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Favorite Valis game?

Started by thisIsLoneWolf, 12/23/2014, 09:22 PM

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esteban

#50
Quote from: Spooky on 07/18/2015, 02:27 AMGenesis version of Valis III has fewer bullshit moments in it than the ob3y, IMO (I absolutely loathe those water stages in the TG-16...) That combined with the superior aesthetics and controls cinch it for me.

The main thing that cements Valis 1's place is that it's the least flawed of any Valis. It's just an all-around solidly designed game. Might be more of a 'respect' thing than anything else, though... admittedly, I do play Valis III a lot more often.  :mrgreen:
I hear you. A lot of folks would agree with you on all points, too. I'll focus on Aquaduct, since it is infamous. :)

I think it comes down to a "love it or hate it" binary...

(1) Valis III has the Aquaduct Stage (and other shorter sequences) that are challenging. The (a) strategy to proceed might not be immediately obvious and/or (b) the platforming skills require some practice. Or a lot of practice. :)

(2) Although Valis III has these frustrating platforming sequences, some of them are so memorable, I consider them hallmarks of platforming  (first you have to figure out a strategy, then you have to perfect it). To me, the Aquaduct Stage is a fantastic moment of platforming history. It stumped me when I first got the game, and I loved, absolutely loved, when I figured out what I was supposed to do. Then, I spent a long time perfecting the technique. It was so satisfying.

(3) There are many other moments in the game like this: a genuine platforming puzzle that you simply can't spam your way out of (magic, special weapons). You can't brute force your way through either (where you simply rely on your health reserves to deplete at a lower rate than the enemy you are attacking).

BOTTOM LINE: Valis III forces you to experiment with three characters, experimenting with their physical traits as well as their different magic attacks...Aquaduct is a defining stage in platforming history.
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CrackTiger

Quote from: Spooky on 07/18/2015, 02:27 AMGenesis version of Valis III has fewer bullshit moments in it than the ob3y, IMO (I absolutely loathe those water stages in the TG-16...) That combined with the superior aesthetics and controls cinch it for me.

The main thing that cements Valis 1's place is that it's the least flawed of any Valis. It's just an all-around solidly designed game. Might be more of a 'respect' thing than anything else, though... admittedly, I do play Valis III a lot more often.  :mrgreen:
Although I love the Genesis version, it has fewer "bullshit" moments because it has much less content in general. Although they did a great job polishing up the visual assets which made it into the Genesis/Mega Drive game, there is so much more in the Turbo/PCE version, plus the quality of the music and cinemas. So it's not nearly so cut and dry as choosing to only compare the small amount of shared aspects and ignoring the majority of the game. I think that having about twice as much content and aesthetics, especially considering the quality of much of what is exclusive to the Turbo/PCE version, heavily favors it as having the better aesthetics. That's also ignoring the compromised player sprites in the Genesis/MD version.


VALIS III AESTHETICS COMPARISON

TURBO/PCE <---------------------------------------------------> GENESIS/MD

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Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Mathius

Some of the above MD pics are blacked out.

CrackTiger

Quote from: Mathius on 07/18/2015, 02:35 PMSome of the above MD pics are blacked out.
That's because that content was cut from the MD version.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Mathius

Quote from: guest on 07/18/2015, 03:13 PM
Quote from: Mathius on 07/18/2015, 02:35 PMSome of the above MD pics are blacked out.
That's because that content was cut from the MD version.
Do'h!

EmperorIng

You should compare the stages that are there.

For some reason, level 1 on the genesis looks waaaay better than the turbo-cd version. They really messed up the background color palettes.

CrackTiger

Quote from: EmperorIng on 07/18/2015, 04:13 PMYou should compare the stages that are there.

For some reason, level 1 on the genesis looks waaaay better than the turbo-cd version. They really messed up the background color palettes.
The reason for aspects that are more polished on the Genesis version is that it is a port of the Turbo/PCE version. There are many shared-content comparisons online and we already have the one in the screenshot comparison thread.

