12/23/2024: Localization News - Team Innocent

PC-FX Localization for Team Innocent is released, a pre-Christmas gift!! In a twist, it feels like the NEC PC-FX got more attention in 2024 than any other time I can remember! Caveat: The localizers consider the "v0.9" patch a BETA as it still faces technical hurdles to eventually subtitle the FMV scenes, but they consider it very much playable.
github.com/TeamInnocent-EnglishPatchPCFX
x.com/DerekPascarella/PCFXNews
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so in all honesty how does the pcengine compare?

Started by muse hunter, 12/29/2006, 02:29 PM

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TurboXray

#50
Quote from: PCEngineHell on 12/30/2006, 04:40 PM
Quote from: TurboXray on 12/30/2006, 12:56 PMTo GUTS and Michael: That's right, mention the shit games in response. That totally defeats my statement :roll:.  Idiots.
Sorry but something you must have not realized was that Nintendo didn't have Quality Control,it had Licensing Control
and if you were willing to pay the higher then SEGA licensing fee to get you game released you could release anything on the Snes or any other Nintendo system,and THQ and Acclaim have stepped up to prove that 100 percent over the years. The games Gutts and me named maybe make up 3 percent of the shit titles released,there were many many others just as bad if not worse.
I guess you're right. After all you're not a SNES hater like GUTS, right? Anyway, GUTS and Emerald Rocker are Gen fanboys( if not the same person), there's no intelligent debating when them.  :wink: :mrgreen:

Are we talking US gamesmakers or Japanese gamemakers? Nintendo of Japan is not the same thing as Nintendo US. Nintendo US had a good amount of crap, but also had the most TOP titles of the 16bit wars from the 3 consoles in the US - from the general gaming consensus. If you don't think Nintendo had strict guide lines, why don't you talk with a Nintendo developer from back then. Projects were sent bank to the developers because the graphics or sound were not up to Nintendo's standards. Sega practiced the same policies though. I wish I had the link were Hudson said they didn't have such strict guide lines.

PCEngineHell

I judge all 3 systems by the USA and Japanese release element. But if you really require me to trash the Super Famicom Nintendo of Japan side of things I will,as I can just as easily name off crap that sucked for that system. Ashita No Joe,Violinist Of Hamlin,Libble Rabble,Sonic Wings,Snoopy Concert,Hiryu No Ken S,Hokuto No Ken 6, the complete shit ports of Art of Fighting 2,Sengoku,Final Fight 1 ect ect... I could go on and on,but Im not because its a complete waste of my time. The fanboy thing doesnt apply to me.

There are tons of Snes games I love to death,like Dracula X,Contra 3,S. Castlevania 4,Super Ghouls and Ghost,Chrono Trigger,Pilot Wings,Super Mario World,Super Mario RPG,ect ect.. but I stand firm at the Quality control comment,because there really wasnt any. What you mettioned really boiled down to minor bug fixes,NOT making the game fun,not really game quality improvement. I only know of  a few titles that Nintendo actually set aside and requested the game company to improve,and only because they were banking on those titles to be killer aps in the battle against Sega.

I perfer the Pc Engine the most because of the arcade ports and shooters. I mostly play arcade games,so my loyalities lay with that system. As for original content,I feel all 3 systems had enough of it to keep anyone happy if they play both domestic and imports.

PCEngineHell

#52
Also last I remember the Genesis won the 16-bit wars in the USA when it counted,from 1990 to 1995. The 16-bit wars were over by 1995,the only ones who didn't know this were Nintendo,who decided to re-market the Snes to buy more time and get quick sales for another 2 years from the under educated. The memories are still fresh in my mind of Nintendo telling me how I didn't need a 32-bit system yet,all I needed was a Snes,because Killer Instinct and Donkey Cock 1-3 was going to totally blow me away and tide me over untill Ultra 64 with its "SGI CG GRAPHICS"....


