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Rondo of Blood Thread

Started by PukeSter, 01/16/2014, 05:47 AM

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EvilEvoIX

Quote from: SuperDeadite on 01/29/2014, 09:19 PMCompare the NeoGeo and the NeoGeo CD.  Both play the exact same games and have the same sprite hardware, the CD version was created to be cheaper.  Carts went for $250+ while the same game was sold on CD for $60 or so.  The trade-off is that when using CDs you have to pre-load the data into RAM.   

The NeoCD therefore had a whopping 7mb of RAM, but when you only have a single speed CD-ROM, it takes a long time read that much data, hence the infamous load times.  And even then 7mb wasn't enough hence cuts had to be made to later games.
The Loads killed that system, later games had to cut animation just to make the loads happen the same day.  It is rumored that the 3rd Level Hell in Dante's Epic Poem that people were forced to play KOF 99 via Neo Geo CD.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

A Black Falcon

Quote from: EvilEvoIX on 01/29/2014, 09:11 PMWhat is the sprite limit on Sega Cd?  Also again isn't it significantly easier to load more frames of animation on a cd vs a cart?  I know that the frames have to load off the cd but there has to be a benefit of having a massive storage space to fit highly detailed sprite information?
You can put a lot of stuff on the CD, sure, but you're very limited by how much you can use at any one time.  The Sega CD has more RAM than the TG16 Super CD (like triple, I think?), but it also has some strict limitations on how much stuff can go between the system and CD drive because of limited bandwidth on the bus connecting the system and CD drive.  There the TG16 has an advantage -- that back port isn't as limited I think.  At least, I think that's right...

Either way though you need to deal with the amount of RAM you have available, so you can't just load anything that's on the CD.  Street Fighter II on HuCard is one example of that (Arcade Card might have been able to do it, but not Super!).  On the Sega CD,  for instance, the Pier Solar developers said that if they were going to do a CD-based version of the game they'd have to cut down on the amount of animation in the game because of either bus or RAM limits that carts don't have.

spenoza

Quote from: PukeSter on 01/28/2014, 06:00 AMAnd the final boss will never be forgotten...
I don't remember it, so I guess it can be forgotten.  :^P~

EvilEvoIX

#153
So going back to forgotten worlds on the Sega CD from the PCE, it wouldn't be as good based upon what?  Colors?  What is the Sprite limit for the Sega CD, is it the Same as the Sega Genesis?  Here are the Specs I could find, strange that the Sprite limit wouldn't be up'd in any way.  The system appears to be a scaling power house however. 


Sega CD 1992-1995
CPU:    7.67 MHz 68000
Sub-CPU:    12.5 MHz 68000
CPU Co-Processors:    3.58 MHz Z80 (Audio) 3
Texas Instruments 76489 (PSG Audio):
4 Channels 4
Yamaha 2612 FM Audio:5
6 Channels:6
10 Audio Channels total
VDP7
Hardware Shadow and Lighting 8
Sub-CPU Co-Processors:    Ricoh RF5C68A Compatible:
8 Channel 12.5 MHz PCM Sound 9
Digital to Analog Converter10
Graphics Co-Processor:
Scaling and Rotation:
sprites and backgrounds11
Resolutions:    256x224, 320x224, 320x448 12
CPU RAM:    64 KB
Video RAM:    64 KB
Sub-CPU RAM:    768 KB13
PCM RAM:    64 KB
CD Cache:    16 KB
Backup RAM:    8 KB
Boot ROM:    128 KB 14
Colors On Screen:    61 (30-75 in game, average 50) 15 16
Color Palette:    512
Sprite Max & Size:    80 sprites 17at:
8x8, 8x16, 8x24, 8x32
16x8, 16x16, 16x24, 16x32
24x8, 24x16, 24x24, 24x32
32x8, 32x16, 32x24, 32x32 18
Sprites per Scanline:    20 at 320x224, 16 at 256x224 19
Background Planes:    2 layers with 16 colors per 8x8 pixel tile20
VDP handles scrolling as single planes, independently scrolling 8 line rows, and independently scrolling lines.21
Each 8 line row can can be displayed over or under others. 22
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

Tatsujin

please dear god,

do not let start that EvilEvoIX dude any tech talk inhere again.

thanx and so much apreesh'd.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

CrackTiger

Quote from: EvilEvoIX on 01/30/2014, 04:23 AMSo going back to forgotten worlds on the Sega CD from the PCE, it wouldn't be as good based upon what?  Colors?  What is the Sprite limit for the Sega CD, is it the Same as the Sega Genesis?  Here are the Specs I could find, strange that the Sprite limit wouldn't be up'd in any way.  The system appears to be a scaling power house however.
Any shortcomings in the PCE version aren't a result of it being on PCE. Every game ever made is not as good as it can be for the hardware. Saying "the PCE Forgotten Worlds would be the same on Sega-CD but would have 2 players" is misunderstanding so many things.

Again: A port of Forgotten Worlds for either PCE or Sega-CD could be very detailed and support 2 player gameplay. You could also have lots of parallax in a PCE version. But the PCE port we got uses sprites which are larger than they need to be and were cobbled together inefficiently, so sprite bandwidth is wasted. If you are going to put an overly ambitious, yet inefficient port on Genesis/Sega-CD, then it will still not be as good as it should be for the hardware.

