10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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Sega's best console

Started by guyjin, 04/12/2007, 12:18 AM

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Which was the best out of all the Sega game consoles?

SG-1000/SC-3000
Master System/Mark III
Genesis/Mega drive and all their add-ons
Pico
Saturn
Dreamcast
something I missed
Sega never made a good console*

Seldane

Quote from: Digi.k on 04/23/2007, 08:46 PMIts also pretty amazing how the european cover of Guardian Heroes .. they decided to remove the female heroes from the cover and replace them with male baddies... O_o
I don't think that's strange at all, considering all japanese drawings of female characters are extremely sexist. Not a good thing to put on a product at all.

Quote from: Kitsunexus on 04/23/2007, 09:53 PMPopful Mail used Redbook. I guess I'm just misinformed. ._.
That it did not. Popful Mail did not use either redbook speech nor redbook music.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
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Indeed, it's AV time. Check out: IMG! Sir, the door was open.

Joe Redifer

The Sega CD version sure didn't have any redbook that I recall.  Was the PC Engine version thew same way?

CrackTiger

#102
Quote from: Joe Redifer on 04/24/2007, 05:45 AMThe Sega CD version sure didn't have any redbook that I recall.  Was the PC Engine version thew same way?
The PCE version is all redbook.


Quote from: Joe Redifer on 04/24/2007, 01:19 AMYou are right, but I am saying that you cannot count streamed ADPCM on Turbo when comparing TurboGrafx games with good/bad voices to Genesis games with good/bad voices since the ADPCM is not part of the TurboGrafx-16 system (it is part of the CD hardware), just as the extra PCM chips in the Sega CD are not part of the Genesis hardware.  Obviously the voices are streamed, there's no way to store all that data in RAM.  Many Sega CD voices (mostly sound effects) are stored in its 512K PCM RAM, though.
Yeah, but I never mentioned streamed voice, only the sound effect kind. Does the ADPCM really play a role in actual sfx with the PCE?

And if it doesn't allow higher sound quality (is only used for storage), then the samples are still run through the PCE hardware and could be used in a HuCard game. In this case, it'd be the equivelant of graphics in a CD game, where the CD and System Card are storage space, but the graphics are still real examples of what the hardware on its own can do.

Do the PCM chips in the Sega-CD increase quality at all? If not, then non-streamed samples in CD games should also be a good example for the Genesis.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Joe Redifer

The ADPCM is another sound chip in itself, just like the 8 channel PCM is a sound chip separate from the Genesis.  It resides in the CD hardware and can only be used by CD games (though it would be REALLY cool to see HuCard or Sega cartridge games use extra features of the CD hardware... though that kind of happens with HuCard games that save).  It's kind of like saying the Genesis can't do an accurate version of Space Harrier 1, even though the 32X (which adds stuff to the Genesis) does a pretty good job at it.

Keranu

Quote from: guest on 04/24/2007, 08:11 AMYeah, but I never mentioned streamed voice, only the sound effect kind. Does the ADPCM really play a role in actual sfx with the PCE?
Actually don't some CD games do? Shubibin Man 3 comes to mind with the window breaking sound effects in the second level along with various others. I do know that a secret Frozen Utopia project will be use some ADPCM sound effects ;) .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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CrackTiger

Quote from: Joe Redifer on 04/24/2007, 02:18 PMThe ADPCM is another sound chip in itself, just like the 8 channel PCM is a sound chip separate from the Genesis.  It resides in the CD hardware and can only be used by CD games (though it would be REALLY cool to see HuCard or Sega cartridge games use extra features of the CD hardware... though that kind of happens with HuCard games that save).  It's kind of like saying the Genesis can't do an accurate version of Space Harrier 1, even though the 32X (which adds stuff to the Genesis) does a pretty good job at it.
But how do you know when sfx are using the ADPCM and when they're just the same as HuCard samples?

