10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
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Messages - ruinatokyo

#1
PC-FX Discussion / Re: interlaced games
01/12/2018, 12:34 AM
As far as I know, it was a mistake written in various online specs that the PC-FX can do interlace modes.

According to the Japanese Wikipedia, the top resolution is 320×240.
#2
i switched over to first kiss monogatari, mostly playing through it to unlock the hidden beat'em'up in it.
#3
elmer, i am still working on the fx scsi translation ;) hopefully within the year i'll get it to you.

it's been fun coming back to the pc-fx. a few really solid games among the really imho crap library.  i still feel sad that no one really used what seems like even 10% of the system's capabilities...

i may even go back to miraculum, which killed me 15 hours in through a save game in a spot that made progressing impossible lol
#4
I've been having some stupid fun with Yuna the past week.

But I'm really waiting til I have some extra time to get into Sparkling Feather.
#5
Cool info, thanks SamIAm.

I just tried replacing the laser pickup in mine but it made reading worse, no idea. Will try pot adjustment with the old laser and keep the new one around just in case.
#6
thanks for the reply again.

your links were really helpful, but i was unable to find gmaker.

do you know where the documentation for it is available?

optimally i'd get the fxga development environment going and then play whatever games are needed to get it to boot on a pc-fx. on top of that, i might have the time to translate the gmaker documentation as i make my way, but all of this depends on how smoothly things go.
#7
thanks for the response! I guess I'll have to hunt around for the stuff you mentioned.
#8
oops, I put this in the wrong forum before, so here it is.

I've had a dream for a while to make a vertical scrolling shooter on the PC-FX using camera footage shot from aircraft as FMV backgrounds (including clouds etc on other layers) and some music tracks from CDs I've made.

With the current state of PC-FX documentation, would something like this be possible :??

(i know 68k asm and did some dreamcast dev, and have started to study the v810)
#9
I've had a dream for a while to make a vertical scrolling shooter on the PC-FX using camera footage shot from aircraft as FMV backgrounds (including clouds etc on other layers) and some music tracks from CDs I've made.

With the current state of PC-FX documentation, would something like this be possible :??

(i know 68k asm and did some dreamcast dev, and have started to study the v810)
#10
Thanks again guys.

Too bad neither was my cup of tea. The only things I liked were the animation and the Miraculum title screen.

Guess I'll try another machine for my rpgs and get back to Zenki again :p
#11
Thanks for the reply. Yeah, Japanese is not a problem. I'll give those two a try!
#12
Hey guys,

Say you were going to show the PC-FX to someone that grew up playing SNES RPGs (in Japanese). Which RPG would you try to get them into?

I love my PC-FX games but haven't gone into the RPGs, so I want to start one up but don't want to waste my time. I spent about 2 hours with last imperial prince before deciding it was junk :oops:.

Are the rest all generic, goofy and based on grinding/going to ends of the map to find out what to do next, or are there some gems with cool battles, epic feel, good story, etc.?
#13
This game is genius.

I have to argue with my old bud keranu, but I feel it is quite polished, and one of the few games that shows any of what the PC-FX can do.

And with that, I will share some things about Zenki that many of you probably don't know (and a few you probably do), and that can increase the playability of the game. I have tested  just about all of these.

0) Clear the game on "HARD" and you get a new ending! **** semi-spoiler.............................., it is the anime TVseries ending in fmv ***

1) Intro subtitles: You can get the lyrics to the opening song in the video while it is playing by simultaneously pressing Select and button III. The same command removes the subtitles.

2) Hickspeak: Start with a controller in the 2P port. On the title screen move the selection to "start" then simultaneously press I, II and III on the 2P controller. The characters/narration especially noticeable in the first video opening when you've started the game will all switch to speaking a humourously exaggerated Kansai-ben (a regional dialect).

3) Near the start of the subway section, the frog falls out of the train. Many probably found that jumping on it 3 times gives you an extra life. Try 30 times? And 30 more? or maybe 300? ;)

4) Start anywhere: At the title screen, in this order, press IV, VI, II, II. The screen should flash. Then choose "load" and every level will be available.

5) Sound test: finish the game on any difficulty then reset. Put in controller for 2P port and simultaneously press I, II, III on 2P controller to start the game. This enters "omake mode" and you can select voices with button I.

6) Put the controller in B mode to map special moves to buttons 4,5,6.

7) Hear the ending theme. Finish the game on any difficulty level, a new option called BGM should appear under OPTION.

8.) Less damage - when you are hit and thrown in the air, you're going to lose a lot of energy unless you hit down and button I to flip out of it.

ruina
#14
Sorry, it was a mistake in the listing and I couldnt find where to change it.

If you read the description, I am asking for whatever the post office charges + $2 iirc. I did an estimate for one person, and it turned out to be about $10 from PA to a zip code 68xxx wherever that is.
#15
Well, I sent one of my PC-FX's from Japan to my folks' place to sell with the two biggest games for the system.

