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so in all honesty how does the pcengine compare?

Started by muse hunter, 12/29/2006, 02:29 PM

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guyjin


PCEngineHell

yea that wikipedia guide is a better reference to the generations then what Black Tiger is suggesting,because current systems that just came out,regardless of their specs are still in this generation,2005-2007. Like trying to apply the Wii  as a past generation because of lower system spec makes no sense because the system came out in the year 2006.

Generation by definition is that which is generated or brought forth,a offspiring, a progeny. The Wii wasnt brought forth into the retail market in 2002-2005. It was released at the end of 2006.

VestCunt

Quote from: guyjin on 01/02/2007, 09:21 PMhttp://en.wikipedia.org/wiki/List_of_video_game_consoles

I've been using that as a guide as far as 'generations' go.
Pretty sweet guide.  Check this out:
8-bit era/post-crash of '83 era (1983-1989)

# PC Engine (1987, Japan)

16-bit era (1989-1994)


# TurboGrafx-16 (1989)

Booyah!  We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE.   Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art.  I knew they did something good when the US console was twice the size of it's predecessor.   :twisted:
I'm a cunt, always was. Topic Adjourned.

CrackTiger

#103
Quote from: PCEngineHell on 01/02/2007, 10:04 PMyea that wikipedia guide is a better reference to the generations then what Black Tiger is suggesting,because current systems that just came out,regardless of their specs are still in this generation,2005-2007. Like trying to apply the Wii  as a past generation because of lower system spec makes no sense because the system came out in the year 2006.

Generation by definition is that which is generated or brought forth,a offspiring, a progeny. The Wii wasnt brought forth into the retail market in 2002-2005. It was released at the end of 2006.
Alright then, here we go again. Shall we start grouping systems by "leagues" or "kinda likes"? I'd suggest "era", but I'm not sure how that could get spun.

Because when the average video game player talks about 'generations', they don't literally mean 'generation', -that every single system is a new generation in order of release dates, they're just talking about an area of comparable graphics and sometimes gameplay.

But really, its not even as abstract as that. They're talking about one of the groups I listed above. And almost nobody mistakes the implied meaning when the term is used. Even if if the pseudo undefined consoles' placements vary by individual.

Although the Wii is one of the abnormalities like the Jaguar and 32X, most people probably will consider it part of the now current generation because unlike the other weirdies, it'll probably compete with the PS3 & 360. But again, generational discussion is usually about the old moldy consoles. By the time people start to reflect on the good ole days of PS3 & 360, they'll probably be talking about dimensions or something.


Quote from: guyjin on 01/02/2007, 09:21 PMhttp://en.wikipedia.org/wiki/List_of_video_game_consoles

I've been using that as a guide as far as 'generations' go.
Even the X68000 is listed as part of the 8-bit era.  :P

Of course the Atari Flashback 2 and Generation NEX are grouped with the PS3, so I don't know why they named the groups anything other than 19XX = 20XX time periods.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Joe Redifer

Quote from: guest
8-bit era/post-crash of '83 era (1983-1989)

# PC Engine (1987, Japan)

16-bit era (1989-1994)


# TurboGrafx-16 (1989)

Booyah!  We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE.   Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art.  I knew they did something good when the US console was twice the size of it's predecessor.
Hell yeah.  And that one dude, Emerald Rocker, thinks TurboChips are, like, waaay less powerful than HuCards.  Well now it is PROVEN that TurboChips are waaaaaaaaay better than wimpy ass HuCards.  I say we bomb Japan again because TurboChips kick so much ass and they never had them.

Keranu

I agree with vestcunt and Joe. AMERICAN POWER! TURBO POWER !!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Emerald Rocker

Haha, that Wikipedia article about game generations is a joke.  I guess that's what happens when people try to group by release dates instead of by common sense.
Official member of the PCEFX 4K Post Club

Seldane

That's because Wikipedia is crap.  :-"

The moderators on that site are worse than he WWII nazis. Much worse. When they disagree with the facts, they change them to their own opinions. With an attitude.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
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GUTS

That's why you never give an internet nerd even the slightest bit of power, they abuse it to death.

