Dragon Slayer

Started by termis, 03/24/2007, 02:19 PM

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offsidewing

I bought DS in 1993 and really liked the game.  Until then I had only played Neutopia, Cosmic Fantasy, Dubba Dungeons, Final Lap Twin Quest (which is a fantastic RPG if you want a break from beasts and boobs),and the existing Phantasy Star /Dragon Warrior games at the neighbors.

In 1993, it was a pretty innovative RPG for the TG.  You could manually distribute attribute points when you leveled.  The encounter system wasn't random.  And the side quests took the edge off straight-up leveling.  It had a varied enough soundtrack that wasn't too repetitive.  It also had pirates.  And the moon mace was bad ass.  I spent (spend) a lot of time wondering if Sonya's "Cuffs" matched her "Collar."

For me, DS finished behind CF2 and Ys 1-2,4.  Adding cut scenes really would have added to the experience, but not have connected with me as a youth the way other RPGs (and yes, Final Lap Twin Quest) did.

termis

Quote from: offsidewing on 04/26/2007, 03:01 PMAnd the side quests took the edge off straight up leveling.  It had a varied enough soundtrack that wasn't too repetative.
By side quests, you don't mean "optional" quests, right?  (Were there any optional quests/dungeons in DS?)

Quote from: offsidewing on 04/26/2007, 03:01 PMFor me, DS finished behind CF2 and Ys 1-2,4.  Adding cut scenes really would have added to the experience, but not have connected with me as a youth the way other RPGs (and yes, Final Lap Twin Quest) did.
Yeah, that sounds about right for the Turbo.  But I can't think of many other English-text RPGs for the Turbo in the first place!  (Hence the need to play import RPGs for the Duo, since JP RPGs are so much more abundant)  I'm glad I'm using my Japanese for something :D

offsidewing

Quote from: termis on 04/26/2007, 03:48 PM
Quote from: offsidewing on 04/26/2007, 03:01 PMAnd the side quests took the edge off straight up leveling.  It had a varied enough soundtrack that wasn't too repetative.
By side quests, you don't mean "optional" quests, right?  (Were there any optional quests/dungeons in DS?)

Quote from: offsidewing on 04/26/2007, 03:01 PMFor me, DS finished behind CF2 and Ys 1-2,4.  Adding cut scenes really would have added to the experience, but not have connected with me as a youth the way other RPGs (and yes, Final Lap Twin Quest) did.
Yeah, that sounds about right for the Turbo.  But I can't think of many other English-text RPGs for the Turbo in the first place!  (Hence the need to play import RPGs for the Duo, since JP RPGs are so much more abundant)  I'm glad I'm using my Japanese for something :D
I use the term side quest loosely.  The game didn't get boring and you had some motivation to finish.  Speaking of higher knowledge in PCE/Turbo games.  4 years of German in high school, another 4 in college and all I have to show for it is understanding every word in the Dracula X opening.  hehehe, FLIEGEMAUS!