10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
Main Menu

Easiest Shooter of the Turbosauce?

Started by Lilgrafx, 02/26/2012, 10:40 PM

Previous topic - Next topic

0 Members and 0 Guests are viewing this topic.

Lilgrafx

I'd say Air Zonk, Ordye, or Dead Moon because other than Fantasy Zone those are the only ones I've beaten.

bartre

I didn't think sapphire was all that hard, along with gate of thunder.
for some reason though, i always have a hard time on lords of thunder, can't beat it.

esteban

Star Parodier, Psychic Storm, Lords of Thunder, etc. :pcgs:
IMGIMG IMG  |  IMG  |  IMG IMG

Keranu

Quote from: esteban on 02/26/2012, 11:46 PMStar Parodier, Psychic Storm, Lords of Thunder, etc. :pcgs:
Star Parodia definitely. LoT is a breeze too, but I think in large part because of the life bar and shops. If it were set up more like it's predecessor, I think it would be harder than GoT.

Final Soldier is fairly easy too, as is Macross 2036.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

bust3dstr8

I can't think of an easier game than Star Parodier, you could probally walk away and leave a book on the fire button to beat it.
Clowns Suck
IMG IMG

roflmao

Final Soldier and Spriggan were both pretty easy to beat, which is probably why I keep going back to them. :)  If we're sticking just to US released games, I'd go with Air Zonk.

DesmondThe3rd

I always thought Blazing Lazers was a bit too easy but at least it's a long game. Ordyne on the other hand was not only easy but way too short.

SuperDeadite

Coryoon.  I've never seen a game that gives you so many 1-ups.  Like kill a boss and you get 5+ instantly.
Stronger Than Your Average Deadite

DragonmasterDan

Quote from: SuperDeadite on 02/27/2012, 06:06 AMCoryoon.  I've never seen a game that gives you so many 1-ups.  Like kill a boss and you get 5+ instantly.
I've played Coryoon once, and I played straight through it on my first try.

As far as domestic releases go, Blazing Lazers is really really easy.
--DragonmasterDan

Tatsujin

Quote from: bartre on 02/26/2012, 10:54 PMI didn't think sapphire was all that hard,
with or without using continues?
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

bartre

Quote from: Tatsujin on 02/27/2012, 07:49 AM
Quote from: bartre on 02/26/2012, 10:54 PMI didn't think sapphire was all that hard,
with or without using continues?
with, i'm not that good at shmups, hence why i can't beat lords of thunder

Tatsujin

Quote from: bartre on 02/27/2012, 07:54 AM
Quote from: Tatsujin on 02/27/2012, 07:49 AM
Quote from: bartre on 02/26/2012, 10:54 PMI didn't think sapphire was all that hard,
with or without using continues?
with, i'm not that good at shmups, hence why i can't beat lords of thunder
OK, but then it isn't quite fair to say it is an easy shooter, because with continues even my granma can beat it, since you have no set back points, but without you need to be some quite passionate shoot'em up player to be able to clear it. Hence, I would rate it as a quite difficult shoot'em up.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Arkhan Asylum

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Tatsujin

www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Arkhan Asylum

Quote from: Tatsujin on 02/27/2012, 09:16 AMonly if you're a masochist.
Well, it's sometimes more of a dodger than a shooter.

Brazing Razers is pretty easy too.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

chany60126

#15
I'd probably say Magical Chase. So many power-ups you can buy at the stores such as elixirs that revive your character. Despite the relatively easy difficulty, I love the game. Great enemy and level designs throughout

CrackTiger

Lords of Thunder is the easiest I can think of on any difficulty.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

DragonmasterDan

Quote from: guest on 02/27/2012, 09:37 AMLords of Thunder is the easiest I can think of on any difficulty.
Lords of Thunder is easy once you learn what weapons work well in what levels. It takes time to figure out what works well, a good path to building up money needed to buy the proper weapons and equipment and such. It's not so tough when you develop your Mega Man like strategy of what to use where, but it is if you're just playing it with stock weapons.
--DragonmasterDan

hoobs88

I'd say Super Air Zonk and Lords of Thunder since I beat them both on my first try.
1 title needed for a complete US Turbo Grafx collection: Magical Chase
Parasol Stars High Score = 119,783,770
https://www.pcengine-fx.com/forums/index.php?topic=9292.0
League of Legends Summoner Name = DeviousSideburns

bartre

Quote from: Tatsujin on 02/27/2012, 08:31 AM
Quote from: bartre on 02/27/2012, 07:54 AM
Quote from: Tatsujin on 02/27/2012, 07:49 AM
Quote from: bartre on 02/26/2012, 10:54 PMI didn't think sapphire was all that hard,
with or without using continues?
with, i'm not that good at shmups, hence why i can't beat lords of thunder
OK, but then it isn't quite fair to say it is an easy shooter, because with continues even my granma can beat it, since you have no set back points, but without you need to be some quite passionate shoot'em up player to be able to clear it. Hence, I would rate it as a quite difficult shoot'em up.
maybe, and i'm not claiming to be a shooter guru, i've only 1 credit cleared a couple games.
i'm simply saying that i thought it was kinda easy, as i was able to beat it in a few tries.
I still can't beat frickin Ai Cho Aniki.