The point is, is the stage in the Genesis version '5 stages + more' better than the same stage in the Turbo/PCE version? If the Genesis/MD version looks better overall in up to 6 stages, but in around 6 other stages it simply does not exist, that doesn't really balance out in its favor. Plus several of the stages where the Genesis version adds parallax, it loses detail and various assets.

Getting back to that intro stage, the layer you walk on is less detailed on Genesis, the water towers look much worse, the large and medium sized building artwork is missing, the neon size is not as nice and the sky no longer lights up.

Also, don't forget that the Genesis version moves like molasses, as though it's running on SNES. It's so slow that the player animation looks hokey, as though you are watching someone pretend to run in slow-mo.

Have none of the new guys commenting on these games actually played them? :P
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

esteban

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Spooky

#58
CrackTiger, I know we're on a PC Engine forum and everything... but c'mon. A little intellectual honesty, here?
 
Quote from: esteban on 07/18/2015, 07:47 PMhttps://www.tg-16.com/screenshot_comparisons_action.htm#Valis_3
As illustrated in those shots, the Genesis has the better detailed backgrounds, more layers of scrolling, and a less dim color palette. The issue of cut content does not factor into this equation. Advantage goes to Genesis.

Music is a toss-up. Some tracks are better on the Genny, some the PCE. If I was forced to choose, I'd probably give the edge to the Genesis, just because it has this.
Regarding the cut content... normally this would be a problem, but since the aqueduct section was part of what got trimmed, I'd argue this is a positive.  :P

Curiously, you didn't bring up the controls in any of your rebuttals, and it's easy to see why. The PCE version is clunky and less responsive in comparison, there's no denying this. Genesis has a dedicated button for sliding, less delay on projectiles, magic comes out quicker, certain magic attacks are more effective, smoother jumping, you can turn around while in crouched position without standing up (later levels in the PCE version can be quite frustrating due to the lack of this ability)... as important as aesthetics are, gameplay is king, and even if the PCE did have the superior aesthetics, I'd still pick the Genny over it for that reason alone.

Again, I'm not knocking the PCE game, it's one of the more enjoyable Valis titles, to be sure. Just that it's outclassed by its Genesis counterpart, is all.

ClodBusted

Quote from: Spooky on 07/18/2015, 11:01 PMI know we're on a PC Engine forum and everything
THIS.

esteban

#60
Quote from: Spooky on 07/18/2015, 11:01 PMCrackTiger, I know we're on a PC Engine forum and everything... but c'mon. A little intellectual honesty, here?

Music is a toss-up. Some tracks are better on the Genny, some the PCE. If I was forced to choose, I'd probably give the edge to the Genesis, just because it has this
That is a great song and it sounds very nice in MegaDrive/Genesis :)

Of course, it sounds better here:Seriously, though, I love hearing both versions (I should find the PC versions, too...I may have listened to them years ago, but I can't remember anything).

THE MORE, the better.




QuoteRegarding the cut content... normally this would be a problem, but since the aqueduct section was part of what got trimmed, I'd argue this is a positive.  :P

Curiously, you didn't bring up the controls...
(1) Since I consider the Aquaduct to be one of the greatest moments of platforming, the cut cripples the Genesis version. MegaDrive Valis III will forever be runner-up. De facto. Ad finitum. Silver medal.

(2) I have not had a side-by-side comparison, so I guess the controls for the Genny version could be tighter. However, I have never had an issue with the controls in the PCE game, even the finicky Aquaduct stage that everyone whinges about...so this is a non-issue for me. Valis games tend to have "floaty" controls, in general, which I am fine with.


Naturally, I love that you are defending the Genny version. It makes me want to play the two side-by-side :)
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Mathius

Quote from: guest on 07/19/2015, 05:14 AM
Quote from: Spooky on 07/18/2015, 11:01 PMI know we're on a PC Engine forum and everything
THIS.
Look, brother, I know you are new around here but I wouldn't be so quick to judge. The majority of people in this particular forum are fairly non-biased towards any console.

Alt-Nintega

sorry for short post. valis 1 was the best one for me, but yet again I have never played valis 4 or valis 3 on genesis.

ClodBusted

To obey or not to obey, that is the question.

