2/13/2025: Localization News - Cosmic Fantasy 3-4!

Rather earth-shattering news in the PC Engine / TurboGrafx-16 community: Cosmic Fantasy 3 & 4 has been officially localized to English by Edia 30 years later for the Switch! Hard to believe! I know their script quality is poor given the 1&2 port but still good to see.
nintendo.com/us/store/products/cosmic-fantasy-collection2-switch/
Main Menu

I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.

Started by Ceti Alpha, 02/01/2011, 04:00 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Ceti Alpha

The Genesis has 16Bit emblazoned on the top of console. That could easily be the end of discussion right there, but the Genesis also pwns the PCE with its "High Definition Graphics". Even the PS3 and 360 can't compete with that. All this time I've been deluding myself that PCE games look as good as the Genesis, or the SNES, for that matter. The PCE has an 8Bit CPU and there's nothing left to discuss; it's simple math: 8 < 16. I don't mean to troll on a dedicated NEC forum, but the truth is the truth. It has taken many years of listening repeatedly to what I thought was misinformation to finally come to realize that it was I who was wrong.
IMG
"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Tablet

*Chuckles then sighs*

Oh that was good, let us all be delusional in that case!

Who counts bits these days anways? By that logic the intellivision would be better than the PCE! [-X tut tut

Shouldn't this be in fighting street?  :wink:

_Paul


Joe Redifer

Quote from: guestOMG YOU'RE RIGHT!
He most definitely is right.

Quote from: ceti alphaEven the PS3 and 360 can't compete with that.
No shit, Sherlock... the PS3 and 360 simply don't have enough wires to compete with the full Sega Genesis CD 32X setup.

Nazi NecroPhile

You're stupid, ceti.  The Genesis is clearly a 24 bit machine (16 bit 68000 + 8 bit Z80 = 24 bits of MEGA POWER!), just like the Neo Geo.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Ceti Alpha

Quote from: Tablet on 02/01/2011, 04:15 PMShouldn't this be in fighting street?  :wink:
Yeah, probably. I thought about that as soon as I pressed "post". heh

Quote from: guest on 02/01/2011, 05:01 PMYou're stupid, ceti.  The Genesis is clearly a 24 bit machine (16 bit 68000 + 8 bit Z80 = 24 bits of MEGA POWER!), just like the Neo Geo.
:lol:

See? I mean the PCE is hopeless against such awesome power.

Quote from: Joe Redifer on 02/01/2011, 04:31 PM
Quote from: ceti alphaEven the PS3 and 360 can't compete with that.
No shit, Sherlock... the PS3 and 360 simply don't have enough wires to compete with the full Sega Genesis CD 32X setup.
And you can actually make money by playing the Genesis! Truly amazing.
IMG
"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

_Paul


Nazi NecroPhile

Quote from: guest on 02/01/2011, 05:36 PMThe Genesis was also the first console to have a CD-Rom unit! Amazing!
The Sega-CD with its 40 bits of MEGA POWER! even further outclasses the weakling PCE.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Ceti Alpha

Quote from: guest on 02/01/2011, 05:42 PM
Quote from: guest on 02/01/2011, 05:36 PMThe Genesis was also the first console to have a CD-Rom unit! Amazing!
The Sega-CD with its 40 bits of MEGA POWER! even further outclasses the weakling PCE.
I've just bookmarked About.com. Seems like a great place for accurate information on teh interwubz.
IMG
"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

henrycsc

Wanted:
Bootleg Hucards (Hong Kong, China)
Third Party Hardware (US, Japan, China, Europe, Korea)
Canadian Boxes and Manuals (French text)
Ton's of Trades available - just PM me.

Opethian

IMG

bartre

OH MY GOD, YOU'RE RIGHT!
that blast processing just seals the deal, I'm a Genny man now, how can anything else possibly compete with the juggernaut that is the Genesis?
I mean just look at them, the Genesis is bigger!

_Paul

I'm so convinced now I'm going to delete my website and wipe all my backups and create the Genesis Software Bible (it'll only take six days, on the seventh I will rest).

Ceti Alpha

IMG
"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

TheClash603

Genesis = 7 letters.   PCE = 3 letters.

If you spell out PC-Engine, then you have -4 letters.  Genesis wins!

