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HuCard vs. CD-ROM² (CD, SCD, ACD)

Started by Tatsujin, 12/23/2013, 10:15 AM

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If you had to choose for the better of the two media, which would it be?

Huey
11 (22%)
CD-ROM²
31 (62%)
I don't know coz am le dumb!
1 (2%)
am either validus, ninny or x-ray or a new alias behind one of these persons and are therefore prohibited to participate in this poll
7 (14%)

Total Members Voted: 50

Tatsujin

If you had to choose for one of the two media, which would it be?  :)
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PunkCryborg

I'm just in it for the foam hu card pillows.

Otaking

I picked CD because of Winds of Thunder and Dracula X if it wasn't for these two I would of picked HuCards.
 8)
https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.

PukeSter

HuCards. Durable, make great shurikens, and have greats like Legendary Axe, Street Fighter II, Bomberman 93, 94,  Parasol Stars, Side Arms, Galaga 88, Bonk...

I could go on all day.


rtyper

I'd go for huCard, if it was cheap(er) in comparison to CDs.
If what I've read is true regarding pcengine access to data on the huCards (and I don't know any better coz am le dumb) larger capacity would have meant no reason for CDRom2 anyway. (SFII)
Apart from fancy cinemas and redbook audio CDrom2 never added anything that couldn't have been done on a huCard, memory permitting - voila, le Arcade CDrom System Card.

Nazi NecroPhile

CD for redbook tunes and being cheap to make.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

CrackTiger

Quote from: rtyper on 12/23/2013, 10:42 AMI'd go for huCard, if it was cheap(er) in comparison to CDs.
If what I've read is true regarding pcengine access to data on the huCards (and I don't know any better coz am le dumb) larger capacity would have meant no reason for CDRom2 anyway. (SFII)
Apart from fancy cinemas and redbook audio CDrom2 never added anything that couldn't have been done on a huCard, memory permitting - voila, le Arcade CDrom System Card.
HuCards weren't cheaper.

CD games have the kind of content you rarely or can't find in cart games for the time. Many games have greater variety and are designed differently because of different priorities/restrictions than cart games. They also have adpcm samples and streaming.

HuCards were limited bitd by the available rom sizes and pricier fast memory the PCE uses. It all fine and well to say that if 16-bit gen consoles were never replaced, that we might have a bank switched 1GB HuCard game today, but that goes into a fantasy realm which would also permit a 1GB System Card for "GIGA Card CD" games.

Even if HuCards could do everything CD games do except CD musuc, voice acting and adpcm  -that still makes them inferior.

No matter what, CD trumps HuCard.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

turboswimbz

NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)
BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere. You can't tell most retro gamers anything!

CrackTiger

Sound engines can also eat up a lot of cpu power/resources. I believe that Tom has said that Air Zonk's (unoptimized) sound engine uses as much as 21(?)% cpu power. If redbook music doesn't tax the cpu in the same way, then CD games potentially can do more than a sound intensive HuCard game.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Opethian

IMG

TheClash603


ccovell

Hueys are great, slim, and portable, but c'mon, they weren't unique or anything...  SMS, MSX, etc had slim MyCard/BeeCard etc.

So, CD-ROM² for its pioneering games and unmatched music!

Tatsujin

Quote from: guest on 12/23/2013, 10:36 AMHuCards. Durable, make great shurikens, and have greats like Legendary Axe, Street Fighter II, Bomberman 93, 94,  Parasol Stars, Side Arms, Galaga 88, Bonk...

I could go on all day.
weren't you the one that owns only two CD games? how could you even judge the might power of CD-ROM²? :P

btw. I also went with CD-ROM², since it was the technology that pushed the system to its absolute limits. sure some hueys are great too in terms of showing the technical ability of the system, but the CD-ROM² just pushed it beyond the believable. great games like GoT, WoT, Drac X etc. wouldn't have been possible without CD-ROM² tech., and therefore I am very greatful.

and in the end it also prevented the system from dying quickly during the harcore 16-bit war, since it could offer so much more than the MD/Genny and SFC/SNES at that time could, due to its succesful add-on.

I sure love teh hueys very much, but as chris already said, it wasn't that super novelty that nobody had ever seen before. the CD-ROM² as a game media storage au contraire was something that the world hadn't seen yet at that time it came out, and was even a novelty for the upcoming years.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

csgx1

HuCards for the portability option when played on a Express/GT.  I was amazed in the 90s when I first found out about the Turbo Express and how its able to play the same console HuCard games on the go.