Gentlegamer

I only have Valis 1 for Genesis, I've never played it. Is it any good?
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Quote from: VenomMacbeth on 10/25/2015, 02:35 PMGentle with games, rough with collectards.  Riders gon riiiiide.

esteban

Quote from: Gentlegamer on 07/20/2015, 04:44 AMI only have Valis 1 for Genesis, I've never played it. Is it any good?
It's better than Syd of Valis.

Or is it?
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geise

Quote from: esteban on 07/20/2015, 07:37 AM
Quote from: Gentlegamer on 07/20/2015, 04:44 AMI only have Valis 1 for Genesis, I've never played it. Is it any good?
It's better than Syd of Valis.

Or is it?
I think so.  I actually had the MD Phantasm Soldier before I got the PC-Engine version (which is way better), but it's good in it's own right.  As for Syd Valis I just couldn't get into it.

Hey Spooky, just so you know Black Tiger is also a big Genesis fan.  So, he is not being biased at all.  It's all opinion anyways.  I do agree with a lot of your comments regarding the Genesis version, especially with the controls.  I like a lot of the backgrounds more on the Genesis version as well.   With that said I still enjoy the PC-Engine version more.  It feels like a more complete game to me with all the levels.

Spooky

Quote from: geise on 07/20/2015, 07:55 PMHey Spooky, just so you know CrackTiger is also a big Genesis fan.  So, he is not being biased at all.  It's all opinion anyways.  I do agree with a lot of your comments regarding the Genesis version, especially with the controls.  I like a lot of the backgrounds more on the Genesis version as well.   With that said I still enjoy the PC-Engine version more.  It feels like a more complete game to me with all the levels.
Hey, if some people prefer the PC Engine version due to the extra content or the increased difficulty, I can totally appreciate that. I only took issue with BT downplaying the clear cut graphical superiority of the Genesis port by arguing that "more assets = better assets", that was all. At the end of the day, both are fine ways to play Valis III, and everyone should experience both. That we can all agree on.

Quote from: esteban on 07/19/2015, 02:44 PMIt makes me want to play the two side-by-side :)
You should, dude! I've been playing both of them back-to-back lately, to see if I can clear both of them in one sitting. Have yet to pull it off , though. :mrgreen:

On a side note, I've been revisiting the various computer versions of Valis II over the past couple days. Man, what wasted potential. I may have been a bit too harsh by labeling them "unplayable", but those controls are absolutely insufferable, especially in the X68000 port.

Shame too, as there's some great gameplay ideas there, and I must concur with Supes that the style and atmosphere of the PC Valis II's are unrivaled. If they'd combined the best parts of each port, like say... the graphical style of the MSX2, the soundtrack and comparative smoothness of the PC-98, and the cutscenes & balanced difficulty of the X68K, I'd put it above those snoozefests Valis IV and Valis II PCE easily. As it is, it's just a missed opportunity...  :(

Gredler

Quote from: Spooky on 07/20/2015, 09:53 PMHey Spooky, just so you know CrackTiger is also a big Genesis fan.  So, he is not being biased at all.  It's all opinion anyways.  I do agree with a lot of your comments regarding the Genesis version, especially with the controls.  I like a lot of the backgrounds more on the Genesis version as well.   With that said I still enjoy the PC-Engine version more.  It feels like a more complete game to me with all the levels.
Although I would argue that the quality difference is hardly clear cut. Disregarding the extra content on the PCE, I think the palette is generally better (blues and greens especially). I've always felt that the genesis's palette is often desaturated or reds-dominate. I would say for a game like Valis the style lends itself to the brighter and more uniformly saturated hueys of the PCE. Of course this is a matter of opinion, but I would hardly call it clear cut. Also, as CrackTiger pointed out, there are ares on PCE that have more scrolling than genesis, so to say that is a win for Genesis is fairly moot.

esteban

This is the sort of debate that I like on this forum.

IT'S ABOUT THE DAMN GAMES.

:)
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Spooky

Quote from: Gredler on 07/21/2015, 02:49 PMAlso, as CrackTiger pointed out, there are ares on PCE that have more scrolling than genesis
Yeah... you might want to examine that image BT posted a bit more carefully...