Too bad for Nintendo I didn't fall for this,I bought another Turbo CD from Smartworks,and in early 1996 picked up a 3DO,Playstation,and a Saturn. I guess a screen full of bananas didn't amaze me like Nintendo hoped it would.

TurboXray

QuoteAlso last I remember the Genesis won the 16-bit wars in the USA when it counted,from 1990 to 1995.
Maybe in your town. By mid '94 early 95, SNES had clearly won. The Genesis limited color was just hurting too much. This is dithered era for the Genesis - I couldn't stand all that either washed out or over contrasted dither mess of pixels they called graphics. The first gen Genesis games had better graphics IMO. Sega started to lose in '93 and hoped the Sega CD would be the answer.

 Separating your opinion when judging if a game is high production, is key. I personally didn't care for DKC at all, but I can recognize that it's a high production game. There are plenty of lower production value games that are much funner to play, but doesn't change the fact.

PCEngineHell

#54
Quote from: TurboXray on 12/30/2006, 11:32 PM
QuoteAlso last I remember the Genesis won the 16-bit wars in the USA when it counted,from 1990 to 1995.
Maybe in your town. By mid '94 early 95, SNES had clearly won. The Genesis limited color was just hurting too much. This is dithered era for the Genesis - I couldn't stand all that either washed out or over contrasted dither mess of pixels they called graphics. The first gen Genesis games had better graphics IMO. Sega started to lose in '93 and hoped the Sega CD would be the answer.

 Separating your opinion when judging if a game is high production, is key. I personally didn't care for DKC at all, but I can recognize that it's a high production game. There are plenty of lower production value games that are much funner to play, but doesn't change the fact.
Well,working in retail sales at a game store back in 2000 I got to go back and view paperwork,memos,sales notes,sales booklets, ect ect from Nintendo,Sega,Sony and independent consumer groups. We had papers back from the start of the store I worked at,along with stuff sent to Players and Funcoland back in storage.In some of the older stuff like hardware sales memos  for 1992-1996 just in system hardware sales the Snes did not start to catch up on total sales USA wide untill around late 94 with the release of Mortal Kombat 2. In 1995 the Snes caught up completely and in 1996 surprassed the Genesis sales. The Snes was pumped into stores in slim line form well into 1997 and remaining units sold off well into 1999 to get rid of inventory.

 But like I said,by this time 32-bit systems were the focus,the only 16-bit war left was Nintendo versus itself.
Genesis support was dying off steadly in favor of Saturn and PS1. We had no sales workup of total units sold of Majescos Genesis 3 from 99-2000 so I dont know how that did. It was mostly sold by larger retail chains and my understanding is Sega didnt issue out much info as to how well that did..

GUTS

Bonknutso is going down the classic cliched SNERD list of responses to well reasoned arguments-

#1.  Anybody who doesn't agree that the SNES was the bestest system ever is a fanboy and can't be reasoned with.  A snerd is totally obvlivious to the irony in this.

#2.  Everybody arguing against a snerd must be the same person using multiple accounts since there couldn't possibly be mutliple poeple out there who don't like the SNES.

#3.  Snerds conveniently ignore when they have gotten their asses kicked (like on the laughable "quality control" bullshit) and start over at #1.

Keranu

I don't consider myself a snerd, but c'mon their people too, give them a break. At least they aren't assholes like a lot of Sega fans I have talked to.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

ParanoiaDragon

From personal experience, since I go into alot of people's homes as a carpet cleaner, to me, whether I liked it or not, it looked like the SNES had won.  I barely saw any Genesis around anymore, & when I did, it usually had a 32x connected, which was rare.  I can remember one customer that had a Nomad, which collected dust.  Ofcoarse, I only saw one or two Turbo's in all that time, but, everybody had a SNES.  But that's just from my own personal experience, so take it with a grain of salt.
IMG

