10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
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Topics - ruinatokyo

#1
I've been having some stupid fun with Yuna the past week.

But I'm really waiting til I have some extra time to get into Sparkling Feather.
#2
oops, I put this in the wrong forum before, so here it is.

I've had a dream for a while to make a vertical scrolling shooter on the PC-FX using camera footage shot from aircraft as FMV backgrounds (including clouds etc on other layers) and some music tracks from CDs I've made.

With the current state of PC-FX documentation, would something like this be possible :??

(i know 68k asm and did some dreamcast dev, and have started to study the v810)
#3
I've had a dream for a while to make a vertical scrolling shooter on the PC-FX using camera footage shot from aircraft as FMV backgrounds (including clouds etc on other layers) and some music tracks from CDs I've made.

With the current state of PC-FX documentation, would something like this be possible :??

(i know 68k asm and did some dreamcast dev, and have started to study the v810)
#4
Hey guys,

Say you were going to show the PC-FX to someone that grew up playing SNES RPGs (in Japanese). Which RPG would you try to get them into?

I love my PC-FX games but haven't gone into the RPGs, so I want to start one up but don't want to waste my time. I spent about 2 hours with last imperial prince before deciding it was junk :oops:.

Are the rest all generic, goofy and based on grinding/going to ends of the map to find out what to do next, or are there some gems with cool battles, epic feel, good story, etc.?
#5
Well, I sent one of my PC-FX's from Japan to my folks' place to sell with the two biggest games for the system.

I figured some of you may be interested (also selling some saturn/shmup stuff if you want to see).

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=150226244110&ssPageName=STRK:MESE:IT&ih=005

It ends in 2-3 days.
#6
I've mostly been playing a small selection lately so I'm wondering if there are any hidden wonders out there.

A lot of people thought Nirgends was some sort of sleep-inducing talk-forever kinda game but it turned out to be a 3D action flight sim kinda thing. While not technically impressive really, it seems like a weird 3D hack like old amiga demos, it's still the only bit of 3D i know of on the system.

Zenki overall impresses me the most, tons of layers and sprites and fmv and effects mixed together.

Anything else?
#7
PC-FX Discussion / PC-FX Homebrew
10/10/2006, 04:02 AM
A person by the name of cdoty released a basic port of his "Frog Feast" game for the pc-fx.

Available at wayback://frogfeast.rastersoft.net/PCFXFrogDemo.zip

He tested it in magicenginefx and says it should work on a real PC-FX. I've written him but he hasn't replied back yet. I'm going to try burning it tonight and see if it actually runs on the machine.

I plan to do some coding and release some demos and games for the PC-FX, but I really need to talk with someone that's done it before.

That is, most japanese sites about the FX-GA state that it will not make games that are playable on a PC-FX. I'm not sure if this has to do with some copyrighted bootblock for the CD's or whatever. cdoty said he had to modify somethin in order to get it to run. We'll see.

If it pans out, I'm going to go out and buy a used PC-9800 system and the FX-GA for a few bucks, the coding guide, and get cracking.
#8
PC-FX Discussion / PC-FX Specs errors
10/10/2006, 03:59 AM
1) The resolution. It's repeatedly reported as 640x480 (704x 480, 736x 480, etc.). However, no game or any software whatsoever for the system (though I haven't tried a photo-CD but I doubt it) uses any of these high-resolution modes. As the system is Japan only, it probaby doesn't even do the higher vertical (512) resolution. I believe the max to be 320x240 (and whatever overscan is required for full tv display). A few sites make mention of this. Then there's the hdtv bomberman thing, but Assembler seems to say this was on hardware very different from the actual pc-fx.

2) 9 hardware scrolls (parallax). However, I've been told from a reliable source that the well-documented GPU for backgrounds this is simply not capable of that. IIRC, that number was 4 scrolls. Perhaps including some software tricks it could happen, but that wouldn't then be hardware scrolls. Even if the overlay from another chip is used and we can include 1 layer from the fmv hardware and 2 from the HuC6270, that would be 7 involving some heavy hardware banging. Can we then get 2 more from the use of sprites? I think probably Zeroigar has the most layers of any software, being probably 3 or 4.
#9
Aaron might remember me as ruina from some years back. I'm on my 3rd PC-FX system now. I just keep coming back to it, and now that my Japanese is good, I find the system to be more fun than ever.

I plan to do some things for what's left of the pc-fx community. I'll make some posts later about some of them.

One simple thing I plan to do is game reviews. I notice some reviews and overviews lack information or have misinformation. Maybe I can help clear some things up.