Quote from: Tatsujin on 02/18/2013, 05:53 AMHaha, awesome! I might be just one of the few who loves this movie, can't for the life of me figure out why people hated it so much!
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Show posts MenuQuote from: Tatsujin on 02/18/2013, 05:53 AMHaha, awesome! I might be just one of the few who loves this movie, can't for the life of me figure out why people hated it so much!
Quote from: m1savage on 01/10/2013, 10:06 PMHaving played through both versions now more times than a sane person should (would?) I'd say your points about The PCE version are pretty much spot on. The Saturn version does a couple of things different though I would say it's seems a bit easier rather than better balanced. Either way they're both fun.Wait, are you saying there's a demo of Holy Night on AFS? Are those picks from Holy Night, as I thought it was only a digital comic from what I recall seeing.
I wish someone could tell me the whole story behind the demo version -
Who is TWI Soft? What were they planning on doing with this game in 1995? It's fun to play around with as there are some very interesting screens -
Hope to hear the story on this someday.
Quote from: tggodfrey on 12/07/2012, 12:27 PMRocco (Pembroke Welsh Corgi)I love corgi's, they have no legs, just feet at the bottom!
facebook.com/photo/?fbid=1184612697905
Chopper (Aussie) and No, its not a reference to Stand By Me
facebook.com/photo/?fbid=1109132690952
Quote from: guest on 12/01/2012, 09:48 AMEh, I'd say less then meh, I really didn't care for it. Seems like the Mega Drive version is better IIRC.Quote from: Nando on 12/01/2012, 09:05 AMMehQuote from: esteban on 12/01/2012, 08:33 AMHEAVY UNIT!!!Is that any good?
Quote from: Joe Redifer on 11/22/2012, 06:24 AMFinally played Nintendo Land tonight. Most of it was crap and I don't recommend owners of the basic system shell out $60 for it. It's basically "Wii Play", a bunch of demos. However there is balloon Trip Breeze included on the disc and it is awesome. Just like the classic but updated for the new millennium! It's like a DS game, but better!Tank Tank Tank, is that the game with all the Contra references & Contra'ish music? I have it on PS3, though maybe I'm thinking of a differnet game, & I'm too lazy to check atm.
Here's a screenshot of me playing this awesome game.
I've been hearing that Tank Tank Tank is pretty good. Anyone played it?
Quote from: Duo_R on 10/04/2012, 03:05 AMGot MP Prime today with 20% off!!! So stoked!20% off......how?!?
Quote from: arex on 09/30/2012, 03:32 AMI agree 100% with everything esteban said about Veigues. The controls are kinda clunky, but it's completely fitting because you're controlling a huge friggin' mecha with armor and weaponry out the wazoo. I'm thinking people disappointed with the controls were hoping for something more along the lines of Gundam-style mecha. But take a look at the tactical gladiator. It obviously wasn't meant to dance around the enemies with a lot of finesse. It's clunky and meant to take a beating.I remember an old buddy of mine saying the US art looked like it has a low poly Optimus Prime on it.
The one thing that I would agree is truly horrendous about the game is the U.S. market box art. No idea why they couldn't use the original Japanese art:
Quote from: Joe Redifer on 09/22/2012, 05:47 PMAren't all Transformers series animated?Believe it or not, only one of the shows was animated. The rest were all done with really nice looking sock puppets!
Quote from: Burnt Lasagna on 08/19/2012, 01:52 PMQuote from: Duo_R on 08/18/2012, 02:24 AMIt would be funny after this project is over to do a bloopers track like what Working Designs used to doI've been thinking about doing that, though none of the actors included any bloopers so I don't have much to work with.
*small update*
The last actor just sent in her remaining lines. This project is now fully dubbed! Now it's up to me to complete the fun part
Quote from: Nando on 07/31/2012, 11:00 AMI want this oneMan, that Starscream is sweet! As far as Prime, I recall the first version they released here was mayber $70 at Walmart? Since this one has a trailer, I assume it also opens up with that bay with Roller in it, so probably closer to $100 I would guess, but don't quote me!
Hearts of Steel Shockwave
and StarScream
Quote from: Nando on 07/11/2012, 10:16 AMCool! Now that's random! Those are all DB characters, but I can't place all of them.
Quote from: sephirothtnh on 05/05/2012, 01:52 PMHere is a scan of the tray if he needs it.
I tried to clean it up a bit.
Here is a raw 600 dpi scan.
Quote from: esteban on 04/27/2012, 07:41 AMBallistix features nothing colorful.Except various shades of yellow & brown!
Quote from: esteban on 03/18/2012, 01:18 AMOhhhh, dear, just don't let Rover see my post!Quote from: ParanoiaDragon on 03/18/2012, 01:13 AMDamn, it's got nicer gfx & music then I remember, maybe I never did try it out before? Too bad someone couldn't do a graphical upgrade as well, but I'm sure it's a whole nother ballpark. I could see maybe a few more colors, or paralax. The towns could easily have paralax with those bottom buildings, & there's never alot of sprites onscreen in general(atleast not early on). Probably could have some nice hori-paralax thruout. Still, it's a cool game. I wouldn't mind the controls being tightend up slightly, but then again, maybe the game would be too easy that way.Cook notices a pattern in P_D's posts...
