Best Super Grafx Game !!!

Started by Turbo D, 04/02/2007, 02:29 AM

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What is your favorite SuperGrafx game?

1941 Counter Attack
5 (13.9%)
Aldynes
9 (25%)
Battle Ace
0 (0%)
Daimakaimura (Ghouls 'n Ghosts)
21 (58.3%)
Grandzort
2 (5.6%)
Darius Alpha
0 (0%)
Darius Plus
2 (5.6%)
I can't decide, they're all good
2 (5.6%)
I don't like the SuperGrafx
3 (8.3%)
suck mah balls!
2 (5.6%)

Total Members Voted: 36

PCEngineHell

#50
Quote from: Tatsujin on 04/04/2007, 11:33 AMriding hero showed some great grafx but sucked in gameplay, which super hang on didn't. super hang on also had some radical up/down hill courses and an amazing and unforgetable speed feeling. riding hero just didn't have any pepp in his ass. for me, there're almost no comparable parts in those two games, super hang on was just superior in any aspects of view (exept of the grafx).
Exactly. All Riding Hero did was show it could be done. The game itself was not that great compared to others and too hard to play with a arcade stick. I can play it fine with a normal game pad however. The Nitro boost did help,and I do like the story mode,as the races did get better because of it,and harder to race through which I liked,but over all Super Hang On was developed by a team who had a better grasp on those types of games.

To be fair to Riding Hero I am also posting pics of how the game looks when you play Story Mode. Note the phone boot in the middle of nowhere. Got to really love that. :P Overall still this game is not bad for a first attempt of a type of game the company had no real experience at making,on their new hardware format for that matter. I should also point out that the cart supported link cable play with 2 NeoGeo systems and 2 Riding Hero carts. That feature was pretty cool for the time,and added play value being able to play against your friends.

/superbikecompare2.png

 =D> =D> =D>/2slot.png =D> =D> =D>

Keranu

Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Seldane

This is the nerdiest forum in the world. :P
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
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PCEngineHell

No,this is the most awesome forum in the world. :) This is why I currently post nowhere else.

Seldane

#54
Well I never said anything about nerdy being something negative, hehe. :P
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
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shubibiman

Self proclamed Aldynes World Champion

Kitsunexus

Quote from: PCEngineHell on 04/04/2007, 05:18 PMNo,this is the most awesome forum in the world. :) This is why I currently post nowhere else.
FTW!!!

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Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Joe Redifer

#57
I knew you'd reply about Riding Hero.  To me, Riding Hero looks pretty bad.  Super Hang-On looks much better with the exception of the smaller backgrounds in the distance.  The road in RH is extremely skinny and it looks like the stripes are laying over the road itself.  If I recall, the scaling sucks.  By that I don't mean that it isn't smooth, I mean that the way it approaches from the background to the foreground looks extremely bad.  At least it does to my eyes since I notice things like that even in real life.  Whoever was responsible for how the sprites moved in RH has obviously never noticed how objects move in real life or in better games like Out Run or even the original Hang-On.  Batman Returns for the Sega CD has better scaling.

This is all based on my memory and I remember it looking amateur-tastic for a freakin' arcade game.  I think even the original Hang-On looks better than Riding Hero... well maybe RH has more color but I think that's the only way it is superior.  Riding Hero also has some of the most gawdawful sound ever.  When I rented the game, the sound made me ill and I had diarrhea for 6 days.  Thanks, Riding Hero!  Also, do the cars in that game only have two frames of animation (pointing straight ahead and pointing left, and then mirrored to the right)?  They look like they're going to drive off the side of the road in your screens.  They didn't care much when designing the crappy graphics for that game.

I think they just made it to tell the world "Hey!  We can almost do a racing game on the Neo Geo!"  They should have had other control options with the Neo Geo.  I rarely ever saw a Neo in the arcades, though.  And I've been to a lot of large arcades.

PCEngineHell

#58
LOL,yea the car thing is annoying,but that was common on about all racers back then. I think Riding Hero looks better then Super Hang On across the board,but everyone has a right to their own personal preference. I don't like the music for either game really. The stripes on the road,that was also a common issue on most racers back then. Roads on about all games back then were pretty ugly,including Riding Hero,Outrun,and Chase HQ. I agree,the road does not have enough space,and it makes the game harder,but really Super Hang ons road is a tad too wide too. I think the scaling is perfectly fine. I have zero complaints in that department,but again this can be left up to personal preference,or fanboyism,or both.


