeons (Japanese)
        Necromancer
        Maison Ikk
        Shada
        Mahjong Wars
        Outlive
        RyuuKyuu
        Shanghai
        Shoi Shoshinsha Muyou
        Stratego (Japanese)
        Tsuro Teruto No...
        Tsuppori
        Wai Wai Mahjong
        Victory Life

    The following games will play a few levels and either crash or begin to show corrupt graphics:
        Dragon's Curse - freezes when entering a building
        Ankoku Densetsu (Legendary Axe 2 Japanese) - via level select code, levels 1, 4, and 7 are playable.
        *Ankoku Densetsu has been corrected in the new patch by the brilliant Bonknuts*
        Fantasy Zone
        Galaga 90 - freezes when you enter a warp, otherwise seems to play fine (this identical to Galaga 88)
        Galaga 88 - freezes when you enter a warp, otherwise seems to play fine
        Keith Courage English - levels 1-1, 1-2, and 2-1 are playable, all others corrupt
        Klax
        Kyu Tiger (Twin Cobra) - freezes when you hit pause
        Pac Land
        Takeda
        Takin' It to The Hoop
        Tatsu no Ko Fighter
        Victory Run

    The following games will pretty much play exactly one level and after that level the game will either freeze or become completely corrupt graphically.
        Armed Formation F
        Paranoia (Psychosis Japanese)
        Salamander (Patched Version) - freezes after beating first level
        P47
        Mashin Eiyūden Wataru (Keith Courage Japanese)


    All other games do not work.

    Some notable games that will not even boot are:
        Gradius
        Crater Maze
        Legendary Axe II (US Version)
         Psycho Chaser

    TurboXray

    Thanks for the more in depth list :)

     I've been pretty busy and out of town a lot, but this is still on my mind. (Finally got my user/pass setup on my laptop to post here). Possibly do some code for the autodetect app and run some tests. Got to remember to bring my sgx+scd with me on out of town work.

    Supremo_Lagarto

    #65
    The main one I would like to see working is Ankoku Densetsu (the Japanese version of Legendary Axe 2). That was one of the best side scrolling plat-formers on the system.

    The first level works, but the second, third, fifth, and sixth levels have corrupt graphics, as if the game is attempting to take the graphics from the non-existent hucard instead of the CD-ROM on those levels.

    BigusSchmuck

    It would be interesting if someone was still working on SuperHucard and started to concentrate on games that cost a pretty penny (like Bomberman 93 and a few others). Just out of curiosity, has anyone looked at the setup on the demo of Bomberman 94? Might hold a clue or two on how to get bigger games to work with SuperHucard...

    nat

    Seems to me you could work enough hours to buy all these games ten times over in the amount of time you'll be waiting for someone to get them working for you for free.

    Arkhan Asylum

    thats funny, I had a similar thought about the translation thread.
    This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

    Supremo_Lagarto

    #69
    Quote from: BigusSchmuck on 10/30/2011, 07:37 PMIt would be interesting if someone was still working on SuperHucard and started to concentrate on games that cost a pretty penny (like Bomberman 93 and a few others). Just out of curiosity, has anyone looked at the setup on the demo of Bomberman 94? Might hold a clue or two on how to get bigger games to work with SuperHucard...
    Unfortunately, Bomberman '94 is well over 256 kb. The way this works is that the games are loaded into the system memory, which means that only 256 kb games will work. This is why the Syper System 3 capability is needed for the compilation. It is using the 192 kb + onboard working memory. However, you would be surprised at how many Turbo Grafx games that you would think would be several megabytes are only 256 kb.  The code on each game has to be altered so that the game data is fished out of the CD and not the hucard, and that is the problem. Except for the games I listed, most of the games were not fixed this way and don't work.

    As far as a Bomberman '94 demo (I didn't know it existed), that would have been reprogrammed to run as PC Engine Super CD game and would not have had the memory limitations of these hacked roms. Correct me if I'm wrong.

