While most VB games that I've played never did anything as layered or interesting as what you hear on the PCE, I do recommend the Red Alarm soundtrack. It has long, hummable attempts at GB/VB techno on each stage.
10/31/2023: Localization News - Dead of the Brain 1!No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBraintwitter.com/NightWolve/PCENews |
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Show posts MenuQuote from: esteban on 04/02/2017, 08:51 AMAm I silly for thinking this is the same graphics editor?You are silly but for unrelated reasons. ;-D
(2) Was the graphics editor software ported? Emulated? Is the article mistaken? (Is ICOM actually is using PC-98/X6800)?
Quote from: elmer on 04/01/2017, 02:51 PMDoes anyone know what the official development systems plugged into?I don't know about all companies, but the official dev systems were connected to PC-9801 computers. Who knows how they handled the colour limitations of computers in the '80s...? But here's a link and video footage to give some hints:
Quote from: elmer on 04/01/2017, 02:51 PMDo any of the original Hudson graphics tools exist?Yes! I think they were found in the ISO of ACD Art of Fighting or somesuch.
Quote from: Phase on 04/01/2017, 05:12 PMlike sound test 40 on Blazing Lazers, did Naxat use it in both games?Naxat is only a publisher, and not of Gunhed / Blazing Lazers.
Quote from: Artabasdos on 03/31/2017, 08:57 PMHmm... Was it stress? Mid-term exam study frustration, I would have said, but the 6th grade doesn't have them as such.Quote from: ccovell on 03/31/2017, 08:53 PMIs this some kind of performance art?Silence faggot.
Quote from: esteban on 03/30/2017, 08:58 PMQ: How do you know you are old?EEEHH?? WHAT'S THAT??? (WHAT DID HE SAY????)
A: When you forget about stuff from only a few years ago
Quote from: esteban on 03/30/2017, 03:44 PMI have some Hyper Catalog discs, too, but...I wish I could get the raw data.That just reminded me, I had extracted the data from the latest Hyper Catalog CD that I had & converted it into an OpenOffice spreadsheet and HTML file (back in 2011, apparently). However, data such as release date/media format/company were in a different database, so I never merged the two.
I think pcecp.com was built by dumping the data from the "final" (theoretically most up-to-date) Hyper Catalog disc...
Quote from: esteban on 03/28/2017, 06:48 AMYou know, you can do this sort of filtering in the PC-Engine Hyper Catalogue CDs.Quote from: deubeul on 03/28/2017, 05:24 AMAccording to pcedaisakusen, japanese retail titles:Yes, but things get more interesting when we chart those 121 CD (and, if possible, the SCD) releases by MONTH and see how the transition from CD ----> SCD unfolded.
CD: 121
SCD: 282
Also, just for my own curiosity, it would be interesting to have a breakdown by publisher...to see how different companies handled it.
Quote from: Joe Redifer on 03/22/2017, 04:23 AMAdd the shittiest effects using Video Toaster hooked up to Amiga 500.<snarky nerd voice>
Quote from: Mathius on 03/21/2017, 01:09 AMLike the quality of the earlier stills into fully smoothly animated clips with at least fairly accurate colors and resolutions?Find animgif software with dynamic palettes and no dithering?
Quote from: Dicer on 03/13/2017, 06:40 PMLooking around we might be the only damn system left without a copy of bad apple..."Me too! Me too!" impressing absolutely no-one if we did it on PCE. (Sherlock Holmes did video & audio streaming, in hi-res, in 1991.)
Atari 2600 check
Ti calculator check
Vectrex Check
Apple II, check
IMB AT/XT check
Master system check
Nes check
Sansa clip fucking mp3 player check
Quote from: esteban on 03/11/2017, 06:32 AMIN DEFENSE OF TENNOKOE BANKYou do have a point; I can see stupid kids saying, "Wakkanaiiii". However, some PCE games make gamers delete files before continuing, showing a screen with saves and their byte sizes, so even little kids should have gotten used to copying saves and watching their sizes anyway.
(1) I think you are overlooking an important factor: ease of use for all consumers, including average/dumbass/child.
Quote from: esteban on 03/11/2017, 06:32 AMFURTHER SIPS OF THE HOOKAH...Or maybe you don't.
(a) "Bank" as a metaphor...
...
...
Quote from: Joe Redifer on 03/06/2017, 01:02 AM...but the community has soured him greatly.I think that referring to that one complete jerk, among all of us, as "community" is totally wrong.