OldRover

As a developer, I've gotta go with the CDROM. I really like to make RPGs, and the CD just gives so much more ability for this. You just can't pull off complex, animated cutscenes with voice acting on a hucard. Both mediums have their advantages and disadvantages, but I believe that the CD's advantages far outweigh its disadvantages.
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Arkhan Asylum

I go for HuCards because the chiptunes = <3

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

PukeSter

Quote from: Tatsujin on 12/23/2013, 08:57 PM
Quote from: PukeSter on 12/23/2013, 10:36 AMHuCards. Durable, make great shurikens, and have greats like Legendary Axe, Street Fighter II, Bomberman 93, 94,  Parasol Stars, Side Arms, Galaga 88, Bonk...

I could go on all day.
weren't you the one that owns only two CD games? how could you even judge the might power of CD-ROM²? :P
Hehehe. I own some of the best ones on the Wii. ;)

But like I said, the Huey game library overall appeals to me more. I could never live without legendary axe or salamander.

Dracula X owns all though.

roflmao

I'm going with Hueys.  It was a tough call, and I'd be very sad to be without Star Parodia and Spriggan (among others), but there are so many awesome obey titles that can be played without a CD attachment *and on the go*!

Crush series.  Ninja Spirit.  Bombermans.  Neutopias.  Bonks.  Military Madness.  I could go on and on...

I'd hate to lose CD capability, but in the end I'd still be very happy with my hucards.  And I can play them in my Express.

deubeul

I wish they had released Shinobi on a CD, all the missing things make me cry each time i play this Proust madeleine.

So CDs!!

TR0N

CD for that redbook audio thank you very much  :wink:
IMG
PSN:MrNeoGeo
Wii U:Progearspec

awack

No doubt, CDROM2, like has been mentioned, in the real world your not going to get games like Winds of Thunder or Dracula X on cards or cartridges, there is just too much content/variation within each level(Dracula X, Winds of thunder) and each boss fight(Dracula X)..Hell, the pathetic half a meg CDrom2 produced some of the best games of the entire 16bit generation like Spriggan, arguably the best horizontal shooter of that time and there really isn't much of an argument against it.

rtyper

#21
Quote from: guest on 12/23/2013, 11:27 AM
Quote from: rtyper on 12/23/2013, 10:42 AMI'd go for huCard, if it was cheap(er) in comparison to CDs.
If what I've read is true regarding pcengine access to data on the huCards (and I don't know any better coz am le dumb) larger capacity would have meant no reason for CDRom2 anyway. (SFII)
Apart from fancy cinemas and redbook audio CDrom2 never added anything that couldn't have been done on a huCard, memory permitting - voila, le Arcade CDrom System Card.
HuCards weren't cheaper.

CD games have the kind of content you rarely or can't find in cart games for the time. Many games have greater variety and are designed differently because of different priorities/restrictions than cart games. They also have adpcm samples and streaming.

HuCards were limited bitd by the available rom sizes and pricier fast memory the PCE uses. It all fine and well to say that if 16-bit gen consoles were never replaced, that we might have a bank switched 1GB HuCard game today, but that goes into a fantasy realm which would also permit a 1GB System Card for "GIGA Card CD" games.

Even if HuCards could do everything CD games do except CD musuc, voice acting and adpcm  -that still makes them inferior.

No matter what, CD trumps HuCard.
Did you actually read my post or just skim over it, without understanding what I wrote????
I never said hucards were cheaper
QuoteI'd go for huCard, if it was cheap(er) in comparison to CDs
and my reference to the Arcade Card was that it is basically a high capacity huCard.

Red Book audio and low res video may be nice, but other than a few examples, CastlevaniaX, Thunder series, Ys series spring to mind, it rarely added anything other than bloated cutscenes and needless exposition. 99% of the CD games that used it was for the cheaper production costs.
It was introduced before the hardware could actually do something with it, similarly with the megaCD and other CD based consoles of the time.

Posted by Black Tiger
QuoteThey also have adpcm samples and streaming
If FMV floats your boat then great, NEC obviously thought this was the way forward, resulting in the disasterous PC-FX.