Probably a little of both on my side. But I also feel the scaling on the Sega racers is perfectly fine too. No complaints there either. Also, we had and still have tons of NeoGeos on commission here in my state in bars,laundry mats,pizza galleries,arcades,gas stations ect ect.. These days though they typically have Metal Slug,Sonic Wings 2-3,and or Bust A Move in them.

Keranu

Quote from: Seldane on 04/04/2007, 04:34 PMThis is the nerdiest forum in the world. :P
No, no, MY forum is the nerdiest forum in the world ;) . Proof.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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nat

Quote from: ccovell on 04/03/2007, 01:56 AM
Quote from: nat on 04/03/2007, 12:58 AMIf they can both be used to produce the same visual on screen, what's the difference to the player one way or the other?
But they can't produce the same visual!
Line scrolling is akin to stacking two cans of tuna fish, one on top of another, and sliding them around on top of each other.
Dual-field/plane parallax is akin to placing a jar in front of another, and you can see the rear jar through the transparent sections of the front jar.
Does this make you hungry yet?
Yes. Can I have a sandwich?

Quote
Quote from: nat on 04/03/2007, 12:58 AMI see what's on my screen and pay little mind to how it gets there. It seems to me that the same technique used to simulate multiple background layers in, say, Shockman 3 could be used to create a port of, say, GnG, that is visually the same as the SuperGrafx version.
Yes, the city in Shockman looks quite nice.  That's in fact done with a different kind of trick, which usually has the limitation that graphics in the foreground be rectangular (or blocky at any rate).  Hence... the buildings are completely opaque and rectangular, completely unlike a tree, as in GnG, or a bush, loop-the-loop, as in Sonic, etc.

If I could see the water THROUGH the windows of those buildings in ShubibinMan 3, then I'd be really impressed!  :D
OK. Since I've been gone a day and this discussion is now on a completely different course, I will stop here and defer to your "greater" knowledge.  I'm not going to claim I understand why the trick used in my example needs square objects to work, but I'll take your word for it. But still think just about all the SGX games could've been produced on the Turbo with only minor changes visually. :P Perhaps not as closely as I originally thought, but pretty damn close. Maybe make the trees in GnG square or something. :)

Joe Redifer

I will now try and remember every place I saw an MVS in or around Denver Colorado:

Power Play Games Arvada (a videogame shop)
Power Play Games Aurora
Some pizza place
Probably at least one other place.

That's it.  I guess they just weren't very popular here in CO.  But it's how I determined that I wanted Magician Lord, and that game is why I bought the system.  I remember that Super 8 Man or whatever it is called was the "newest" game I saw on the MVS before it went away from public places.

CrackTiger

Wow, I missed a lot while I was gone.  :P

I'm surprised that no one mentioned Super Darius/Darius Plus/Darius Alpha in regard to the PC Engine doing real roundy non-block 2 layer/plane stuff. Sure the SuperGrafx reduces flicker by moving one layer to its hardware layerer, but the PCE still pulls it off just the same.

Separate from the separate scrolling bg's, I just think that Daimakaimura isn't very pretty nor an amazing arcade port by PCE standards.

It may at least port a lot of the arcade's art/grafx, instead of having everything completely redrawn like the early Capcom MD/Gen ports by Sega, but so much of it looks un-touched up and there's some poor use of color. I'd much rather have a static bg port of GnG thats the same quality as Forgotten Worlds.

HuCard-wise, yes the SuperGrafx has the potential to do a better job than a PCE HuCard. But I'd rather play a PCE CD game.


And yes, LaZer Dorks is the king of forum Nerdom.  8)
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

VestCunt

Poor Battle Ace!  Seven people have chosen to select "I can't decide, they're all good", "I don't like the SuperGrafx" and even "suck mah balls!" rather than cast single vote for Battle Ace.   :cry:
Usually Keranu defends crap like this, but he obviously picked Granzort. :wink:
I'm a cunt, always was. Topic Adjourned.