    Quote from: nat on 10/31/2011, 08:11 PMSeems to me you could work enough hours to buy all these games ten times over in the amount of time you'll be waiting for someone to get them working for you for free.
    Excluding the Japanese text games (which I have no interest in), I have most of these games. I already own all of the ones I'm actually interested in. I could also just as easily load every decent game in the compilation onto a flash card (these games are tiny). I would just like to see them run on CD.  Legendary Axe I is my favorite of all time (well, Dungeon Explorer might tie it). This one works perfectly on this compilation and I have no interest in selling my original Hucard, what-so-ever. I have the original case, instruction booklet, and the original cardboard box it came in. I also have a paid copy of the Magic Engine which emulates almost all of the Hucard games perfectly on any PC you can find in a dumpster. The thing that fascinates me is that this disc is a way to play the original code on the original hardware. (Note that in the photo below, all foreign games have custom English spines so that I can display them in alphabetical order).

    /gamesk.jpg

    nat

    Quote from: Supremo_Lagarto on 11/06/2011, 07:42 PM
    Quote from: nat on 10/31/2011, 08:11 PMSeems to me you could work enough hours to buy all these games ten times over in the amount of time you'll be waiting for someone to get them working for you for free.
    Excluding the Japanese text games (which I have no interest in), I have most of these games. I already own all of the ones I'm actually interested in. I could also just as easily load every decent game in the compilation onto a flash card (these games are tiny). I would just like to see them run on CD.  Legendary Axe I is my favorite of all time (well, Dungeon Explorer might tie it). This one works perfectly on this compilation and I have no interest in selling my original Hucard, what-so-ever. I have the original case, instruction booklet, and the original cardboard box it came in. I also have a paid copy of the Magic Engine which emulates almost all of the Hucard games perfectly on any PC you can find in a dumpster. The thing that fascinates me is that this disc is a way to play the original code on the original hardware. (Note that in the photo below, all foreign games have custom English spines so that I can display them in alphabetical order).
    My comment was in response to BigusSchmuck's comment.

    Supremo_Lagarto

    I have just been informed by Bonknuts that he has fixed Ankoku Densetsu (the Legendary Axe II Japanese) with a patch. Prior to his patch, the game would have corrupt graphics after the first level.

    Using the level select cheat for stage select: I, II, I, II, II, I, II, I, I, I (at start menu), I have been able to verify that each level now appears to have completely intact graphics.

    This is fantastic work!!! Thank you Bonknuts. I hope a few others will thank him for this as well. I'm leaving it up to him if he wants to post a link.

    TurboXray

    Quote from: Supremo_Lagarto on 11/11/2011, 09:04 AMI have just been informed by Bonknuts that he has fixed Ankoku Densetsu (the Legendary Axe II Japanese) with a patch. Prior to his patch, the game would have corrupt graphics after the first level.

    Using the level select cheat for stage select: I, II, I, II, II, I, II, I, I, I (at start menu), I have been able to verify that each level now appears to have completely intact graphics.

    This is fantastic work!!! Thank you Bonknuts. I hope a few others will thank him for this as well. I'm leaving it up to him if he wants to post a link.
    You can post a link to the hucard iso if you want. I don't mind. Though I didn't make visual indications in the rom list to show that this is a new version of the rom, so it might confuse people. Nor did I remove all the other roms from the list. Also, I glad you're happy with the patch (let's hope it's fully working. I didn't complete the game yet on this patch), but trust me this wasn't incredible or brilliant work by any means. I mean, thanks for the praise but it was just some simple opcode searching and testing. Took about a whole 30mins to make the changes. But if it means at least one person will get a good plays worth out of this, then it was definitely worth it :)

    Keith Courage

    Owning a whole mess of games for free just doesn't work for me. I mean of course I like it and I'd play them but if I don't have the actual physical game I flake out on it real easily. It's almost like I think that since it was free why should I put the effort into finishing the game. Especially when I can just switch to the next one. Maybe that's what having ADHD is like? lol

    nat

    Agreed.

