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PCE shooters have lost their magic for me...

Started by ddd1234, 02/28/2012, 03:05 PM

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Tatsujin

polygon shooters (and any kind of 2d hand draw replaceed games) are the worst, IMO (style wise). that stuff gives me the absolutely NOTHING.

I, as well do not dislike all kind of pre-render stuff, there was impressive stuff back in the 90s on inferior hardwares (inferior compared to 32-bit or late arcade stuff), like a sapphire or a rendering ranger, I both like very much.
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Joe Redifer

Damn it, I've been away from this thread for too long.

Anyway, in Cave games and other bullet hells, how do you determine which pixel is your hit box?  Does it glow or stand out in some way?  It really should.  When I see bullets touch and pass through my ship and I stay alive, I think I must have invincibility turned on or there is a Game Genie plugged in somewhere.  It looks like I am cheating if I don't blow up when a bullet hits my ship.  I also agree about the over-anime-ized style of these games.  I would be interested in games like Otomedius Excellent or whatever the fuck they're called but unless it is Parodius or Star Parodia I don't want anime characters.

Arkhan Asylum

Quote from: Joe Redifer on 03/01/2012, 10:07 AMAnyway, in Cave games and other bullet hells, how do you determine which pixel is your hit box?  Does it glow or stand out in some way?  It really should.  When I see bullets touch and pass through my ship and I stay alive, I think I must have invincibility turned on or there is a Game Genie plugged in somewhere.  It looks like I am cheating if I don't blow up when a bullet hits my ship. 
Where's your imagination?  Those near-hits are bullets whizzing under/over your ship's wings.

The only way to get good at knowing where your hitbox is, is to play the game and get good at it.  Why should it spoon-feed you and tell you "awww wittle baby, this is where the bullets can't touch.  That's bad touch if it goes there".

Disabled gamers make me LOL.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Starfighter

It's easy to look really awesome if both the ship and the bullet have a small hitbox! :) Many games with small hitboxes have a little point that glows or changes color when the special weapon is used.

Samurai Ghost

Quote from: Joe Redifer on 03/01/2012, 10:07 AMAnyway, in Cave games and other bullet hells, how do you determine which pixel is your hit box?  Does it glow or stand out in some way?
Well in Espaluga at least you have some kind of glowing crystal on the character for your hitbox.

Tatsujin

#55
i just think that the whole bullet-sprayer thing escalated many years ago. make it look as hard as possible, but in fact it isn't. But where's the sense? It jsut feels like playing fuckin' russian roullete.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
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Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Starfighter

It looks pretty and is relaxing. Like watching a fish tank! ;)

Seriously, they are pretty hard. Have you tried to 1CC Mushihimesama, Espgaluda, Ketsui, Deathsmiles, the Dodonpachi-games or other bullet hells like that? It's not as easy as one might think.

Tatsujin

i don't claim that they are a cake walk, but let me tell you this. when i frist watched a guy playing dodonpachi in the arcades back in 1998, i've thougt that this must be the absolut shooter god on earth. but in fact he wasn't, until i tried it out.

in other words, they can be very challanging, especially when you throw in the whole chain system and stuff, but so was an R-Type, 11 years before that. after dodonpachi it went even crazier. when i got my daioujou, i've first thougt this must be a joke.

i don't say that they're easy, they're just different in play mechnism. but how they have developed, i don't really have to like.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Nazi NecroPhile

Quote from: Psycho Arkhan on 03/01/2012, 10:10 AMWhere's your imagination?  Those near-hits are bullets whizzing under/over your ship's wings.

The only way to get good at knowing where your hitbox is, is to play the game and get good at it.  Why should it spoon-feed you and tell you "awww wittle baby, this is where the bullets can't touch.  That's bad touch if it goes there".

Disabled gamers make me LOL.
Don't make excuses for the genre.  The tiny hit box is there for one reason and one reason only: to make it easier to weave around stupid bullet patterns.
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Starfighter

It's only natural to make the hitbox smaller if the players want more and more intricate bullet patterns.

Nazi NecroPhile

Quote from: Starfighter on 03/01/2012, 11:00 AMIt's only natural to make the hitbox smaller if the players want more and more intricate bullet patterns.
Well hell, why not delete the hit box all together?  Think of all the fancy bullet patterns - it'll be like the finest lace, only made of bullets!
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Starfighter

Quote from: Tatsujin on 03/01/2012, 10:53 AMi don't say that they're easy, they're just different in play mechnism. but how they have developed, i don't really have to like.
Of course not. I'm not trying to change anyones mind - I'm just saying what I think about the games. It more or less comes down to this - if people like to play bullet hell shooters without any dramatical change or innovation, then they should continue to make them. Like everything else pretty much. But I do wish they would stop making the music on MTV....