Gredler

Quote from: Spooky on 07/21/2015, 08:36 PM
Quote from: Gredler on 07/21/2015, 02:49 PMAlso, as CrackTiger pointed out, there are ares on PCE that have more scrolling than genesis
Yeah... you might want to examine that image BT posted a bit more carefully...
1>0


Gredler


esteban

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Spooky

Quote from: esteban on 07/22/2015, 07:52 AMPCE > NEO GEO
This is true.

Quote from: Gredler on 07/22/2015, 12:48 AM5>1 :dance:
What's that? Couldn't quite hear you over all the BLAST PROCESSING  :mrgreen:

DragonmasterDan

Quote from: esteban on 07/20/2015, 07:37 AMIt's better than Syd of Valis.

Or is it?
I actually like Syd of Valis more than Valis 1 for Genesis.
--DragonmasterDan

esteban

Quote from: DragonmasterDan on 07/22/2015, 09:54 AM
Quote from: esteban on 07/20/2015, 07:37 AMIt's better than Syd of Valis.

Or is it?
I actually like Syd of Valis more than Valis 1 for Genesis.
Yeah, I'm not s big fan of either....so I can't really be fair unless  I played 'em side-by-side.

But neither one impresses me much.

I feel that Death Duel has aged much better. I know, totally random, but I was just playing Death Duel. And I still love this damn game. It prevented me from trying any Valis games in Genny.

Trü storie.
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CrackTiger

#78
Clearcut unbiased logic that only blind fanboys would disagree with:

Parallax: 1<2

Sprites palettes for 3 unique characters: 1>3

Stages 6>12

Speed 65%>100%

Cinemas 8>16

Redbook = uninspired chip tunes



QuoteWhat's that? Couldn't quite hear you over all the BLAST PROCESSING
I take it that Blast Processing is a term you vaguely remember from the article on reddit where you first learned of the Sega Genesis a year or two ago? It's not the ability to scroll two tile layers independently, the Genesis had that ability in hardware from day one. It would have been a terrible marketing idea to brag about the Genesis being able to scroll one less layer than SNES.

Blast Processing is a technique developed for Sonic 2 which literally scrolls 2D games as fast as the Genesis is able to. Sega did not share this technique with third parties and Valis III is actually an early game which predates Blast Processing by a year and a half.

It's a good thing that Valis III doesn't use Blast Processing, because as it is, the game runs noticeably slower than an early unpolished third party PC Engine game.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Gredler

Quote from: guest on 07/22/2015, 11:57 AMClearcut unbiased logic that only blind fanboys would disagree with:

Parallax: 1<2

Sprites palettes for 3 unique characters: 1>3

Stages 6>12

Speed 65%>100%

Cinemas 8>16

Redbook = uninspired chip tunes



QuoteWhat's that? Couldn't quite hear you over all the BLAST PROCESSING
I take it that Blast Processing is a term you vaguely remember from the article on reddit where you first learned of the Sega Genesis a year or two ago? It's not the ability to scroll two tile layers independently, the Genesis had that ability in hardware from day one. It would have been a terrible marketing idea to brag about the Genesis being able to scroll one less layer than SNES.

Blast Processing is a technique developed for Sonic 2 which literally scrolls 2D games as fast as the Genesis is able to. Sega did not share this technique with third parties and Valis III is actually an early game which predates Blast Processing by a year and a half.

It's a good thing that Valis III doesn't use Blast Processing, because as it is, the game runs noticeably slower than an early unpolished third party PC Engine game.
This discussion is so rad, and in full disclosure I've yet to play a Valis game, and this certainly is inspiring me to flex my newly acquired TED to check them out :D

I had always assumed the term "Blast Processing" was a buzzword they used, like explosive gameplay or far out graphics. I thought they just wanted to convey that Sonic was super fast, and only genesis could make it so fast - not that it was an actual technique used by developers. I remember seeing it at the time and thinking, as a 12 year old kid, that it made all Sega games faster for sure - so it must've worked!

I do think, unbiased towards platform and based on screenshots, the color and execution in the PCE sprites is much more favorable for Valis' look.