    The SuperHuCard disc as it exists today is a nice proof-of-concept, but serves little other purpose as far as I'm concerned.

    Supremo_Lagarto

    #75
    Quote from: nat on 11/12/2011, 01:20 PMAgreed.

    The SuperHuCard disc as it exists today is a nice proof-of-concept, but serves little other purpose as far as I'm concerned.
    People keep saying "it's only a proof of concept". It is more than that as in it's current state there are a dozen fairly decent games that work perfectly on the disc. If all 256kb Turbo Grafx games (these are mainly the oldest and cheesiest) can be altered and put on a CD it could only serve to generate interest in the PC Engine and Duo Consoles. Anyone can play these games on an emulator, but this CD makes you want to play them on a real console, which means you would have to own a real CD playing console. The more people that have consoles, the more interest there is going to be in all of the other Duo games, and that includes real homebrew projects.

    Not sure why so many people want to kill development on this thing.

    ccovell

    Quote from: Keith Courage on 11/12/2011, 02:42 AM...if I don't have the actual physical game I flake out on it real easily. It's almost like I think that since it was free why should I put the effort into finishing the game. Especially when I can just switch to the next one. Maybe that's what having ADHD is like? lol
    Exactly that.  It could be called emulator syndrome or MAME syndrome or somesuch.  If you have 1000 other games, you tend to give up on one of them after the first player death.

    Back when I was a poor kid I spent weeks playing just Balloon Fight with my brother.  Poverty = dedication.

    But I'll chip in and say Super HuCard is a great effort and really cool.  (Has proven useful a few times too.)

    Arkhan Asylum

    I dunno, I'd think people would be more hip to experimenting with a 40$ TG or PCE and a flash card.

    More bang for your buck, and resell-able if you end up hating it. 

    Though anyone that doesn't like the PCE is a dumbass and shouldn't be allowed to talk to the world.
    This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

    Mishran

    The Hucard CD is only useful, IMO, as a "try before you buy" novelty item, much like emulation. I've used both to try games, both on PC and on actual hardware. Beats paying $5-500 on a game that you won't like or play. A flash cart is great if you travel and don't wish to carry a shit load of game carts with you. Play, reset, pick a new game... wash, rinse, repeat. Sooo want one for my Turbo Express. =P~ Hurry up PCE Everdrive! :mrgreen:

    Arkhan Asylum

    Yeah I mean it would be great if the entire SuperHuCard was setup to finally work... but It won't happen anytime soon.  None of the developers seem to show any interest in getting it working anytime soon.

    I myself am only interested in making new things, so I won't ever bother.  It will take someone who is into hacking and screwing around with things until they work.

    By then, the everdrive will be out, so screw it.
    This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

    Nazi NecroPhile

    Quote from: Supremo_Lagarto on 12/05/2011, 02:26 AMNot sure why so many people want to kill development on this thing.
    I don't think anyone wants to outright kill this project, we just don't see much value in it; if someone is going to purchase a Duo (not cheap), then shelling out another $60 for a flashcart doesn't seem unreasonable and gains access to larger titles too, at which point this disc is useless.  Plus, the amount of work needed to make these games work is substantial, and in our opinion the effort is better put towards new projects.
    Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

    Keranu

    Wouldn't an added benefit of the Super HuCard CD over a flashcart be that it's region free? I never used any PCE flashcarts, but I'd think they'd have to follow a region-specific pin layout like any other HuCard.
    Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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    Nazi NecroPhile

    Quote from: Keranu on 12/05/2011, 06:35 PMI never used any PCE flashcarts, but I'd think they'd have to follow a region-specific pin layout like any other HuCard.
    Yes and no. Either region can be set when you write games to the flash cart, but you have to rewrite everything to switch regions.
    Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

    Supremo_Lagarto

    #83
    On second thought, I'm being dumb. As it stands the Super Hucard compilation is fun, but if one were to complete it with a lot of this stuff for sale on the virtual consoles there is small chance it could be traced back to one of the people who hacked the rom images and we don't want that. Most people don't realize that there are actually a ton of games on it that work perfect as they are hidden among piles of games that glitch, freeze, or won't start at all.  As it is, you have Legendary Axe I, Legendary Axe II (the Japanese version), R-Type, JJ & Jeff, and Dragon Spirit. Really, that is enough for a great time. It would be nice if Gradius, Paranoia, and Salamander worked (they don't), but these are not difficult games to find anyway.

