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One Ported Game?

Started by T2KFreeker, 12/27/2011, 07:10 PM

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esteban

Quote from: guest on 12/29/2011, 12:19 AM
Quote from: Tatsujin on 12/28/2011, 11:45 PM
Quote from: bartre on 12/28/2011, 08:50 PMgiven the choice though, i'd pick bionic commando
But, only if teh Follin works in the sound department.
Yeah just what we need.  Arps.
I find this Anti-Arp-Crusade (AAC) to be quite disturbing. ;)

No, seriously, stop hatin' on arps.
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Tatsujin

Follin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Retrocool

Shadowgate/De Ja Vu (which can still be easily translated, ahem any of you pc/duo game developers) or TMNT arcade 4 player action..... that would be fun
It is what it is and it will be what it will be!

Looking for some games, but I will prolly never find.  Sapphire, Magical Chase (US)

shubibiman

Last Resort would look great as a Supergrafx/ACD game.
Self proclamed Aldynes World Champion

Samurai Ghost

Granada. Love that game and it would be perfect on the PCE.

ParanoiaDragon

Honestly, a souped up version of the NES Strider might be cool.  I haven't played real far into it, but, taking the arcade gfx as much as possible, & using them to rebuild the NES version on the Turbob might rock.
IMG

bust3dstr8

I would of been sweet if R-Type Leo was the last offical release.
Clowns Suck
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Nazi NecroPhile

Quote from: SignOfZeta on 12/28/2011, 07:21 PMI suppose that what you were getting at is that everything a CD can do a HuCard can do providing the HuCard is big enough, and therefore I guess I guess some clarification is needed for this fantasy. In the real world SNES and Genesis carts eventually exceeded the size of even the largest HuCard on a regular basis. The largest SNES cart is literally double the size of the largest HuCard. So while Dracula X with shitty music and no other downside is technically possible on a HuCard, it never would have happened.
I read the question as written ("which game would you most like ported").  I didn't see that commercial feasibility twenty years ago was a prerequisite.

Quote from: SignOfZeta on 12/28/2011, 07:21 PMThe SNES was better at everything that didn't need clock speed, and the Genesis killed them both in that territory.
Hahahaha!  Zeta made a funny!
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

spenoza

Quote from: Tatsujin on 12/29/2011, 01:44 AMFollin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.
Nope! The original NES music was actually the most interesting, IMO. It fit the militaristic theme well, the tunes were well-constructed, and they made great use of the NES sound chip. The Follin tunes were meh, IMO.

Arkhan Asylum

Quote from: Tatsujin on 12/29/2011, 01:44 AMFollin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.
What spenoza said.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

CrackTiger

Quote from: NecroPhile on 12/29/2011, 09:27 AM
Quote from: SignOfZeta on 12/28/2011, 07:21 PMI suppose that what you were getting at is that everything a CD can do a HuCard can do providing the HuCard is big enough, and therefore I guess I guess some clarification is needed for this fantasy. In the real world SNES and Genesis carts eventually exceeded the size of even the largest HuCard on a regular basis. The largest SNES cart is literally double the size of the largest HuCard. So while Dracula X with shitty music and no other downside is technically possible on a HuCard, it never would have happened.
I read the question as written ("which game would you most like ported").  I didn't see that commercial feasibility twenty years ago was a prerequisite.

Quote from: SignOfZeta on 12/28/2011, 07:21 PMThe SNES was better at everything that didn't need clock speed, and the Genesis killed them both in that territory.
Hahahaha!  Zeta made a funny!
If HuCards are being held to the same standard as SNES carts, then accelerator and compression chips could be added. Even if Zeta feels that PC Engine chip music is "shitty", some of the larger rom size could be used to keep the music mostly sample based.

Even if we were going to stick to "if a game was released on HuCard within the same market as actual history"... A six stage Dracula X with superfluous stuff cut would still be as good of a game gameplay wise and still look great and still crush other console Castlevanias of the time. Parodius Da sounds good to me, why couldn't an all-WSG/Sound Box/whatever soundtrack of Dracula X?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Arkhan Asylum

The PSG rules you all.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

esteban

Quote from: guest on 12/29/2011, 10:40 AM
Quote from: Tatsujin on 12/29/2011, 01:44 AMFollin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.
What spenoza said.
What Tats said.
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Liquid Snake

Quote from: Sadler on 12/27/2011, 10:03 PMTMNT (arcade) or Metal Slug!
I don't think Turbo Duo can handle metal slug (not even PSX can do Metal Slug port properly...)
My happy meal box is empty~~~

Play-Asia

VestCunt

I'd like to see a port that
a) pushes the limits of the system.  Something like Wolfenstein.
or
b) something that wasn't done justice on other home consoles. 