Keranu

Quote from: GUTS on 01/03/2007, 02:58 PMThat's why you never give an internet nerd even the slightest bit of power, they abuse it to death.
Not me!  :mrgreen: I just abuse the delete key on accident!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Joe Redifer

Quote from: SeldaneThat's because Wikipedia is crap.  :-"

The moderators on that site are worse than he WWII nazis. Much worse. When they disagree with the facts, they change them to their own opinions. With an attitude.
But do they kill millions of Jews?  No, I think not.

CrackTiger

#111
Quote from: Joe Redifer on 01/03/2007, 06:23 PM
Quote from: SeldaneThat's because Wikipedia is crap.  :-"

The moderators on that site are worse than he WWII nazis. Much worse. When they disagree with the facts, they change them to their own opinions. With an attitude.
But do they kill millions of Jews?  No, I think not. 
I love how so many people use Nazi/Holocaust references whenever something trivial doesn't go their way. Like waiting in long lines, "it's like the Holocaust!" Or when a new rule is enacted in the workplace, "it's like Nazist Germany!"

I try to use those and other offensive references(like rape) whenever I can in real life to put things in perspective for some people.


Quote from: Keranu on 01/03/2007, 05:28 PM
Quote from: GUTS on 01/03/2007, 02:58 PMThat's why you never give an internet nerd even the slightest bit of power, they abuse it to death.
Not me!  :mrgreen: I just abuse the delete key on accident!
Keranu = Judge Dredd  8)
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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PCEngineHell


esteban

#114
Quote from: Emerald Rocker on 01/03/2007, 12:39 AMHaha, that Wikipedia article about game generations is a joke.  I guess that's what happens when people try to group by release dates instead of by common sense.
Absolutely in agreement with you.

Anyway, as folks here have noted, we really should be looking at generations. Also, we need to look at the national and transnational histories of consoles.

So, as Joe pointed out (hahahhahaa), PCE / TG-16 can comfortably reside in both the "8-bit" and "16-bit" generations. Here is how I broached the topic at Wikipedia. An anonymous person authored the section that begins with "My follow up"... and I was wondering if everything he / she said was correct?

Tangent: I think the Wiki article can be cleaned up a lot. I encourage folks here to scour the page and fix anything that is amiss. :)

That includes you, too, Seldane.
IMGIMG IMG  |  IMG  |  IMG IMG

Tatsujin

#115
Quote from: guest on 01/02/2007, 10:08 PM
Quote from: guyjin on 01/02/2007, 09:21 PMhttp://en.wikipedia.org/wiki/List_of_video_game_consoles

I've been using that as a guide as far as 'generations' go.
Pretty sweet guide.  Check this out:
8-bit era/post-crash of '83 era (1983-1989)

# PC Engine (1987, Japan)

16-bit era (1989-1994)


# TurboGrafx-16 (1989)

Booyah!  We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE.   Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art.  I knew they did something good when the US console was twice the size of it's predecessor.   :twisted:
muahahahaha.. i was L0Ling loudly, when i spotted this out. what a great investigation :lol: :lol: :lol: chapeau

but may be the best is, and i also didn't know that the x68000 was only an 8-bitter :shock:
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KungFuKid

With regard Muse Hunter's original question, I don't really think of the PC Engine in comparison to Megadrive / SNES for some reason... the catalogue of games is totally different because there are a lot of really unique games for it! Most of the Megadrive and SNES games are fairly generic games in the sense that they were never really niche products. I just find it hard to compare the systems to be honest. What I'd say is that the PC Engine has a pretty big selection of great games, and some really good arcade conversions... If you want to compare a game that was out on all 3 systems, say SF2, the Megadrive version is probably the best, followed by the PCE and then the SNES, and the PCE is definitely superior in it's Wonderboy games to the Megadrive versions. If it's graphics you're worried about, you will not be dissapointed.