Gogan

+1 for Lords of Thunder. No matter how long it's been since I played it last, I destroy it everytime.
Nothin beats the real thing.

BlueBMW

The only shooter Ive beaten legitimately is Magical Chase...  so Id say its pretty easy.  Sapphire is pretty easy as well.... Rayxanber 2 is a cakewalk as well.
[Sun 23:29] <Tatsujin> we have hard off, book off, house off, sports off, baby off, clothes off, jerk off, piss off etc

Nazi NecroPhile

+1 on Air Zonk and Magical Chase being among the easiest.  If I can beat 'em, nearly anyone can.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

jperryss

I'm not that great at shooters so I will say if I've cleared it, it's not that hard.

LoT - Easy/Normal, no problem, but I can't do it on Super.
MC
Download
Salamander (though the last part can be tricky)
Star Parodier
Air Zonk / Super AZ

GoT I find quite a bit harder than LoT, I've only cleared it once and on the easiest mode.

guyjin

I've never beaten a turbob shooter. The closest I've gotten to beating one is Blazers, so I'll say that.

djolof

Cyber Core is fairly easy... I got to the final level my first time playing and I suck at shooters.

Turbotracks

Galaga '90? In all seriousness, L.O.T. Still a fave no matter how many times I beat it.
Thunderbolts first down!

arromdee

Blazing Lasers gets hard near the end though.

Lilgrafx

#28
Quote from: arromdee on 02/27/2012, 08:38 PMBlazing Lasers gets hard near the end though.
Yeah most of the games a cake walk and then all hell breaks lose on the final level. I've made it through the whole game on one life and then the last level appears.

TheClash603

Air Zonk
Magical Chase
Cyber Core

CrackTiger

I don't judge difficulty simply by how hard it is to clear a game by any means necessary. I think that people shouldn't judge a game's difficulty if they're spamming continues. If you have to continue, then the game isn't easy. If you're spamming bombs and continuing, you aren't even experiencing the full game.

Has everyone who listed Magical Chase completed it on the hardest difficulty? Many games, especially shooters, have a normal mode that is balanced for the lowest common denominator, so that more people can enjoy it. Ninja Spirit may be beatable by most people in PC Engine mode, but the game was designed for one hit kills.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

I didn't know so many people found Magical Chase to be a cakewalk, I always thought it was one of the harder US released shooters! Maybe I'm not familiar enough with the shops, I've only beaten it on "Breeze" mode, which is like the first three levels.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

Lilgrafx

Quote from: guyjin on 02/27/2012, 04:40 PMI've never beaten a turbob shooter. The closest I've gotten to beating one is Blazers, so I'll say that.
Not to sound douchie but that kinda surprising coming from some one with 3000+ post. Do you have Air Zonk?

munchiaz

star parodier is a breeze. I still have yet to beat LOT. i can get to the end but i fail. I don't think spriggan is to hard either.

nat

I think Star Parodia is the easiest of all.

DesmondThe3rd

Psychosis is also another easy shooter in my opinion. Only 10 stages and a rather useful Wave weapon too.

chany60126

#36
Quote from: guest on 02/27/2012, 09:37 PMI don't judge difficulty simply by how hard it is to clear a game by any means necessary. I think that people shouldn't judge a game's difficulty if they're spamming continues. If you have to continue, then the game isn't easy. If you're spamming bombs and continuing, you aren't even experiencing the full game.

Has everyone who listed Magical Chase completed it on the hardest difficulty? Many games, especially shooters, have a normal mode that is balanced for the lowest common denominator, so that more people can enjoy it. Ninja Spirit may be beatable by most people in PC Engine mode, but the game was designed for one hit kills.
I've beaten Magical Chase on its default difficulty (Bumpy) quite a few times. It only took me 2 or 3 playthroughs to 1CC the game. The Rough difficulty is a much more enjoyable experience and it took many more playthroughs to beat it there with 1CC as enemies become more resilient. The good thing about MC is that there are so many different ways to play the game and also to challenge yourself (ie not buying certain weapons and health replenishers). I simply chose MC as an easy game to beat as most people probably reap what they can from the stores and continue as long as they wish.

