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12/23/2024: Localization News - Team Innocent

PC-FX Localization for Team Innocent is released, a pre-Christmas gift!! In a twist, it feels like the NEC PC-FX got more attention in 2024 than any other time I can remember! Caveat: The localizers consider the "v0.9" patch a BETA as it still faces technical hurdles to eventually subtitle the FMV scenes, but they consider it very much playable.
github.com/TeamInnocent-EnglishPatchPCFX
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Progress on Project MONOLITH... some technical mumbo jumbo inside

Started by OldRover, 12/25/2011, 11:01 PM

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Arkhan Asylum

THIS GAME SUCKS I HAT EIT.


/end obligatory naysaying.

:3
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

Then ME is skipping frames. The game relies on a consistent 60fps, like the real machine does. Anything less than that is going to look wrong, and that's why the youtube videos never come out exactly right; they cut it to 30fps, so things don't look right.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

grahf

Wow, looking really good so far. Nice parallax!
The character's mouth looks a little funny during the down-thrust, but the animation is pretty good.

OldRover

PD, you might have to run the protos in mednafen to get stuff to look right...

New screenie today:

/monolith-0046.png
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

spenoza

The backgrounds really are attractive. That's some very good color use.

OldRover

Paul really knows how to utilize color range to maximum effect. The actual unique color count in the forest is quite low (51 colors in that shot, that includes the hud and character sprite). The village, on the other hand... although it looks a bit "busy" at times, the color diversity looks low at first glance. However, the actual unique color count is rather high, exceeding 80 most of the time for the inclusive scene.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

Paul is a shading mastermind.  Look at the crap he pulled off in the Atlantean screenshots too! (That look kinda crapass in an emulator, to be honest).


We have a new secret weapon in OBEYbrew land, and his name is Sunteam_Paul.

Look out Segatards.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

So I'm wondering what to do about the jump sound... maybe make it more like Exile's?
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

ParanoiaDragon

Quote from: OldRover on 01/03/2012, 09:17 PMSo I'm wondering what to do about the jump sound... maybe make it more like Exile's?
Hmm, IIRC, that's more of a subtle woosh type sound....for lack of a better term?  Or it's some kind of quiet clicking sound, that might be a more accurate description?  That does seem like a good idea.  Maybe that jump sound will end up being better used in VM instead.  It seemed less noticeable in that from what I recall.

As for ME, that stinks, oh well.
IMG

OldRover

ME doesn't tend to like anything I code, lol. :) It really shows its weaknesses.

The original jump sample in Monolith was copied from VM, and is also present in JB. I'll replace it with something more subtle. I don't want Monolith to completely lose its cartoon appeal, of course, but maybe making the samples a bit more serious might help the overall tone... the graphics aren't all that cartooney so it might be more fitting to take the samples in a different direction.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

the jump effect is too long. thats the problem. It sounds more like a noise when you land on a slime than anything.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

ParanoiaDragon

Hmmmmm, you may be right, maybe it could stay the same but sped up.
IMG

Arkhan Asylum

Or make it a quieter/less dry noise.

wet jump noises work better.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

CrackTiger

It probably just sounds weird to some people since jump sound effects are usually used in more cartoony games and more serious looking games like this tend to only use landing or step off sound effects.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

OldRover

Hrm... that's true... though I experimented with removing the jump sample altogether and something just didn't seem right about it... but maybe it'd be welcomed by others.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

the jump noise isn't necessary if you are ok with removing it.

Zelda II has no jump sounds.


and when you say "jump sample", do you mean you are using ADPCM for the jump sound?  use teh PSGGGG-unit.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

_Paul

The jump sound doesn't bother me at all, but having no jump sound would.

Perhaps go the route of games like City Hunter, Cross Wiber and Daimakaimura and have simple white noise effects for jumping and landing.

I think people are mostly noticing it because they are watching a video with lots of jumping rather than concentrating on playing the game.

OldRover

Ark, the jump sound is from the PSG, but it's still made of samples, hence sample. :D ADPCM is used sparingly in Monolith; the sword attack sound and the level up sound are ADPCM but for now, that's it. Everything else is PSG-based.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

Quote from: The Old Rover on 01/04/2012, 02:39 PMArk, the jump sound is from the PSG, but it's still made of samples, hence sample. :D ADPCM is used sparingly in Monolith; the sword attack sound and the level up sound are ADPCM but for now, that's it. Everything else is PSG-based.
Why are you using samples for that.  just set a 32 byte waveform (sine or squareish), and make a jump sound...

or are you being a nitpicking twat and you mean "hurhurhurhrrrr the waveforms are ALL samples hrurhuhurrrururururhrur"
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

Quote from: guest on 01/04/2012, 02:52 PMWhy are you using samples for that.  just set a 32 byte waveform (sine or squareish), and make a jump sound...
Dude, wtf do you think it is? "Just make a jump sound"... yeah, "just make a game" while yer at it. :P
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

Quote from: The Old Rover on 01/04/2012, 03:08 PM
Quote from: Psycho Arkhan on 01/04/2012, 02:52 PMWhy are you using samples for that.  just set a 32 byte waveform (sine or squareish), and make a jump sound...
Dude, wtf do you think it is? "Just make a jump sound"... yeah, "just make a game" while yer at it. :P
I mean are you using the sample mode or are you just setting a 32 byte waveform and having it go "bwoop".

When you use the word "sample", it's usually implying that you're sampling the sound from an external source and playing it back.  Like shitty Amiga games.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

Just setting a 32 byte waveform and monkeying with it, like normal PSG users do.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

OldRover

Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

Quote from: The Old Rover on 01/04/2012, 03:20 PMJust setting a 32 byte waveform and monkeying with it, like normal PSG users do.
thats not a sample, you tard.

if you want to nitpick and argue semantics, let me make it easy:

No.