It's still a given that color/detail can't come close to a potential PCE version, but you could make a Genesis version which potentially keeps more sprites from the arcade version.

I don't see how hardware scaling would help Forgotten Worlds.

Why are you spamming a wall of specs you don't understand?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

GohanX

Any shortcomings the pce port had is more than made up for by the awesome soundtrack. I don't even like playing the arcade version now, I miss the CD quality tunes.

bob

admittedly, my only experience with rondo has been a burned CDR on an emu and i bought it off the wii VC.
I finally bought the real disc and i cant wait to properly dig into it.
i hate this thread for costing me monies.  :)

TurboXray

Quote from: EvilEvoIX on 01/30/2014, 04:23 AMSo going back to forgotten worlds on the Sega CD from the PCE, it wouldn't be as good based upon what?  Colors?  What is the Sprite limit for the Sega CD, is it the Same as the Sega Genesis?  Here are the Specs I could find, strange that the Sprite limit wouldn't be up'd in any way.  The system appears to be a scaling power house however. 
A ground up port to the Genesis? Yeah sure and would have 2player support. Porting it as is, no. You'd get less color and more flicker if you added 2nd player. The PCE port is unoptimized in sprite cell arrangement. SegaCD brings nothing to the table for this, except sample playback and red book audio. I already stated before, any added graphic benefit of the SegaCD asic - uses single 15 color pseudo bitmaps. Do you really want ALL sprites to share the same 15 colors and be choppy at hell? No, you don't. That aspect isn't going to help you.

To answer your question:
 The Sprite pixel scanline limit is the same on the SegaCD as the Genesis. Unless you use the bitmap mode (scaling/rotation/blitting), but the frame drops a ~lot~ and the colors are limited to 15 for a single 'plane'.

EvilEvoIX

Quote from: TurboXray on 01/30/2014, 03:54 PM
Quote from: EvilEvoIX on 01/30/2014, 04:23 AMSo going back to forgotten worlds on the Sega CD from the PCE, it wouldn't be as good based upon what?  Colors?  What is the Sprite limit for the Sega CD, is it the Same as the Sega Genesis?  Here are the Specs I could find, strange that the Sprite limit wouldn't be up'd in any way.  The system appears to be a scaling power house however. 
A ground up port to the Genesis? Yeah sure and would have 2player support. Porting it as is, no. You'd get less color and more flicker if you added 2nd player. The PCE port is unoptimized in sprite cell arrangement. SegaCD brings nothing to the table for this, except sample playback and red book audio. I already stated before, any added graphic benefit of the SegaCD asic - uses single 15 color pseudo bitmaps. Do you really want ALL sprites to share the same 15 colors and be choppy at hell? No, you don't. That aspect isn't going to help you.

To answer your question:
 The Sprite pixel scanline limit is the same on the SegaCD as the Genesis. Unless you use the bitmap mode (scaling/rotation/blitting), but the frame drops a ~lot~ and the colors are limited to 15 for a single 'plane'.
Thank you, that;s all I was asking.  Too much E-dick waving for my taste otherwise.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

CrackTiger

Quote from: EvilEvoIX on 01/30/2014, 09:42 PMThank you, that;s all I was asking.  Too much E-dick waving for my taste otherwise.
Quote from: EvilEvoIX on 03/22/2013, 07:37 PMI've played Street Fighter 2, on the PCE.  I don't think it's as good as the md or snes.  How can you even argue it runs at the same speed?  I have all three games the md certain runs the most fluid and the least amount if slow down.  What game on the PCE comes close to the later games on the MD?  Everyone and their mother screwms Dracula x.  Great game but not the end all be all.  The music is for sure.  Not one example given that moves as smooth as Vector man or earthworm Jim or Alien Soldier.  I just get anger from people.
Quote from: EvilEvoIX on 03/22/2013, 06:00 PMThis is my point exactly, I just don't see the PCE doing games like Vector Man or Aladdin, not as smooth it just can't.  Colors hell yeah but not the smooth animation and speed of Vector man I just ran through that game again I don't see it.
Quote from: EvilEvoIX on 03/22/2013, 05:58 PMObviously you are comparing a CD 788 Megs to a 15-20 meg cart.  We all know it can load more frames of animation with a larger CD however in terms of say Earthworm Jim or vector man, you really see the TG16 pulling that off?  I doubt it I really do.  I have spent hours running through my collection on my puter and the closest thing I can see is Magical Chase in terms of Cart.  I am not even that impressed with SSFII, slow and small sprites for some reason.  The shooters really floor me however.  The PCE lacked support I'll give it that but it did what it did well, massive color, it owned the 16Bit genre unless you include the Neo Geo which most of us do not.  That said I like Dracula X but it's not runnign crazy animation or a lot of stuff going on like again Vector man or Alien Soldier.  Gunstar Heroes being another.  The Mega Drive coudla really had a color increase though Bloodlines and Dynamite Headdy had a bunch a tricks to get past 64 limit.
Quote from: EvilEvoIX on 03/24/2013, 12:52 AMThe neo geo could indeed do Mario kart.  It's a sprite monster it would just "brute force" the floor as it were.
Quote from: EvilEvoIX on 03/23/2013, 04:36 PMThis is why I've owned my neo 4 10 years now and have had 2 cabs.  The Neo rules.
Quote from: EvilEvoIX on 03/22/2013, 11:22 PM
Quote from: SignOfZeta on 03/22/2013, 11:18 PMHowever, many of us are experiencing significant slowdown on our machine thanks to this gif of yours. Terry is cool as hell, but you're being a prick by bogging down other people's PCEFX experience. We would appreciate it if you'd replace it with a less CPU-intensive graphic.
Ok I see your point now.  Ill post up a PCE animation it's far less grafical intensive ;).
QuoteTricks are a term used when you make a system do what it wasn't designed to do.  The Neo Geo NEVER had anything 3D imagined for it.  It had 2D muscle that still flexes impressively to this day.  The M6800 it has now is more than powerful enough to do 3D if asked properly and again can scale and animate what it needs to to make a "mode 7ish style" similar to what the Mega Drive can do.