StreetFighter 2 showed what could be produced using 'high capacity' hucards, which at 20Mbit wasn't that high as sega and nintendo produced higher capacity carts themselves without substantially increasing the retail prices. The push toward CD based games by NEC never resulted in overall higher quality (CD airzonk V hucard airzonk) but rather 'shifted' hardware, which was evident through the various redesigns of the CD units by the company.

Nazi NecroPhile

rtyper: you're clearly ignorant of the PCE's library and a fool if you think the CD adds nothing but FMV.  But sometimes ignorance is bliss, eh?
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Mathius

Quote from: guest on 12/24/2013, 09:53 AMrtyper: you're clearly ignorant of the PCE's library and a fool if you think the CD adds nothing but FMV.  But sometimes ignorance is bliss, eh?
Agreed. The PC Engine CD-ROM was the only console from that time period that actually did something other than FMV. The power of the medium was allowed to shine. True there are a few games on the Sega/Mega CD that pushed the tech but that system has its reputation for a reason. As I always say the PC Engine was truly special.

Tatsujin

Quote from: Mathius on 12/24/2013, 11:12 AM
Quote from: guest on 12/24/2013, 09:53 AMrtyper: you're clearly ignorant of the PCE's library and a fool if you think the CD adds nothing but FMV.  But sometimes ignorance is bliss, eh?
Agreed. The PC Engine CD-ROM was the only console from that time period that actually did something other than FMV. The power of the medium was allowed to shine. True there are a few games on the Sega/Mega CD that pushed the tech but that system has its reputation for a reason. As I always say the PC Engine was truly special.
as true as it just gets. I also would say that the PCE-CD system was the most FMV free CD based game system in existence of all ever released CD based systems.

and just look what most developer did still over 6 years after the PCE-CD was released? ever played jurassic park on the 3DNO? oh myyy!!
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

rtyper

#25
Quote from: guest on 12/24/2013, 09:53 AMrtyper: you're clearly ignorant of the PCE's library and a fool if you think the CD adds nothing but FMV.  But sometimes ignorance is bliss, eh?

/pcepics011.jpg

(apologies for the poor ipod piccies)

" But sometimes ignorance is bliss, eh?"

Been collecting PCE goodies for almost 25yrs and that's the saddest statement I ever heard.
I think I have as much experience of the PCE library to speak about its strengths and weaknesses
don't you. 
The PCE did chance it's arm at FMV, probably with better results than the other '16 bit' consoles.
However, most cutscenes consisted of windowed pictures with a few overlaid sprites for the odd blinking eye or mouth, great for rpg games (as I said Ys) but adding little to the vast. vast majority of games. Padding out the gaming 'experience' and CD storage, adding perceived extra content to average games at best.
Considering, as I said, the ACD was just a high capacity hucard, most of these games would have
fitted quite comfortably on one (minus the obvious) essentially shovelware on a CD or in Super Raidens case 'the directors cut'.

CrackTiger

#26
Thanks for adding $10 to my phone bill r-typer. Your achievements as a collector have proven your vast game playing experience. Even if your comments still show that you don't understand what is happening in PCE CD games.

Did you actually read your own comment or just skim over it? You phrased it as though you didn't know which was cheaper and that the answer would influence your choice.




Quote from: Mathius on 12/24/2013, 11:12 AM
Quote from: NecroPhile on 12/24/2013, 09:53 AMrtyper: you're clearly ignorant of the PCE's library and a fool if you think the CD adds nothing but FMV.  But sometimes ignorance is bliss, eh?
Agreed. The PC Engine CD-ROM was the only console from that time period that actually did something other than FMV. The power of the medium was allowed to shine. True there are a few games on the Sega/Mega CD that pushed the tech but that system has its reputation for a reason. As I always say the PC Engine was truly special.
Only 18% of the Sega-CD library can be considered "fmv games" and they pretty much all have the same gameplay as traditional games which don't incorporate fmv. The Sega-CD library makes as good use of the medium as the PCE CD library does. Many games also make good use of the Sega-CD hardware's other abilities, but that's a separate issue.

The reason the Sega-CD has a reputation for having nothing but terrible fmv games is because of journalists and casual retro gamers who get all their knowledge from youtube videos/comments and terrible mainstream sites with stuff like retronauts. They pretty much take the fact that someone is commenting on old games as credentials that they're an expert. This is why we're fast approaching the popular consensus that the pre-Playstation history of video games consisted of Atari -> NES -> SNES.