Starfighter

Quote from: guest on 03/01/2012, 11:04 AMWell hell, why not delete the hit box all together?  Think of all the fancy bullet patterns - it'll be like the finest lace, only made of bullets!
Woah, that sounds AWESOME! I would love to try a shooter with no hit box. Make the game more of an experience than a highscore chase... Yeah, I have to think further on this.

Arkhan Asylum

Quote from: NecroPhile on 03/01/2012, 10:57 AMDon't make excuses for the genre.  The tiny hit box is there for one reason and one reason only: to make it easier to weave around stupid bullet patterns.
Uh, I'm not making an excuse.  That's how I imagine bullet hells while playing them. 

ship flying into a hail of gunfire, dancing around, barely squeaking by, while shooting everything down. 

Maybe that's how the original bullet hell creators imagined it too.

I like bullet hell games.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

soop

Well, logically speaking, you can only see from one angle.

And there are many games where bosses are invulerable apart from a weak spot.
so it makes sense that if you were only gonna make one ship, you'd make it out of the good stuff.

Although I'd fire the designer who makes all the blueprints for these things and insists on including a weakpoint.  What a jerk.
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

Nazi NecroPhile

Quote from: Psycho Arkhan on 03/01/2012, 11:07 AMUh, I'm not making an excuse.  That's how I imagine bullet hells while playing them.  

ship flying into a hail of gunfire, dancing around, barely squeaking by, while shooting everything down.  

Maybe that's how the original bullet hell creators imagined it too.
I'm sure they were thinking it makes total sense to make a ship invulnerable to enemy fire... except in one tiny spot.  They probably design Death Stars on weekends too.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Arkhan Asylum

Quote from: NecroPhile on 03/01/2012, 11:11 AM
Quote from: Psycho Arkhan on 03/01/2012, 11:07 AMUh, I'm not making an excuse.  That's how I imagine bullet hells while playing them. 

ship flying into a hail of gunfire, dancing around, barely squeaking by, while shooting everything down. 

Maybe that's how the original bullet hell creators imagined it too.
I'm sure they were thinking it makes total sense to make a ship invulnerable to enemy fire... except in one tiny spot.  They probably design Death Stars on weekends too.
Your imagination blows then. :)

It's not your standard shoot em up.  It's something different.  You're flying into a mess of bullets and dodging them.  Consider the bullets "passing through you" as you, the pilot, performing sweet evasive maneuvers and flying up/down/tilting out of the way of the bullets.  Near miss excitement.

The other alternative for the imagination impaired would be to let you have your ship go up/down/tilt for real.

I'm sure that would play great as an overhead view game.  Definitely.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

SamIAm

Quote from: guest on 03/01/2012, 11:04 AMWell hell, why not delete the hit box all together?
Give the player score-checkpoints that they have to achieve in order to continue play, and you just might be onto a great new idea. Have to evolve it some more, though.

Anyway, I think the real "curtain-fire" shmups do get dull after a while, but a lot of the bullet heavy shooters from over the years are fairly moderate. Again, I'd encourage anyone to check out Ketsui. It's not for everyone, but IMO it's Cave's finest, and it fits in the "moderate" category.

Oh, and it's interesting to note that while only some games have a highlighted hitbox, some others that don't still include a ship diagram with the hitbox inside the instruction manual and/or on the arcade cabinet inserts (whatever they're called).

A lot of people have disagreed with me on this, but I still say that Sapphire's hitbox being just slightly on the large side is one of the game's only downfalls. Shrink the hitbox by a pixel on each side (you can increase the enemies to balance the difficulty) and make better (and quieter!) sound effects, and the game would be even more of a legend.

Nazi NecroPhile

Quote from: Psycho Arkhan on 03/01/2012, 11:19 AMYour imagination blows then. :)

It's not your standard shoot em up.  It's something different.  You're flying into a mess of bullets and dodging them.  Consider the bullets "passing through you" as you, the pilot, performing sweet evasive maneuvers and flying up/down/tilting out of the way of the bullets.  Near miss excitement.