Quote from: MotherGunner on 01/20/2012, 11:37 PMOkay we can always come back to that. How about Mr. Fantastic Vs. Plastic Man?Let's not forget about Enlongated Man!
Quote from: OldRover on 01/11/2012, 08:04 PMA quick update: I had sent a message along to the original translator, reminding him that we still hadn't gotten the remaining corrections. He finished the work up, and I just picked it up. I haven't looked at the changed text just yet, but judging from the first two submissions, this should only take a couple of hours to fix. Once those changes are made to the script, it's finished... literally. Finished. Done. Ready to go. It'll likely be shipped off to Texas next Monday, provided no more last-minute surprises pop up.
QuoteThe Prehistory of Nihon Falcom
The founder and producer of Ys speaks out.
By Kevin Gifford, 11/01/2011
Toshihiro Kondo, president of Nihon Falcom, spoke about the history of his company to Japan's Famitsu magazine a few weeks back. He's currently heading a company that, after a lull, is going from strength to strength -- its latest PSP RPG, The Legend of Heroes: Ao no Kiseki, has sold nearly a quarter million copies in Japan, making it one of the most successful titles for Japan's oldest RPG company in years.
In the very beginning, though -- all the way back in 1981 -- Falcom consisted entirely of Masayuki Kato, a computer engineer who became enraptured with the first personal computers that hit stores in the 1970s. "I'm one of the rare people in this industry who came here from a 'normal' job," he told Famitsu this week. "After college I worked for a decade or so as a computer technician at an automaker. I was stationed overseas at Bangkok when I touched an Apple II computer for the first time, and it was just a massive sort of culture shock to me -- I thought to myself 'What have I been doing with myself all this time?' So I bought one and started messing with it, and compared to the large-scale computers we had at work, it really seemed like they were more suited for entertainment purposes. I had tons of fun playing games on it, typing in the programs they printed in magazines and playing them with my son. He would keep saying to me 'Dad, can you have it so I have more bullets?' or 'Can you make that bad guy stop showing up?', and in the midst of modifying programs, I learned how to make my own games."
So Kato negotiated with Apple to become their Japanese distributor, opening up the first Falcom shop in late 1981. As is perhaps befitting for a computer nerd of the early 1980s, the name "Falcom" was inspired by the Millennium Falcon from Star Wars, which was simply called "the Falcon" in the Japanese dub of the film. "I thought Han Solo was really cool, and so was his ship," Kato recalled. "When I was first building up the shop, PCs were still pretty expensive and they weren't really the sort of thing normal people could get their hands on freely. So I tried to create this space where people could interact with them on their own terms; I put sofas in the shop and gave out free coffee to customers."
The shift to creating games came a year later, when Falcom started to become home to a variety of enthusiastic young programmers and gamers. Among them was Yoshio Kiba, who later became Falcom's main programmer all through the glory years of the '80s and early '90s. "He was one of the regulars at the store," Kato said, "and he'd keep dropping hints to me like 'Boy, it'd sure be fun if I could play with these all day.' Finally I relented and said 'Okay, come back Monday.' That was around 1982, when I started to get serious about game development."
Falcom's first major hit was Xanadu in 1985 (above), a primordial action/RPG hybrid that went on to sell over 400,000 copies in Japan, making it the company's best-selling title to this day. "I really didn't think it would sell that much at the beginning," admitted Kato. "It was pretty normal at the time to have just a limited release at the start and then put out more copies if orders kept on coming in, but that title just went on forever. That 400,000 figure was all full-price sales, too -- if you figure piracy in, I think pretty much everyone who owned a personal computer back then wound up playing it. And the way the scene was, all the hit titles got ported to every computer you could think of, so once one version started to dwindle in sales, the latest port would come out and sales would pick up all over again."
Soon after came Ys and Ys II, two action-RPG classics that became available on Virtual Console in 2008. Despite the fact that Ys was originally devised to be an easier, more approachable version of Xanadu, Kato admits that he finds the game a little too hard for him these days. "Even people in the company today told me 'This is too hard, I can't finish it," he said with a laugh. "We were severely limited in memory and disk space back then, so one of the only ways we could add depth to our games was to make them harder. There's no way you could get away with that if you were making a game today. There wasn't nearly as much of a selection available at the time, either, so I think gamers made more of an effort to play a single game for as long as possible. They were more willing to stick with games, even if they thought they weren't very good."
Check out the interview with current president Kondo to hear about what Falcom's been up to in more recent times.
The Trail of Nihon Falcom
The president of Japan's oldest existing RPG maker speaks.