ClodBusted

Quote from: Gredler on 07/22/2015, 02:53 PMI had always assumed the term "Blast Processing" was a buzzword
It is just a buzzword.

CrackTiger

With something like "Blast Processing", it doesn't matter how it was done if it wasn't the promise of additional hardware which didn't actually exist. Just like how He-Man/MotU for Intellivision features "New! SuperGraphics".

Right up to recently, homebrew developers have been figuring out all kinds of crazy techniques to do things with stock Genesis hardware that no one would have believed possible before. Like Wolfenstien 3D, Mario Kart/F-Zero and Star Fox. The programming techniques involved created results which would have been impressive if accelerator chips had been used.

But Sega explained bitd what Blast Processing resulted in. What was actually happening under the hood* would have been as much jibberish to the average gamer as explaining the process if rendering a single sprite on-screen.


*the way I've heard it described is that it helped the Genesis do more faster by rendering more like a PC Engine.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

ClodBusted

I don't care if there's a technical background made up later on. I place my bets on that the people who invented that marketing campaign had no idea of actual Genesis specs, but blast processing sounds violently cool even in retrospective.

Alt-Nintega

"blast processing" is only achieved in CD format only correct? Carts don't have that possibility afaik.

CrackTiger

Quote from: Psycho Alt-Nintega on 07/22/2015, 07:44 PM"blast processing" is only achieved in CD format only correct? Carts don't have that possibility afaik.
No, Sonic 2 is a cart game.

The Sega-CD is itself a major hardware upgrade, with its own powerful cpu.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Spooky

Quote from: guest on 07/22/2015, 11:57 AMParallax: 1<2
You figured that out all by yourself?

Quote from: guest on 07/22/2015, 11:57 AMRedbook = uninspired chip tunes
Sorry for taking things on a case-by-case basis, as opposed to assuming that CD quality audio is inherently superior to chiptune in all circumstances. I bet you think the soundtrack to Hellfire S is superior to the Genesis port, too.  :roll:

Quote from: guest on 07/22/2015, 11:57 AMI take it that Blast Processing is a term you vaguely remember from the article on reddit where you first learned of the Sega Genesis a year or two ago? It's not the ability to scroll two tile layers independently
Cute, but I've been a Genesis fan for 20 years, thank you. And I'm quite aware that Valis III doesn't utilize blast processing, I was making a joke. Not that I should expect humorless people to pick up on that.  :wink:

You're doing a great job of avoiding the issue of the Genesis version having tighter controls, btw. Then again, aesthetics are clearly more important than how a game actually plays, right?

Gredler

Quote from: Spooky on 07/22/2015, 09:58 PMYou're doing a great job of avoiding the issue of the Genesis version having tighter controls, btw. Then again, aesthetics are clearly more important than how a game actually plays, right?
Danm, no Mega EverDrive and no copy and Valis III makes me pull out of this argument :(

I suppose I could attempt a completely speculative obey-nion, hack together an case for PCE Controllers vs Genny controllers, or try and make a ugly hacked together knock off of Estaban's turricant "PCE Valis Does What Gennicant" or something.. Guess I got to at least try the PCE versions before my next thread contribution hahah

geise

Lol.  Spooky you're still rantin'?

Arkhan Asylum

how do you guys judge parallax quality by looking at a still-shot?

Sounds retarded to me.

lol
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Psycho Punch

This Toxic Turbo Turd/Troll & Clone Warrior calls himself "Burning Fight!!" at Neo-Geo.com
For a good time reach out to: aleffrenan94@gmail.com or punchballmariobros@gmail.com
Like DildoKobold, dildos are provided free of charge, no need to bring your own! :lol:
He too ran scripts to steal/clone this forum which blew up the error logs! I deleted THOUSANDS of errors cause of this nutcase!
how_to_spell_ys_sign_origin_ver.webp

esteban

Dammit, I have a lot more popcorn and everything has simmered down and become peaceful in this thread.

Damn.

Now I'll have to antagonize folks in other threads (hmmm...Retro VGS...)
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Spooky

Quote from: guest on 07/23/2015, 03:16 PMhow do you guys judge parallax quality by looking at a still-shot?
You'll have to ask that other guy. I've actually played Valis III...