What sucks is once a myth is cemented, it discourages people in general from seriously looking into the libraries of unpopular libraries like Sega-CD and PC Engine, where they would have quickly discovered the truth. This is why most people who have even heard of the PCE believe that it is just an NES with RGB color.

The Sega-CD has one of the highest good>bad game ratios of any library. There are so many great exclusives to check out.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

rtyper

#27
So, what don't I understand?
It's a storage medium, The cd allows up to 650MB or 5200Mbit. So it's cheaper for storage.
It dumps data down to a storage area that is accessed by the pce.
Depending on the size of that storage area (cd/scd/acd) extra animation via either sprites or tiles to enable pseudo parallax scrolling, larger sprite animations etc. It also uses a cd 'interface' memory buffer to play adpcm (?) sound samples, which can also be used to store gfx. Playing redbook audio also frees up cpu usage which also enables better/faster programming techiques.

In my experience, when I purchased 90% of that stuff new the prices were identical.
I preferred cds for the redbook audio, but realised that the games were for the most part pretty shallow, certainly not deserving of a cd release, padding out the cd gaming library really.
I like the fact that Streetfighter2 is (in my opinion) the best home version and it's on a hucard. So I would prefer hucards over cd now if getting the same quality as the scd/acd were possible but it would be too expensive.  (neo-geo cart V neo-geo cd).

I agree regarding the segaCD. (deffo worth picking up one if you can)
My collection contains 1 FMV game and that came in a bundle that I got off a work collegue. (Road Avenger)
there are some very good exclusive titles on the system.
sonic cd / ninja warriors / final fight / bari arm / keio flying squadron / robo aleste / flink / soul star / batman returns spring to mind. I think it was the perceived notion that FMV was going to be the next big thing and games leaned in that direction but the hardware was limited.
On todays hardware (360 up) they can create open worlds that enable gameplay and the almost photo realism is just an extention of that. You interact with real people rather than a random spooled video clip.

Nazi NecroPhile

Simply owning something doesn't mean you know anything about it.  Either you're ignorant about what's in those games or you're just plain stupid.

Let's dissect your dipshittery for teh lulz:

Quote from: rtyper on 12/24/2013, 07:38 AMDid you actually read my post or just skim over it, without understanding what I wrote????
I never said hucards were cheaper
QuoteI'd go for huCard, if it was cheap(er) in comparison to CDs
Then what did you mean?  HuCARDs were never cheaper to make, period.  The hardware to play CDs was more expensive, but there's nothing in your statement about hardware.

Quote from: rtyper on 12/24/2013, 07:38 AM... and my reference to the Arcade Card was that it is basically a high capacity huCard.
Kinda, except no HuCARD had redbook audio or ADPCM.  You knew that, right?

Quote from: rtyper on 12/24/2013, 07:38 AMRed Book audio and low res video may be nice, but other than a few examples, CastlevaniaX, Thunder series, Ys series spring to mind, it rarely added anything other than bloated cutscenes and needless exposition.
So you actually believe that the vast majority of games have shitty redbook tunes, that almost all cutscenes suck, and that voice work has no place in games?  The short bus is here to pick you up.

Quote from: rtyper on 12/24/2013, 07:38 AM99% of the CD games that used it was for the cheaper production costs.  It was introduced before the hardware could actually do something with it, similarly with the megaCD and other CD based consoles of the time.
Of course it was a cheaper storage medium, but so what?  Without the cheap storage space, those CD titles either wouldn't exist at all or would lose all the lengthy and well animated cutscenes, FMV, extensive voice work, and/or cd quality music.  It sure sounds to me like they "did something with it".

Quote from: rtyper on 12/24/2013, 07:38 AMPosted by Black Tiger
QuoteThey also have adpcm samples and streaming
If FMV floats your boat then great, NEC obviously thought this was the way forward, resulting in the disasterous PC-FX.
Streaming and ADPCM are useful for more than FMV, you dimbulb.

Quote from: rtyper on 12/24/2013, 07:38 AMStreetFighter 2 showed what could be produced using 'high capacity' hucards, which at 20Mbit wasn't that high as sega and nintendo produced higher capacity carts themselves without substantially increasing the retail prices.
SF2 was ¥9800 at launch, which was roughly 50% more than other HuCARDs released around the same time; a similar tale can be told about Star Ocean, Tales of Phantasia, etc.  Due to the smaller components used, a HuCARD was likely more expensive to make than a comparably sized SF/MD cart, but that's hardly relevant and doesn't change the fact that making giant carts was prohibitively expensive.