People forget the neo can do a maximum of 380 sprites on screen they can range in size from 1×2 to:16×512.  They are scalable and can be animated to do whatever is needed in real time.
Quote from: EvilEvoIX on 03/28/2013, 10:28 PMMode 7 is a SNES hardware trick that has scaling and rotation.  This is also facilitated by the most part on the SNES by additional helper chips that in effect are additional hardware.  The snes needs this due to a weak 16-processor that couldn't possible run it.  The MEGADRIVE cannot do mode 7 however the M6800 can more than do it via hardware computation.  The neo geo more so as it has the same processor and its almost twice as fast.  It would need to do it with large animated sprites however or tricks beyond our understanding like that 3D cube I posted.  It's all up to the programmer.
QuoteNow I have to compare cards to Carts vs CD's?  Why do the rules keep changing? I thought the CD didn't count as an add on as it didn't add any horse power?  Preferences on sound chips?  Hey listen that is a 100% valid argument but comparing the sound quality from say a VHS Vs a Blue Ray you MAY prefer the VHS but one is technically better.  Now the MD and the PCE are not that far apart as the previous example but one is clearly better, certainly clearer.

Bonk is obviously a great game, I have all three on Chip, but when I sit down to play these things and the game is beat my first time through on all of them, there is something amiss.  Grafx wise just a bunch of still sprites with almost zero animation.   The fire in game is just rapid color changes.  Now in terms of Art Design it is indeed a work of art but serious lacks anything other than color to make it part of the next generation of console gaming.  There is nothing amazing going on in that game except for the style.

The genesis FM is indeed glorious.  What it lacked was competent hands.  Listen to Dynamite Headdy, listen to Earthworm Jim, Listen to Streets of Rage.  This is just not an argument.  You made sound using tech and know how from the 2000's, how about we keep this argument in the late 80's early 90's OK?  BTW you should see what is being done with the MD sound chip these days, but that's not fair right?  And I hope that sound clip you left me was a Joke because it sure sounded like it.
Not doing this, sorry.
Quote from: EvilEvoIX on 05/30/2013, 04:36 PM
Quote from: TurboXray on 05/30/2013, 01:09 PM
Quote from: EvilEvoIX on 05/30/2013, 06:14 AMThis argument has gone back and forth for years.  Look at the games and what the system is capable of.  Later MD games would be really hard to visualize on the PCE.  The PCE is really good at color and I think that is the systems strong suit.  The md has poor color but can be displayed cleverly.  Systems and chip sets have strengths and weaknesses.  In my experience the PCE does shooters really well.  The md certainly does animation better, and the snes did RPGs.  It was an amazing time as all systems were so different and had so much personality.  I don't think that the PCE suffered so much from it's "bit-ness" however it really does straddle the line between 8bit and 16bit.  When push comes to shove you won't see earthworm Jim on the PCE or Ranger x, at least not without noticeable sacrifices.
Says the man who's lacks any real understanding or even experience coding for these systems. I *know* that you are here just to troll. Go back to Sega16, please.

 The PCE hucard setup lacks system ram. 8k is enough to handle all variables, but it's no where near enough to decompress and keep graphics in a buffer for fast access (like the Genesis and SNES). Thus piss poor compression schemes used and minimal animation. I've seen quite a few hucards store graphics in 8 color tile format (sprites and bg tiles) to save on space. The PCE was originally setup for 32k (you can see the evidence as the first 8k bank is mirror on the next three banks. The supergrafx actually fills those slots), and it that would have helped tremendously in using schemes like LZ compression BITD (like Genesis and SNES did).

 The PCE doesn't lack speed (game logic speed is faster than the snes and about even with the Genesis). The PCE doesn't lack vram bandwidth; it can write to vram during all of active display (if vblank isn't enough). It does have block transfer instructions which are essentially dma 'instructions'  (while not as fast the snes DMA or Genesis DMA, it's a hell of a lot faster than any manual copy method and the previous 8bit game platforms lacked this). The PCE doesn't lack VRAM; it has the same as the Genesis and SNES. Matter of fact, the PCE vram layout is like the Genesis in that it's pretty flexible as where to put stuff (tiles/sprites/SAT); unlike the snes that's more rigid in it's layout. The PCE's sprite scanline limit is also inline with the other two systems. The sprites can be any of the different sizes on screen like the Genenis and unlike the snes that's limited to only 2 sprite sizes per screen.