Tatsujin

www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Tatsujin

Quote from: ceti alpha on 02/01/2011, 05:53 PM
Quote from: guest on 02/01/2011, 05:42 PM
Quote from: guest on 02/01/2011, 05:36 PMThe Genesis was also the first console to have a CD-Rom unit! Amazing!
The Sega-CD with its 40 bits of MEGA POWER! even further outclasses the weakling PCE.
I've just bookmarked About.com. Seems like a great place for accurate information on teh interwubz.
We all should write him some kind mails for his great enlightenment! He sure is our new Lord in which we must OBEY!

http://classicgames.about.com/bio/D-S-Cohen-37433.htm

But instead of that, we als could raid down his meagre forum :twisted:

http://forums.about.com/ab-classicgames
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

ccovell

This is stupid.  Everyone knows the 68000 is a 32-bit* CPU.

Any idiot can figure out that the Sega CD is 72-bits.  Of course.

Tatsujin

OBEY TEH NEW ORDER!
DESTROY ALL DISOBEYER!
IGNORANCE DOES NOT PREVENT PUNISHMENT!
SHOW NO MERCY!
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

SignOfZeta

Quote from: guest on 02/01/2011, 05:01 PMYou're stupid, ceti.  The Genesis is clearly a 24 bit machine (16 bit 68000 + 8 bit Z80 = 24 bits of MEGA POWER!), just like the Neo Geo.
As does the Neo Geo Pocket, which clearly makes it equally as powerful. The Wonderswan is 32-bit though, which makes as good as a 3DO, and therefore OBVIOUSLY much better than a Neo Geo.
IMG

blueraven

Quote from: Tatsujin on 02/01/2011, 07:46 PMWE ALL WILL DIE!
How Zen.

Quote from: ceti alphare: I give up. The Genesis is true 16bit and the PCE is a 16 Bit imposter.
Wow. Glad your happy now.

nat


Vecanti

Genesis can be used as a vacuum, kicking ass and cleaning-up the PCE leftovers.

Sega-Tower-of-Power.jpg

blueraven

Quote from: GobanToba on 02/02/2011, 02:14 AMGenesis can be used as a vacuum, kicking ass and cleaning-up the PCE leftovers.
Sega-Tower-of-Power.jpg
HEAR YE, HEAR YE, BEAR WITNESS TO TEH TOWER OF FAIL.

JoshTurboTrollX

The Genesis has nothing on the powerful Nintendo Wii, which in comparison is 'like' a 345-bit console!!  The Turbo/PCE doesn't even compare!!
After all, the only console you actually NEED is a
 Virtual Boy as it is a 4591-bit console
and can play all of those systems!!


see what I did there?  that was a lot of whoring of vids.... you're welcome redifer.
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

Arkhan Asylum

Quote from: NecroPhile on 02/01/2011, 05:01 PMYou're stupid, ceti.  The Genesis is clearly a 24 bit machine (16 bit 68000 + 8 bit Z80 = 24 bits of MEGA POWER!), just like the Neo Geo.
DONT FORGET THE BLAST PROCESSING.

THAT MAKES IT HAVE LIKE, 502348334 BITS OF SUPREME OVERLORD POWER. 
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Vecanti

Quote from: guest on 02/02/2011, 01:11 PM
Quote from: guest on 02/01/2011, 05:01 PMYou're stupid, ceti.  The Genesis is clearly a 24 bit machine (16 bit 68000 + 8 bit Z80 = 24 bits of MEGA POWER!), just like the Neo Geo.
DONT FORGET THE BLAST PROCESSING.

THAT MAKES IT HAVE LIKE, 502348334 BITS OF SUPREME OVERLORD POWER.
I had my Genesis modded with a blast processing switch to turn blast processing on and off.  When I turn off blast processing Sonic plays ultra slow like... well like... mario.

Arkhan Asylum

Quote from: GobanToba on 02/02/2011, 01:17 PM
Quote from: Psycho Arkhan on 02/02/2011, 01:11 PM
Quote from: NecroPhile on 02/01/2011, 05:01 PMYou're stupid, ceti.  The Genesis is clearly a 24 bit machine (16 bit 68000 + 8 bit Z80 = 24 bits of MEGA POWER!), just like the Neo Geo.
DONT FORGET THE BLAST PROCESSING.

THAT MAKES IT HAVE LIKE, 502348334 BITS OF SUPREME OVERLORD POWER. 
I had my Genesis modded with a blast processing switch to turn blast processing on and off.  When I turn off blast processing Sonic plays ultra slow like... well like... mario.
My blast processing blasted too hard once and Sonic ran out of the TV and busted thru the wall in my room.  My mom was pissed.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

blueraven

Quote from: guest on 02/02/2011, 01:27 PMMy blast processing blasted too hard once and Sonic ran out of the TV and busted thru the wall in my room.  My mom was pissed.
HAHHAHHAHAHAHAHHAHA  :lol: :lol:

Not even chop could repair it, eh?