Quote from: rtyper on 12/24/2013, 07:38 AMThe push toward CD based games by NEC never resulted in overall higher quality (CD airzonk V hucard airzonk)....
Go look at the Neo Geo ports on all three systems, then come back and try to say with a straight face that the PCE versions are inferior to the SF/MD ones and would've been better on a smaller HuCARD.  :roll:

Quote from: rtyper on 12/24/2013, 07:38 AM.... but rather 'shifted' hardware, which was evident through the various redesigns of the CD units by the company.
I don't even know what kind of point you're trying to make here.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

rtyper

#29
hahahahahaha,
more saddest statements, must have hit a nerve.

awack

The super air zonk(scd) vs air zonk(hucard) is a perfect example of the superiority of the super cd format, take the 1st level, super air zonk has far more variety in Background tiles and sprite frames, air zonk sprites for the 1st level are pretty much un animated were in super air zonk they are well animated...but only one or two places have parallax scrolling and is considered not as fun as the original zonk, goes to show that the superior format isn't always the better game, of course in theory, you could make a hu card big enough to fit super air zonk in it and that is the main strength of cd technology, cheap memory.

Nazi NecroPhile

Quote from: rtyper on 12/24/2013, 01:43 PMhahahahahaha,
more saddest statements, must have hit a nerve.
Not at all.  What's sad is you have nothing to back up your argument.  Nothing.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Arkhan Asylum

Quote from: rtyper on 12/24/2013, 01:43 PMhahahahahaha,
more saddest statements, must have hit a nerve.
You didn't hit a nerve, you're just making really stupid statements about the CD Library, thus demonstrating you haven't really experienced the library.

It adds more storage, CD audio, ADPCM sampling with ease...  it's not like it's going to add 3D quality crap like you probably expected.


Shadow of the Beast is a good example of a CD game.  It surpasses the Amiga original in terms of gameplay and sound.

Might and Magic 3 is another good one.

It allowed for stuff that would normally take a handful of floppies or *gasp* a CD Rom on PC.




This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray

CDROM format for me. A lot of hucard sizes were small-ish. They grew in size as time went on, but so did carts on the SNES and Genesis (and at a larger size than hucards too). Hucards had more potential than what they put out, but so did CD format as well. There are quite a few games in both formats for the system, that weren't utilized very well.

 Back at the time, CD/Red Book audio was incredible. It was also awesome to have streaming dialogue. It helped immerse the story and characters. Even just simple streaming ADPCM in game without cinemas, was big welcome addition to games. I wished more games had used it (it had a decent compression ratio too; you could fit a lot of it on CD. A lot more than regular Red Book).

 I never thought once, "I wish they would have stuck to the hucard format". They could have easily put the first Zonk game on CD without cutting back anything. If anything, they could have expanded on the game. I kinda wish they would have done more remix hucard games, later on - on CD.

 Nowadays, everything is about "retro" charm. Hucards are charming. But back then, CD format was the way to go.

Mathius

Quote from: guest on 12/24/2013, 12:35 PMThanks for adding $10 to my phone bill r-typer. Your achievements as a collector have proven your vast game playing experience. Even if your comments still show that you don't understand what is happening in PCE CD games.

Did you actually read your own comment or just skim over it? You phrased it as though you didn't know which was cheaper and that the answer would influence your choice.




Quote from: Mathius on 12/24/2013, 11:12 AM
Quote from: guest on 12/24/2013, 09:53 AMrtyper: you're clearly ignorant of the PCE's library and a fool if you think the CD adds nothing but FMV.  But sometimes ignorance is bliss, eh?
Agreed. The PC Engine CD-ROM was the only console from that time period that actually did something other than FMV. The power of the medium was allowed to shine. True there are a few games on the Sega/Mega CD that pushed the tech but that system has its reputation for a reason. As I always say the PC Engine was truly special.
Only 18% of the Sega-CD library can be considered "fmv games" and they pretty much all have the same gameplay as traditional games which don't incorporate fmv. The Sega-CD library makes as good use of the medium as the PCE CD library does. Many games also make good use of the Sega-CD hardware's other abilities, but that's a separate issue.