CrackTiger

Quote from: VestCunt on 04/04/2007, 09:24 PMPoor Battle Ace!  Seven people have chosen to select "I can't decide, they're all good", "I don't like the SuperGrafx" and even "suck mah balls!" rather than cast single vote for Battle Ace.   :cry:
Usually Keranu defends crap like this, but he obviously picked Granzort. :wink:
I'm not much of a game hater, but Battle Ace does deserve to be passed over for the non-game alternatives (as far as I can tell from what little I've played of it).
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

ccovell

Quote from: guest on 04/04/2007, 09:14 PMI'm surprised that no one mentioned Super Darius/Darius Plus/Darius Alpha in regard to the PC Engine doing real roundy non-block 2 layer/plane stuff.
Nobody's mentioned the FGs in those games because they're made of sprites.

Kitsunexus

Quote from: Keranu on 04/04/2007, 08:05 PM
Quote from: Seldane on 04/04/2007, 04:34 PMThis is the nerdiest forum in the world. :P
No, no, MY forum is the nerdiest forum in the world ;) . Proof.
The first post in that thread...is that a Jem reference!?  :?
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Keranu

I haven't played much Battle Ace, but I always thought it was a pretty cool game, or at least looked pretty cool. Compared to Falcon, it's light years ahead.

Quote from: KitsunexusThe first post in that thread...is that a Jem reference!?
No, that's just my little brother's genius mind.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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CrackTiger

#68
Quote from: ccovell on 04/04/2007, 09:55 PM
Quote from: CrackTiger on 04/04/2007, 09:14 PMI'm surprised that no one mentioned Super Darius/Darius Plus/Darius Alpha in regard to the PC Engine doing real roundy non-block 2 layer/plane stuff.
Nobody's mentioned the FGs in those games because they're made of sprites.
Of course its not the 'technically 2 separate layers' that is technically impossible for the PC Engine to do.

But it fits the whole "if it looks the same who cares?" / "same as the arcade that does it fer reals", scenario.

In fact, it looks identical to the SuperGrafx version which really does do it for real(I'm assuming it does do it for real, since it reduces flicker over the PCE versions).

If anything, the PCE replicating layered fg/bg's out of sprites and other 'tricks' seems more impressive than knowing that the hardware was simply designed to do it.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Tatsujin

Quote from: ccovell on 04/04/2007, 09:55 PM
Quote from: guest on 04/04/2007, 09:14 PMI'm surprised that no one mentioned Super Darius/Darius Plus/Darius Alpha in regard to the PC Engine doing real roundy non-block 2 layer/plane stuff.
Nobody's mentioned the FGs in those games because they're made of sprites.
which is even more astonish, regarded to the big size and amount of additional sprites which were needed, only for show up with some morewayparallaxscrolling!
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Joe Redifer

Quote from: BlackyI'd much rather have a static bg port of GnG thats the same quality as Forgotten Worlds.
It's not like you'd have to settle for one or the other.

thewestexit

Aldynes is the best SGX game.  Grand Zort isn't as good as Wataru (Keith Courage), 1941 and GnG are just ports, and Battle Ace is no ones favorite game, although I seem to like that game more than most.  Aldynes is just a great shooter regardless of the system its on, so its the clear winner among this small group IMO.
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Nazi NecroPhile

Quote from: CrackTiger on 04/04/2007, 10:57 PMIn fact, it looks identical to the SuperGrafx version which really does do it for real(I'm assuming it does do it for real, since it reduces flicker over the PCE versions).
I'd figured that the SG was still doing it with sprites, but since the SG can handle twice as many sprites - the flicker is reduced.  That'll teach me to assume!  #-o
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nat

Quote from: thewestexit on 04/05/2007, 02:24 AMAldynes is the best SGX game.  Grand Zort isn't as good as Wataru (Keith Courage), 1941 and GnG are just ports, and Battle Ace is no ones favorite game, although I seem to like that game more than most.  Aldynes is just a great shooter regardless of the system its on, so its the clear winner among this small group IMO.
That's about the way I figured it, too.

Aldynes forever!

peperocket

Quote from: thewestexit on 04/05/2007, 02:24 AMGrand Zort isn't as good as Wataru (Keith Courage)
[-X so continue to play wataru...
Vive la Supergrafx !!!