Emerald Rocker

This topic would be kind of funny if it weren't true.

But the Genesis really does smash the PCE across its mighty knee, so I'm not quite sure what all the joking is about.
Official member of the PCEFX 4K Post Club

Arkhan Asylum

Quote from: Emerald Rocker on 02/02/2011, 05:22 PMThis topic would be kind of funny if it weren't true.

But the Genesis really does smash the PCE across its mighty knee, so I'm not quite sure what all the joking is about.
allow me to demonstrate the sheer power of the PCE.
The games so real, so intense.

I FEEL LIKE IM THERE.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Opethian

IMG

Joe Redifer

Quote from: guest on 02/02/2011, 05:48 PMThe PCE: Games so real, so intense.
Wow, that was almost too intense.  It broke my computer just playing that video! The only way that could be more intense is if the screen slowed down and stopped scrolling midway and scrolled back to where it started because the game is too intense to scroll it all the way.

nat

Quote from: Joe Redifer on 02/02/2011, 08:02 PM
Quote from: guest on 02/02/2011, 05:48 PMThe PCE: Games so real, so intense.
Wow, that was almost too intense.  It broke my computer just playing that video! The only way that could be more intense is if the screen slowed down and stopped scrolling midway and scrolled back to where it started because the game is too intense to scroll it all the way.
Slowed down?

Joe Redifer

Yeah man I've gotten tickets for doing less than that!

blueraven

Quote from: Joe Redifer on 02/02/2011, 11:01 PMYeah man I've gotten tickets for doing less than that!
That is because it's teh Denver, home of teh worst drivers in teh world. Teh Denver drivers should get more of teh tickets IMHO.

Joe Redifer


Ceti Alpha

Quote from: Emerald Rocker on 02/02/2011, 05:22 PMThis topic would be kind of funny if it weren't true.

But the Genesis really does smash the PCE across its mighty knee, so I'm not quite sure what all the joking is about.
Well, you're free to think that, but I would argue that you're kinda overstating the "mightiness" of the Genesis. If it's your favourite console, that's fine, but my point in the original post was to highlight how ridiculous the "bit" comparisons were, bitd. The bit wars were just marketing ploys, which were very effective for Sega....in North America. The PCE's 8bit CPU was just as capable as the Genny's CPU and more capable than the SNES's CPU. Each of the consoles had things they excelled at, but to call the PCE a 16bit imposter is plain ridiculous. The proof is in the games.
IMG
"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Emerald Rocker

The TurboGrafx-16 was a 16-bit imposter.  It was advertised as being 16-bit, and it wasn't.  They even stuck "16" in the system's name in a blatant effort to trick people.  Why is it ridiculous to state the truth?

As far as capabilities, the Genesis was capable of far more than the PCE in every way except onscreen colors.  People make fun of "blast processing", but it's a real thing -- it's a marketing term to signify the system's power, a power that the other systems lacked.  There's a good reason that the PCE never had Ranger-X.  In terms of technology, that cart puts Sapphire to shame.
Official member of the PCEFX 4K Post Club

Vecanti

Quote from: Emerald Rocker on 02/03/2011, 12:58 AMThe TurboGrafx-16 was a 16-bit imposter.  It was advertised as being 16-bit, and it wasn't.  They even stuck "16" in the system's name in a blatant effort to trick people.  Why is it ridiculous to state the truth?

As far as capabilities, the Genesis was capable of far more than the PCE in every way except onscreen colors.  People make fun of "blast processing", but it's a real thing --
They're just gonna hate EmeraldRocker, so it's no use arguing.  You can show them vids all day long, but with PCEs lack of 16bit CPU and Blast Processing it couldn't accomplish games like this, real 16bit blast power,

SignOfZeta

Quote from: Emerald Rocker on 02/03/2011, 12:58 AMAs far as capabilities, the Genesis was capable of far more than the PCE in every way except onscreen colors.  People make fun of "blast processing", but it's a real thing -- it's a marketing term to signify the system's power, a power that the other systems lacked.  There's a good reason that the PCE never had Ranger-X.  In terms of technology, that cart puts Sapphire to shame.
You make it seem like the colors were irrelevant. To me they were more important than almost anything, so the Genesis, to this day, just looks like mud to me. We had real mud eons before video games were invented. We don't need to spend $200 on a game machine to simulate mud.