The other alternative for the imagination impaired would be to let you have your ship go up/down/tilt for real.

I'm sure that would play great as an overhead view game.  Definitely.
"Blah blah blah.  I love these games so any and all criticism is 100% crazy talk."
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Arkhan Asylum

#69
Quote from: NecroPhile on 03/01/2012, 11:39 AM"Blah blah blah.  I love these games so any and all criticism is 100% crazy talk."
Well, the criticism is "you have a tiny hitbox so you can dodge stupid patterns"... and yeah, that's crazy talk.  It means you're missing the point of the game and implying the whole thing is stupid.  Why not criticize something else about a bullet hell game, like shit graphics, dumb characters, bland music, boring levels, or something to that extent?

God forbid anyone apply any form of reasoning or imagination to a design element of a genre with something other than "its there so you can easily dodge stupid things"

whats funny though is, usually, when I go on these tirades, at least 1 person always goes "oh hey, you made me see it in a different light! sweet!"

See: China Warrior.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Starfighter

Quote from: guest on 03/01/2012, 12:03 PMdumb characters, bland music
This is painfully true! I haven't really found a character I like in the genre but as far as music goes I at least found one game that tickled my balls - Espgaluda! Especially Different Blood ~ Wearing blood from the first stage.

spenoza

I think the bullet hell genre really arose as an attempt to show off how many sprites the creators could push around on screen. I think it was initially a contest over who has the biggest penis. More bullets! More explosions! More score multipliers! Look how much CRAP we can throw on the screen and still keep track of!

All about numbers of sprites and collision routines. It grew out of that to become something more than that, but I'm pretty sure that's how it started.

I sometimes find bullet hell games fun, but usually not because they are bullet hell games. I find bullet pattern dodging really frustrating. I mean, no shooter is realistic. The bullets move too slowly and are sprayed out. Bullet hells, however, are even less realistic. I have trouble imagining flying into a hail of fire when the hail of fire makes concentric rings going out in every direction in lace-like patterns. I have no point of connection with that at all. Take something unreal but fun and make it even more crazy and unreal and less fun in the process.

Doujin bullet hells are the worse, though.

Starfighter

Quote from: guest on 03/01/2012, 12:38 PMDoujin bullet hells are the worse, though.
Why?

I haven't played so many, but I love eXceed 3rd Jade Penetrate, Mountain of Faith, The Embodiment of Scarlet Devil, Perfect Cherry Blossom, Blue Wish Resurrection and Chorensha 68k (those last two are even free to download - hint hint to curious readers). All good fun!

spenoza

Chorensha x86 is OK. Hate having anime chicks as bosses. Can't get behind that. I find it very incongruous. I can handle obvious cute 'em ups, but it has to either be that or legit aircraft. The whole anime/manga girl otaku obsession thing kinda bothers me. I spend a year in Japan and have studied the culture extensively, and Japan's acceptance of gender inequality and obsession, not to mention their acceptance of child pornography, is a major problem.

Starfighter

I agree to 100%, I really hate the themes in many shooters. I usually try to see beyond that and focus on the fun - but yeah, I can really understand why it becomes a no-no.

RegalSin

While something is in 2d, it resides in a 3d world. The television is really a seeing ball into another world, where you think you are controlling the player, but it is just you weilding it from afar. Each time you turn it off, that universe is colliding into a time warp that lasts forever. Controlled by you. Like a comic book, you can flip to any point in time, just by turning a page. Thus the bullet might pass the ship.
IMGIMG

Arkhan Asylum

#76
We're talking about spaceships, robots, flying females, boobs, and all kinds of other weird shit.  What part of that implies you can't have an enemy shooting concentric circles of bullets all over the place.  

I don't think bullet hells started as an e-penis kind of thing.  That's an American concept.   I think Japan was just looking for something beyond the usual shooter challenges.

The games usually require some finesse.  It's a different mindset requirement than something like Final Soldier, etc.

What's wrong with female bosses?  They have to be big burly dudes for it to be legit?

euhhh

also: FFS, even regal sin gets it. 


Hasn't anyone else ever watched a cartoon where the heroic pilot flies through a hail of gunfire, spiraling through all the bullets as they barely miss the ship?

If Soldier Blade, etc were drawn as a cartoon,  wouldn't you find it retarded to see no near-miss encounters?  Fights where all the bullets either pass to the left or the right.  Never above or below, and never too close for comfort?