TurboXray

Quote from: GUTS#1.  Anybody who doesn't agree that the SNES was the bestest system ever is a fanboy and can't be reasoned with.
And you're the complete opposite of this. Anyone who even slighty thinks the SNES has a few good games as in denial and "can't be reasoned with". They're obviously a "fanboy" because they can't see how inferior SNES games are. :-k

Quote from: GUTS#2.  Everybody arguing against a snerd must be the same person using multiple accounts since there couldn't possibly be mutliple poeple out there who don't like the SNES.
Nah, you two are just a matching pair I guess :dance:

 I bought import PCE CD/SCDs over US release SNES games and even Genesis games bank in the day. If you knew even the slightest thing about me, you'd know I'm a PCE/SGX fan. Not a SNES fan. Last I checked, pcedev.net was my website not snesdev.net. 

 Another great thread.. :roll:

GUTS

No you fucking douche, I have and like some SNES games, Chrono Trigger is one of my all time favorite games.  You assumed that because I hate DKC that I hate every snes game ever.

And if you don't like the thread, don't fucking participate, it's as simple as that.  I'm sick of you stupid tards coming in and going "OH NO NOT THIS AGAIN *YELLOW FACE ROLLING EYES*" and then jumping right in.

Emerald Rocker

Man, it's awesome how I just posted one tiny post -- a civil post, at that -- and Bonknuts keeps mentioning me.  I guess I'm just that damn memorable!

QuoteSeparating your opinion when judging if a game is high production, is key. I personally didn't care for DKC at all, but I can recognize that it's a high production game.
Awesome, we now have the "enjoyment boils down to opinion, but it is a FACT that the game was technically high quality" argument... another snerd favorite.

Well, guess what: in my personal opinion, DKC is not a high quality game.  Claiming that it objectively has "high production [values]" is a clear sign of snerdery.  It had a lot of money thrown at it, but the production values -- aside from the tech to create the graphics -- were low, low, LOW.  The artistry is laughable, the creativity is barren, and the music is pretty damn typical.

Take a game like Blue Dragon, which has a trio of legendary designers... now that's high production values.  Take a look at Linda 3 on PCE... they put together a KILLER team of highly-regarded game developers for that one.  And you dare to say that DKC, a game designed by a bunch of nobodies (at the time), was "high production" just because they used some Silicon Graphics tech?

HOW DARE YOU.
Official member of the PCEFX 4K Post Club

Keranu

Quote from: GUTS on 12/31/2006, 01:32 AMNo you fucking douche, I have and like some SNES games, Chrono Trigger is one of my all time favorite games.  You assumed that because I hate DKC that I hate every snes game ever.
I doubt Bonknuts thinks you hate every SNES game because you hate DKC, but because of how much you tend to bash SNES games in general and it's fans.

Quote from: GUTSAnd if you don't like the thread, don't fucking participate, it's as simple as that.  I'm sick of you stupid tards coming in and going "OH NO NOT THIS AGAIN *YELLOW FACE ROLLING EYES*" and then jumping right in.
If you don't like it, you can quit participating as well. You've told me once or twice on a chat room that everyone on PCEFX hates you. Well if you want to try gaining just the slightest bit of respect, toning down your attitude and not just bursting into threads calling people douches or retards will help. Seriously, your awful attitude is just making things worse.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

GUTS

I didn't say I didn't like the thread, obviously I like arguing about this stuff or I wouldn't be here, I said I hated the tards who post "NOT THIS AGAIN" and then jump right in.  Also I didn't "burst" into any thread, I was here from the beginning.  Try reading the whole thread next time before posting, thanks.

Keranu

I wasn't necessarily speaking about this thread when you ignorantly "BURST" in, but many other threads in the past. Your first post in this thread was good, I'm impressed. Stick with an attitude like that, we'd all be a lot happier when posting and debating :D .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

PCEngineHell

#64
I think the main problems here are the fact that a couple of Snerds are in denial of the fact that from 1990 to 1995 Sega handed Nintendos ass to them,and they are still sore from Sonic2sday when the Snes hit its all time low.
That and the complete QUALITY CONTROL defense was just stupid. I have already listed examples on both the US and Japanese side that slap down the idea that there was quality control aimed towards only fun games being released.