Nazi NecroPhile

Quote from: CrackTiger on 02/27/2012, 09:37 PMI don't judge difficulty simply by how hard it is to clear a game by any means necessary. I think that people shouldn't judge a game's difficulty if they're spamming continues. If you have to continue, then the game isn't easy. If you're spamming bombs and continuing, you aren't even experiencing the full game.
Agreed.  It's not really a clear if it took a bunch of continues, though I'll make exceptions for stuff like Splash Lake.

Quote from: CrackTiger on 02/27/2012, 09:37 PMHas everyone who listed Magical Chase completed it on the hardest difficulty? Many games, especially shooters, have a normal mode that is balanced for the lowest common denominator, so that more people can enjoy it.
I counted it as easy because it's easy on the default settings.  There's always a way to make a game harder, either with a setting, not using bombs, avoiding certain weapons, etc.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Turbotracks

Terraforming is another that is not terribly difficult until the final stage.  I finished it using one continue until the final stage and three on the final stage alone.
Thunderbolts first down!

ddd1234

OVERRIDE!

Had 16 lives in stock when I finished this game.
OBEY TECH N9NE!

Joe Redifer

Quote from: guest on 02/27/2012, 09:37 PMIf you have to continue, then the game isn't easy. If you're spamming bombs and continuing, you aren't even experiencing the full game.
Disagree completely.  The continue is provided by the game.  If the game doesn't want you to continue, then it shouldn't have a continue feature.  Same goes with bombs.  If you never use a bomb you most assuredly aren't experiencing the full game.

Also, are easy games bad things?  Everyone always talks about how great hard games are and how shitty easy games are.  Please.  Games can be fun no matter what the difficulty is.

SamIAm

I think continues in a shmup are typically for practice, as evidenced by the number of games that either reset your score or simply don't let you save a high score at all if you continue. Most Cave games won't even show you the credits if you continue. I mean, do whatever is fun, but I feel that giving yourself a continue (*cough* especially in a suicide-rank game like Battle Garegga) is akin to giving yourself another king in chess.

On topic: Star Parodia is the only shmup I've beaten on the first go.

DragonmasterDan

Quote from: Joe Redifer on 02/28/2012, 03:12 PMAlso, are easy games bad things?  Everyone always talks about how great hard games are and how shitty easy games are.  Please.  Games can be fun no matter what the difficulty is.
Agreed,

Using the examples provided by this thread, If Air Zonk, Magical Chase, Lords of Thunder and Blazing Lazers are considered some of the easiest shmups on the US TG16, then they're also some of the best.
--DragonmasterDan

CrackTiger

Quote from: Joe Redifer on 02/28/2012, 03:12 PM
Quote from: CrackTiger on 02/27/2012, 09:37 PMIf you have to continue, then the game isn't easy. If you're spamming bombs and continuing, you aren't even experiencing the full game.
Disagree completely.  The continue is provided by the game.  If the game doesn't want you to continue, then it shouldn't have a continue feature.  Same goes with bombs.  If you never use a bomb you most assuredly aren't experiencing the full game.

Also, are easy games bad things?  Everyone always talks about how great hard games are and how shitty easy games are.  Please.  Games can be fun no matter what the difficulty is.
I don't think that easy games are bad and that good games must be hard. I just don't agree that every arcade game ever made is easy because you can feed it quarters forever. I don't think that people should complain if a console game has unlimited continues or misc options, cheats or exploits. Just because you can play a game one way doesn't mean that it should be the only way. Buying as many outs from shops or exploiting something like Earth armor in Lords of Thunder to avoid relying on skill is similar to just relying on credits/continues/etc.

If developrs didn't want you to use invincibilty codes or level select cheats, they wouldn't have programmed them in either.

When I mentioned spamming bombs, I meant how in games like Sapphire you can tap the bomb button until you're out of bombs and then kill yourself, respawn and repeat until the game is over. It may be part of the game but it's not the only way to play.

Many of the games people are bringing up can be easy. But many of them can also be much more challenging.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

guyjin

Quote from: Lilgrafx on 02/27/2012, 10:16 PMNot to sound douchie but that kinda surprising coming from some one with 3000+ post. Do you have Air Zonk?
Not Douchey at all. I love vidyagames, but am bad at them. :oops: I'm not the only one here like that.

I have CD Denjin (the sequel), but not the original Air Zonk.

