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SNES HyperZone: Mode-7 or line scrolling?

Started by VenomMacbeth, 03/04/2014, 04:50 PM

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VenomMacbeth

I often hear this game described as "mode-7 filler", but it occurred to me...mode-7 allows manipulation of just the one background layer, right?  So it wouldn't be unreasonable to surmise that programmers used line scrolling techniques instead.  So, which is it?
Quote from: Gogan on 08/01/2013, 09:54 AMPlay Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

ccovell

What are you asking?  The background uses Mode-7, of course.  Just as with Pilotwings, F-Zero, etc., it changes the scaling & rotation factors every scanline for a perspective effect.

(The sprites are still regular animated sprites, if that's what you're asking about.)

VenomMacbeth

Quote from: ccovell on 03/04/2014, 06:10 PMWhat are you asking?  The background uses Mode-7, of course.  Just as with Pilotwings, F-Zero, etc., it changes the scaling & rotation factors every scanline for a perspective effect.

(The sprites are still regular animated sprites, if that's what you're asking about.)
Are you sure?  Pilotwings and F-Zero both have a single scrolling plane.  Mode-7 only accounts for one background layer, if I'm not mistaken.
Quote from: Gogan on 08/01/2013, 09:54 AMPlay Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

ccovell

#3
2 planes would mean they overlap.  Nothing overlaps in Hyper-Zone.  It's just the one Mode-7 plane that recedes into the distance in the top part of the screen, and comes back into the foreground in the bottom part of the screen.

Super Mario Kart does the same screen splitting, only with both top and bottom halves of the screen acting as floors, rather than a "roof" and "floor" as in Hyper Zone.  Heck,  Street Racer does it 4 times.