It would look dumb.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

SamIAm

Quote from: guest on 03/01/2012, 12:38 PMI think the bullet hell genre really arose as an attempt to show off how many sprites the creators could push around on screen. I think it was initially a contest over who has the biggest penis. More bullets! More explosions! More score multipliers! Look how much CRAP we can throw on the screen and still keep track of!

All about numbers of sprites and collision routines. It grew out of that to become something more than that, but I'm pretty sure that's how it started.
That's kind of a pessimistic way of putting it.

The programmer/designer of Dodonpachi and head of Cave, Tsuneki Ikeda, has said that he was simply inspired by Battle Garegga, which arguably doesn't even qualify as a bullet-hell game. He said the 2nd boss in particular blew his mind, and he tried to outdo it in Dodonpachi. Granted, he also said he compared screenshots and tried to use twice the bullets, but that still doesn't make the design totally superficial. I think they just wanted to experiment and try new things.

I really love how you can say that shmups are about the oldest game genre in existence today, and yet they keep evolving.

Starfighter

Quote from: guest on 03/01/2012, 01:09 PMWhat's wrong with female bosses?  They have to be big burly dudes for it to be legit?

euhhh
I like the bosses in the Mushihimesama- and Deathsmiles-games, there's good examples of fun bosses. But then they fuck it up by making the player character a pair of talking tits, more or less.

SamIAm

Quote from: Starfighter on 03/01/2012, 01:15 PM
Quote from: guest on 03/01/2012, 01:09 PMWhat's wrong with female bosses?  They have to be big burly dudes for it to be legit?

euhhh
I like the bosses in the Mushihimesama- and Deathsmiles-games, there's good examples of fun bosses. But then they fuck it up by making the player character a pair of talking tits, more or less.
Indeed, a lot of the sexy anime girls are there for the sake of being sexy anime girls, not because they are a good fit into the whole design aesthetic.

Don't get me wrong, I love tits as much as the next guy, but there is such a thing as out-of-place tits.

spenoza

I don't have a problem with female characters. One of the pilots in Darius is a girl. I just don't like the whole anime tit-chick as a boss thing, in part because it is incongruous. The anime chicks fit in just fine in Parodius, but in a lot of other places it is just crazy. Parodius is by nature a parody. But the doujin bullet hell shooters where you are fighting a boss who IS an over-boobed 14-year-old, making semi-sexual moans when she gets hit, that's not only a stupid theme but a really good example of one of Japan's major cultural problems, one that the nation really refuses to come to terms with.

And yeah, I have problems with bullet patterns. Ideally, boss attacks should react to player actions, not be fully scripted, and again, I know it's artificial and there is some suspension of disbelief, but the bullet patterns are so disconnected from anything that makes sense that I have trouble reconciling it. I mean, I'm OK with a boss in a typical shooter who goes into a patter briefly to fire some beam cannons straight down the screen, but usually that character is otherwise aiming at the player with single shots or spreads. Having this really slow, floaty pretzel of bullets all over the place does not at all make me imagine a craft screaming through a hail of bullets. Instead, it makes me wonder why on earth these balls of feathers are deadly.

Sometimes a game pulls it off for me. I don't hate all bullet hell games. Some of them manage to be awesome. But generally, I prefer the kind of challenge R-Type brings to the table. R-Type is just as hard as any bullet hell I've played, and it does it by being devious rather than filling up the screen with projectiles.

And while the e-penis thing surely isn't the only reason for the origins of the bullet hell genre, I'm pretty sure it played a big role. Whenever "bigger is better" or "more is better" enters the picture, you know there's some penis behind it somewhere.

Arkhan Asylum

Quote from: guest on 03/01/2012, 02:23 PMI don't have a problem with female characters. One of the pilots in Darius is a girl. I just don't like the whole anime tit-chick as a boss thing, in part because it is incongruous. The anime chicks fit in just fine in Parodius, but in a lot of other places it is just crazy. Parodius is by nature a parody. But the doujin bullet hell shooters where you are fighting a boss who IS an over-boobed 14-year-old, making semi-sexual moans when she gets hit, that's not only a stupid theme but
So?  Don't play them then.  It's like complaining that you don't like all the dicks in a gay porn.  Stop watching it.

Quotea really good example of one of Japan's major cultural problems, one that the nation really refuses to come to terms with.
And yet they're still a better country than the US.