    Arkhan Asylum

    Quote from: Supremo_Lagarto on 12/05/2011, 07:23 PMOn second thought, I'm being dumb.
    Quotethere is small chance it could be traced back to one of the people who hacked the rom images and we don't want that.
    You said it. lol
    This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

    Supremo_Lagarto

    #85
    Quote from: guest on 12/06/2011, 12:13 AM
    Quote from: Supremo_Lagarto on 12/05/2011, 07:23 PMOn second thought, I'm being dumb.
    Quotethere is small chance it could be traced back to one of the people who hacked the rom images and we don't want that.
    You said it. lol
    Gee, how did I know you were going to quote that?

    Arkhan Asylum

    Quote from: Supremo_Lagarto on 12/06/2011, 03:56 AM
    Quote from: Psycho Arkhan on 12/06/2011, 12:13 AM
    Quote from: Supremo_Lagarto on 12/05/2011, 07:23 PMOn second thought, I'm being dumb.
    Quotethere is small chance it could be traced back to one of the people who hacked the rom images and we don't want that.
    You said it. lol
    Gee, how did I know you were going to quote that?
    You didn't. 
    This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

    esteban

    #87
    Quote from: ccovell on 12/05/2011, 06:11 AM
    Quote from: Keith Courage on 11/12/2011, 02:42 AM...if I don't have the actual physical game I flake out on it real easily. It's almost like I think that since it was free why should I put the effort into finishing the game. Especially when I can just switch to the next one. Maybe that's what having ADHD is like? lol
    Exactly that.  It could be called emulator syndrome or MAME syndrome or somesuch.  If you have 1000 other games, you tend to give up on one of them after the first player death.

    Back when I was a poor kid I spent weeks playing just Balloon Fight with my brother.  Poverty = dedication.

    But I'll chip in and say Super HuCard is a great effort and really cool.  (Has proven useful a few times too.)
    Exactly: poverty = dedication. ;)

    I am still trying to make progress on Athena (NES) because I still feel I was cheated by SNK when I was a kid.  These days, I still try to glean some fun/entertainment out of every game that falls into my hands...it just stinks that my time for playing is so limited and fleeting.

    Athena had the potential to be a fantastic game. Too bad.
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    Arkhan Asylum

    The NES Athena is kind of wonky.   Sometimes I would swear I just randomly die.

    I love it though! 
    This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

    arromdee

    Quote from: Supremo_Lagarto on 12/05/2011, 07:23 PMif one were to complete it with a lot of this stuff for sale on the virtual consoles there is small chance it could be traced back to one of the people who hacked the rom images and we don't want that.
    I don't think there's much more of a chance of that than of someone tracing back, oh, the person who put up a torrent of a complete PCE game set (which does exist), or a person who translated Dracula X even though it's available on the Virtual Console, or the manufacturer of the Everdrive.  Ultimately the CD isn't going to be any more trouble than a bunch of ROMs plus an emulator, and you see those around all the time.

    Shrapnoid

    Quote from: esteban on 12/06/2011, 08:43 AM
    Quote from: ccovell on 12/05/2011, 06:11 AM
    Quote from: Keith Courage on 11/12/2011, 02:42 AM...if I don't have the actual physical game I flake out on it real easily. It's almost like I think that since it was free why should I put the effort into finishing the game. Especially when I can just switch to the next one. Maybe that's what having ADHD is like? lol
    Exactly that.  It could be called emulator syndrome or MAME syndrome or somesuch.  If you have 1000 other games, you tend to give up on one of them after the first player death.