 The PCE being the first system out, of the next generation, does lack a few things compared to system that came out *afterwards*. And the second BG layer is pretty much the only thing to stand out. If you want to criticize the PCE, do it for that. Not all this other bullshit.



 Anyway, I thought this was supposed to be processor vs processor, and not game console vs game console. Let's get back on track.


QuoteNot quite extreme.   The more 16-bit operations you do, the more the 68k will begin to win out.   Unless you make frequent, proper use of the zero page.

So it really just depends what kind of game you're making.  What's really funny though, is you would most often be using 16 bit numbers for RPGs (for stats, EXP, gear, combat stuff), so you won't even notice that there's a speed difference.  Smile
Even if you gave the 68k the full benefit of doubt and said all 16bit operations are faster, how many 16bit operations do you have to execute per 1/60 frame in relation to everything else? I would think an RPG would be the lowest; it'd not like you're going to be hitting those on  1/60th frame basis (at least not for turn base RPGs).

 
QuoteSome other exemples, are super aleste, ans rendering ranger R2
The '816, even with its hindering 8bit data bus, would smoke both the 6280 and the 68k at the same clock speed. Even with the 8bit data bus, the '816 is faster at both 16bit and 32bit math cycle wise. But if the '816 had a model with a full 16bit data bus, it would just be stupidly crazy fast.

QuoteYes i think so, this is the strong department of this machine, colors and sprites moving, but his sprites limit is very low for a certain kind of games, like beats them all.
I understand the 16 wide sprite cell setup on the pce, but it wouldn't have been that hard for have a 'half flag' in the SAT that would treat all sprites as 16x8 instead of 16x16. That goes a long way IMO. But that said, MD has a much better sprite size setup (smaller is better in this case) for beatem ups. But if you designed a beatem up from the ground up, you can get something better than Crest of the Wolf/Riot Zone. Check this out:
/SOR_exm_1.png
 All the sprites have been resized to 32 width segments (the top half are offset from the legs). Right there, that's seven 32 wide sprites per scanline. It's not busting the scanline limit. Of course, you wouldn't be fighting all 7 at once; take a note from the SOR2 and SOR3 games - move sprites to the top and bottom and have them wait (sometimes the game even moves them off screen). Also have them fall back really far (almost all the way off screen), etc. SOR2 and more so with SOR3, plays really dirty with the AI to keep the sprite scanline limit down.
FIRST OF ALL!!!!  Thank you for calling me a man.  Second of all, the thread is titled Md 68k and hu6280 comparison
So we are just comparing single chip sets here, not the whole multichip architecture.  Toe to toe between these two the MD68K is more powerful and can handle more operations so end of thread right?  Well wrong of course that would be silly, almost as silly as what you wrote above so allow me to retort.

I've played these systems to death.  Who knows more about what an Indy car or a NASCAR can do, the engineer or the driver?  Just because I didn't sit there with my dick in my hand and a computer keyboard in the other doesn't mean I don't know what these systems can do.  I have all three of them since day one, act one, scene one.  I have all the games now as well and years of experience.  One thing that is not acceptable is theoretical stuffs that haven't been done.  Technically the new Dodge Viper is geared to 300 MPH in top gear, so it's the fastest car in the world right?

About even with the Genesis in game logic, that's an interesting way to put it, some folks would call it SLOWER.  The SNES is a pile of shit in processing power but we all know it is designed with multi chip architecture to pull it's weight, just like the PCE.  Obviously if it was only the HU6280 we'd be calling it the NES 2.
It's not just the 2nd back ground layer.  The sound took a huge hit.  The CD add-on covered this beautify because no one can argue with CD quality sound but the actual sound FX are quite stratchy.  Now I didn't say they were not appealing, but man the sound is iffy at times.

Lets look at Bonks Revenge and Sonic 2, both came out around the same time, both were major mascots.  I think the MD could handle that game so long as the developer did something with the colors.  You mean to tell me you can get Sonic 2 on the PCE?  Seriously?  This is my point, hell even the NES had a decent port of Bonk with it's 24 colors or so.
My point is missed every time with the fanboi rose colored glasses however.  We all love the PCE, hell I have three versions of the systems and basically all the games.  It get's hours of my attention.  But in comparison of the hardware, specifically the specific chipsets in this particular thread, we all know which system is more powerful.

That's all my fingers hurt.
Quote from: EvilEvoIX on 03/24/2013, 09:03 AMWell how the fuck am I supposed to argue with this?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Tatsujin

www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

EvilEvoIX

#162
Quote from: guest on 01/30/2014, 10:58 PMI have no life and nothing to do other than what is on this site.
Exactly, now excuse me while I play my 16 Bit Sega Genesis. 

;)

P.S. I still like you guys better then the folks over on www.neo-geo.com  They hold Grudges for years.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

TurboXray

EvilEvoIX:

Don't be butt hurt. If you have the knowledge to hack-it in these tech discussions, then that's fine. If not, then just be a gamer like everyone else - and enjoy your games. We're all gamers in the end.

