10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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Mysterious Song release delayed again!

Started by OldRover, 10/14/2007, 02:08 PM

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OldRover

Well, this is bad news and good news all at the same time. Bad news is, of course, the game will be delayed and will not appear until first quarter 2008 at the earliest. The good news is "why": there's a LOT of new artwork being added to improve the overall quality of the game, particularly in the cutscenes. Here's a quick sample of the new work, courtesy of Black Tiger:

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Seldane's back on tile detail, finishing up one of the most important areas of the game...an area that was never in the original, it's exclusive to this version. Paranoia Dragon is working on some final improvements to the audio as well. It also looks like the enemies are going to get a final facelift courtesy of Keranu. And of course, there's a couple of features still left to be added to the game, courtesy of me. So, the work goes on to make sure the quality of the game is as high as possible before it's released, even if it means it's delayed a little bit longer.
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Kitsunexus

Nice. Can we buy it in ROM/ISO format?
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ParanoiaDragon

Better.  It's going to be released, on a pressed disc with a manual & shrinkwrapped, etc.
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Kitsunexus

Quote from: ParanoiaDragon on 10/14/2007, 10:23 PMBetter.  It's going to be released, on a pressed disc with a manual & shrinkwrapped, etc.
It will still work in Magic Engine, right? Because if it does, I might buy a copy. :) (I have no Duo, the only NEC thing in my house is a broken scanner. :( )
Forgive me, my brain is on par with the Bubble System.
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OldRover

It works in Magic Engine, but until David fixes a few details, the game won't quite look completely correct in his emulator.
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Kitsunexus

Quote from: Nödtveidt on 10/15/2007, 03:31 AMIt works in Magic Engine, but until David fixes a few details, the game won't quite look completely correct in his emulator.
Damn. Oh well though, if it's only like $70 or something, I may still get it.
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Keranu

Quote from: Kitsunexus on 10/15/2007, 03:33 AM
Quote from: Nödtveidt on 10/15/2007, 03:31 AMIt works in Magic Engine, but until David fixes a few details, the game won't quite look completely correct in his emulator.
Damn. Oh well though, if it's only like $70 or something, I may still get it.
$70 for what? The game or emulator? Either one isn't that much :D ! Approxmiately $30 for the game itself and the Magic Engine emulator is $20 I think. The game is very playable in ME, but Nod tells me that there are some technical issues that ME has troubles with when playing the game. You can always use Mednafen, which is free and fully supports the game, but it can be a pain to set up.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Kitsunexus

Quote from: Keranu on 10/15/2007, 04:16 AMDamn. Oh well though, if it's only like $70 or something, I may still get it.
$70 for what?[/quote]
The game, yo. The emulator is free.  :wink:  :twisted:
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Keranu

Oh yeah I definitely wouldn't expect the game to cost that much. I think we're pretty much settled on $30, but it's not final.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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PCEngineFX

Quote from: Nödtveidt on 10/14/2007, 02:08 PMSeldane's back on tile detail, finishing up one of the most important areas of the game...an area that was never in the original, it's exclusive to this version. Paranoia Dragon is working on some final improvements to the audio as well. It also looks like the enemies are going to get a final facelift courtesy of Keranu. And of course, there's a couple of features still left to be added to the game, courtesy of me. So, the work goes on to make sure the quality of the game is as high as possible before it's released, even if it means it's delayed a little bit longer.
I feel like I should be doing something too :P  J/K.....I already have tons of stuff to do around here...

Quote from: Keranu on 10/15/2007, 04:30 AMOh yeah I definitely wouldn't expect the game to cost that much. I think we're pretty much settled on $30, but it's not final.
I'll buy it for $30.  Seems to be a good price point for homebrew Turbo CD titles.

Quote from: Kitsunexus on 10/15/2007, 02:03 AMIt will still work in Magic Engine, right? Because if it does, I might buy a copy. :) (I have no Duo, the only NEC thing in my house is a broken scanner. :( )
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GUTS

That art is approximately 5 billion times better than what was there before, good choice on letting CrackTiger redo it.