I like Nintendo just as much as Sega but I don't look at anything but the facts. Nintendo was getting so stomped they desperately  sided with Liberman during the violence in game trials. I remember this well because in response to the Nintendo VP saying they were trying to protect kids from violence a head up from Sega pulled out a Superscope 6 to show how Nintendo was providing kids with bazooka like accessories. The VP had nothing to say in response.

Nintendo was losing the fight,and lost it up untill 1995. Like I said,by then,it didn't matter,as mostly the only people buying 16-bit in retail stores from 96 on up were very poor people or parents looking for a cheap game system for their kids.

Keranu

Haha, funny sig, Mike. I still support Yaton though :D .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

TurboXray

QuoteThat and the complete QUALITY CONTROL defense was just stupid. I have already listed examples on both the US and Japanese side that slap down the idea that there was quality control aimed to wards only fun games being released.
You list a handful of games as your rebuttal and that's supposed to be taken seriously? Either way believe what you want. If think the Genesis trampled the SNES because you looked up sales info for one store in all of the world (or just the US), that's fine.

 You're right about Nintendo trying to stretch the SNES into the PSX/Saturn era. In mid '95 I quite gaming for a couple of years until I got a PSX in '97. I think the last game I played on the SNES was Chrono Trigger ( I barrowed a SNES from bro to play it). In the end I could really care less about Nintendo though.  I prefer PCE CD/SCD.

PCEngineHell

Quote from: TurboXray on 12/31/2006, 03:50 AM
QuoteThat and the complete QUALITY CONTROL defense was just stupid. I have already listed examples on both the US and Japanese side that slap down the idea that there was quality control aimed to wards only fun games being released.
You list a handful of games as your rebuttal and that's supposed to be taken seriously? Either way believe what you want. If think the Genesis trampled the SNES because you looked up sales info for one store in all of the world (or just the US), that's fine.
The info wasn't research done by the store chain I worked for,or directly for our store,it was from nationwide research done by Sega,Nintendo,and third parties hired by consumer magazines to do research every few months.
Typically consumer magazines would hire research groups because they give more compelling and truthful numbers.
As for examples of bad games,I gave them,not going to waste time listing them in the hundreds just to waste time pleasing or crushing Snerds. That would be a extreme act of fanboyism I don't care to partake in at the moment.

Nor do the bad games deserve that kinda recognition. Snerds would then be compelled to play the games and try to find quality in them that isn't there and come up with lame excuses as to how these games were awesome when in fact they sucked donkey dick. Past proof of this happening would be :

Quote from: guest on 12/30/2006, 03:07 PMPlus, aren't there times when the screen is full of bananas?
This was a comment made when refering to the supposed highlights of Donkey Cock Country.

PCEngineHell

Quote from: Keranu on 12/31/2006, 03:00 AMHaha, funny sig, Mike. I still support Yaton though :D .
I do too but sometimes a example has to be made of someone I guess :(

PCEngineHell


CrackTiger

#70
Quote from: PCEngineHell on 12/31/2006, 04:23 AM
Quote from: CrackTiger on 12/30/2006, 03:07 PMPlus, aren't there times when the screen is full of bananas?
This was a comment made when refering to the supposed highlights of Donkey Cock Country.
That comment was never made when refering to the supposed highlights of DKC.

As I explained after the first time you took it as such, it's simply a response to GUTS's "there's barely any sprites on screen at once" comment.

It's the same as if someone had said the game doesn't have any sound effects at all and I responded with, "aren't there at least a couple of sfx in the game?"

Are you even reading this thread, as you use your signature to flame people?

So far I haven't refered to any supposed highlights of DKC series, although I don't think the games are complete garbage.