Because most sampled sfx in PCE CD games aren't anything special.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Kitsunexus

Quote from: guest on 04/24/2007, 08:10 PMBut how do you know when sfx are using the ADPCM and when they're just the same as HuCard samples?
Maybe it sounds better?  :-k
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Joe Redifer

#107
For the longest time I didn't know about the ADPCM (it wasn't mentioned in any of the mags and I figured the Turbo was doing all of the non-redbook sound work, including all of the streamed voices.  I was almost kind of sad to find out that was not the case.  Anyway with the quality of the ADPCM being what it is, it is indeed hard to tell what would be making the sound... the Turbo or the CD ADPCM chip.  I'm under the impression that anything sampled in CD games comes from the PCM chip (unless it is simply a HuCard game on a CD, etc).  Maybe there is some way to see what channels do what in an emulator?  I'm pretty sure that the cool growls and yells in Lords of Thunder are ADPCM, and they are obviously loaded into memory and not streamed.

On the Genesis 1 + Sega CD 1 it is easy to tell what is making a sound if you have it hooked up with the included mixing cable.  Just turn down the volume on the Genesis 1 and every sound you hear will be from the CD unit.  All of the Genesis-made sounds will go away.

Seldane

Well you can turn off the volume on each individual chip, including adpcm in Magic Engine.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

Kitsunexus

Quote from: Joe Redifer on 04/25/2007, 01:02 AMMaybe there is some way to see what channels do what in an emulator?
That's why I love ZSNES and NESticle.
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Seldane

Emulators are for suckers.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

Nazi NecroPhile

Quote from: Seldane on 04/25/2007, 10:40 AMEmulators are for suckers.
So are CDs.  Fuck ADPCM - TurboChip FTMFW!
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

OldRover

Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

CrackTiger

#113
Quote from: Joe Redifer on 04/25/2007, 01:02 AMFor the longest time I didn't know about the ADPCM (it wasn't mentioned in any of the mags and I figured the Turbo was doing all of the non-redbook sound work, including all of the streamed voices.  I was almost kind of sad to find out that was not the case.  Anyway with the quality of the ADPCM being what it is, it is indeed hard to tell what would be making the sound... the Turbo or the CD ADPCM chip.  I'm under the impression that anything sampled in CD games comes from the PCM chip (unless it is simply a HuCard game on a CD, etc).  Maybe there is some way to see what channels do what in an emulator?  I'm pretty sure that the cool growls and yells in Lords of Thunder are ADPCM, and they are obviously loaded into memory and not streamed.

On the Genesis 1 + Sega CD 1 it is easy to tell what is making a sound if you have it hooked up with the included mixing cable.  Just turn down the volume on the Genesis 1 and every sound you hear will be from the CD unit.  All of the Genesis-made sounds will go away.
I tried a few CD games the other day, while playing with the ADPCM volume in Magic Engine. They all used only the ADPCM for sampled effects.  :( Some of the games were Lords, Drac X, World Heroes 2, Kabuki Itouryoden and Dragon Slayer.

Which is kinda lame, since so much more could be done with the CD format and multiple sound channels(which no longer need to get eaten up by PSG music).


Anyways, here's some TurboGrafx HuCard voice clips-

https://www.superpcenginegrafx.net/TurboGrafxVoiceExamples.mp3


And here are samples from the same games, but with a bunch more-

https://www.superpcenginegrafx.net/TurboGrafxVoiceExamples.mp3


Champions Forever is a good example of what could've been done in more HuCards with sampled sounds. But it also shows how the ADPCM should've only been a part of the digitized sfx in CD games.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Kitsunexus

#114
Quote from: guest on 04/29/2007, 06:08 PMAnyways, here's some TurboGrafx HuCard voice clips-

https://www.superpcenginegrafx.net/TurboGrafxVoiceExamples.mp3 Champions Forever is a good example of what could've been done in more HuCards with sampled sounds. But it also shows how the ADPCM should've only been a part of the digitized sfx in CD games.
It's on par with the Genesis. Did you make that catchy little song in the beginning of the second example ? That was awesome! It reminds me of what they used to do with the PC speaker in on PC games:

http://www.oldskool.org/sound/pc/#digitized
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