A Black Falcon

#92
I know I've said it before, but on my list there is no such thing as a good Valis game.  I find them all bad in some really annoying ways.  Probably the least bad one is Valis IV for Turbo CD, though.  It has better graphics, gameplay, and level designs than the previous games... but it's still really frustrating and stops being fun too often.  The enemies are so annoying with how they attack you the instant they appear on the screen -- it's as much a memorizer series as it is platformer!  And the bosses are often really hard, too, and then send you all the way back to the beginning of the level when you get game over. (Or, for Syd of Valis on Genesis, back to the beginning of the game because that one has no continues or saving.)

The fartherst I've gotten in a Valis game is to the final boss in the SNES version of Valis IV, but I eventually gave up because of how hard the bosses are; I got tired of that boss gauntlet in the final stage, and eventually turned it off... and of course no saving means I'd have to replay the whole game to get back to that point, and I've never wanted to do it.  Passwords would have been nice!  The TCD versions of Valis II through IV at least do save your game, that's a huge plus for those three... though why they then cut saving out of the last TCD game, the Valis I remake, I have no idea.  Unfortunate move there.  I did eventually get the TCD version of Valis IV, it's better than the SNES one (removing the other playable characters is the other big issue with the SNES version, and removing the story too of course)... but as I've said, it's still really frustrating. I presume Valis fans like that kind of difficulty.

EmperorIng

Ha, not necessarily. All the games have their share of balance issues.

DragonmasterDan

Quote from: A Black Falcon on 07/23/2015, 11:19 PMI know I've said it before, but on my list there is no such thing as a good Valis game.  I find them all bad in some really annoying ways.  Probably the least bad one is Valis IV for Turbo CD, though.  It has better graphics, gameplay, and level designs than the previous games... but it's still really frustrating and stops being fun too often.  The enemies are so annoying with how they attack you the instant they appear on the screen -- it's as much a memorizer series as it is platformer!  And the bosses are often really hard, too, and then send you all the way back to the beginning of the level when you get game over. (Or, for Syd of Valis on Genesis, back to the beginning of the game because that one has no continues or saving.)

The fartherst I've gotten in a Valis game is to the final boss in the SNES version of Valis IV, but I eventually gave up because of how hard the bosses are; I got tired of that boss gauntlet in the final stage, and eventually turned it off... and of course no saving means I'd have to replay the whole game to get back to that point, and I've never wanted to do it.  Passwords would have been nice!  The TCD versions of Valis II through IV at least do save your game, that's a huge plus for those three... though why they then cut saving out of the last TCD game, the Valis I remake, I have no idea.  Unfortunate move there.  I did eventually get the TCD version of Valis IV, it's better than the SNES one (removing the other playable characters is the other big issue with the SNES version, and removing the story too of course)... but as I've said, it's still really frustrating. I presume Valis fans like that kind of difficulty.
Heh,
I've beaten Valis II and III. I own a surprising number of games in the series. Valis 1 on Famicom and Genesis. Valis 2 for TG CD, Valis III for Genesis and TG CD, Super Valis IV and Syd of Valis. With all of those Valis games you would think I would be a big fan of the series but ... not really.

They're kind of a poor man's Ninja Gaiden or Castlevania to me. There's certainly things I like about the series like the art, the cutscenes, the music, some of the backgrounds, but none of the games in the series I've played gel together well enough to be that super satisfying gameplay experience that would be right up my alley.
--DragonmasterDan

Gredler


EmperorIng

Nice piece of trivia for fans of Valis and Hideaki Anno^ Now, you should still fire up an emulator and play a Valis game I think if you really want to jump into the conversation.

===
At the very least all this discussion is making me want to pick up Valis III (and Valis I why not) on the Genesis and see if I like it more than the turbo cd. But maybe I should stick it out and play Valis IV first, lol.

Quote from: Spooky on 07/20/2015, 09:53 PMOn a side note, I've been revisiting the various computer versions of Valis II over the past couple days. Man, what wasted potential. I may have been a bit too harsh by labeling them "unplayable", but those controls are absolutely insufferable, especially in the X68000 port.