No need to make up stuff or continue to argue with facts that you have no understanding of. If you want to be proud of the Genesis and its library, then there's nothing wrong with that. There are a lot of AAA titles on the system and show off what it can do. But most of us that talk tech, specs, etc - are devs for systems. It's in our nature. And when someone spout misconceptions or just plain non-truths (while plugging thier ears), it gets old and annoying. Real fast.

EvilEvoIX

#164
Quote from: TurboXray on 01/31/2014, 12:12 AMEvilEvoIX:

Don't be butt hurt. If you have the knowledge to hack-it in these tech discussions, then that's fine. If not, then just be a gamer like everyone else - and enjoy your games. We're all gamers in the end.

No need to make up stuff or continue to argue with facts that you have no understanding of. If you want to be proud of the Genesis and its library, then there's nothing wrong with that. There are a lot of AAA titles on the system and show off what it can do. But most of us that talk tech, specs, etc - are devs for systems. It's in our nature. And when someone spout misconceptions or just plain non-truths (while plugging thier ears), it gets old and annoying. Real fast.
Hack it?  I'm sorry is this some sort of battle I walked into or a discussion?  I've been here before, anything bad said is poor development or bad programming, anything good and it's hardware superiority, I am well aware of how it works on this site or any other site dedicated to classic 16-Bit era machines.  If I push it further some nut takes the day off work and counts every frame of animation from a PCE CD Game and posts it compared to a 2KB ROM from 1978 and declares victory, enough I just don't give enough of a shit at this point it's madness.  I am not dumb enough to argue on this site any more, not even for fun which carried me for a good six months before people caught on.  (48 Bit Bios Revision) 

Back on topic.....

I simply asked what the sprite limit was on a Sega CD and how an apples to apples translation of Forgotten Worlds would work on Sega CD from a PCE CD comparison.  The main point of contention was single player vs multi on the Genesis.  Then what about the Sega CD, someone's E-Dick got stepped on and then who gives a fuck but oh no then I get what amounts to the new testament of "Butt Hurt" posted..  Someone mercifully posted the answer, that's it.  ,   People wana flop their E-Dick's in other members mouth, have at it, leave me out of it.  Some seem to like it, me I don't buy that shit nor am I impressed with any E-superiority you care to boast about. 

Make stuff up?  I asked a fucking question.  I swear people like to argue at the drop of a hat.  I have all major late 80's-early 90's 16 Bit Era systems and I've played them for about 25 years now.  I have a broad understanding of what they can and can not do in terms of colors or sprites or slowdown or music.  Can I program a game?  Can I understand code?  Hell no and never pretended to do so.  All I asked was what the Sega CD added in terms of sprites and what benefits the system would add to a CD title of Forgotten Worlds.  I see that the Sega CD is indeed still limited to 80 Sprites so I see that it's best traits are scaling and obviously less slowdown in certain style games not to mention KILLER FMV and music  :o

This site I swear people just wana argue over nothing.  God forbid someone mentions EWJ people I am warning you.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

Tatsujin

www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

EvilEvoIX

Quote from: Tatsujin on 01/31/2014, 01:14 AMderailed-train.jpg
Yes, exactly, that'll teach me to ask a question specifically relating to a thread topic, how dare I.  Lesson learned.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

Tatsujin

This Threads Topic: Rondo of Blood Thread

Not This Threads Topic: Basically Rondo of Blood Thread but much more of how many sprites can the Mega-CD handle and other I have no clue but anyway E-dick waving Thread

 :idea:
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

EvilEvoIX

Quote from: Tatsujin on 01/31/2014, 01:51 AMThis Threads Topic: Rondo of Blood Thread

Not This Threads Topic: Basically Rondo of Blood Thread but much more of how many sprites can the Mega-CD handle and other I have no clue but anyway E-dick waving Thread

 :idea:
Fair enough, I replied to an OT Tangent and got my answer.  Rondo is an outstanding effort and I am thoroughly impressed, that's all I have to say on that matter.
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Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

Tatsujin

Quote from: EvilEvoIX on 01/31/2014, 01:55 AMRondo is an outstanding effort and I am thoroughly impressed, that's all I have to say on that matter.
have taken notice of it.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

bob

After reading the last couple posts on page 11, then Tats train pic to start page 12 was perfectly executed and made me ROLF.

EvilEvoIX

Quote from: galam on 01/31/2014, 07:37 AMAfter reading the last couple posts on page 11, then Tats train pic to start page 12 was perfectly executed and made me ROLF.
Some people like the taste I guess, as I stated before.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

geise

If you're not a huge fan of the Turbo/PC-E then why are you here?  People defend something they like and appreciate.  We have to defend a niche system from the uninitiated.  Quite a few of us here have been with the system from the very beginning and have already dealt with the "my system is better than your system" for decades.  Also, quite a few of us had all 3 major systems back then, but still preferred the TG-16/PC-E.  None of us are over at the other forums trying to disprove how they are inferior to the PC-E.  Haha...we do that here.