I figured some of you may be interested (also selling some saturn/shmup stuff if you want to see).

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=150226244110&ssPageName=STRK:MESE:IT&ih=005

It ends in 2-3 days.
#16
PC-FX Discussion / Re: PC-FX Homebrew
04/13/2007, 04:08 AM
I'm still interested in the homebrew and have done some homework on it, but I can't find GMAKER and/or the required hacks for getting GMAKER code running on the PC-FX.

If anyone has any contacts, let me know.
#17
I've mostly been playing a small selection lately so I'm wondering if there are any hidden wonders out there.

A lot of people thought Nirgends was some sort of sleep-inducing talk-forever kinda game but it turned out to be a 3D action flight sim kinda thing. While not technically impressive really, it seems like a weird 3D hack like old amiga demos, it's still the only bit of 3D i know of on the system.

Zenki overall impresses me the most, tons of layers and sprites and fmv and effects mixed together.

Anything else?
#18
PC-FX Discussion / PC-FX Homebrew
10/10/2006, 07:21 AM
Would you know how to contact him? I tried 2 of his email addresses and neither received a reply over the past 10 days.
#19
PC-FX Discussion / PC-FX Homebrew
10/10/2006, 06:54 AM
Well, I've just burned the "Frog Feast" demo.
I inserted an Ayumi Hamasaki wav file and changed the cue.
It boooooots!

I thought some sorta custom bootblock would forbid homebrew on a real PC-FX, but whatever cdoty did, it works.

The demo is just a picture, nothing fancy, but it shows homebrew is possible. This is going to get interesting.
#20
PC-FX Discussion / PC-FX Homebrew
10/10/2006, 04:19 AM
Hey Keranu,

Thanks for the replies.

Yeah, I think the PC-FX has some interesting hardware that was not taken advantage of by the small amount of commercial software out there. I'd like to try to really take advantage of it (or help others to).

The thing that's really piqued my interest now, something I noticed in the Anime Freak series and in Yuna FX.. regular game graphics can be overlayed (with transparency and other effects) over the full motion video.

I'm thinking of taking some dvd footage (stock footage etc) from a plane flying over some interesting landscape, convert that to the PC-FX's full motion video format, and use that as a background for a shootemup. There could even be predator-like ships that go from 100% transparent to the background video to 'appearing' or other stuff, the possibilities are endless. This could also be used to port laserdisc games very easily like dragon's lair and so on.
#21
PC-FX Discussion / PC-FX Homebrew
10/10/2006, 04:02 AM
A person by the name of cdoty released a basic port of his "Frog Feast" game for the pc-fx.

Available at wayback://frogfeast.rastersoft.net/PCFXFrogDemo.zip

He tested it in magicenginefx and says it should work on a real PC-FX. I've written him but he hasn't replied back yet. I'm going to try burning it tonight and see if it actually runs on the machine.

I plan to do some coding and release some demos and games for the PC-FX, but I really need to talk with someone that's done it before.

That is, most japanese sites about the FX-GA state that it will not make games that are playable on a PC-FX. I'm not sure if this has to do with some copyrighted bootblock for the CD's or whatever. cdoty said he had to modify somethin in order to get it to run. We'll see.

If it pans out, I'm going to go out and buy a used PC-9800 system and the FX-GA for a few bucks, the coding guide, and get cracking.
#22
PC-FX Discussion / PC-FX Specs errors
10/10/2006, 03:59 AM
1) The resolution. It's repeatedly reported as 640x480 (704x 480, 736x 480, etc.). However, no game or any software whatsoever for the system (though I haven't tried a photo-CD but I doubt it) uses any of these high-resolution modes. As the system is Japan only, it probaby doesn't even do the higher vertical (512) resolution. I believe the max to be 320x240 (and whatever overscan is required for full tv display). A few sites make mention of this. Then there's the hdtv bomberman thing, but Assembler seems to say this was on hardware very different from the actual pc-fx.

2) 9 hardware scrolls (parallax). However, I've been told from a reliable source that the well-documented GPU for backgrounds this is simply not capable of that. IIRC, that number was 4 scrolls. Perhaps including some software tricks it could happen, but that wouldn't then be hardware scrolls. Even if the overlay from another chip is used and we can include 1 layer from the fmv hardware and 2 from the HuC6270, that would be 7 involving some heavy hardware banging. Can we then get 2 more from the use of sprites? I think probably Zeroigar has the most layers of any software, being probably 3 or 4.
#23
Aaron might remember me as ruina from some years back. I'm on my 3rd PC-FX system now. I just keep coming back to it, and now that my Japanese is good, I find the system to be more fun than ever.

I plan to do some things for what's left of the pc-fx community. I'll make some posts later about some of them.

One simple thing I plan to do is game reviews. I notice some reviews and overviews lack information or have misinformation. Maybe I can help clear some things up.