QuoteAnd yeah, I have problems with bullet patterns. Ideally, boss attacks should react to player actions, not be fully scripted, and again, I know it's artificial and there is some suspension of disbelief, but the bullet patterns are so disconnected from anything that makes sense that I have trouble reconciling it. I mean, I'm OK with a boss in a typical shooter who goes into a patter briefly to fire some beam cannons straight down the screen, but usually that character is otherwise aiming at the player with single shots or spreads. Having this really slow, floaty pretzel of bullets all over the place does not at all make me imagine a craft screaming through a hail of bullets. Instead, it makes me wonder why on earth these balls of feathers are deadly.
Most bosses in most games from this era, follow patterns.  Even when they aim and shoot at you, it's still a pattern.  That's just as predictable as a pattern of bullets.  OH IM FLYING TO THE RIGHT, HES GOING TO SHOOT TO THE RIGHT NOW.

Hell half the time the boss is moving in some goony pattern anyways. 

Bullet hells are just a different kind of shooter.  It's sort of pointless to fault them for their biggest feature.  Next we're going to say baseball games are pointless because you have to hit a ball with a bat.

QuoteR-Type is just as hard as any bullet hell I've played, and it does it by being devious rather than filling up the screen with projectiles.
and, RType is not without problems either.  If you lose your powerups, you might as well hit reset.


QuoteAnd while the e-penis thing surely isn't the only reason for the origins of the bullet hell genre, I'm pretty sure it played a big role. Whenever "bigger is better" or "more is better" enters the picture, you know there's some penis behind it somewhere.
This is nonsense.  You're holding everything to the American view of bigger is better.  I'm fairly certain this is more of an artistic movement than a HUHAHAUHUHUH WE GOT MORE SHIT THAN YOUR CRAPPY GAME.  LOOK AT ALL THIS STUFF OMG WE WIN.

That explains why the bullet patterns have neat looking designs
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Nazi NecroPhile

Quote from: Psycho Arkhan on 03/01/2012, 12:03 PMWell, the criticism is "you have a tiny hitbox so you can dodge stupid patterns"... and yeah, that's crazy talk.
Okay, delete the word 'stupid': the only reason they use a one pixel hit box is to make tighter bullet patterns.  Period.  You ascribing it to the designers trying to add 3D gameplay elements (automagic controls that you can't see or command) to a 2D game is nothing but horseshit.

Quote from: Psycho Arkhan on 03/01/2012, 12:03 PMIt means you're missing the point of the game and implying the whole thing is stupid.
I implied no such thing; it's just the bullet spraying that I find stupid.  I'd find it much more interesting if the enemies would actually aim rather than spewing out the same spread of bullets no matter where you are.

Quote from: Psycho Arkhan on 03/01/2012, 12:03 PMGod forbid anyone apply any form of reasoning or imagination to a design element of a genre with something other than "its there so you can easily dodge stupid things"
God forbid someone use logic instead of pulling shit out of their ass and calling it 'imagination'.

Quote from: Psycho Arkhan on 03/01/2012, 02:40 PMBullet hells are just a different kind of shooter.  It's sort of pointless to fault them for their biggest feature.  Next we're going to say baseball games are pointless because you have to hit a ball with a bat.
Yeah, Spenoza: never discuss an aspect of a game you don't particularly like - just don't play it and keep your mouth shut!
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

spenoza

I am merely explaining why *I* am not a fan of bullet hell games. My explanations are my rationale. They do not have to be your rationale. You'll just have to get over it, Arkhan. As far as I'm concerned, my reasons are good ones.

And no, Japan is not necessarily a better place to live than the US. I spent some quality time there. Mostly, it is just different. I get pissed off at the US all the time these days, what with much of the politics and recent laws and legislation, but Japan is no better, just different. Japan's problem with the sexualization of young girls and lack of laws to really address child pornography IS a major problem, and that's something that is widely recognized.

Arkhan Asylum

#84
Quote from: NecroPhile on 03/01/2012, 02:53 PMOkay, delete the word 'stupid': the only reason they use a one pixel hit box is to make tighter bullet patterns.  Period.  You ascribing it to the designers trying to add 3D gameplay elements (automagic controls that you can't see or command) to a 2D game is nothing but horseshit.
Yeah, it's horse shit that they may have been trying to create a different kind of high-thrills shooting immersion than the standard shooters.  Why look at things from that standpoint.  It's all cut and dry.   WYSIWYG.

Asteroids isn't you flying through space shooting asteroids down.  It's a triangle shooting pellets at jagged circles in a 15" square room.  

