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Game save utilities

Started by Ray, 05/02/2014, 12:30 AM

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Ray

One thing I have always hated about the CD BIOS is the inability to view the sizes of your game saves, and how much space you have left. Fortunately, some CD games have tools for this. I use the tool in 3x3 Eyes to view my save files, but unfortunately 3x3 Eyes takes quite a while to get through the intro logos and requires a 410B save file to avoid a long cutscene before you can get to it.

Does anyone know of any better memory tools in a game?

This also includes MB128 games. For that I use Emerald Dragon, which works quite well, but is also a bit basic. Apparently Private Eye Doll has a better tool, but I haven't been able to try that one yet.

esteban

The old Turbo List has a FAQ with many, many titles and their respective file size for save data. I can't recall if it is 100% complete, but it is a great resource.

Of course, you would have to calculate things manually...

Nonetheless, I think you will find the FAQ somewhat useful/amusing (certain titles require a ridiculous amount of space).
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Nazi NecroPhile

Doesn't Chris Covell's bram editor tool show file sizes?  It's available as iso and rom.
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Ray

Quote from: esteban on 05/02/2014, 08:48 AMThe old Turbo List has a FAQ with many, many titles and their respective file size for save data. I can't recall if it is 100% complete, but it is a great resource.

Of course, you would have to calculate things manually...

Nonetheless, I think you will find the FAQ somewhat useful/amusing (certain titles require a ridiculous amount of space).
Ah yes, Nulltard showed me this FAQ earlier. It's extremely helpful, but doesn't list many Japan-only games apart from a few popular ones. For the US titles it's about complete though.

Here is the link for those who need it: http://turbo.mindrec.com/files/gamesave.faq

Quote from: guest on 05/02/2014, 09:22 AMDoesn't Chris Covell's bram editor tool show file sizes?  It's available as iso and rom.
I have used this tool before, but if I recall correctly the file sizes are shown in hex, which I'm not well versed at. It's definitely great for backups or unlocking the minigames in Tokimeki Memorial though.

ccovell

Sorry about the Hex only...

...but if you can understand that there are 16 ounces to a pound, and 1760 yards to a mile, then Hex should come easily.  :-D

Ray

I should probably just get into the whole Hex thing sooner or later.  :)

Trenton_net

Quote from: ccovell on 05/02/2014, 07:42 PMSorry about the Hex only...

...but if you can understand that there are 16 ounces to a pound, and 1760 yards to a mile, then Hex should come easily.  :-D
Just wondering, but have you ever considered making your application TurboEverdrive compatible so you can use their API to write save games to SD card and back?

TurboXray

Quote from: Ray on 05/02/2014, 10:26 PMI should probably just get into the whole Hex thing sooner or later.  :)
You can always used a calculator app, to convert between hex and decimal values. BRAM is 2048bytes total (decimal).

ccovell

Quote from: Trenton_net on 05/03/2014, 12:09 PMJust wondering, but have you ever considered making your application TurboEverdrive compatible so you can use their API to write save games to SD card and back?
Yes, I have, but it's not ready yet, is it?  https://www.pcengine-fx.com/forums/index.php?topic=15996.0

Trenton_net

Quote from: ccovell on 05/03/2014, 08:01 PM
Quote from: Trenton_net on 05/03/2014, 12:09 PMJust wondering, but have you ever considered making your application TurboEverdrive compatible so you can use their API to write save games to SD card and back?
Yes, I have, but it's not ready yet, is it?  https://www.pcengine-fx.com/forums/index.php?topic=15996.0
Ah, just wondering if that was on your radar or not. ^_^;