One thing that makes these sorts of stupid arguments pretty much totally irrelevant is that unlike today, where a game system and its tools are so well designed from day one that we see %90 of a machines potential within the first year of its existence, the pre-PS1 era really had a majority of underdeveloped games. Sure the Genesis is *technically* closer to a Neo Geo than it is to a PC Engine (and the SegaCD was a fucking powerhouse, no joke), the *reality* is that you sure as fuck would never know it by looking at the actual games. On the Genesis, for every Earthworm Jim there is a six pack with Home Alone, Death Duel, Time Killers, Beavis and Butthead, and two generic sports titles.

You know that kid who is "smart" but always gets D or worse in class? He says, "I could have gotten an A, if I was trying." Well, its bullshit because if he could have, he would have. His potential may be there, but not actually doing it is, when it all comes down to it, the same as not being able to do it. I know, I was that kid in high school. I was plenty smart enough to get As, but barely even graduated. When I eventually felt like giving a shit I went to college and graduated with a 3.7. Same fucking kid, different day.

If all the 16-bit systems were eventually as well understood and catered to as the Neo Geo was by the end of its life, then we'd know for damn sure who had the best stuff, but the bulk of all games from that period are barely running, let alone system maximizers.

Now that these systems aren't being developed for any longer (no offense, home brew people) all that matters is whats out there to actually play, and what's out there is pretty sad on Genesis because interested and talented developers are just as important as hardware. This is why Nintendo always seems to make games that are more interesting to more people and make more money than most of the rest of the industry combined with hardware that is often times inferior to everyone else's.

If you can't use it, it isn't real.
IMG

Otaking

IMO what make's a console is it games,
16 bit, 8 bit, 7903S bit, 2 zillion colours etc.. all doesn't matter,
what matters is are the games any good? what game developers supported the console?

The Super Famicom had Shigeru Miyamoto, Square Soft, Enix and Natsume.

The Megadrive had Sega arcade conversions, Treasure and Technosoft.

and the PC Engine had Naxat, Taito and of course had Hudson Soft! imo this is what makes it a great console.

To be totally honest of the three I think the Super Famicom is the best,
I truly love the PCE and it is just cooler than the rest, but the selection of SFC games Shigeru Miyamoto had a hand in just lifts it above any other console ever IMO.
https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.

Tatsujin

Quote from: SignOfZeta on 02/03/2011, 03:30 AMIf you can't use it, it isn't real.
True, pictures or it didn't happen :!:

and lol.. ranger-x? a flickerflacker fest deluxe. the only thing the MD was superiorto the PCE was its hardware parallax scrolling, which could easly allow to scroll a front layer behind a back layer in any desired direction (sonic e.g).

beside of that, anything could be done on the pc with ease as well PLUS better.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Opethian

I can see the argument with the Genesis winning over the puny TG16 library. But Megadrive versus PCE? NO BREAD MAN NO BREAD!
IMG

TurboXray

Quote from: Emerald Rocker on 02/03/2011, 12:58 AMThe TurboGrafx-16 was a 16-bit imposter.  It was advertised as being 16-bit, and it wasn't.  They even stuck "16" in the system's name in a blatant effort to trick people.  Why is it ridiculous to state the truth?
Just like the Genesis claimed to have 16bit graphics, but the graphics processor wasn't a true 16bit chip. If the Genesis graphics were 16bit, wouldn't that make the SNES graphics more like 24bit? None of the three systems were entirely/completely 16bit as far as I know. I don't think the bits of the Genesis graphics processor had anything to do with the colors onscreen or the amount of layers/sprites it could put out. It just happens that people ignorantly care about the processor bits more than any other chip in the system, even though it doesn't have a direct impact on performance that people think it does. And the funny thing for consoles being the cpu has less to do with what you see on screen, than computers or systems - yet people put almost all emphasis on it. It's kind of silly to define a system by its main cpu. The proof the pudding, is in the eating. The TG16 might be the lowest of the three systems are far as technical capabilities, but that doesn't make it any less of the 16bit generation of consoles. The only real difference between the Genesis and TG16, is the second background layer. All other differences are minor in comparison. And where does the SuperGrafx fit in? Technically, it puts the Genesis to shame in almost all areas of video. The Genesis being a 'true' 16bit console because of its cpu and the SGX not, makes the Genesis rather pathetic in that context. Calling the TG16 a 16bit imposter is rather silly.