But I don't think that they're 32-bit masterpieces either.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

PCEngineHell

#71
Showing lots of sprites is a technical highlight :P
So I guess showing lots of bananas is the equivalent to some people on here who love that game. I knew what you were refering to,and how you meant it to come out,but it ends up looking funny as hell when it all boils down to bananas,or in this case,a screen filled with them when people try to defend that lame ass game. Even though what you said wasn't meant to be funny,it totally had me on the floor laughing my ass off.

Joe Redifer

I only have one thing to say about your signature Mike, and that is that your compression quality sucks ass!  The red-on-black text is compressed so poorly that it is very difficult to read.  Don't go below "7" in Photoshop if you don't have to (and nobody does).  Or you can "Save for web..." and save as a 24-bit PNG file.  Everyone loves PNGs.

PCEngineHell

That better? It was actually saved as a PNG the first time around. I may have had a photobucket setting wrong when uploading.

CrackTiger

Quote from: PCEngineHell on 12/31/2006, 06:12 AMShowing lots of sprites is a technical highlight :P
So I guess showing lots of bananas is the equivalent to some people on here who love that game. I knew what you were refering to,and how you meant it to come out,but it ends up looking funny as hell when it all boils down to bananas,or in this case,a screen filled with them when people try to defend that lame ass game. Even though what you said wasn't meant to be funny,it totally had me on the floor laughing my ass off.
Well, at least I got upgraded to "indirect".  :roll:

I'm not some lunatic fanboy like AirRaidX ranting about how only the arcade version of GnG has the grass cover Arthur's toes, with closeup video clips to back it up("look at all the bananas!"). I was actually responding to one of those kinds of comments(there've been a few already in this thread).

But we all know what GUTS meant, that DKC isn't pushing a ton of sprites all the time. But why should it? Its a platformer not a shooter. But like I said, I'm not a fan of the series, so it doesn't concern me.

Even if the DKC games really were the technical marvel that some people say or the utter garbage that some other people call it, who cares? It's not the be all end all benchmark for the SNES and even if it could be proven that no SNES game is technically impressive, it still has a nice library with enough fun games to justify it's existence.

If it had bombed or didn't have the fanbase it does, I don't think it'd have as many haters. Just as there are lots of people who are quick to come to the defense of underdogs like the Jaguar and 3DO.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

muse hunter

calm down people its only a console debate  :wink:

regarding the Donkey Kong Country games , i don't think they were bad, i can still get some enjoyment from those games today which compared to 95% of platformers from that era isn't that bad.  However i agree the games were a case of style over substance, it was a time where developers were really flexing the snes's muscles a bit, from 94 onwards the MD seemed to show its limitations, the snes at that time flexed its muscles with games such as street fighter alpha 2, donkey kong, killer instinct, yoshi's island, mario RPG etc.  I'm a bit of a sega fanboy but even i admit the MD had no chance in hell of emulating those games, i think the snes showed that it was in a different league graphically.

I like the MD and snes equally though, i can't not like the snes, Nintendo were on top form during that time with countless classics, and then the MD had some killer shooters.  The pcengine i find difficult to pinpoint powerwise probably because of all its upgrades, i was always told that some of its early games show nes/ master system quality while some of its latest such as sapphire are regarded as 32bit quality games.

TurboXray

Quote from: muse hunter on 12/31/2006, 09:19 AMThe pcengine i find difficult to pinpoint powerwise probably because of all its upgrades, i was always told that some of its early games show nes/ master system quality while some of its latest such as sapphire are regarded as 32bit quality games.
Yeah, the PCE's life ('87-up) spanned over quite a range of hardware upgrades. I just wish we got to see an SGX+ACD game from that time.

guyjin

what do you mean, 'from that time'? has some homebrewer made a SuperACD?

TurboXray


grahf

muse hunter, you pretty much summed it up (regarding the PCE) with your last post. The majority of the hucard games are at about the same level as those available for other home systems at the time. Some of them are slightly worse, and a few hucards are just downright phenominal considering the format.If you really want to compare the PC Engine, you need to venture into the SCD+ games. I would say that most of the truly awesome games are on CD, and for obvious reasons. Stuff like Dracula X and Gradius II, your not going to find an equal for on another home console. (The PCE version of Gradius II has some additions that are not found in any other releases, including modern ones).