Arjak

I agree. The art looks much better. The old art looked so simple and ameteurish (No offense).
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

Joe Redifer

Now the demo with the old art will be considered ultr@ r@re on eBay.  Glad I obtained it!  :)

TurboXray

 Joe... just for you they're going to release the first batch with some bugs and crappy cover art, then... the next back will have better cover art and bugs fixes (it still maybe not be 100% compatible with your 32x sitting *right* next to your TG+CD combo - best to shield the 32x in a lead box) :wink:

Joe Redifer

My 32X shouldn't interfere with the save option on the Turbo CD just as long as Beggar Prince isn't inserted into its cart slot.  That game causes bugs in nearby games.  Thanks for making a special edition just for me, though.  I always appreciate that kind of stuff.

PCEngineHell

If in this case more time equals better quality then wait we shall. I have alot more faith in this project then any of the others being worked on elsewhere. Who did you find willing to press the disc,Care4Data,someone in the USA?

nat

Hahahaha, Care4Data. Good times. Please excuse me if that's who is actually pressing the game.

Kitsunexus

And hey, this game is no DNF, so it's all good.  :dance:
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

Turbo D

If the game is made by care4data, how will I know if its counterfeit or not  :P
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
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CrackTiger

The original cinemas actually got better and better the further through the game they were and had some very nice use of color, looking more vibrant than most official PCE CD games. They're especially impressive considering how they were made.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Kitsunexus

Quote from: guest on 10/20/2007, 06:50 PMThe original cinemas actually got better and better the further through the game they were and had some very nice use of color, looking more vibrant than most official PCE CD games. They're especially impressive considering how they were made.
With an Amiga, a Tortilla, and a Banana? :P



Seriously, I want to see these cutscenes. Please Youtube one of the first ones as a sneak preview!
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

MotoRoaderMike

Wait, what's the name of the game?
/forumsiggs6.jpg
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CrackTiger

Quote from: MotoRoaderMike on 10/28/2007, 02:24 PMWait, what's the name of the game?
As it says in the title: Mysterious Song.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Nazi NecroPhile

Quote from: Validus on 12/13/2007, 03:22 PMcan i play this on my Duo upon release?
No.  Your Duo would get indigestion and its anus would bleed if you were to subject it to Mysterious Song (goofy questions beget goofy answers).
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D-Lite

I've said it before and I have to say it again.  I'm so looking forward to this. =D>
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OldRover

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Sinistron

I am seriously looking foward to this.  Even had the initial November release date penciled in on my calendar.  You pc-engine homebrewers are true champions IMHO.
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OldRover

Sorry we didn't make the deadline though. :( We tried our best. But it's turning out to be worth it with the new artwork CrackTiger has been adding. :D
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Joe Redifer


JoshTurboTrollX

I truly can't wait!

Just think we could have Mysterious Song and that awesome looking Shmup from MindRek in the same YEAR!!!!!!


WOW!!!  2008 is looking like a HOT year for Turbo Super CD releases!!!



Shit, I've waited SOOO long to say something like that!
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

nat

It will probably be another 3-5 years before that MindRec shooter sees the light of day. OK, maybe that's a bit harsh, but 2-3 more years at least.

Not panning anyone here, BTW, just that these "independent" releases take eons to materialize. It's just the nature of the beast when you're dealing with a group of people that work on these projects at their own leisure.

Keranu

Yeah, independent games take a lot longer to make than what some people might think. They aren't are jobs, so we don't devote 40 hours a week trying to make games. We have our moments where we'll get a lot of work done, but often a lot of dead moments as well. The funny thing is how when you have a game that's practically 90% done, that last 10% to finish takes longer than the 90% took!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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ParanoiaDragon

We should mention though, depending on how things go, there's the chance that we could end up releasing 2 games in 2008.  Ofcoarse, that's not something I can ever say is for sure, problems can arise in beta testing, or whatever, things happen, so, don't get your hopes to high.  I'm hoping we'll  do it though, it shouldn't take me all that long to finish the music for our 2nd project.  Not to mention our kind of "side project" which would make 3 games in a way.
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esteban

Quote from: Keranu on 12/15/2007, 02:08 AMYeah, independent games take a lot longer to make than what some people might think. They aren't are jobs, so we don't devote 40 hours a week trying to make games. We have our moments where we'll get a lot of work done, but often a lot of dead moments as well. The funny thing is how when you have a game that's practically 90% done, that last 10% to finish takes longer than the 90% took!
I'm content simply knowing that it will actually be released.

Timeframe does not matter, as far as I am concerned.