Quote from: martinine on 03/05/2017, 05:06 PMEverything I've read about the FPGA (Like the Analogue Nt) is that since it is hardware emulation, not software based like Retron 5, it is spot on.FPGAs in theory can have no lag, shearing, frame stuttering, or slowdown, as opposed to software emulators on non-realtime OSes. However, a poor designer can still make a shitty FPGA core that doesn't work accurately, so FPGAs are not a silver bullet or anything.
Does anyone know if these FPGA's are not as legit as advertised? I haven't tried one.
I do hate to see that "the community" has pissed off Kevtris, and yes, Joe and Dave did mention him in their show. I know that Game-Tech US also prominently features Kevtris.
Quote from: Pokun on 03/01/2017, 03:25 AMBut I wonder how much of that is true for the Super Grafx though. From what I heard earlier, it was initially supposed to be a real 16-bit machine competing in the 16-bit era, but it ended up being released earlier and as just a slight hardware upgrade for enthusiasts.The SuperGrafx is an enigma. Released at the end of 1989 for way too much money and little software support.
Quote from: guest on 02/14/2017, 11:42 PMThe game unfortunately uses typical euro-esque chiptune stuff with a hint of Capcom percussion, so I got tired of the soundtrack rather fast.1) Manami Matsumae contributed to the soundtrack, so it is neither 100% Euro nor 0% Capcom.
Quote from: guest on 02/14/2017, 11:47 PMIt all makes sense really.You've got Japanese Stockholm syndrome already without ever having lived here; that's impressive. ;-)
Quote from: guest on 02/13/2017, 07:37 PMreplacing letters in the middle of words with numbers and the public apparently loves it.Popularity will not suddenly make me consider something 'not stupid.'
Quote from: esteban on 02/13/2017, 06:01 PMAnother fun fact: CD-ROM2 is pronounced "CD ROM ROM"Yes, that's an example of stupid Japanese "word math".
Quote from: Dicer on 02/12/2017, 08:27 PMNow?Well, really in 2012. But I wanted to use that phrase. :]
What took so long?
Quote from: fragmare on 02/11/2017, 02:03 AMPeople will either be like "I've never heard of that game" or "No... you can't be trying that on the PC-Engine"Oh, great! You're doing Atari's GOTCHA!
Can't eat. Can't sleep. Cca.... can't... stop... this......... FEVER! ;)
Quote from: fragmare on 02/07/2017, 04:55 PMWhat's funny is, I copied the waveforms straight from the SNES channel rips, but I didn't like how noisy and grindy they sounded coming out of the PC-Engine, so i softened them and mellowed them out a little bit.I'm not a sound or SNES HW expert, but one thing that can't carry over are the overtones/shaping that come from the SNES DSP. If you copy the overtones as part of the PCE sample waveform, the overtones themselves scale with the note on the PCE, and that's something that doesn't happen on the SNES.
Quote from: elmer on 02/06/2017, 03:58 PMBut when they've had this "big reveal" to let people know about the project, and then folks turn around and ask sensible questions as a follow up, about things that the team *should* already have decided by now, and the official answer is just "More will be revealed during our kickstarter next month." ... well ... that doesn't sound good.Yes, I think giving details early is like a "Rolling Start" in Daytona USA... best to start the Kickstarter with awareness of the product, rather than spin your tires when the KS begins.
Quote from: fragmare on 01/31/2017, 11:11 PMCan't believe you guys neve saw this stuff before.I remember all of it; it's fantastic. Ahh, alas, time and talent is wanting in most of us.
Quote from: elmer on 01/31/2017, 02:15 PMEarth calling Bonknuts ... Earth calling Bonknuts ... Earth calling ccovell ... Earth calling ccovell ...I've been asked by the DESiRE guys too, but I think this year I'll be too busy to make involved code for a(nother) project.
Quote from: guest on 01/30/2017, 02:09 PMBooby Boys is the real version, Doraemon is the bastardization.Kid no Hore Hore Daisakusen is the original that Cratermaze was based on.
Quote from: Psycho Arkhan on 01/29/2017, 11:59 PMIs that really in the super gameboy? I don't recall that much about the movie theatre frame other than that it was there.Select any frame, and tap L,L,L,L,R.
Quote from: Psycho Arkhan on 01/29/2017, 11:53 PMdo you think they're playing pokemon on those gameboys?Impossible, since this is from 1994's Super Game Boy, and Pokemon came out in 1996.