QuoteAs far as capabilities, the Genesis was capable of far more than the PCE in every way except onscreen colors.  People make fun of "blast processing", but it's a real thing -- it's a marketing term to signify the system's power, a power that the other systems lacked.  There's a good reason that the PCE never had Ranger-X.  In terms of technology, that cart puts Sapphire to shame.
Blast Processing is a marketing term. How can that be a real thing? If you look at the development manuals of the Genesis, I don't think you'll find it anywhere in there. Didn't a few TG16 commercials claim the TG16 had 'turbo power'? Would that mean it's a real thing? Interesting about Ranger-X comment. Genesis fans put a lot of emphasis on animation and the number of moving objects on screen. I think any Genesis fan would think Sapphire is both up to snuff and impressive, even if released on the Genesis. Except for the annoying sound FX, but plenty of Genesis games have crappy SFX too :P. What aspect about Ranger-X do you think puts Sapphire to shame? It's already hard to compare to very different kinds of games, but I'll keep an open mind.

SuperDeadite

I love how the SNES is supposedly the "most powerful" but it's by far the slowest of the three.
Stronger Than Your Average Deadite

JoshTurboTrollX

When I think of the PCE, or even the Turbo library, I look at the entire library- (Chip, CD, SCD, and even ACD)

The fact the NEC/Hudson realized the progression and created games and moved onto the stronger technology showed me that they were actually supporting and backing the koolaid they hoped we would drink.

With Sega, they had the MegaDrive/ Genesis which I'll admit can do more things (paralax, more arcadelike sound/ speed) than the Turbob's HuCard/Turbo Chip.  Didn't necessarily mean the games were better, but they were capable of more.  But they also expected people to buy the Sega CD and the 32X addons, and treated them like red headed bastard children when they didn't sell like hotcakes. 

If I look at the entire library of turbob/PCE and compare it to Sega's 16-bit collection, I'd pick Turbob as the overall better in terms of quality, graphics, sound, colours, and gameplay.   A clean fucking sweep dawg.  It depends on your own personal tastes.  If you like 6 colours on the screen moving at the speed of light with 18 kick ass layers spinning out of control rather than 500 colors on the screen with only two layers of scrolling background, then so be it!

but what the hell are we really debating here?  The SNES had Mode 7, so Turbob and Sega can both get bent!!
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

blueraven

Quote from: HardcoreOtaku on 02/03/2011, 06:36 AMIMO what make's a console is it games,
16 bit, 8 bit, 7903S bit, 2 zillion colours etc.. all doesn't matter,
what matters is are the games any good? what game developers supported the console?

The Super Famicom had Shigeru Miyamoto, Square Soft, Enix and Natsume.

The Megadrive had Sega arcade conversions, Treasure and Technosoft.

and the PC Engine had Naxat, Taito and of course had Hudson Soft! imo this is what makes it a great console.

To be totally honest of the three I think the Super Famicom is the best,
I truly love the PCE and it is just cooler than the rest, but the selection of SFC games Shigeru Miyamoto had a hand in just lifts it above any other console ever IMO.
PCE Had Falcom as well; A beacon of light in a world of bad RPG's.

tS this thread lost teh meaning a weak ago.

Nazi NecroPhile

Quote from: Emerald Rocker on 02/03/2011, 12:58 AMThe TurboGrafx-16 was a 16-bit imposter.  It was advertised as being 16-bit, and it wasn't.  They even stuck "16" in the system's name in a blatant effort to trick people.  Why is it ridiculous to state the truth?
You make failure look easy.  They didn't claim that it had a 16-bit CPU but that it had 16-bit graphics, and the 6260 and 6270 video chips are indeed 16-bit.

Besides, the whole point is that the bit count does not matter!  It's all about the end result and what you see on screen, unless you think it makes sense to compare the Intellivision with the likes of the SNES and Genesis, but that's just silly.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Otaking

Quote from: blueraven on 02/03/2011, 10:53 AM
Quote from: HardcoreOtaku on 02/03/2011, 06:36 AMIMO what make's a console is it games,
16 bit, 8 bit, 7903S bit, 2 zillion colours etc.. all doesn't matter,
what matters is are the games any good? what game developers supported the console?

The Super Famicom had Shigeru Miyamoto, Square Soft, Enix and Natsume.

The Megadrive had Sega arcade conversions, Treasure and Technosoft.

and the PC Engine had Naxat, Taito and of course had Hudson Soft! imo this is what makes it a great console.

To be totally honest of the three I think the Super Famicom is the best,
I truly love the PCE and it is just cooler than the rest, but the selection of SFC games Shigeru Miyamoto had a hand in just lifts it above any other console ever IMO.
PCE Had Falcom as well; A beacon of light in a world of bad RPG's.
not sure, think Falcom's support for the SFC and PCE was about equal. PCE did have Ys 1&2 and with CD audio so it wins in quality.
https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.