The reason the Sega-CD has a reputation for having nothing but terrible fmv games is because of journalists and casual retro gamers who get all their knowledge from youtube videos/comments and terrible mainstream sites with stuff like retronauts. They pretty much take the fact that someone is commenting on old games as credentials that they're an expert. This is why we're fast approaching the popular consensus that the pre-Playstation history of video games consisted of Atari -> NES -> SNES.

What sucks is once a myth is cemented, it discourages people in general from seriously looking into the libraries of unpopular libraries like Sega-CD and PC Engine, where they would have quickly discovered the truth. This is why most people who have even heard of the PCE believe that it is just an NES with RGB color.

The Sega-CD has one of the highest good>bad game ratios of any library. There are so many great exclusives to check out.
Don't get me wrong, BT. I love my Sega CD. I got a model 1 for Christmas the first year they were released in NA and enjoyed it very much. My opinion of the system is from personal experience, and the press at that time were not highlighting much beyond the FMV games. Even though the actual good games on the system were stellar I just didn't know about them back then. Wish I did.

I would argue that the press at the time has more to do with the system's reputation than today's internet based journalism.

Tatsujin

games that sure weren't the same without le CD-ROM²™®:

basically every single RPG that left a software house on CD instead of a huey :!:
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

johnnykonami

From a collector's point of view, Hu-Cards seem a little more desirable in terms of lasting a little longer than CD formats, as I've already heard stories of bit-rot with Saturn discs and other disc based consoles.  Anyone had any issues with their PCE/TG discs?  I haven't popped mine in in years, I hope they're still doing good.

Conversely, some of my very favorite games are CD based, so from a gameplay/music perspective they certainly have an edge.  Lots of great Hu-Cards too, though.

Tatsujin

so far I have encountered more hueys that refuse to work (even using every trick known to obey kind) than CDs.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

esteban

#38
You dipwads got sidetracked with rtyper. STOP IT.

GET BACK ON TRACK:

Quote from: csgx1 on 12/23/2013, 09:08 PMHuCards for the portability option when played on a Express/GT.  I was amazed in the 90s when I first found out about the Turbo Express and how its able to play the same console HuCard games on the go. 
I think csgx1 brings up one of the strongest cases for the HuCARD: the fact that it made console <--> handheld transition smoothly. GRANTED, it would have been better if the GT/TE (and the consoles, goddammit) had built-in RAM backup for saves (oops! I just identified a weakness of the HuCARD library...relatively low support for saving games vs. CD titles).


FANTASY:
CD32 would have been awesome (limited capacity) CD-ROM. I'm surprised Hudson's engineers didn't purposefully cripple developers by pushing CD-ROMANTIC 3"2, with its 24 K data storage and 2 minutes of Redbook. Yes, the MiniCD format. I want Old_Rover to create a project for CD32


CONSIDER:
It's tough to choose CD as the unequivocal champion when we have EVIDENCE to the contrary...
Super Air Zonk sucks Air Zonk's scrotum
Daisenpu Custom sucks HuCARD's scrotard
Doraemon CD sucks HuCARD's scrotch

Of course, I'm just goofing around. I realize that the three examples I listed above were the product of weak/lame development...

...so the only way to critique CD-ROM is to point out that it required a substantial investment from customers back in the day. It was not accessible to as many people... CD-ROM hardware and software commanded premium prices, even though the software could have been priced cheaper (on par with cartridges).

Of course, I'm just trying to play the Devil's Advocate since CD-ROM is winning by a landslide. Where's the fun in a landslide if someone doesn't support the underdog?

BOTTOM LINE:
HuCARD allowed seamless handheld <-> console action (friggin' awesome). That's the best defense for the HuCARD against the mighty CD-ROM.



Still, I loves me some ROM ROM.
IMGIMG IMG  |  IMG  |  IMG IMG

Mathius

I could argue that Hu Cards win out because of those sweet sweet PC Engine chiptunes. Alas, the CD-ROM ROM "Does...The...BUZZ" as well.