EvilEvoIX

#173
Quote from: geise on 01/31/2014, 08:57 AMIf you're not a huge fan of the Turbo/PC-E then why are you here?  People defend something they like and appreciate.  We have to defend a niche system from the uninitiated.  Quite a few of us here have been with the system from the very beginning and have already dealt with the "my system is better than your system" for decades.  Also, quite a few of us had all 3 major systems back then, but still preferred the TG-16/PC-E.  None of us are over at the other forums trying to disprove how they are inferior to the PC-E.  Haha...we do that here.
I love the system, this is why it's so confusing.  I never had a Turbo Growing up but strangely I had a Turbo Express in the early 90's until it was stolen.  Honestly it just proves my point of people arguing at the drop of a hat and pulling out their E-Dick to argue.  I never even began the dreaded uphill battle of which system is better,  I asked a direct question to a post earlier in this thread and some guys flew off the handle.  It didn't even follow the proper protocol of a conversation, it's like saying "Hello" and then someone belts you in the face.  It amazes me.  I love all things in the 8-16-32 bit era with the 16 Bit era being my favorite to this day. 

Go back and PLEASE read what I posted, I asked a question and someone pulled out his E-Dick, what sickens me is people get off on this, not me.  Someone eventually posted an answer an that is that.   Like I've stated many times I refuse to argue on this site, people get nuts, not as bad as www.neo-geo.com but bad enough.  On this site some people have to just pull it out and smack it around, I'm not buying.  You guys are letting that XAK fellow literally pull out his dick and you guys are up in arms, it's embarrassing.  This site has given me many free games too and sold me a Duo R with a stack of games on the cheap.  I got me Ave 6 pads, multitaps, all below the Fleabay so by far the most generous site I've dealt with, honest too.  Other then that you are all nuts.  The PCE is not inferior, it's just different.  I do prefer the MD but that's just because it is a common as a blade a grass in the states, cheap to collect for, and has a glut of titles that are easy to come by cheaply.  I then like the PCE next followed by the SNES.  My main gripe with the PCE is that games are quite expensive and costs a lot to collect for.  God forbid you go U.S. and all those system cards you'll spend a ton.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

FraGMarE


geise

No E-Dick waving from me.  It was really just a simple question personally for my understanding.  I don't mind that you like the MD more.  I love the Genesis, but I love the Turbo a lot more.  I just don't go into sega forums and start talking about how the pc-e is superior.  I would never do that because (just like you) I know NOTHING about hardware specks.

Nazi NecroPhile

Quote from: EvilEvoIX on 01/31/2014, 09:08 AMGo back and PLEASE read what I posted, I asked a question and someone pulled out his E-Dick, what sickens me is people get off on this, not me.  Someone eventually posted an answer an that is that.
Why don't YOU re-read what was posted?   There was no 'eventually', as the first response answered your question:

Quote from: TurboXray on 01/29/2014, 07:39 PM
Quote from: EvilEvoIX on 01/29/2014, 05:34 PMThis Seems Confusing, isn't the Sega CD nearly double the strength of the Sega Genesis in terms of processing power?  Why would it be only single player?
Yes and no. The extra processor isn't going to give you more hardware sprites on screen (or more importantly, sprite pixel per scanline limit). There would be quite a bit of flicker or blank, if you ported the SuperCD version "as is" to the SegaCD but add in the extra player.
But that wasn't good enough for you, so you argued:

Quote from: EvilEvoIX on 01/30/2014, 04:23 AMWhat is the Sprite limit for the Sega CD, is it the Same as the Sega Genesis?  Here are the Specs I could find, strange that the Sprite limit wouldn't be up'd in any way.
Try paying attention next time.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

awack

QuoteIn all honesty though, Awack, any other PCE sprite rips? The rips are really well done. Amount of frames does't bother me, I just want to see the beautiful sprite work.
Sorry, I lost most of them when my comp crashed.


By the way, if you want to know what I think the best is when it comes to cartridge games as far as hand drawn fx go, its Demons Crest huge number of frames, great colors etc.. Not in the same league as Rondo, but still  beautiful. 

Demons Crest
IMG

One of the other best is GNG for the super grafx and super GNG for the snes.

GNG supergrafx
IMG



here is some color cycling comparison, the pic below is from Dracxx, it cycles through 15 unique colors, in comparison, rondo cycles through 125 colors, by the way, I don't count those as frames :) other things in rondo I don't count is the begening of each stage has a title different for richter and Maria, they melt away, also when you defeat a boss, his life bar melts, two unique frames for that...I don't count a lot of animation that's in rondo, the game is just loaded with crap, by the way, the rondo version of this part of the game is somewhere in this thread.

geise

I always love these when you post them.  :D

Nando

there needs to be a sprite art only thread!!!

TurboXray

#180
Quote from: EvilEvoIX on 01/31/2014, 12:27 AM
Quote from: TurboXray on 01/31/2014, 12:12 AMEvilEvoIX:

Don't be butt hurt. If you have the knowledge to hack-it in these tech discussions, then that's fine. If not, then just be a gamer like everyone else - and enjoy your games. We're all gamers in the end.