Keranu

I'm a little surprised that there are a number of people who think Grandzort is a bad game. I found it to be a very solid game with a great character changing system and good challenge.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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CrackTiger

Quote from: Keranu on 04/05/2007, 03:33 PMI'm a little surprised that there are a number of people who think Grandzort is a bad game. I found it to be a very solid game with a great character changing system and good challenge.
I don't think its a bad game, but it always looked kinda generic to me, like those below average cookie cutter Genesis side scrollers.

The one time I gave it a decent chance, it turned out a lot more like I assumed than I really expected and I gave up after 3 or 4 stages when it became too boring to continue.

Still, maybe some day I'll play all the way through and discover that its really a terrific game.


Quote from: peperocket on 04/05/2007, 11:35 AM
Quote from: thewestexit on 04/05/2007, 02:24 AMGrand Zort isn't as good as Wataru (Keith Courage)
[-X so continue to play wataru...
Done and done. And I mean done.  :wink:
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

nat

Quote from: Keranu on 04/05/2007, 03:33 PMI'm a little surprised that there are a number of people who think Grandzort is a bad game. I found it to be a very solid game with a great character changing system and good challenge.
I like the level design in Granzort. The path to the end of the levels is not always obvious. It has a good difficulty curve too, as mentioned. The music ain't bad to boot.

The one thing that bugs me about it is the graphics have a dithered, "grainy" look to them if you know what I mean. I like polished, nicely shaded graphics.

Keranu

Quote from: nat on 04/05/2007, 06:52 PMThe one thing that bugs me about it is the graphics have a dithered, "grainy" look to them if you know what I mean. I like polished, nicely shaded graphics.
Yeah that's my only real complaint with Grandzort, it's one dirty looking game and not in a good way, like Dungeon Explorer or something. I don't recall the sound being particularly good either, so I would go as far to say that Keith Courage looks and sounds better than Grandzort, but Grandzort smokes it compared to gameplay.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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CrackTiger

Quote from: Keranu on 04/05/2007, 09:03 PM
Quote from: nat on 04/05/2007, 06:52 PMThe one thing that bugs me about it is the graphics have a dithered, "grainy" look to them if you know what I mean. I like polished, nicely shaded graphics.
Yeah that's my only real complaint with Grandzort, it's one dirty looking game and not in a good way, like Dungeon Explorer or something. I don't recall the sound being particularly good either, so I would go as far to say that Keith Courage looks and sounds better than Grandzort, but Grandzort smokes it compared to gameplay.
Grandzort may have better levels/layout overall, but I prefer the actual gameplay(platforming/fighting) from KC's Alpha Zones.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Quote from: guest on 04/05/2007, 09:49 PMGrandzort may have better levels/layout overall, but I prefer the actual gameplay(platforming/fighting) from KC's Alpha Zones.
Well I do prefer the concept of Keith Courage more with going through towns and stuff, but I find the controls in Grandzort to be much smoother and enjoyable, not to mention the cool system of changing characters for their own abilities. If Keith Courage fixed the flaws it had, I could easily say it would be much better than Grandzort.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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Kitsunexus

This is sort of off-topic, but I think the fact that you can count the system's entire library on your hands and STILL have fingers left over. If it was cheaper and cooler looking, would it have been less of a failure?
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

TurboXray


nat

QuoteIf it was cheaper and cooler looking, would it have been less of a failure?
The SuperGrafx is the single coolest looking system ever made.

Better recognize.

Joe Redifer

I think the original PC Engine looks better than the SuperGrafx.  I think the TurboGrafx-16 looks better than the SuperGrafx.  The SuperGrafx looks... awkward.  It's certainly miles above the Jaguar (or any Atari system), original NES, NES2, PC Engine Shuttle (lord save us), SNES, SNES2, N64, Genesis2, SMS2, PS2 (either fat or slim), 32X, PS3, Wii, Xbox and Xbox360 though.

Keranu

Quote from: Joe Redifer on 04/06/2007, 01:21 AM(or any Atari system)
Hey the good old 2600 is some slick stuff, don't be hatin' it. I miss old electronic styles :( .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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gundarN

The Jap and Euro SNES's were nice looking consoles. Unfortunately the US one mutated into some sort of brick.

