2/13/2025: Localization News - Cosmic Fantasy 3-4!

Rather earth-shattering news in the PC Engine / TurboGrafx-16 community: Cosmic Fantasy 3 & 4 has been officially localized to English by Edia 30 years later for the Switch! Hard to believe! I know their script quality is poor given the 1&2 port but still good to see.
nintendo.com/us/store/products/cosmic-fantasy-collection2-switch/
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Which is your favorite retro gaming era?

Started by sanjo, 06/27/2017, 07:51 AM

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Of these mid 80s to mid 90s consoles, which was your favorite era?

3rd gen (the 8 bit era) NES/FC, SMS, etc
4th gen (the 16 bit era) SNES/SFC, MD/GEN, TG-16/PCE, etc
5th gen era (the 32/64 bit era) PS1, Saturn, PC-FX, N64

elmer

Quote from: guest on 07/01/2017, 02:54 PMTheres nothing wrong with scripting engines.   unity even uses them.   Lots of commercial games do too.   Sometimes its preferable to event driven.
Actually, IMHO (and experience), events driving a well-designed scripting-language that can modify events/behaviors/attributes in the low-level engine, is the way to go.

AFAIK, that's what a lot of commercial developers have been doing for many years.

It's just so much easier to dynamically update script-code while the game is running and interactively test changes that way.


At this point, it just seems as though you're both looking at things from different perspectives.

Coming from a third perspective, as someone that doesn't know about, or care about, any of these xxx-maker or yyy-engine easy-to-use systems, all that I can see is that you're both arguing for two different, and not-really-incompatible, viewpoints.

That doesn't seem like it makes much sense, or is going to do anything more than annoy each of you.


It also has absolutely nothing to do with what this thread is supposed to be about.

Michirin9801

Quote from: elmer on 07/01/2017, 05:08 PMComing from a third perspective, as someone that doesn't know about, or care about, any of these xxx-maker or yyy-engine easy-to-use systems, all that I can see is that you're both arguing for two different, and not-really-incompatible, viewpoints.
Since unlike me you know how to code stuff, I'd say you're perfectly fine not bothering with these easy-to-use game-making programs, as I kinda said before I see them as nice tools for the folks who are good at art and want to make games but can't find someone to code, or to serve as more of a learning tool for people who want to be game designers regardless of what they're good at...

But as most learning tools go, they're something you move on from eventually, I think the best games are done when someone who's good at graphics, someone who's good at music and someone who's good at code come together to make something great, each one focusing on what they do best!

And yes, I can definitely see the overlap in my points and in Arkhan's as I've pointed them out in my own responses, but can he? And does it even matter?

Arkhan Asylum

You should reread how youve worded your statements like how stuff will be a heck of a lot better.  Youre speaking in like, unfounded absolutes.

Unity also does 2d.  Were not discussing 3d. 

You keep diving to other points that arent being discussed lol. 

Someone asked about action rpgs in rpg maker.    This tangent is basically irrelevant and nonsensical.    Its not that youre wrong, its that you missed the point and ran with it lol.

Besides though, some wildly popular stuff atm is being made with Unity.  And game maker even.    These toy like engines arent awful, and i personally find it lame when coders look down on people using easy things.    Im not too picky as long as a game isnt shit.   Ive played games in basic that are better than supposedly pro stuff. 

By people who write kind of bad code.   Some of the collison and raycasting ive seen in use drives me nuts.


But it works, and the game is ok.


Dismissing scripting is a fundamental misstep by anyone doing it though, and as elmer pointed out, often times combining the two works well.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Michirin9801

Quote from: guest on 07/01/2017, 07:02 PMYoure speaking in like, unfounded absolutes.
Except I don't believe in absolutes, everything I say is my opinion, and everything I hear from other people is their opinion, there's no such things as "Absolutes", heck even in the scientific realm there are things that we'll probably never know, and therefore can't be called "absolute"...
The only thing there is is consensus, which comes from a general overlap on a lot of different people's opinions, none of which is entirely equal, or at least that's what I believe in, the point is that no, I'm not speaking in absolutes, nor do I ever mean to...

Quote from: guest on 07/01/2017, 07:02 PMBesides though, some wildly popular stuff atm is being made with Unity.  And game maker even.    These toy like engines arent awful, and i personally find it lame when coders look down on people using easy things.    Im not too picky as long as a game isnt shit.   Ive played games in basic that are better than supposedly pro stuff. 

By people who write kind of bad code.   Some of the collison and raycasting ive seen in use drives me nuts.


But it works, and the game is ok.
There's no black and white "This is professional" and "This is amateur/hobbyist", it's all more of a gradient, and I think Game Maker and Unity are on more of a higher end of the spectrum towards the "Professional" level at this point...
I've heard Unity can make 2D games, but I've also heard it being described as "Trying to carve a wooden statue with a chainsaw", not my words, I have no experience with it, but I AM using Game Maker Studio to make my own in-development-hell project, so that should be proof enough that I have respect for the software (even though the room editor sucks and I dread going back to it and I want to upgrade to GMS2 because the Room editor is so much better)

And it's not like I look down on easier tools like RPG maker, IG maker or Construct, they have their place, but I personally would use and recommend something else for a game to be made on a 'publishable' level, especially if you want more creative control...

Quote from: guest on 07/01/2017, 07:02 PMDismissing scripting is a fundamental misstep by anyone doing it though, and as elmer pointed out, often times combining the two works well.
I agree with that! And that is why I looked for help with that part! So that they can focus on doing what I can't, while I can focus on doing what I'm good at...

Arkhan Asylum

Oh i get that its your opinion, its just sort of coming off as a bit cut and dry, which is a bit goofy to me when you do it while admitting you dont have alot of experience.

I know youre not looking down on people.   Its just something other people unfortunately do.   Some of these toy like engines can produce perfect games.   Works for me lol.    Id pay full price for an rpg maker or game maker game if it looked fun. 

Insanitys blades a good example of that.    Lol and he did it in construct.    He deserves a medal.   

Unity added proper 2d a few years ago.   Its pretty solid.   No more fighting with 3d confines on a flat z axis. 

I was using it for a bit before going back to msx and pce.   

I like the actual retro more than trying to pander to new people
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Michirin9801

Quote from: guest on 07/01/2017, 07:44 PMUnity added proper 2d a few years ago.   Its pretty solid.   No more fighting with 3d confines on a flat z axis. 
That's good to know!

Quote from: guest on 07/01/2017, 07:44 PMI like the actual retro more than trying to pander to new people
So do I