CrackTiger

Quote from: Kitsunexus on 04/29/2007, 06:16 PM
Quote from: CrackTiger on 04/29/2007, 06:08 PMAnyways, here's some TurboGrafx HuCard voice clips-

https://www.superpcenginegrafx.net/TurboGrafxVoiceExamples.mp3


And here are samples from the same games, but with a bunch more-

https://www.superpcenginegrafx.net/TurboGrafxVoiceExamples.mp3


Champions Forever is a good example of what could've been done in more HuCards with sampled sounds. But it also shows how the ADPCM should've only been a part of the digitized sfx in CD games.
It's on par with the Genesis. Did you make that catchy little song in the beginning of the second example? That was awesome! It reminds me of what they used to do with the PC speaker in on PC games: http://www.oldskool.org/sound/pc/#digitized
Thats all directly taken from Champions Forever Boxing. All the music is mixed from samples. There are only a couple of PSG sounds in the whole game.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Joe Redifer

Quote from: GuestAnyways, here's some TurboGrafx HuCard voice clips -
Those are cool, thanks for doing that.  I feel that the Genesis' best voices (in the MP3 I provided) sound a bit cleaner.  These kind of "pop on" and "pop off".  But these are definitely better than the NES and I like hearing examples of what the system is doing on a card-only basis.  I certainly wouldn't be opposed to more MP3s of other systems' best voices like NES, SMS hell even the 7800 and Intellivision!  Oh I guess we should throw SNES in there as well, to be fair.

Kitsunexus

Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Joe Redifer

#118
Here is a voice comparison of Street Fighter II between the SNES (Turbo with a paltry 20 megs), Genesis (Special Champion Edition with 24 furious power-packed megs), and TurboGrafx-16 Entertainment SuperSystem (Champion Edition with a pathetic 20 megs). - 6 voices each.None of them sound "great", but the Genesis definitely sounds the worst.  Capcom never mastered that system, unfortunately.  I find it interesting that some of the SNES voices are faster, especially on "Tiger Uppercut" and Ryu's "Perfekshetburrrrllget!!!"

guyjin

I never noticed that Chun li's defeat cry doesn't echo on the genesis, or the tg16. Does it echo in the arcade?

Keranu

Quote from: Joe Redifer on 04/30/2007, 09:56 PMBut these are definitely better than the NES and I like hearing examples of what the system is doing on a card-only basis.
You obviously haven't played the Sesame Street games for NES, it has the best voice samples coming from a cartridge.  :dance:
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Joe Redifer

Prove it or I will call you a whore.

Guyjin, it is possible that I picked the wrong sample from the SNES version.  THE Genesis and PCE versions have the same samples under the same numbers in the sound test, but the SNES version is all screwed up and you can't even switch numbers in the sound test with the d-pad.  This proves that the SNES is technically inferior to everything, even a Pontiac Grand-Am.

Keranu

I don't have the real cart to record from (I know how much you demand this), so would it be ok for me to record from an emulator?
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Hobo Xiphas

I can vouch for the incredible voice work in the Seasme Street games for NES.

They are the equal to anything I've heard on a Genesis or SNES cart, seriously.

"YOU FOUND....THE COUNT!"

Joe Redifer

I tried the Sesame Street Count game in an emulator.  Rarely is there more than one or two words said at a time.  Then they are pieced together like "you found....... .... ... four" and "find...... ..... .. ... ..... . four"

CrackTiger

#125
Quote from: Joe Redifer on 04/30/2007, 09:56 PM
Quote from: CrackTigerAnyways, here's some TurboGrafx HuCard voice clips-

https://www.superpcenginegrafx.net/TurboGrafxVoiceExamples.mp3
Those are cool, thanks for doing that.  I feel that the Genesis' best voices (in the Mp3 I provided) sound a bit cleaner.  These kind of "pop on" and "pop off".  But these are definitely better than the NES and I like hearing examples of what the system is doing on a card-only basis.  I certainly wouldn't be opposed to more MP3s of other systems' best voices like NES, SMS hell even the 7800 and Intellivision!  Oh I guess we should throw SNES in there as well, to be fair.
The problem is that like other effects and such, most developers either didn't put too much effort into HuCard development or were super stingy with the Meg size.