Keranu

Quote from: kungfukid on 01/14/2007, 03:06 PMIf you want to compare a game that was out on all 3 systems, say SF2, the Megadrive version is probably the best, followed by the PCE and then the SNES, and the PCE is definitely superior in it's Wonderboy games to the Megadrive versions.
Hmm, I'm a bit opposite. I think the PCE version of Street Fighter II' (Championchip Edition) is better than the Genesis and SNES versions, however I consider the Wonderboy ports to be a closer call.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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KungFuKid

Quote from: Keranu on 01/14/2007, 05:01 PM
Quote from: kungfukid on 01/14/2007, 03:06 PMIf you want to compare a game that was out on all 3 systems, say SF2, the Megadrive version is probably the best, followed by the PCE and then the SNES, and the PCE is definitely superior in it's Wonderboy games to the Megadrive versions.
Hmm, I'm a bit opposite. I think the PCE version of Street Fighter II' (Championchip Edition) is better than the Genesis and SNES versions, however I consider the Wonderboy ports to be a closer call.
I can understand that - the SF2 ports are all quite similar - that's just my own opinion. As for wonderboy - I would say the PCE is better, but the SMS is the master of wonderboy games!

OldRover

#119
One thing that bugs me every time I see it is when people say that the PCE has two 16-bit graphics chips. What's even more irritating than that is when other people say that the 16 is just the addition of two 8-bit graphics chips. Both are incorrect as all hell. First of all, you have to actually know what you're talking about...these people are referring to the PPU, or picture processing unit, a term given to a circuit or collection of circuits responsible for outputting the display. When people talk about two chips in the PCE, they're virtually always saying it in a way that implies that the PCE is putting out two graphics displays...as in two PPUs. But anyone who's done their homework on the PCE's architecture knows that the two graphical workhorses in the PCE work in unison on different aspects of the display...one is responsible for the actual bitmapped data among other things (the VDC: Video Display Controller), and the other is responsible for the color data (the VCE: Video Color Encoder). The combination of these two chips forms the singular PPU inside the PCE...an efficient two-chip circuit collective.

The SuperGrafx though, as we all know, DOES in fact have two video controllers, so saying that IT has two 16-bit graphics chips inside it is technically correct.

As for the meat of the thread though...it really depends on what angle you look at the subject from. Are you a gamer or a developer? If you're a gamer, what kind of games do you like? Your view of the consoles will change depending on your tastes. If you're a developer, what aspect of development do you work with? If you're an artist, the PCE is going to give you an excellent choice of color usage that rivals the SNES only in overall freedom of design (the tradeoff between total palettes and color element range). If you're a programmer, what's your hardware familiarity? Old-school coders will have no problems adapting to the PCE or the SNES, since both are based in the 6502 processor, but the Megadrive used the less familiar 68k. How about a sound coder? You're best off on the SNES if you're doing sound effects, and on the PCE or Megadrive if you're doing music for CDROM-based games...obviously, the SNES' SPC700 sound processor has technical advantages over both its rivals for cart-based music though. As I have developed for all three consoles, I can speak on the development subject with experience behind it. :D
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

VestCunt

Quote from: kungfukid on 01/14/2007, 05:33 PMbut the SMS is the master of wonderboy games!
Sort of--The Turbo never got the original Wonderboy but the SMS never got Monster Lair.  The Turbo also has New Adventure Island if you count the AI games as part of the WB line.

I've been thinking of buying Bikkuriman World.  Did they make a CD version or is it just on hucard?  Any difference between the two besides sound quality?

I recently picked up Wonderboy in Monster World on the SMS.  It's cool to see an 8-bit version of the game and is interesting to compare it to Dynastic Hero.  Keranu, didn't you once recommend playing through the Genesis version of WB in Monster World as a way to figure out puzzles in PCE Dynastic Hero and avoid getting stuck because of the language barrier?  Anyone know if the SMS version is faithful enough for me to figure the game out and move on to the PCE version after I beat it?

And remember:  Dynastic Hero, despite being on a SCD, is still a lowly 8-bit game if you're playing the PCE import.  If you want the full experience of the "16-bit era" you need to track down the TurboGrafx-16 SCD! :wink:

I'm a cunt, always was. Topic Adjourned.