Shame too, as there's some great gameplay ideas there, and I must concur with Supes that the style and atmosphere of the PC Valis II's are unrivaled. If they'd combined the best parts of each port, like say... the graphical style of the MSX2, the soundtrack and comparative smoothness of the PC-98, and the cutscenes & balanced difficulty of the X68K, I'd put it above those snoozefests Valis IV and Valis II PCE easily. As it is, it's just a missed opportunity...  :(
I think "missed opportunity" sums up the computer Valis II game very well, though I think it still ranks towards the top for me. It has the most interesting ideas and level designs (having finally played all the main PC-Engine titles), the best soundtrack, and as you said the best story. Unfortunately, the awful jumping and weird janky enemy movement and glitches hamper what could have been an action game to remember (for all the right reasons).

I wouldn't even call the Sharp port unplayable, just it took a hell of a lot of time to get used to, after many, many deaths on the first stage before I understood how its jumping worked. Thank goodness for emulators and savestates.

roflmao

Gredler, that was awesome!

Gredler

#98
Quote from: guest on 07/24/2015, 08:36 PMGredler, that was awesome!
Thank you but I can't take any credit, except for seeing it and instantly thinking that it would be more appreciated here than anywhere else I could think of. Subscribe to that dude's youtube if you want to contribute thanks, he seems like a nice guy and gives unbiased openions about a lot of games!

I am so dumb and feel dumber for not knowing that the PCE Valis games were all discs, so when I sat down to try out Valis games last night much to my dismay I realized my EverDrive wont provide me that ability. I dont know when I'll find the time to sit down and burn a copy, but I will burn them as soon as I can and try them. This is one of those series I've seen pop in and out of the media I consume since childhood. I remember screenshots in GamePro and EGM and wishing I had a chance to try it.

I am going to start with the Valis 1 remake I think despite everyone's welcome suggestions, I really feel like I should see what the beginning of the story was trying to put forth. Since I am going to be going the shady rout to play them, my pocketbook only allows such, I figure I should start at the beginning.

Thanks for the conversation guys, it has only fueled the fire of desire I've felt to play this series for a long time, but that sentence makes me consider starting at Valis X. From shit to legit, right?

Mathius

QuoteYou're doing a great job of avoiding the issue of the Genesis version having tighter controls, btw
This thread inspired me to play Valis III on both PCE and Mega Drive to see some differences. During the 1st level the controls sent me into a pit nearly 6-7 times in the Mega Drive version. The PCE version sent me into a pit about 3 times. I think the game obviously feels better on PCE.

Quote from: Gredler on 07/24/2015, 07:01 PM
During the production of that commercial I wonder how many of the male animators snuck certain stills of Yoko into the nearest unoccupied bathroom for a little hanky panky?

Quote from: Gredler on 07/24/2015, 08:44 PM
Quote from: guest on 07/24/2015, 08:36 PMGredler, that was awesome!
Thank you but I can't take any credit, except for seeing it and instantly thinking that it would be more appreciated here than anywhere else I could think of. Subscribe to that dude's youtube if you want to contribute thanks, he seems like a nice guy and gives unbiased openions about a lot of games!

I am so dumb and feel dumber for not knowing that the PCE Valis games were all discs, so when I sat down to try out Valis games last night much to my dismay I realized my EverDrive wont provide me that ability. I dont know when I'll find the time to sit down and burn a copy, but I will burn them as soon as I can and try them. This is one of those series I've seen pop in and out of the media I consume since childhood. I remember screenshots in GamePro and EGM and wishing I had a chance to try it.

I am going to start with the Valis 1 remake I think despite everyone's welcome suggestions, I really feel like I should see what the beginning of the story was trying to put forth. Since I am going to be going the shady rout to play them, my pocketbook only allows such, I figure I should start at the beginning.

Thanks for the conversation guys, it has only fueled the fire of desire I've felt to play this series for a long time, but that sentence makes me consider starting at Valis X. From shit to legit, right?
Satoshi Matrix's videos are awesome. I have thoroughly enjoyed and learned so much from watching his channel. But don't ever buy videogames from that guy. His prices are ridiculous. Way beyond average completed listings on eBay.