Its pretty damn funny that the 16-bit fanboys are still around in this day and age. I swear these threads make me feel like im in middle school again. Obnoxious people resorting to personal insults to back up their opinions, instead of just being tolerent to other peoples tastes. News Flash: everyone has their own tastes.

PCEngineHell

Well in the end I love all the 16-bit systems,each had their strong points and quality games. They each excelled in different genres pretty well.

CrackTiger

Quote from: grahf on 12/31/2006, 02:05 PMThe majority of the hucard games are at about the same level as those available for other home systems at the time.
This is why some early HuCards seem fairly primitive compared to most PC Engine games, because they were up against the Famicom and to a lesser extent, the Sega MarkIII. That and in the beginning, they only made small sized cards, so much so that R-Type got split in two. But they were still at least at same level as those other home systems at the time.


Quote from: grahf on 12/31/2006, 02:05 PMIts pretty damn funny that the 16-bit fanboys are still around in this day and age. I swear these threads make me feel like im in middle school again. Obnoxious people resorting to personal insults to back up their opinions, instead of just being tolerent to other peoples tastes. News Flash: everyone has their own tastes.
There are still many people who can't seperate personal opinion, "fact" and truthiness. I think that the more people talk about subjects in extremes, the more their arguments are fueled by opinion.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

PCEngineHell

#82
QuoteThis is why some early HuCards seem fairly primitive compared to most PC Engine games, because they were up against the Famicom and to a lesser extent, the Sega MarkIII. That and in the beginning, they only made small sized cards, so much so that R-Type got split in two. But they were still at least at same level as those other home systems at the time.
Agreed,typically the really impressive stuff didn't start untill 1989 for the Pc-Engine. More or less we probably have the Megadrive to thank for that.

QuoteThere are still many people who can't seperate personal opinion, "fact" and truthiness. I think that the more people talk about subjects in extremes, the more their arguments are fueled by opinion.
Agreed. As I said,I think all the systems had their strong points,esp in certain genres,and its going to be left up to the individual to decide what types of games he/she enjoys playing the most. In the best situation its ideal to just own all the 16-bit systems,including a NeoGeo,to get maximum enjoyment. NeoGeo MVS isn't expensive at all these days,ask Keranu.

And the Pc-Engine is a better entry point system for imports now more then ever thanks to Yahoo Japan and eBay. With more japanese sellers on-line its much easier to find certain games your looking for then it was 5-6 years ago for the system.

Seldane

You guys are nuts.  :P You obviously haven't played Donkey Kong Country 3 - easily one of the best platformers ever (DKC1/2 cannot compare to the third game). Look at this, the level design is perfect. Look at this one as well. The graphics are awesome, the music rules (although the songs on these levels aren't particularly good). The controls are flawless - and this is rare when it comes to platformers. Everything is nearly perfect. Almost comparable the Mario games. And unlike most games, the music composer (Eveline Fischer) is actually a "real" artist.

Play it. And I mean play it. Then complain, if you can.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

PCEngineHell

I have played it,I played all 3 of them,and hate all 3 of them. The 2 levels your trying to show off,Krevers Kreepers has like maybe 5 enemies total,and are just repeats of each other,and that level has nothing complicated going on to make up for lack of enemies.
Buzzers Barrage has like 4-5 different pallette swapped enemies that are basically playing block defense,trying feebly to keep you from passing by,pretty damn weak over all.The megs of ram used and programming time would have been better spent creating real level design and more variety of enemies that can at least actually attack you,not just move back and forth then just holding digitized cg graphics. Im pretty sure everyone here ragging on the Donkey Cock Countries have played them,and can justly say if they feel the games suck ass or not.