VestCunt

Quote from: Joe Redifer on 01/02/2007, 10:59 PM
Quote from: VestCunt
8-bit era/post-crash of '83 era (1983-1989)

# PC Engine (1987, Japan)

16-bit era (1989-1994)


# TurboGrafx-16 (1989)

Booyah!  We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE.   Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art.  I knew they did something good when the US console was twice the size of it's predecessor.
Hell yeah.  And that one dude, Emerald Rocker, thinks TurboChips are, like, waaay less powerful than HuCards.  Well now it is PROVEN that TurboChips are waaaaaaaaay better than wimpy ass HuCards.  I say we bomb Japan again because TurboChips kick so much ass and they never had them.
Yeah, that's probably why we never saw the "SuperGrafx" or "Arcade Card" here in the States--We didn't need them!   We were already a whole generation ahead of Japan.  The ACD games weren't created to compete with the Genesis, SNES or Neo Geo; they were a miserable attempt to catch up to the TurboGrafx.
I'm a cunt, always was. Topic Adjourned.

Keranu

Quote from: guest on 01/14/2007, 06:19 PMKeranu, didn't you once recommend playing through the Genesis version of WB in Monster World as a way to figure out puzzles in PCE Dynastic Hero and avoid getting stuck because of the language barrier?
Playing through the Genesis version first would probably help, but I think you should be able to get through the language barrier even if you didn't. It would be cool to play both versions though so you can see all the differences.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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CrackTiger

The SMS version of MWIII is supposed to be a little different, but it looks amazing. Unfortunately, it doesn't support FM sound.  :( :(

If you don't go by official title names alone, the SMS is second to the PCE for Wonderboy games.

SMS:

Wonderboy
Monster Land
WBIII: Dragon's Trap
MWIII


PCE:

New Adventure Island (Wonderboy remake)
Bikkuriman World (Monster Land arcade)
Adventure Island/Dragon's Curse (WBIII SMS)
Dynastic Hero (MWIII)
Monster Lair (WBIII arcade)

...plus JJ & Jeff/KC&KC (WB bastard)


If you want to count the SMS Wonderboy games as part of the Megadrive, then it's the WB/MW king.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Joe Redifer

I don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games.  For one, JJ & Jeff is pure dogshit.  Wonderboy games are actually worth playing.  My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive.  Fantastic graphics and color, amazing control and a great game altogether.

Keranu

Quote from: Joe Redifer on 01/14/2007, 11:09 PMI don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games.  For one, JJ & Jeff is pure dogshit.  Wonderboy games are actually worth playing.  My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive.  Fantastic graphics and color, amazing control and a great game altogether.
There is nothing bad about J.J. & Jeff. Nothing drives me crazier than people saying how much they enjoy Wonderboy and Adventure Island, but shit on J.J. & Jeff.

J.J. and Jeff 4 Life.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

CrackTiger

#126
Quote from: Joe Redifer on 01/14/2007, 11:09 PMI don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games.  For one, JJ & Jeff is pure dogshit.  Wonderboy games are actually worth playing.  My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive.  Fantastic graphics and color, amazing control and a great game altogether.
JJ & Jeff has a bunch of the same levels with the same enemies and the same big headed bosses along with a bunch of specific shared traits. It's kinda like what the Wario World games are to the SMB games.

I've wanted to play through MWIV for years and tried the english patched rom on my Mame cabinet recently. But it didn't control well with the X-Arcade stick and the graphics didn't look very good with the emu's filter. So I'm waiting till I can remember to buy the cart before playing it for real.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

ParanoiaDragon

Well, either that, or you can pick up the PS2 version.  They're releasing a Wonderboy/Monsterworld collection, that even includes the PC Engine versions, so, I'm stoked about that!
IMG

Joe Redifer

Quote from: Keranu on 01/14/2007, 11:11 PMThere is nothing bad about J.J. & Jeff. Nothing drives me crazier than people saying how much they enjoy Wonderboy and Adventure Island, but shit on J.J. & Jeff.
Wonderboy DESTROYS JJ & Jeff.  Even Deep Blue has more fans.

GUTS

Yeah JJ & Jeff is complete and utter shit, everybody hated that game even back when it was brand new.  The control is horrible, its boring as hell, and it looks like shit.

termis

I'm probably one of the few here that came across Kato-chan & Ken-chan before JJ & Jeff - (I grew up going back & forth between So. Cal and Seoul, so I got to see KC&KC while I was in Seoul).  Gotta say I had a blast playing KC&KC - it was just so damn funny.  I was immediately disappointed by the omissions in JJ & Jeff, and I also thought that the goofy-looking Japanese guys suited the humor of the whole game better.