Joe Redifer

#45
Quote from: guestI just don't agree that every arcade game ever made is easy because you can feed it quarters forever.
We're not talking about arcade games, we're talking about TurboGrafx games.  Arcade games' sole purpose is to earn quarters.  The continues are justified.  It would be a weak argument to make for a home console game which does not need to earn quarters.  Even home translations of quarter-munchers do not NEED to retain the continues.  That's a ridiculous notion.  Therefore the game itself is not hard, but only as hard as you make it.  I think that if you fire a shot and it misses an enemy, that is cheating.  It's like giving yourself 40 extra kings in chess.  All shots fired should hit enemies without exception.  Otherwise you're not experiencing the full game!

Quote from: SamIamI feel that giving yourself a continue (*cough* especially in a suicide-rank game like Battle Garegga) is akin to giving yourself another king in chess.
But chess is not programmed to give yourself extra kings.  Certain games are programmed with continues.  If games allow you to continue endlessly or allow you to spam bombs, then those games have some shitty design and programming.  It's up to the game to give the challenge, not the player to self-limit or make up their own rules and call it the only way to "experience the full game".  That's absurd.

"Hardcore players" always make me LOL.

Arkhan Asylum

Joe, winning by attrition defeats the purpose of challenging yourself.

If a game lets you win simply by having a pulse, it's an easy game.  Guerilla War for NES is like this.  You can just die/continue endlessly.

The purpose of arcade games and their home ports is to challenge your reflexes and make you demonstrate some amount of skill to get anywhere.  If you can just hold a fire button down , stand in one place, and let the level scroll on by, continuing when needed, then the game is frigging easy.

The continues-of-neverending-doom are there to hold peoples hands.  Not everyone's good at the game, but everyone should still at least get to see the ending.  That's basically how that works.

The only thing preventing you from winning most arcade games is money.  Rich, pussy players can win all kinds of games.  Then, someone who knows how to really play it comes and makes them look like a chump because it only cost them 50 cents instead of 68$
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray

QuoteIf you have to continue, then the game isn't easy. If you're spamming bombs and continuing, you aren't even experiencing the full game.
I agree with this line of thinking. For shmups at least. Continues are for practice. I mean, old school shooters are usually pretty short. You haven't really beat the game until you've mastered it, which the time it takes to get that good negates the short length of the game of a single run IMO. Some old school shooters reward you for the harder difficulty with additional material in the ending sequence. I wish more did that, or at least some recognition by the designers/game.

 That said, Raiden on the PCE isn't as hard as the arcade version - but it's a pretty good challenge. The 6th level boss is such a bitch, that I save all my bombs up until there - to spam it with bombs (used to make a bullet shield, not damage the boss directly). I've read that's common tactic for that boss no matter what version/port of the game. Still feels like cheating though. The thing that bothers me about Raiden is that it sometimes it's a bullet hell shmup (the bosses really) and other times it's not (the regular levels). But the collision box for the ship isn't exactly bullet hell friendly IMO.

Obfuscate

Star Parodier. Way too easy to the point of stupid, 20+ guys left and I don't even have to memorize a enemy pattern.

Most shooters 1cc is what I consider "beating" the game but I'll make exceptions for really tough ones like Aero Blasters and Rayxanber 2. I guess it's all in the mind of the gamer and what they want out of the game.

SamIAm

Quote from: Joe Redifer on 02/28/2012, 04:24 PM
Quote from: SamIamI feel that giving yourself a continue (*cough* especially in a suicide-rank game like Battle Garegga) is akin to giving yourself another king in chess.
But chess is not programmed to give yourself extra kings. 
Who says? When I was a wee lad and my dad was teaching me the game, he let me reposition my king after a checkmate. I'd also bet money that somewhere out there is a computer chess program that will allow play even after a checkmate.

It's for practice.

Again, the fact that they often programmed games NOT to save your score or give you a proper ending when you continue is evidence enough for the game being designed primarily around not using continues.

QuoteCertain games are programmed with continues.  If games allow you to continue endlessly or allow you to spam bombs, then those games have some shitty design and programming.  It's up to the game to give the challenge, not the player to self-limit or make up their own rules and call it the only way to "experience the full game".  That's absurd.

"Hardcore players" always make me LOL.
Continues are simply a convention of the shmup genre. It's like how enemy patterns in most modern shmups aren't really designed for two players at all, but they still give the option just because that's the way it's always been. It's part of their arcade heritage.

It's true that some games give a bigger wink to using continues that others. Battle Garegga, on the other hand, reveals its true design when you only allow yourself one credit.

At the end of the day, we're all just pressing buttons in front of a screen, so having fun is #1. However, you can miss a lot of depth when you take the easy way out. Another example would be baseball with unlimited strikes. People might enjoy getting more hits, but all the drama and excitement of the full count would be lost.