Defender isn't a ship destroying UFOs and saving humans.  It's a doorstop flying around in a black and red box shooting at multicolored blobs while grabbing sticks.  

Missile Command isn't you at the controls of a missile defense system.  It's you polishing a miniature bowling ball while shooting dots at lines.

The world in all vertical shooters is rectangular. Nothing exists to the left and right.  What's behind you is eaten by the planet as you move forward.  You can never go back.  You can't fly too far left or right because the world is only that wide.

QuoteI implied no such thing; it's just the bullet spraying that I find stupid.  I'd find it much more interesting if the enemies would actually aim rather than spewing out the same spread of bullets no matter where you are.
If they just aimed, it'd be like any other non bullet hell shooter.  They are shooting a circular pattern of bullets at you, it really wouldn't matter if they aimed at you or not.   Saying that the patterns are stupid and that you would rather have aiming means you don't like bullet hells very much.  

QuoteGod forbid someone use logic instead of pulling shit out of their ass and calling it 'imagination'.
Yeah, imagination applying to video games is horse shit!  I forgot.  Only logic can be applied to games where there are flying tits and lazers.  

QuoteYeah, Spenoza: never discuss an aspect of a game you don't particularly like - just don't play it and keep your mouth shut!
It's not a specific game here, it's a genre, and the complaints are pretty pointless, only because it's complaining about the obvious.  

The tits/female boss stuff is not what I am referring to.  I'm referring to complaining about being "unable to reconcile" with bullet patterns in a bullet hell game.  It's suffice to say "i don't like bullet hells".  Going on about how they make no sense, aren't realistic, or are illogical is pretty dopey.

You don't hear me say

"I don't like driving games because I find it stupid that I have to accelerate the car, and then it's stupid that you skid when you turn too fast, and I really hate that you have to hit the brakes sometimes.  The Oil slicks are stupid too.  All the bikini girls on the side of the road are pointless.  I can't reconcile with the fact that there is a time limit. Why am I timed while I cruise down the street?  That's not how it works in the real world"  

I just say "I don't like driving games".  The rest is implied, and it would be stupid to argue or complain about it, since it is obvious, genre defining stuff.

If it were specific aspects of a specific game, it'd be different.  When we start getting into cultural analysis nonsense, and all kinds of other superficial shit, I start to wonder wtf we are even talking about anymore.  Are we talking about a game, or panties in a vending machine and kiddie porn.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

Quote from: Psycho Arkhan on 03/01/2012, 03:13 PMThe tits/female boss stuff is not what I am referring to.  I'm referring to complaining about being "unable to reconcile" with bullet patterns in a bullet hell game.  It's suffice to say "i don't like bullet hells".  Going on about how they make no sense, aren't realistic, or are illogical is pretty dopey.
Yeah, heaven forbid I talk specifically about WHY I don't like something! The particular aspects I pointed out are aspects of the genre I have trouble suspending disbelief over. That's all. There's nothing "illogical" or "dopey" about my complaints. You just don't like them because you clearly disagree. It's really stupid and pointless when you try to invalidate the opinions of others just because you don't feel the same way.

Arkhan Asylum

#86
Quote from: guest on 03/01/2012, 03:19 PMYeah, heaven forbid I talk specifically about WHY I don't like something! The particular aspects I pointed out are aspects of the genre I have trouble suspending disbelief over. That's all. There's nothing "illogical" or "dopey" about my complaints. You just don't like them because you clearly disagree. It's really stupid and pointless when you try to invalidate the opinions of others just because you don't feel the same way.
I'm not trying to invalidate your opinions.  I just see no point to complaining about bullet patterns in bullet hells as reason to not like them, especially when the reasoning becomes textbook analytical.  

also, you just called my opinion of your opinion stupid and pointless.  How dare you.

also I didn't say you were being illogical.  Read it again.

I'm convinced people like to immediately hit the "Arkhan's being an obnoxious jackass" button without stopping to get the point.   It sounds like you may have misread my post and jumped on the turbodefensive.  Plus your reasoning and opinion on bullet hell games has changed.  First you said they arose as e-penis nonsense, then you changed your tune a bit, then you brought up cultural shit, and then you said you only like cute em ups or legit aircrafts.    Most shooters aren't legit aircrafts.  Make up your mind.  What's the real reason you don't like bullet hells?