Joe Redifer

#87
Quote from: KeranuHey the good old 2600 is some slick stuff, don't be hatin' it. I miss old electronic styles :( .
You might be right.  All of the ones I've seen have a layer of dust that cannot be removed.  Who knows what's underneath?  Now stop hatin' on Thunder Force IV!

Super Famicom looks awesome.  I demand to know why they redesigned it.

shubibiman

Maybe because they thought that american people loved big square ugly things.
Self proclamed Aldynes World Champion

Turbo D

Quote from: gundarN on 04/06/2007, 02:20 AMThe Jap and Euro SNES's were nice looking consoles. Unfortunately the US one mutated into some sort of brick.
LMFAO,  :lol:, it does look like a retarded brick.
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
IMG IMG
IMG

Nazi NecroPhile

Quote from: Keranu on 04/06/2007, 02:09 AMHey the good old 2600 is some slick stuff, don't be hatin' it. I miss old electronic styles :( .
Damn straight!  Plastic wood grain is superior to Mac white on everything, or worse - crappy silver paint (if you want the look of aluminum, use aluminum).  I don't miss the gold anodized aluminum that was popular back then though.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Kitsunexus

#91
Quote from: Joe Redifer on 04/06/2007, 01:21 AMIt's certainly miles above the Jaguar.
Hey, the Jaguar core system was AWESOME looking, but the controllers and CD attachment are examples of SHIT design...

I will agree with you on the Shuttle,

EDIT: NVM, the CoreGrafx grew on me with it's sleekness, but the CoreGrafx CD-ROM is about as bad as the Jaguar's...:

IMG

Oh and, did Sony KNOWINGLY rip off the Turbo Duo when they made the PS3?
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

peperocket

Quote from: shubibiman on 04/06/2007, 05:06 AMMaybe because they thought that american people loved big square ugly things.
Sure !!!!  =D&gt;
Vive la Supergrafx !!!

Nazi NecroPhile

Quote from: Kitsunexus on 04/06/2007, 11:00 AMEDIT: NVM, the CoreGrafx grew on me with it's sleekness, but the CoreGrafx CD-ROM is about as bad as the Jaguar's...:
http://pcengine.dessgeega.com/supercdrom.png

Oh and, did Sony KNOWINGLY rip off the Turbo Duo when they made the PS3?
It ain't beautiful, but at least the Super CD-ROM doesn't look like a toilet with the lid up.

I think Sony used the Duo as inspiration for the appearance, but they used the PC-FX as inspiration for size.  PS3s are pretty chunky, yet there's no comparison to the sheer awesomeness of the PC-FX.

Console size comparison pic - http://ps3-news.vigamex.de/uploads/consoles_sizes-1.jpg
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Kitsunexus

Ah, no actual DUO comparison though. :(

This is gonna get me lynched on a PC Engine board, lol, but I actually like the way the FM TOWNS Marty looks compared to the PC Engine DUO-R.
IMG

However, PC-FX is DEFINITELY cooler looking than the original FM Towns:
IMG

Powerwise, I wonder how these compare... I think the PC-FX might be more powerful?
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

gundarN

#95
I think there is something quite cool about the Super CD-ROM; but I can appreciate it's not to everyones liking.

cyberlead.co.uk/images/thumb/scd2_t.jpg

I think the Core Grafx II goes quite well with it.

Keranu

Haha, damn that thing is huge!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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gundarN

Yup, it's the hunchback of the console world.
Take pity on it...

CrackTiger

#98
Quote from: TurboXray on 04/05/2007, 11:37 PM
Quote from: Kitsunexus on 04/05/2007, 11:32 PMIf it was cheaper and cooler looking...
Blasphemy!
I don't have a problem with the design/shape of the system, but the Masters of the Universe playset plastic they used for the shell makes it feel cheap(especially in that shade of grey). The Jaguar would also look and feel better in a different type of plastic.

I would've prefered something sturdy/harder like the Genesis plastic. Maybe if it didn't feel like a half empty shell it'd make a difference... anyways, I do like the look of it from at least a short distance.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Turbo D

Quote from: Kitsunexus on 04/06/2007, 11:00 AMdid Sony KNOWINGLY rip off the Turbo Duo when they made the PS3?
I think they did.
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
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