CrackTiger

I've never actually heard anyone trash JJ & Jeff before I came here, even back in the day.


Quote from: thumpin_termis on 01/15/2007, 03:04 PMI'm probably one of the few here that came across Kato-chan & Ken-chan before JJ & Jeff - (I grew up going back & forth between So. Cal and Seoul, so I got to see KC&KC while I was in Seoul).  Gotta say I had a blast playing KC&KC - it was just so damn funny.  I was immediately disappointed by the omissions in JJ & Jeff, and I also thought that the goofy-looking Japanese guys suited the humor of the whole game better. 
Has this actually been released, or is it still just 'in development'?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Quote from: GUTS on 01/15/2007, 02:13 PMYeah JJ & Jeff is complete and utter shit, everybody hated that game even back when it was brand new.  The control is horrible, its boring as hell, and it looks like shit.
The control, as far as I can tell, is no different than what you would find in Wonder Boy or Adventure Island. All those games tend to have the same pace and feel to them. I can't see how it's any more boring than Wonderboy since J.J. and Jeff is loaded with tons of little comedy bits throughout the game to keep you more interested than Wonder Boy ever did. I don't think the game looks like shit. They're not great, but their not bad and have nice, big, detailed sprites. One advantage that Wonder Boy and Adventure Island have over J.J. and Jeff are the items, but I don't really mind since I've had just as much fun without them.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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ParanoiaDragon

Quote from: guest on 01/15/2007, 05:35 PMI've never actually heard anyone trash JJ & Jeff before I came here, even back in the day.


Quote from: thumpin_termis on 01/15/2007, 03:04 PMI'm probably one of the few here that came across Kato-chan & Ken-chan before JJ & Jeff - (I grew up going back & forth between So. Cal and Seoul, so I got to see KC&KC while I was in Seoul).  Gotta say I had a blast playing KC&KC - it was just so damn funny.  I was immediately disappointed by the omissions in JJ & Jeff, and I also thought that the goofy-looking Japanese guys suited the humor of the whole game better. 
Has this actually been released, or is it still just 'in development'?
It's coming soon :) http://www.the-magicbox.com/0612/game061225c.shtml
IMG

esteban

#134
Quote from: guest on 01/15/2007, 12:44 AM
Quote from: Joe Redifer on 01/14/2007, 11:09 PMI don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games.  For one, JJ & Jeff is pure dogshit.  Wonderboy games are actually worth playing.  My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive.  Fantastic graphics and color, amazing control and a great game altogether.
JJ & Jeff has a bunch of the same levels with the same enemies and the same big headed bosses along with a bunch of specific shared traits. It's kinda like what the Wario World games are to the SMB games.
To build on what has already been said see this old discussion (I tried to find my original post at magicengine, but it must have been lost when their forums imploded...).

I bought JJ & Jeff back in the day and I was not particularly excited about it. It was immediately apparanet that it was Wonderboy 1 / Adventure Island + bird poop + slot machine mini-game + dog poop.

Once I got over my initial disappointment, however, it was an enjoyable (but HARD) game thats folks who dig WB1 / AI would find familiar and comfortable. Fans of WB1 / AI should give it a chance :).
IMGIMG IMG  |  IMG  |  IMG IMG

CrackTiger

Quote from: stevek666 on 01/15/2007, 09:08 PM
Quote from: CrackTiger on 01/15/2007, 12:44 AM
Quote from: Joe Redifer on 01/14/2007, 11:09 PMI don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games.  For one, JJ & Jeff is pure dogshit.  Wonderboy games are actually worth playing.  My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive.  Fantastic graphics and color, amazing control and a great game altogether.
JJ & Jeff has a bunch of the same levels with the same enemies and the same big headed bosses along with a bunch of specific shared traits. It's kinda like what the Wario World games are to the SMB games.
To build on what has already been said see this old discussion (I tried to find my original post at magicengine, but it must have been lost when their forums imploded...).