Is it that you hate dodging pretzelpatterns, the Japanese girl/kidporn culture is evil, its not legit/realistic enough for your analytical side, or what? 

Fuck it though.  Proceed with the lengthy, analytical discussions of why bullet patterns make you not like bullet hells because it's not realistic and you don't like lace patterns.  IDGAF.  Arguing about it is more pointless than saying you don't like it because its being itself.

I hate sports games because you have to do sports.  Sports are stupid and I don't like them because sport culture is wrong.

EDIT: I added shit and some of your imaginations suck.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Starfighter

I want to go back to the initial question;
Quote from: ddd1234 on 02/28/2012, 03:05 PMI recently got into Sega Saturn, and started collecting shmups for it.
I must say, after playing games like Darius Gaiden, Sōkyūgurentai, Dodonpachi, Batsugun and Battle Garegga, I am having hard going back to the PCE shmups.
They seem dated to me now in terms of presentation and game play. Anyone feel the same?
I don't really feel like the PCE shmups become obsolete because I have played games within the genre on stronger consoles. In the same vein I don't find PS1-games dated just because I play PS2 and PS3 and so on. It's just different, and I love variety. :)

Nazi NecroPhile

Quote from: Psycho Arkhan on 03/01/2012, 03:13 PMYeah, it's horse shit that they may have been trying to create a different kind of high-thrills shooting immersion than the standard shooters.  Why look at things from that standpoint.  It's all cut and dry.   WYSIWYG.
What's horseshit is your belief that all bullet hells have one-pixel hit boxes.  A bullet hell is different from standard shooters because of the maze of bullets, not because the maze of bullets is so tight the hit box must be shrunk to nothing.

Quote from: Psycho Arkhan on 03/01/2012, 03:13 PMAsteroids isn't you flying through space shooting asteroids down.  It's a triangle shooting pellets at jagged circles in a 15" square room.  

Defender isn't a ship destroying UFOs and saving humans.  It's a doorstop flying around in a black and red box shooting at multicolored blobs while grabbing sticks.  

Missile Command isn't you at the controls of a missile defense system.  It's you polishing a miniature bowling ball while shooting dots at lines.
What a load.  Your 'imagination' of why there's a one pixel hit box isn't at all analogous to using one's imagination to fill in the blanks on graphical representations.  Using such logic, it's equally sensible to say that Asteroids is aiming an Egyptian pyramid at the heavens to successfully ascend the pharaoh within; it's all open to the end user's interpretation, right?  Whatever I can imagine is law!

Quote from: Psycho Arkhan on 03/01/2012, 03:13 PMIf they just aimed, it'd be like any other non bullet hell shooter.  They are shooting a circular pattern of bullets at you, it really wouldn't matter if they aimed at you or not.   Saying that the patterns are stupid and that you would rather have aiming means you don't like bullet hells very much.
Who says the enemies can't aim and unleash a wild spray of bullets?  Look at the old shooters where part of the attack is a generic pattern where you can often find a safe spot to sit, and part of the attack is aimed directly at you (or home in on you) to scare you out of the hidey hole.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Arkhan Asylum

Quote from: NecroPhile on 03/01/2012, 04:22 PMWhat's horseshit is your belief that all bullet hells have one-pixel hit boxes.  A bullet hell is different from standard shooters because of the maze of bullets, not because the maze of bullets is so tight the hit box must be shrunk to nothing.
at what point did I say I believe all bullet hells have 1 pixel hit boxes?  I was under the assumption that we were exaggerating that point to make fun of how the hit boxes are pretty loose, like, bullets passing through half your ships wing, etc.

Duhr?

QuoteWhat a load.  Your 'imagination' of why there's a one pixel hit box isn't at all analogous to using one's imagination to fill in the blanks on graphical representations.  Using such logic, it's equally sensible to say that Asteroids is aiming an Egyptian pyramid at the heavens to successfully ascend the pharaoh within; it's all open to the end user's interpretation, right?  Whatever I can imagine is law!
Yes it is.  Imagination and Immersion are a bit universal.

and no you can't imagine that, because the game TELLS you what the game is about.  It's called Asteroids, not Egyptoroids.