:)

just speed the tempo up just a little, and then drop it down about 2 steps. Then, change the waveform to something more sinelike.  see what that do, sucka
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

The tempo was already at its highest speed; I'll just cut half the steps and do some other tweaking.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

ParanoiaDragon

I can't imagine the game without a jump sound, I believe it's gotta be there.  I think it's mainly in area's where there's a ton of constant jumping further up in the castle where it seems like it's a bit much for me personally.
IMG

Arkhan Asylum

Quote from: The Old Rover on 01/04/2012, 07:54 PMThe tempo was already at its highest speed;
What tempo was that?

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

incrediblehark

I'm all for a jump sound as long as it doesn't detract from the rest of the games sound effects and bgm, there were little to no sound effects for jumping in castlevania and mega man and worked out just fine.

Arkhan Asylum

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

incrediblehark

Quote from: guest on 01/05/2012, 10:19 AMmega man had an awesome land-noise though
yep, and that's all it needed really. thinking back to the last wily stage of mega man 2

blueraven

Mega Man 2 was epic.

One of my favorite NES Titles.

Nobody even talked about the first game bitd.

esteban

Quote from: blueraven on 01/07/2012, 01:51 AMMega Man 2 was epic.

One of my favorite NES Titles.

Nobody even talked about the first game bitd.
Indeed. I had even played MM1, but I didn't think it was particularly captivating. It was only after playing MM2 that many of us went back to MM1 and gave it another chance. MM2 was so easy--MM1 provided a challenge yet was not nearly as charming.
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spenoza

Try MM2 on Hard. That's the normal difficulty in the home country.

JoshTurboTrollX

Quote from: OldRover on 12/25/2011, 11:12 PM/monolith-0017.png
I'm curious if the moon will change from waxing crescent during gameplay.  If not, I would assume I should be able to play through it in only one night.
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

The game storyline takes place over the course of a few weeks, so... nope, not one night. :) You might be able to play it through in one night... well ok, if you have absolutely no life and have either mad platforming skills or find some way to cheat... :D

Most towns have a "time of day" parameter that affects their appearance.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

esteban

Quote from: guest on 01/07/2012, 01:23 PMTry MM2 on Hard. That's the normal difficulty in the home country.
Oh, I did :)

Remember, I play Blazing Lazers on "God of Game" difficulty :)


Quote from: OldRover on 01/12/2012, 03:32 PMMost towns have a "time of day" parameter that affects their appearance.
That's very kool :)  The first thing that popped into my mind when I read that was Castlevania II...and then Victory Run. :)
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Keranu

Quote from: esteban on 01/14/2012, 10:12 AM
Quote from: guest on 01/07/2012, 01:23 PMTry MM2 on Hard. That's the normal difficulty in the home country.
Oh, I did :)

Remember, I play Blazing Lazers on "God of Game" difficulty :)


Quote from: OldRover on 01/12/2012, 03:32 PMMost towns have a "time of day" parameter that affects their appearance.
That's very kool :)  The first thing that popped into my mind when I read that was Castlevania II...and then Victory Run. :)
Do you have enough smilies there, Steve? :)
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

OldRover

Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

esteban

Quote from: Keranu on 01/14/2012, 05:21 PM
Quote from: esteban on 01/14/2012, 10:12 AM
Quote from: guest on 01/07/2012, 01:23 PMTry MM2 on Hard. That's the normal difficulty in the home country.
Oh, I did :)

Remember, I play Blazing Lazers on "God of Game" difficulty :)


Quote from: OldRover on 01/12/2012, 03:32 PMMost towns have a "time of day" parameter that affects their appearance.
That's very kool :)  The first thing that popped into my mind when I read that was Castlevania II...and then Victory Run. :)
Do you have enough smilies there, Steve? :)
I'm just so damn happy :)
IMGIMG IMG  |  IMG  |  IMG IMG

farankoshan

Sorry to ask if this is stupid, but is this game available on a physical disc/Hucard to play on a real system to get the full experience? :)
"MISSION INCOMPLETE: I cannot fuck up for this."
- Download, PC-Engine (1990)

"I'll stop the Alpha Zones and melt with you."
- farankoshan

nat

Now I haven't been following this too closely, and I'm sure someone will correct me if I'm wrong, but currently no "game" exists to release on either disc or cartridge.

I believe it's just a project someone is working on, that may eventually get released at some point in the future.

spenoza

This game is not yet available. It is still in development.

Arkhan Asylum

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

ParanoiaDragon

One of 2 post MSR games, as this & Jungle Bros. are being worked on side by side, using the same basic engine, so it's a race to the finish line to see which game is done first!  I know I have plenty of music to do for JB, but the music for Monolith is all done, so, in that respect, Monolith is ahead of JB.  I'm not sure which one has more sprite/tile work done, I'm inclined to say JB.

Oh, & yes Monolith, as well as Jungle Bros. will be fully pressed cd releases just like Mysterious Song Roto-rootered!
IMG

DHG Hunter

This has been some time coming (sorry!), but I finally got a chance to set up a new capture card and put a video of Monolith up from the Midwest Gaming Classic 2013 prototype:
I didn't get much more than a few second to play it at the MGC, so this was the first time I really got a solid chance to play.  I gotta hand it to you guys... Very nicely done!  It certainly helps that this is probably my favorite game type out there, but everything about the game at this early stage looks and plays outstanding!  I can't wait to play the final game!   :D

Later.

OldRover

That was definitely not a demo-worthy build of the game... :lol:
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

esteban

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seieienbu

The atmosphere/mood of the great seems fantastic.  I'm definitely going to keep an eye on this!
Current want list:  Bomberman 93