No need to make up stuff or continue to argue with facts that you have no understanding of. If you want to be proud of the Genesis and its library, then there's nothing wrong with that. There are a lot of AAA titles on the system and show off what it can do. But most of us that talk tech, specs, etc - are devs for systems. It's in our nature. And when someone spout misconceptions or just plain non-truths (while plugging thier ears), it gets old and annoying. Real fast.
Hack it?  I'm sorry is this some sort of battle I walked into or a discussion?  I've been here before, anything bad said is poor development or bad programming, anything good and it's hardware superiority, I am well aware of how it works on this site or any other site dedicated to classic 16-Bit era machines.  If I push it further some nut takes the day off work and counts every frame of animation from a PCE CD Game and posts it compared to a 2KB ROM from 1978 and declares victory, enough I just don't give enough of a shit at this point it's madness.  I am not dumb enough to argue on this site any more, not even for fun which carried me for a good six months before people caught on.  (48 Bit Bios Revision) 

Back on topic.....

I simply asked what the sprite limit was on a Sega CD and how an apples to apples translation of Forgotten Worlds would work on Sega CD from a PCE CD comparison.  The main point of contention was single player vs multi on the Genesis.  Then what about the Sega CD, someone's E-Dick got stepped on and then who gives a fuck but oh no then I get what amounts to the new testament of "Butt Hurt" posted..  Someone mercifully posted the answer, that's it.  ,   People wana flop their E-Dick's in other members mouth, have at it, leave me out of it.  Some seem to like it, me I don't buy that shit nor am I impressed with any E-superiority you care to boast about. 

Make stuff up?  I asked a fucking question.  I swear people like to argue at the drop of a hat.  I have all major late 80's-early 90's 16 Bit Era systems and I've played them for about 25 years now.  I have a broad understanding of what they can and can not do in terms of colors or sprites or slowdown or music.  Can I program a game?  Can I understand code?  Hell no and never pretended to do so.  All I asked was what the Sega CD added in terms of sprites and what benefits the system would add to a CD title of Forgotten Worlds.  I see that the Sega CD is indeed still limited to 80 Sprites so I see that it's best traits are scaling and obviously less slowdown in certain style games not to mention KILLER FMV and music  :o

This site I swear people just wana argue over nothing.  God forbid someone mentions EWJ people I am warning you.
See, now you're getting butt hurt. Don't be butt hurt. Simple as that.

 You're not so innocent. You've played many of this type of game in the past. Lots on Sega-16, a few times here.

ToyMachine78

Jesus! Will you guys stop talking about E-dicks!? Its creeping me out!  :P

PukeSter

People, stop fighting over Forgotten Worlds on Sega CD, or I will lock the thread.

awack

#183
oops, forgot to post the sheets,

here is some color cycling comparison, the pic below is from Dracxx, it cycles through 15 unique colors, in comparison, rondo cycles through 125 colors, by the way, I don't count those as frames :) other things in rondo I don't count is the begening of each stage has a title different for richter and Maria, they have a cool warping or melting effect, also when you defeat a boss, his life bar melts, two unique frames for that...I don't count a lot of animation that's in rondo, the game is just loaded with crap, I also added the rondo death color cycling.

Just to point out, the GNG sprite sheet of animation/fx is only about 65 percent done...rondo is about 90 percent done, the enemy flame fx has three other palettes, one green and two purples there are actually subtle differences between them, so that right there is 90 more frames, mostly palettes swaps though, Demons Crest is about 100 percent complete.



Dracula xx 15 unique colors
IMG


rondo about 125 unique colors...just Death I got lazy and didn't cut the other frames out.
IMG

geise

Haha I totally forgot about Maria's turtle shell animations.

EvilEvoIX

Quote from: TurboXray on 01/31/2014, 03:13 PMI just need to swing my E-Dick around a few more times guy if that's OK, I mean all you did was ask a question but I felt like arguing anyway, is that cool?
Dude go for it, whatever helps you get the poison out, just try not to get any on me and point it away when you are spraying.  Thanks again for the ton of free games and discounted hardware, this truly is a great site and I wish to stay a long time.


Quote from: awack on 01/31/2014, 04:39 PMoops, forgot to post the sheets,

here is some color cycling comparison, the pic below is from Dracxx, it cycles through 15 unique colors, in comparison, rondo cycles through 125 colors, by the way, I don't count those as frames :) other things in rondo I don't count is the begening of each stage has a title different for richter and Maria, they have a cool warping or melting effect, also when you defeat a boss, his life bar melts, two unique frames for that...I don't count a lot of animation that's in rondo, the game is just loaded with crap, I also added the rondo death color cycling.

Just to point out, the GNG sprite sheet of animation/fx is only about 65 percent done...rondo is about 90 percent done, the enemy flame fx has three other palettes, one green and two purples there are actually subtle differences between them, so that right there is 90 more frames, mostly palettes swaps though, Demons Crest is about 100 percent complete.



Dracula xx 15 unique colors
IMG


rondo about 125 unique colors
IMG
Now this is amazing work, how long does it take to tally this?



Also our very own Spida1 did a 100% complete walk through of this game back in 1994, I plan to use this for my play-through.  Amazing work by this guy and the dedication is obvious. 20 year anniversary too, outstanding. 

Spida1a RETRO: "The Dracula X-cellent Master" ('94 home-video project walk-through)
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

geise

Why use a walkthrough?  Finding everything on your own is a huge part of the fun factor for the game.  Well, to me anyways.

PukeSter

Quote from: geise on 01/31/2014, 06:25 PMWhy use a walkthrough?  Finding everything on your own is a huge part of the fun factor for the game.  Well, to me anyways.
Absolutely.