QuoteWho says the enemies can't aim and unleash a wild spray of bullets?  Look at the old shooters where part of the attack is a generic pattern where you can often find a safe spot to sit, and part of the attack is aimed directly at you (or home in on you) to scare you out of the hidey hole.
They could, but then they wouldn't be bullet hell pattern extravaganzas.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Nazi NecroPhile

Quote from: Psycho Arkhan on 03/01/2012, 04:28 PMand no you can't imagine that, because the game TELLS you what the game is about.  It's called Asteroids, not Egyptoroids.
So they are asteroids and not "jagged circles".  The artwork clearly shows it's a ship in space blasting away at asteroids and not a triangle in a square room, but who's counting?

Quote from: Psycho Arkhan on 03/01/2012, 04:28 PMThey could, but then they wouldn't be bullet hell pattern extravaganzas.
Ummm, okay.  That makes zero sense.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

spenoza

Wow, this is great! We can't even have a reasonable discussion about shooter preferences without Arkhan turning it into an uncomfortable situation, because our opinions have to meet his standards for validity. Woo!

I'm gonna take a break and not feed the troll for a bit.

Starfighter

#92
If what Arkhan has posted in this thread is trolling then I don't know what isn't. OK, I have not actively participated in your discussion but it seems a bit like you guys go out of your way to misunderstand him. Should we try and get back to the subject without any further pointless arguments? Or maybe it's just too fun to let it be? :)

As I said regarding to the question at hand, I like variety and find that I appreciate games in a whole new way if I know about more kinds of games. Someone once told me, when I asked him how he had the patience to play (and beat) countless old arcade games, most of which he really didn't like (he reviewed them all afterwards), that the more you learn and experience in games - the more you appreciate the good aspects of games you try later. It's almost like... you know, that saying, "you can't appreciate the good without the bad".
This together with my fascination for games no matter if they are technically impressive or just addicting in their own simple way makes me play and enjoy PC Engine-shooters.

spenoza

Starfighter, Arkhan is a polarizing figure here in most aspects. I'm just short of patience today and not in the mood to deal with his argumentative bullshit. He's also not performing at his peak level of annoyance.

I do agree that when you spend more time with a single game you can often enjoy it more. When I first had my Turbo and Keith Courage was the only game I had, I played the hell out of it and I enjoyed it. Now I'm not especially fond of the game, because there's other stuff I like a lot more, but at the time, it was certainly fun enough, though even then I was really itching for something better.

dq333

Are there any shooters on the PCE that the AI improves the better you do (points, power ups, no deaths etc)?  I know Battle Garegga and Layer Section do this.

Starfighter

Good question. While I don't have a clue, I do remember that I played a shooter, kind of on the abstract side visually, on PC that was basically just a long boss rush that even adapted itself to how the player destroyed the previous boss. So on paper the next boss would be prepared for you if you went about killing it the same way. I didn't really feel any difference when I changed my tactic but at least it was an interesting concept!

bust3dstr8

Quote from: dq333 on 03/01/2012, 06:59 PMAre there any shooters on the PCE that the AI improves the better you do (points, power ups, no deaths etc)?  I know Battle Garegga and Layer Section do this. 
Final Blaster is the only game I can think of with rank.
Clowns Suck
IMG IMG

Arkhan Asylum

They're asteroids because you've been told they are.  But, it's up to you to imagine the epic battle taking place.

There was this article about imaginations + games, that I wish I could find.   It was basically about young kids playing Atari 2600 and not giving a fuck that it looks retarded.

Quote from: NecroPhile on 03/01/2012, 05:18 PMUmmm, okay.  That makes zero sense.
yeah it does!  Wild sprays of bullets != bullet pattern doom. 

Spenoza, it's not about validity.  Your opinion is fine, I don't really give a fuck about validity.  Everyone's opinion is fine. 

I have a tendency to argue my point in an abrasive, "fuck this shit" manner that makes it seem like I'm basically trying to denounce everyone else's opinion as wrong.

My point is, I don't see the point in griping about the key aspect of a genre.  It'd be like saying you hate fighting games because you have to punch and kick and do combos.  It's like a generalized, blanket statement that screams out "uhhhh, duhhhhh?". 

I'm sure the OTHER reasons you don't like bullet hells are far more important in deciding whether or not you like them.  The ONLY thing I am flailing about is whining about the bullet patterns in all of their unrealisticness.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Tatsujin

Quote from: dq333 on 03/01/2012, 06:59 PMAre there any shooters on the PCE that the AI improves the better you do (points, power ups, no deaths etc)?  I know Battle Garegga and Layer Section do this. 
X.E.V.I.O.U.S does.
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<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

dq333

I better check Final Blaster & Xevious out, thanks!  :D