:)
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Keranu

Quote from: esteban on 02/06/2008, 09:28 PM
Quote from: Keranu on 12/15/2007, 02:08 AMYeah, independent games take a lot longer to make than what some people might think. They aren't are jobs, so we don't devote 40 hours a week trying to make games. We have our moments where we'll get a lot of work done, but often a lot of dead moments as well. The funny thing is how when you have a game that's practically 90% done, that last 10% to finish takes longer than the 90% took!
I'm content simply knowing that it will actually be released.

Timeframe does not matter, as far as I am concerned.

:)
I wish more people thought like that :( .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Turbo D

I'm not worried either. TurboGrafx fan for life 8).
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
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guyjin

Quote from: Keranu on 02/07/2008, 12:59 AM
Quote from: esteban on 02/06/2008, 09:28 PMTimeframe does not matter, as far as I am concerned.

:)
I wish more people thought like that :( .
Tell that to Duke Nukem.  8)

Keranu

Oh old Duke would certainly understand!

Speaking of which, I think we can safely say that MS will be released before the new Duke Nukem  8) . Hell all of our games will be made before that!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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TurboXray

Quote from: Keranu on 02/07/2008, 05:35 PMOh old Duke would certainly understand!

Speaking of which, I think we can safely say that MS will be released before the new Duke Nukem  8) . Hell all of our games will be made before that!
Guess you haven't seen the new announcement of Duke Nukem Forever from what ever company owns the rights to it now(I forget), have you?  :-"

Keranu

Haven't heard about that! I think the curse will plague the new company though :mrgreen: .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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nat

I don't know, they said in their itinerary their first order of business was getting the game out before Mysterious Song.

Keranu

Well then it's our itineraryier to get Mysterious Song out before it!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

OldRover

I guess we'd better pump Black Tiger full of caffeine pills then... :lol: :lol: :lol:
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MissaFX

How about you just rename it to Mysterious Song: Forever?  The you can release Mysterious Song II: Memories of the Past (a prequel) and finally Mysterious Song III under the title Mysterious Song just to frell with everyone.
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Kitsunexus

When are you going to release the companion yaoi graphic novel "Mysterious Dong"?
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turbofan1

Quote from: Kitsunexus on 02/08/2008, 05:38 AMWhen are you going to release the companion yaoi graphic novel "Mysterious Dong"?
Wtf? lol

ParanoiaDragon

Quote from: Kitsunexus on 02/08/2008, 05:38 AMWhen are you going to release the companion yaoi graphic novel "Mysterious Dong"?
Not anytime soon I hope  :lol:
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OldRover

An update at long last...

The game engine has reached 100% completion, meaning that every intended feature and code fragment has been added. It's a major milestone in the development of the game. Because we've reached 100% engine completion, I've begun adding the Spanish translation to the game. It'll take awhile to add because there's a lot of text, and since the font isn't standard I have to use conversion codes, but so far so good. Equuskia will be doing the final touches to the Spanish translation after it's all added. bonq has offered to add Spanish translations for the cutscenes as well, though he's been MIA for quite awhile now. Equuskia and I might take care of it ourselves if we don't hear from him in the next couple of months. After all, her and I have speaking roles in the game too (I play the part of Tiger, Equuskia plays the part of Ryanna).

Paranoia Dragon has done the final cuts of most of the soundtracks. The music sounds absolutely incredible, especially compared to the original score. Black Tiger's new artwork looks incredible as well...the game is really going to have beautiful cutscenes...provided I can get the colors to cooperate. :D

We are beginning to consider making this a double disc release, adding an OST disc in addition to the regular game disc. Any thoughts on this?
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Nazi NecroPhile

Quote from: The Old Rover on 05/12/2008, 08:18 AMWe are beginning to consider making this a double disc release, adding an OST disc in addition to the regular game disc. Any thoughts on this?
I like the idea, considering it's dirt cheap to have discs stamped.  As long as you don't add a bunch of extras of dubious worth ( *cough*  Working Designs  *cough* ), driving costs up and potential customers away, I think most people would appreciate getting something a little different from the normal releases.
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OldRover

There wouldn't be anything over-the-top, just an extra disc that contains the soundtrack. Of course, this would mean that the game will require a double case, but hey...many PCE games came in a double case, and a few US ones did too (such as Vasteel and Sim Earth).
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