I'd probably go with Ultima V because the NES version is almost unplayable.

Quote from: esteban on 12/28/2011, 09:20 AMI would love the arcade version of Time Soldiers (SNK) on our beloved machine.
I love Time Soldiers.  It's one of my favorite SMS games and what I've played on MAME was pretty fun as well.
I'm a cunt, always was. Topic Adjourned.

Sadler

Quote from: Liquid Snake on 12/29/2011, 02:05 PM
Quote from: Sadler on 12/27/2011, 10:03 PMTMNT (arcade) or Metal Slug!
I don't think Turbo Duo can handle metal slug (not even PSX can do Metal Slug port properly...)
You're probably right, though I wouldn't mind seeing what could be done. I realize that the amount of people capable of playing this configuration is approximately 0, but I think it'd be awesome to see what could be done with the supergrafx and arcade card operating in sweet sweet harmony. I'd settle for a Contra game, there just aren't any great side scrolling run 'n guns on the system.. :(

SignOfZeta

#66
I don't think PSG music is shitty, I just think that having CD music added a lot to Dracula X.

But here is an honest question, what would the actual point be (ie: other than brand loyalty) of porting something to PCE rather than SNES or Genesis if CD is not an option? Are there any real technical advantages that a normal gamer would actually be able to detect? I'd like an answer here, and if the only responses require a flurry of cherry picked screen shots from emulators then...you don't understand the question, or what a "normal gamer" is.
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Arkhan Asylum

PC Engine has noticeably more vibrant color than the Genesis.  I detected that even when I was 6 years old.  Lots of Genesis games are pretty washed out and ditherific.  One of the prettiest Genesis games to me is still Phantasy Star II.  I like it more than 3 and 4.  3 is dithered to the max, (but still my favorite PS game)

Other than that, the PCE is at a disadvantage, really.  One background layer makes doing some things a bit painful.

If you sit nicely done PSG tunes next to the Genesis, depending on preference, it's at an advantage there.  The stereo effect in games like Dungeon Explorer should be easily noticed by even the doofiest of people.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

CrackTiger

Quote from: Psycho Arkhan on 12/29/2011, 03:54 PMPC Engine has noticeably more vibrant color than the Genesis.  I detected that even when I was 6 years old.  Lots of Genesis games are pretty washed out and ditherific.  One of the prettiest Genesis games to me is still Phantasy Star II.  I like it more than 3 and 4.  3 is dithered to the max, (but still my favorite PS game)

Other than that, the PCE is at a disadvantage, really.  One background layer makes doing some things a bit painful.

If you sit nicely done PSG tunes next to the Genesis, depending on preference, it's at an advantage there.  The stereo effect in games like Dungeon Explorer should be easily noticed by even the doofiest of people.
The positioning of the sound effects in Dungeon Explorer stood out to me right away back in the day. It was one more nice touch. :)
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

SignOfZeta

To answer my own question: a colorful shooter with lots of sprites. The SNES sucked horribly at shooters. Of the ones that exist, almost all of them are low on sprites but still exhibit slowdown.  The Genesis easily handled them, but had shit for color.

So, other than that? Um...a five player tap instead of four?
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Arkhan Asylum

well to be fair then,

more vibrant colors and sprites, and very nice stereo effects are pretty good reasons to port a game.

I'd be curious to see how a game like Battletoads would've turned out on the PCE
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

SignOfZeta

I don't think an average gamer would be wowed by the PSG in comparison to the SNES's sound chip. Most people (ie: not rabid PCE fanboys or retro enthusiasts) will take the SNES chip any day. It can certainly do "stereo effects" just fine, with or without tons of reverb.

So basically it would have to be color intensive (beating the Genesis) and CPU intensive (beating the SNES) to make sense.
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Nazi NecroPhile

Quote from: SignOfZeta on 12/29/2011, 05:21 PMSo basically it would have to be color intensive (beating the Genesis) and CPU intensive (beating the SNES) to make sense.
Does porting a game to any of the three really make sense unless one is a fan of the hardware?  If someone picks a platform solely for its perceived technical prowess, then why not pick something infinitely more powerful like a Dreamcast or a PC?
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

SignOfZeta

You have a point, for sure. But if that logic is taken too far you end up with a lot of Spectrum and 2600 shit.
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CrackTiger