EvilEvoX, half the fun is finding the secrets. Seriously buddy, your going to ruin your experience.

EvilEvoIX

Quote from: guest on 01/31/2014, 06:29 PM
Quote from: geise on 01/31/2014, 06:25 PMWhy use a walkthrough?  Finding everything on your own is a huge part of the fun factor for the game.  Well, to me anyways.
Absolutely.

EvilEvoX, half the fun is finding the secrets. Seriously buddy, your going to ruin your experience.
Well I guess you are right, but I am also a completionist.  I hate to miss part of the experience.  The issue issue is time.  I'm playing through so many games now plus work it's tough to keep it up.  But you are probably right I'll just hammer this one out.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

Tatsujin

Quote from: EvilEvoIX on 01/31/2014, 06:15 PM, I plan to use this for my play-through.
lol, are you serious? you need video help for the play-through of dracula x?

:edith:

sory, was already discussed  :oops:
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

EvilEvoIX

Quote from: Tatsujin on 01/31/2014, 08:52 PM
Quote from: EvilEvoIX on 01/31/2014, 06:15 PM, I plan to use this for my play-through.
lol, are you serious? you need video help for the play-through of dracula x?

:edith:

sory, was already discussed  :oops:
I always like 100% completion but on second thought I'll play through a couple of times on my own.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

Tatsujin

Quote from: EvilEvoIX on 01/31/2014, 11:04 PM
Quote from: Tatsujin on 01/31/2014, 08:52 PM
Quote from: EvilEvoIX on 01/31/2014, 06:15 PM, I plan to use this for my play-through.
lol, are you serious? you need video help for the play-through of dracula x?

:edith:

sory, was already discussed  :oops:
I always like 100% completion but on second thought I'll play through a couple of times on my own.
yeah who wouldn't 100% complete drac x anyway? only a retard wouldn't. oh wait...
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

EvilEvoIX

Quote from: Tatsujin on 02/01/2014, 01:20 AM
Quote from: EvilEvoIX on 01/31/2014, 11:04 PM
Quote from: Tatsujin on 01/31/2014, 08:52 PM
Quote from: EvilEvoIX on 01/31/2014, 06:15 PM, I plan to use this for my play-through.
lol, are you serious? you need video help for the play-through of dracula x?

:edith:

sory, was already discussed  :oops:
I always like 100% completion but on second thought I'll play through a couple of times on my own.
yeah who wouldn't 100% complete drac x anyway? only a retard wouldn't. oh wait...
Fry-I-see-what-you-did-there.jpg
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

_Paul

Quote from: Nando on 01/31/2014, 12:57 PMthere needs to be a sprite art only thread!!!
I have a selection over at my site (most ripped by Awack). http://www.pcengine.co.uk/HTML_Sprite_Sheets/Sprite_Sheets_Index.htm

I need to do some more.

Otaking

https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.

TurboXray

Quote from: EvilEvoIX on 02/01/2014, 02:13 AM
Quote from: Tatsujin on 02/01/2014, 01:20 AM
Quote from: EvilEvoIX on 01/31/2014, 11:04 PM
Quote from: Tatsujin on 01/31/2014, 08:52 PM
Quote from: EvilEvoIX on 01/31/2014, 06:15 PM, I plan to use this for my play-through.
lol, are you serious? you need video help for the play-through of dracula x?

:edith:

sory, was already discussed  :oops:
I always like 100% completion but on second thought I'll play through a couple of times on my own.
yeah who wouldn't 100% complete drac x anyway? only a retard wouldn't. oh wait...
Fry-I-see-what-you-did-there.jpg
Lol - that response/post/pic actually made me laugh. I cringed when I saw Tats make that comment. But you took it in good sport. I give prop's for that.

Nando

Quote from: guest on 02/01/2014, 04:23 AM
Quote from: Nando on 01/31/2014, 12:57 PMthere needs to be a sprite art only thread!!!
I have a selection over at my site (most ripped by Awack). http://www.pcengine.co.uk/HTML_Sprite_Sheets/Sprite_Sheets_Index.htm

I need to do some more.
NICE!

Dyna138

Yeah definitely one of my favorite pc engine games and one of the best Castlevania games ever made. Back when this game first came out I had no idea of its existence being too young and clueless about importing, never mind not owning a turbo CD or duo to play it on anyway.

When I got back into collecting for the TG16 I bought a Duo from TZD and one of the first games I picked up was Rondo.

The ship level is also my favorite stage in the game. The fight against Death on top of the ship is epic.

johnnykonami

The first time I played this, my friend showed it to me.  It was a weird situation, we were in high school and hanging out afterwards in a local derelict mall.  On the upper landing they had food court tables and electric outlets, so he had his duo with him, which he hooked up and ran the inputs to a Turbo Express via the TV tuner.  Weird!  But the game was awesome so I promptly imported at 1993 import prices ($90/$100 if I remember right).  Glad I bought it when it was new, I think it would be hard to get nowadays.  But in it's place are a boatload of other cool games I didn't buy that are equally hard to get now.

Tatsujin

Quote from: johnnykonami on 02/06/2014, 11:03 PMGlad I bought it when it was new, I think it would be hard to get nowadays. 
todays drac x price minus inflation = about half what you've paid back in 1993.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..