    Back when I was a poor kid I spent weeks playing just Balloon Fight with my brother.  Poverty = dedication.

    But I'll chip in and say Super HuCard is a great effort and really cool.  (Has proven useful a few times too.)
    Exactly: poverty = dedication. ;)

    I am still trying to make progress on Athena (NES) because I still feel I was cheated by SNK when I was a kid.  These days, I still try to glean some fun/entertainment out of every game that falls into my hands...it just stinks that my time for playing is so limited and fleeting.

    Athena had the potential to be a fantastic game. Too bad.
    Same here. When you bust your butt, looking for a game and finally find it and get it home, you just can't get enough of it but, the ease and convenience of downloading entire sets tends to put you in to a state of mind like "Now that I have them all I can play them any time I want to so, I'm not going to get in any hurry".
    Then you pretty much just end up hanging on to what you downloaded but, never play them.

    That must be what it's like to be rich. Growing up poor does more than make you tough, it teaches you to be grateful for what you have even if it doesn't seem like much at the time.

    Getting back to Super HuCard though.

    I just recently ran across it myself. I don't remember right off hand where it was but, I've got it.
    I haven't played it enough to find any of the bugs talked about but, I did notice more than one instance of some of the same games as well as it being a mix of (U) and (J) instead of just one or the other.

    The way that it has me interested is to see if all 94 U.S. HuCards could be put on it and if that worked out maybe try to do one with all of the Japanese Hus.

    I've been trying to go through the ones with the different types such as h, a, p, t, and multiples in order to organize them in to something that's easier to browse through which brings me to another potential problem with Super HuCard; without being able to extract the games from the disc, we really have no idea what types of dumps they were therefor some of them may have been screwed up to begin with.

    Well, what are your thoughts?   


    Supremo_Lagarto

    First of all, I didn't really think the "authorities" were going to come after anyone for fixing the compilation. I just said that to prevent a flame war as there were so many negative comments about this. Tom could have fixed every game on the compilation (or at least the major titles on it like Keith Courage, Galaga, Gradius, and Salamander), but thanks to this thread he was scared away from doing it.

    Personally, I think it is ridiculous that people complained. Obviously, some people in here are selling Hucards in their eBay stores and don't the games on a CD-ROM so that Duo owners can play them without buying them. With the Turbo Everdrive out there now, that is an irrelevant concern.

    Bernie


    Supremo_Lagarto

    Quote from: Bernie on 01/26/2013, 06:59 PMLol... touchy much? 
    See it is that kind of thing that turns me off of this community. People are totally rude and disrespectful here.

    This thread was supposed to be about the Super Hucard and people were trying to start flames, people were starting side conversations, people were being insulted.

    If you don't like the idea of a Super Hucard, then just down don't download it off of the internet.

    Bernie

    Seems you have created some sort of world, that we can't see.  First off, what I said wasn't rude.  I was merely asking a question in fun.  Second, I fail to see where anyone tried to start a flame war.  Only person I see here with their panties in a bunch is you.  Calm down man.  :). We good folks here.

    HercTNT

    SL I think Bernie was having fun with your NecroPhile post, although i think your both overreacting alittle.

    ParanoiaDragon

    Man, to fix all the glitchy games on the Super Hucard seems like it would be quite an undertaking.  I wonder how long such a project would end up taking if it came to fruition. :-k
    IMG

    esteban

    STATUS: Hasn't the novelty worn off? Let Super HuCARD sleep, for eternity.
    IMGIMG IMG  |  IMG  |  IMG IMG

    Bernie

    Quote from: esteban on 01/27/2013, 12:36 AMSTATUS: Hasn't the novelty worn off? Let Super HuCARD sleep, for eternity.
    Yep

    PCEngineHell

    Now it's dark.
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