Quote from: SignOfZeta on 12/29/2011, 03:38 PMBut here is an honest question, what would the actual point be (ie: other than brand loyalty) of porting something to PCE rather than SNES or Genesis if CD is not an option? Are there any real technical advantages that a normal gamer would actually be able to detect? I'd like an answer here, and if the only responses require a flurry of cherry picked screen shots from emulators then...you don't understand the question, or what a "normal gamer" is.
The PCE's inner workings make it good at animating fast compared to the SNES and Genesis and it can toss around large sprites easily. The SNES' 2-sprite-sizes seems to have limited the sizes of object sprites in genres like street fighting games. I can only find a single frame of player animation from SFII which would take up as much as 128 pixels of arcade screen-proportionate width in the PCE's 336 pixel wide resolution and it's mid-attack. High end street fighting games are also detail intensive within only a screen or three, which is the biggest Achilles heel for the Genesis and the biggest strength of the PCE. The PC Engine's strengths combined with the weaknesses of the SNES and Genesis, make it the best suited of the three consoles for graphic intensive street fighting game ports. Good quality (for the time) sound samples are also a PCE strength and a staple of street fighting games. Street Fighting games were the most popular genre of the 16-bit generation and "normal gamers" loved them.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

arromdee

I was going to say Pac-Mania, but there apparently was a Genesis version after all.

How about Xybots?  And since the Turbografx could do Order of the Griffin, it surely would have been able to do the Gold Box games, and those didn't get console ports.

munchiaz

dark souls would be neat

Tatsujin

Quote from: guest on 12/29/2011, 09:48 AM
Quote from: Tatsujin on 12/29/2011, 01:44 AMFollin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.
Nope! The original NES music was actually the most interesting, IMO. It fit the militaristic theme well, the tunes were well-constructed, and they made great use of the NES sound chip. The Follin tunes were meh, IMO.
Quote from: guest on 12/29/2011, 10:40 AM
Quote from: Tatsujin on 12/29/2011, 01:44 AMFollin did by far the best bionic music ever created. So why not on the PCE as well. Would love to hear him squeezin' the PCE to max level.
What spenoza said.
IMG
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

T2KFreeker

Quote from: SignOfZeta on 12/29/2011, 05:21 PMI don't think an average gamer would be wowed by the PSG in comparison to the SNES's sound chip. Most people (ie: not rabid PCE fanboys or retro enthusiasts) will take the SNES chip any day. It can certainly do "stereo effects" just fine, with or without tons of reverb.

So basically it would have to be color intensive (beating the Genesis) and CPU intensive (beating the SNES) to make sense.
Not necessarily. I have always thought that the SNES spunds like shit. I hate the muffled sound the games seem to have. There are a few exceptions to the rule like say, Actraiser, but for the most part, I hate the sound that system throws out.
END OF LINE.

Arkhan Asylum

#79
Follin:
and
Fujita (original non fucked Arcade):
(Starts at the song you care about)
Tamiya:
All things considered, the NES is the best one IMO.

and the Amiga is the worst because all of that fucking stupid slurpyarp crap doesn't fit at all, and seems to be Tim Follin, and other's crutch to making their music "better".

Plus, it uses samples from the C64 version.  This is probably for the best since otherwise it'd probably have sampled guitars.  but, its still a copout.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

esteban

Quote from: guest on 12/29/2011, 02:11 PM
Quote from: esteban on 12/28/2011, 09:20 AMI would love the arcade version of Time Soldiers (SNK) on our beloved machine.
I love Time Soldiers.  It's one of my favorite SMS games and what I've played on MAME was pretty fun as well.
:) The SMS and MAME can't compare to the fabulous arcade experience with dual rotating joysticks. CONTROLS WERE SOLID and the frenetic shooting was so satisfying.

SONIC CD STOLE THE TIME TRAVELING GIMMICK FROM TIME SOLDIERS. Well, not really.

At least Time Soldiers did the time traveling thing properly.



I want HOGAN'S ALLEY for PCE.
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spenoza

The Amiga and C64 use WAY too much pitch bending, to no real beneficial effect. It's like it's in there simply because it can be, not because it improves the tune any. Yeah, the NES version is the clearest and, I think, fits the militaristic theme the best.

Arkhan Asylum

Quote from: guest on 12/30/2011, 11:10 AMThe Amiga and C64 use WAY too much pitch bending, to no real beneficial effect. It's like it's in there simply because it can be, not because it improves the tune any. Yeah, the NES version is the clearest and, I think, fits the militaristic theme the best.
It's the European Demo-Scene music curse.

Arps and bendy crap to simulate Kenny G having a stroke.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!