Arkhan Asylum

Quote from: TurboXray on 12/24/2013, 04:03 PMNowadays, everything is about "retro" charm. Hucards are charming. But back then, CD format was the way to go.
Even back then when I was little, I found a lot of games had corny CD music that doesn't seem to fit the game as well.   Especially arcadey games, or arcade ports.  The chippy music just kind of works right with the graphics.  Alot of times, there ends up being this disjointed feeling with the music.  Kind of like crappy Amiga games.

RPGs are the biggest exception.  Those games look/sound great with CD audio.

I actually like when the games on CD resort to chiptunes as much as possible though. 
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

ToyMachine78

IMHO Sega CD is a turd in the punch bowl. The genesis was just fine without getting the shocker from the CD and 32X units.

CrackTiger

Quote from: guest on 12/26/2013, 02:08 PMIMHO Sega CD is a turd in the punch bowl. The genesis was just fine without getting the shocker from the CD and 32X units.
Kinda like how the PCE would have been just fine without HuCARD games?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

ToyMachine78

No, I like HuCard and Turbo CD games equally. I play more cards though, but ownly because I own more.

To me the TGCD offers more higher quality games than the Sega CD does. I sold my Sega CD for that reason. Now granted, I did not experience a lot of the collection, but I didn't have much fun playing what I did own, and didn't want to risk investing any more money in the games. Afterall I could use that money to buy TG16, SNES, or Genny games that are more fun, cheaper, and there are many more titles to choose from.

CrackTiger

Quote from: guest on 12/26/2013, 05:12 PMNo, I like HuCard and Turbo CD games equally. I play more cards though, but ownly because I own more.

To me the TGCD offers more higher quality games than the Sega CD does. I sold my Sega CD for that reason. Now granted, I did not experience a lot of the collection, but I didn't have much fun playing what I did own, and didn't want to risk investing any more money in the games. Afterall I could use that money to buy TG16, SNES, or Genny games that are more fun, cheaper, and there are many more titles to choose from.
I'm not a fan of the SNES for the same reason. After buying Shaq-Fu, Race Drivin, Pit Fighter, Bebe's Kids, Mario's Early Years: Fun with Letters, Rise of The Robots, RapJam: Volume One and a string of other duds, I sold my collection for what I could and bought some quality Genesis titles like Barney's Hide N' Seek, Shaq Fu, Sword of Sodan, Technocop, Barbie: Super Model, Double Dragon II, Slaughter Sport, and Strider Returns. Plus Falcon, Gunboat, Tailspin, Night Creatures, Ballistix, Jack Nicklaus Turbo Golf, for the TurboGrafx-16

I was smart enough to avid the Sega-CD altogether, lest I get stuck with turds like Lunar SS, Lunar EB, Popful Mail, Shining Force CD, AD&D EotB, Dungeon Master II, Dark Wizard, Dune, Vay, Dungeon Explorer, Lords of Thunder, Snatcher, The Space Adventure, Rise of the Dragon, Final Fight CD, Keio Flying Squadron, Sonic CD, Ecco CD, Earthworm Jim SCD, Android Assault, Robo Aleste, Silpheed, Sol Feace, Battle Corps, Soul Star, Flashback, Heart of the Alien, Secret of Monkey Island, Mickey Mania, etc.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Xak

Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

ccovell

Quote from: guest on 12/26/2013, 05:48 PMI'm not a fan of the SNES for the same reason. After buying Shaq-Fu, Race Drivin, Pit Fighter...Heart of the Alien, Secret of Monkey Island, Mickey Mania, etc.
:-D      Jonathan Swift couldn't have done better.

ToyMachine78

Well I did have AD&D, Dark Wizard, and Dune. As far as I'm concerned turd, turd, and turd.

Xak

Dark Wizard has so much potential. The battle load times kill me
Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

OldRover

Dark Wizard is my favorite Sega CD title. I always turn off the visual battles though; the game plays so much more efficiently with text-only battling. The visual battles are pure fluff, and not even good fluff... you don't get to see anyone actually turned to stone, critical hits are never shown, etc. There's just so much missing from the visual battles that it makes them rather stupid to even have turned on. A neutral Ninja attacking with a bow does the same visual attack as if he was wielding a sword, a Dragon Rider always has the same attack whether he uses the normal attack or the breath weapon, etc. It's cool to see it the first time, perhaps... to see how characters look next to each other (like seeing a tiny wizard throwing a dozen fireballs at a Death Dragon, for example), but it gets old fast... couple that with the slow loading time and it just becomes a bore.

*end rant*
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II