Keranu

I remember having a bit of fun with DKC3 from the little played, even though it was cheesy as hell. Anyways, I don't think those videos really did any justice for the game, it didn't make the platform elements of the game look any better than other platformers.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

Joe Redifer

I hate games that have "helpers" or whatnot following you around.  I didn't buy Sonic 2 because of that little item that followed you everywhere.  I eventually got the game used, but I always turn Tails off.

You're right, whoever the composer of DKC is is a REAL artist.  Every other musician for a videogame is not an artist.  Their work sucks.  They should get AIDS.  It's not art unless you have a contract with a record label.

Seldane

"Real" and real isn't the same thing. And yeah, most game composers are nobodies (that doesn't necessarily mean they lack talent even though they often do). They don't even get credited. The Mega Man series (NES) is a good example - good music, unknown author.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

GUTS

I thought part 2 was considered the best one in the series, and 3 was considered the worst.  I've played and hated all 3, especially part 3 because of the stupid map.  Part 2 was lame as hell too, part 1 was the only that was decent.

PCEngineHell

Quote from: Seldane on 01/01/2007, 06:05 PM"Real" and real isn't the same thing. And yeah, most game composers are nobodies (that doesn't necessarily mean they lack talent even though they often do). They don't even get credited. The Mega Man series (NES) is a good example - good music, unknown author.
Yuzo Koshiro should hire Shinobi to kill you in exchange for another sub-techno soundtrack.

Joe Redifer

I bought the first DKC, played it, somewhat enjoyed it.  Never finished it because I became bored.  One good musical tune (underwater).  Granted, that was a great tune.  Never was interested in any subsequent DKC games at all, but part 2 was given to me a Christmas gift.  Hated it.  Graphics seemed worse an even more grainy.  Who needs 32-bit?  That's what Nintendo's ads for the game(s?) asked.

I still own both games.

PCEngineHell

Quote from: Joe Redifer on 01/01/2007, 08:03 PMI bought the first DKC, played it, somewhat enjoyed it.  Never finished it because I became bored.  One good musical tune (underwater).  Granted, that was a great tune.  Never was interested in any subsequent DKC games at all, but part 2 was given to me a Christmas gift.  Hated it.  Graphics seemed worse an even more grainy.  Who needs 32-bit?  That's what Nintendo's ads for the game(s?) asked.

I still own both games.
You have a garbage can that maybe both games can go into?

JoshTurboTrollX

Quoteso in all honesty how does the pcengine compare?
Pretty well actually. 
If you consider all addons (PC Engine with CD's, SCD's, and ACD's, and Gens+CD+32X)  This is how I would rank them.

Neo Geo- its 24-bit
SNES- C'mon haters you know its pretty impressive
Turbo/PC Engine- amazing color and killer music with CD's
Gens/MD- Still great, but somehow lagging behind the rest.

Love the 16-bit wars!!!

But all in all- it depends on the games you like, or the games your looking for.

NEO GEO- great for shmups and 2d Fighters
SNES- RPG's and anything from Konami
Turbo- shmups and RPG's are tops on the Turbo
Gens- great sports lineup and some insane action games.

TurboSage
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

Joe Redifer

Quote from: turbo_sageNeo Geo- its 24-bit
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Keranu

Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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VestCunt

Since the number of "bits" a system has is pretty much meaningless and the potential of a system is dependant on so many different factors, I'm totally fine referring to systems as having however many bits they were commonly considered to have in their day.
It's kind of like the Richter scale--an obsolete term that cannot not accurately measure the power of something, but still useful to give Joe Six-pack a ballpark figure. 

So...
SMS, NES:  8-bit. Fine, whatever.

TG16:  16-bit.  Has "16" in the name, I'll go with it.

Neo Geo:  24 bits.  Graphics felt like something between Genesis and Saturn.  Sure, who cares?

I'll even let Jaguar get away with "64-bit".

To summarize, who fucking cares?
I'm a cunt, always was. Topic Adjourned.