By Kevin Gifford, 09/07/2011
If you recognize the name Nihon Falcom, then it seems safe to say that you're a very hardcore gamer. The small Tokyo-based game developer has been in the JRPG business long before it was even called JRPGs, pioneering the genre with games like Ys, Xanadu, The Legend of Heroes, and a billion others. In a Japanese game business that's been consistently shrinking for years, Falcom is also turning into a surprising success story -- its newest title, The Legend of Heroes: Ao no Kiseki (due out September 29 in Japan), is on track to become its best-selling game in years just on the preorders alone.
It certainly wasn't like this back in 1981, when Falcom was first founded. "We got our start by being one of the first representatives for Apple in Japan," president Toshihiro Kondo told Famitsu magazine in an interview published over the past two weeks. "A shop selling Apple II computers was a pretty rare thing back then in Japan, so most of our clientele were hardcore computer fans. It wasn't long before the group we had assembled started trying to make games -- it was really a natural process. Even by that time in the early '80s, though, a lot of us were worried that we were entering the game market too late, that there wouldn't be any industry in a few years."
Falcom's first few years worth of games are nothing memorable -- mostly throwaway text adventures or clones of Richard Garriott's Ultima RPGs -- but the company found its voice starting in the mid-'80s, with blockbuster titles like Xanadu, Ys and Sorcerian all coming out within a couple years of each other. (Xanadu, which sold over 400,000 copies across multiple computer formats, remains Falcom's top-selling game of all time.) "We're fortunate in that a lot of the staff at Falcom had the experience of growing up with series like Ys and Xanadu and Dragon Slayer," Kondo said. "I think there's this sort of tacit agreement among everyone here that we have to do what we're striving to do in our work, or else we'd be disrespecting our own history. That idea is at the foundation of what we do -- we always make sure everything's right with each game, and if there's a problem, we don't just ignore it and hope it goes away. It's the obvious things, but we tackle all of them, one by one."
Unlike most well-known Japanese studios, Falcom stuck almost exclusively to releasing its games on computers through its history, even as the Japanese marketplace for PC games dwindled down to virtually nothing but soft-porn adventures. "As we continued developing for PC, our competitors started shifting over to consoles one after the other," commented Kondo. "Falcom itself had several opportunities over the years to make this shift themselves -- we did develop a couple titles on the PC Engine, and some of our games were also released on the Super NES. Still, it just came down to the fact that PC games were easier for us to make. You didn't have to go through the first-party certification process on PC, and you could work on games literally until the very end, even if it meant begging the manufacturing plant to give you three more days. We had control over every part of the process. That market, though, has now shrunk to the point that it was getting harder and harder to support -- the first PC game I produced for Falcom [in 1998] set a new company record for low sales."
A quarter-century after it was founded, Falcom had to make a change in platform. The choice it made, the PSP, was a surprising one -- especially because in 2006, the PSP was far from a major contender in the Japanese market. "If you were looking at pure sales, the Nintendo DS would've been the plain choice at that particular moment," Kondo admitted. "However, both the DS's lineup and the entire concept behind the hardware were geared toward casual users, an audience completely different from Falcom's usual customers. The PSP didn't have a huge userbase back then, but the concept behind the machine and the software was basically to appeal to PS2 gamers, so that's how we made our choice. It was really more of a hunch than anything else."
It was a hunch that paid off, though, partly because it fit Falcom's image in Japanese gamers' eyes perfectly. For better or for worse, Falcom has remained small in an industry full of giants, a sort of artisan's workshop where gameplay always trumps the potential for sales. "That's true," Kondo responded, "and I think we really haven't cared as much about sales as we maybe should've. During our PC era, we'd give every effort to game development and it'd be like 'This game's great! Hooray!' That's not necessarily a terrible idea in the consumer market, but plainly it's not going to give us a satisfying amount of sales all the time, either."
That's something wants to improve on (and has, for that matter), but he certainly doesn't want Falcom to lose what makes it special in the process. "We can't compete with the big studios in terms of graphics and animation and so on," he said, "but what we can excel at -- getting all the details correct, polishing the gameplay, making a great story and a great soundtrack -- the things that don't require as much money, we can stay in the hunt. That's the approach we've taken for the past three decades, and that's what our customer base expects from us. I'm sure it'll only get harder to keep that up, but it's become a vital weapon, I think, and it's something I don't think we can ever afford to change."
Quote from: SignOfZeta on 10/28/2011, 10:45 PMLately I've been into the newest albums from Astronautalis, Iron Maiden, Fucked Up, Patton Oswalt, and Erasure. Looking forward to the new Doomtree and Gift of Gab.Gift of Gab has another one coming?!? How'd I miss that? Still haven't picked up J-lives or Freestyle Fellowships new one, but, that's what I'd be listening to right now if I did. I did however listen to a friend whom I went to school with, hooked me up with a couple of cd's, his name is 3ize, pretty tight what I've heard so far(don't know the name of the album, it's just a cd with lips on it).
Quote from: Paul on 08/28/2011, 09:34 PMI really dig this thread! Japanese PCE artwork is all over the TG 16 ones.. A Huge example for me is Tiger Road:Krillin with a spear for the win!
PCE v US