I bought JJ & Jeff back in the day and I was not particularly excited about it. It was immediately apparanet that it was Wonderboy 1 / Adventure Island + bird poop + slot machine mini-game + dog poop.

Once I got over my initial disappointment, however, it was an enjoyable (but HARD) game thats folks who dig WB1 / AI would find familiar and comfortable. Fans of WB1 / AI should give it a chance :).
Once you master the slot machine, like with SMB2/USA, it makes the game a lot easier or at least keeps it flowing better than just continuing. Plus it's got lots of neat tricks, like jumping off the pop cans till you max out the bonuses like in SMB and Bonk's Adventure.

I find that most platformers that don't control/play exactly like SMB get dismissed before they're given a fair chance.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Quote from: guest on 01/15/2007, 10:32 PMPlus it's got lots of neat tricks, like jumping off the pop cans till you max out the bonuses like in SMB and Bonk's Adventure.
Oh man, this is so much fun! It's one of those moments in video games where it gives you that incredibly good feeling in your mind, like in Breakout when you manage to get the ball to the top and bounce down on the bricks (talk about virtual sex right there). Another fun trick in J.J. and Jeff is to jump kick at light poles when you are around 50 pixels away from it so you can get a one up. I also found the cloud stages in J.J. and Jeff to be incredibly fun when you have to bounce off all of those springs.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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esteban

Yes, WB / AI / JJ & Jeff have lots of neat little things to appreciate. I always enjoyed finding the hidden levels and items and stuff. And if you have mad skillz, you can speed through the stages... which provides quite a bit of satisfaction.

Which reminds me: SONIC ripped off WB, Joe!

Eat them apples (or bananas, or watermelons, or kiwis, or pineapples, or leechees, or .... )
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Joe Redifer

I don't  have to hold down a button to run fast in Sonic, which makes Sonic a 100% original and completely new and fresh game the likes of which the world had never seen before.  Blazing Lazers ripped of Astro Warrior.

CrackTiger

Quote from: Joe Redifer on 01/15/2007, 11:56 PMI don't  have to hold down a button to run fast in Sonic, which makes Sonic a 100% original and completely new and fresh game the likes of which the world had never seen before.  Blazing Lazers ripped of Astro Warrior. 
You still have to press a button to jump and the right direction to move forward.  :wink:
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Don't forget collecting coins... I mean rings!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Click the banner to learn more about Alex Chiu and his "immortality rings"

Joe Redifer

Yeah but I can't buy anything with the rings so Sonic is a genre unto itself.

QuoteYou still have to press a button to jump and the right direction to move forward.
Other games stole that from Sonic.  They just put earlier copyright dates on their title screens to make it look like they didn't rip Sega off.

ParanoiaDragon

Pitfall 2 totally ripped off Pitfall 1 which ripped off Jungle Hunt!  Seriously though, I just can't get into JJ & Jeff.
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KungFuKid

The funny thing is, these arguments could go on FOREVER!!! I say everything ripped off pong - hey, they all use these weird things called graphics now!!!   :!:

Keranu

Quote from: kungfukid on 01/16/2007, 04:54 AMThe funny thing is, these arguments could go on FOREVER!!! I say everything ripped off pong - hey, they all use these weird things called graphics now!!!   :!:
I say everything ripped off SpaceWar!, including Pong :) .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

ParanoiaDragon

Trust me, everything ripped off pinball machines, which ripped off Shogi, which ripped off ..uh, is there anything older then that?
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Keranu

Quote from: ParanoiaDragon on 01/16/2007, 05:34 AMTrust me, everything ripped off pinball machines, which ripped off Shogi, which ripped off ..uh, is there anything older then that?
Tic-Tac-To?
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

Tatsujin

www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

OldRover

All games are a ripoff of Shanghai, even pinball.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

JoshTurboTrollX

All PCE games are ripoffs of Donkey Kong 3!

Yes the most amazing game ever, where you have to protect your garden from strange giant bugs while spraying Donkey Kong up the ass with super powerful bug spray!!!!

Amazing Miamoto!!  just amazing!!




TurboSage
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!