PCEngineHell

Quote from: guest on 01/02/2007, 03:30 AMSince the number of "bits" a system has is pretty much meaningless and the potential of a system is dependant on so many different factors, I'm totally fine referring to systems as having however many bits they were commonly considered to have in their day.
It's kind of like the Richter scale--an obsolete term that cannot not accurately measure the power of something, but still useful to give Joe Six-pack a ballpark figure. 

So...
SMS, NES:  8-bit. Fine, whatever.

TG16:  16-bit.  Has "16" in the name, I'll go with it.

Neo Geo:  24 bits.  Graphics felt like something between Genesis and Saturn.  Sure, who cares?

I'll even let Jaguar get away with "64-bit".

To summarize, who fucking cares?
This makes no sense considering there is no 24-bit cpu or graphics chip in the NeoGeo. And you cant just go by the hyperbole on the cardboard box. Adding a Zilog80 and a 68000 doesnt make a 24-bit cpu,as both those cpus are doing different work in the system. The Turbo did however have 16-bit graphics chipsets,even though the cpu was 8-bit. People never really think about it but I mean come on,TURBOGRAFX 16/ 2 16-bit graphics chips. they weren't lying or anything.
Also a more accurate description of the NeoGeo would be "Graphics above all other 16-bit home systems and able to compete somewhat with the Saturn in 2d games. I say this because it was obviously way more powerful then the other home systems and as for the Saturn the Saturn does have 2D games that the Neo just couldn't have done at the same resolution,like Battle Monsters,Shinobi Legions ect ect...

And the Jaguar had a lot of different processors of different bit counts,including 3 64-bit processors that handled objects,blitter,and dram. More then anything I remember Atari touting it as a 64-bit system,and not actually touting 64-bit graphics. I could be wrong though,id have to go back and review old ads.

Joe Redifer

#97
Oh come on now Mike, the world knows (and President Bush has passed an Amendment making it FACT) that the NeoGeo is 24-bit, and therefore so is the Genesis since it has the same CPUs as the Neo.

The NeoGeo couldn't even do rotation.  I cannot even comprehend comparing it to 2D Saturn games.

CrackTiger

#98
We need some kind of universal standard for console generations, like:

"1st Gen"/"Gen 1": Atari, Colleco, Intv, Odyssey
Gen 2: NES, SMS
Gen 3: TG-16, Genesis, SNES
Gen 4: Saturn, N64, PSX
Gen 5: DC, Xbox, GC, PS2
Gen 6: PS3, 360

And let people fill in the mid gens however they like, say 3.4 for the Neo Geo or 3.7 for the Jaguar and 5.1 for the Wii.

Because if we're making distinctions between (insert #)-bit cpu's, gpu's, actual graphics, etc, selectively on a console by console basis, then what's the point? No one uses 'bit labels when refering to actual specs anyways, except when they're specifically talking about specs.

And we all know that anyone calling the Neo Geo "24-bit" is simply saying that it was a step up from the three 16-bit consoles and not making some kind of technological statement based on specs, because anyone who's into crunching spec figures wouldn't use such a label in the first place.

So what's the point in pwning them for using a term that no one is mistaking as a tech spec? It's like freaking out at someone for calling themself a "gamer" instead of "video game player".

Because to the average 'gamer', this "makes no sense":

QuoteAdding a Zilog80 and a 68000 doesnt make a 24-bit cpu,as both those cpus are doing different work in the system.
Also, do you guys think that we'd even be labeling 'generations' by 'bits' if Sega hadn't branded the Megadrive and Genesis with a big "16-bit" across the top and if the TG-16 was simply named "Turbografx"?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Quote from: guest on 01/02/2007, 08:07 PMAlso, do you guys think that we'd even be labeling 'generations' by 'bits' if Sega hadn't branded the Megadrive and Genesis with a big "16-bit" across the top and if the TG-16 was simply named "Turbografx"?
Good question. Personally I don't think we would, those two consoles really started the whole bits thing.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"