10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
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Street Fighter 2 Arcade card project

Started by TurboXray, 12/28/2013, 04:56 PM

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Would you be interested in..

Playing this.
33 (58.9%)
Contributing in hacking/coding for this.
6 (10.7%)
Designing a new fighting game around this engine.
6 (10.7%)
Apply this idea to a different game.
6 (10.7%)
Take LSD. Or possibly something else...
5 (8.9%)

Total Members Voted: 56

TurboXray

A little update: I got in contact with natt and zeromus of Bizhawk. We chatted and looks like the emulator will get an update with the new requested features.

 I should be able to convert the rom back into source code with these features. It gives me the CDL file, and a trace log format that gives the SF2 bank #, regular bank #, and logical address along with the opcode bytes.

 With this, and a playthrough of a game - I can rebuild the binary back into source code. I plan to do this for SF2 and Bonk. This is pretty awesome!

MotherGunner

#51
No clue what you just said since I don't program, but sounds exciting!
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

Nando

Quote from: MotherGunner on 02/09/2014, 03:38 AMNo clue what you just said since I don't program, but sounds exciting!
+1

spenoza

Sweet, I'm glad the Bizhawk recommendation wasn't a total dud. Do be careful, though. The emulation quality is NOT as reliable as Mednafen, even if it's based on it. It might have advanced since then, but it used to freeze all the time during the intro in Aldynes. Made it damn hard to try to TAS.

FraGMarE

Quote from: seieienbu on 01/15/2014, 08:05 PM
Quote from: fragmare on 01/15/2014, 07:18 PMI think even that might just be a color swap of Dhalsim's fireball.
Just looked  into that.  Chun's fireball definitely looks like it  has a unique sprite in nthe game, however it may be made from stacking 'sim fireballs on top of each  other.  Otherwise, it  can always be removed from the say, CPS1 version or something. 
Just compared the two sprites.  The Chun Li fireball is 100% absolutely just 2 Dhalsim fireballs offset a few pixels apart.

Arkhan Asylum

Quote from: guest on 02/10/2014, 09:47 PMSweet, I'm glad the Bizhawk recommendation wasn't a total dud. Do be careful, though. The emulation quality is NOT as reliable as Mednafen, even if it's based on it. It might have advanced since then, but it used to freeze all the time during the intro in Aldynes. Made it damn hard to try to TAS.
Bizhawk has sweet ass video recording abilities though.  That's how I get Atlantean footage.

So, thanks, Zeromus.



I should bother that dude.  I haven't talked to him in awhile.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

rag-time4

Quote from: fragmare on 02/16/2014, 06:51 PM
Quote from: seieienbu on 01/15/2014, 08:05 PM
Quote from: fragmare on 01/15/2014, 07:18 PMI think even that might just be a color swap of Dhalsim's fireball.
Just looked  into that.  Chun's fireball definitely looks like it  has a unique sprite in nthe game, however it may be made from stacking 'sim fireballs on top of each  other.  Otherwise, it  can always be removed from the say, CPS1 version or something. 
Just compared the two sprites.  The Chun Li fireball is 100% absolutely just 2 Dhalsim fireballs offset a few pixels apart.
The motion of Chun-Li throwing the fireball is the same as her standing fierce at close range. I agree that there is no new animation or original graphics in Hyper Fighting.

There were, however, a ton of balance tweaks to things like recovery time on ryu's fireballs that make it one of the best-balanced games in street fighter history. Gameplay wise, something missing from the pce port of SFII CE is the "cps1 chain" combo system, found only on the genesis port among the 16 bit versions.
I'm very curious to see how close to the arcade it's possible to get using arcade card and / or supergrafx hardware.