Although those were some of the better examples I found after a quick browse through Magic Engine, at least the best of them show a benchmark what can be done with real Turbo hardware. Who knows how good samples could've got.

Plus Champions Forever, SFII and TV Sports Football all have a large ammount of sampled audio, so chances are they didn't use the highest quality possible. I wouldn't be surprised if Champions Forever uses more space for sound than graphics.  :P

I was going to include the Mario voice sample demo, but the only computers in my house that work with my flash card are down.

Even though the Intellivoice is extra hardware like the Turbo CD-ROM, I don't think that many people will be any less impressed by the voice samples.  :)
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

Quote from: Joe Redifer on 05/01/2007, 05:49 AMI tried the Sesame Street Count game in an emulator.  Rarely is there more than one or two words said at a time.  Then they are pieced together like "you found....... .... ... four" and "find...... ..... .. ... ..... . four"
Who cares about that. You know the quality itself was the crispest you've ever heard.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

Kitsunexus

Quote from: Joe Redifer on 05/01/2007, 05:49 AMI tried the Sesame Street Count game in an emulator.  Rarely is there more than one or two words said at a time.  Then they are pieced together like "you found....... .... ... four" and "find...... ..... .. ... ..... . four"
It's like the educational games for SNES starring Mario, with the little kids saying "Let's go to..........................................................Alphabet World!".

Except on the SNES it sounds like it was recorded in the Vatican...
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Joe Redifer

LOL!

I will definitely agree that the voices in Sesame Street are absolutely amazing for the NES, but I think even the Turbo's best sound better quality-wise.

CrackTiger

I just tried out the Sesame Street game on an emulator and the voice is amazing!

Way better than the lispy 'Turle Powor!' from TMNT.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Joe Redifer

#130
The Sega Master System generally had pretty crappy voices, but the ones in Street Fighter 2 were really good, all things considered.

CrackTiger

Quote from: Joe Redifer on 05/01/2007, 09:14 PMThe Sega Master System generally had pretty crappy voices, but the ones in Street Fighter 2 were really good, all things considered.

Click here to listen
Was that captured from a real cart? Because it sounds a little different than when I play it on my PC in Meka.  :-k
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Joe Redifer

Quote from: guest on 05/01/2007, 09:35 PMWas that captured from a real cart ? Because it sounds a little different than when I play it on my PC in Meka.  :-k
No I used an emulator called SMS Plus on the Mac... more proof that you can't really trust emulation for accurate results.  So which emulator is wrong ?  Impossible to say without the actual game.  Both are probably wrong.

Kitsunexus

Quote from: guest on 05/01/2007, 09:35 PMWas that captured from a real cart ? Because it sounds a little different than when I play it on my PC in Meka.  :-k
EDIT: Joe only captures from real hardware, and MEKA is a shit emulator anyway, use KEGA Fusion.

Amd Joe, what's with the Casio VL-1 in the background!?  :lol:
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Joe Redifer


Kitsunexus

Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Joe Redifer

Nope.  Not sure what you're hearing.  I listened again and can't hear any tones.

CrackTiger

Quote from: Kitsunexus on 05/01/2007, 09:39 PM
Quote from: CrackTiger on 05/01/2007, 09:35 PMWas that captured from a real cart? Because it sounds a little different than when I play it on my PC in Meka.  :-k
EDIT: Joe only captures from real hardware, and MEKA is a shit emulator anyway, use KEGA Fusion.

Amd Joe, what's with the Casio VL-1 in the background!?  :lol:
I only play SMS carts on SMS/MarkIII hardware and only emulate SMS roms in SMS emus.  [-(
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

There are lots of other NES games I have played with really good voices too, but I don't know any off hand. I'll have to go through the ROM list sometime to pick them out.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

KungFuKid

Yeah, those voice samples from SMS SF2 are about right - I just played the cart to see and they are actually quite good. They're not bad on Mortal Kombat 2 and Robocop V Terminator as well.

Seldane

By the way, Kega Fusion is not good at emulating the Sega Master System, as it stretches out the picture. It is impossible to get a correct aspect ratio using it. Meka is much better, but features a nasty GUI which renders the entire thing unusable.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.