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Game Sack

Started by Joe Redifer, 07/25/2011, 05:08 PM

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seieienbu

Glad to hear you guys are updating weekly now.  Here's hoping the quality remains as high.
Current want list:  Bomberman 93

esteban

Quote from: Joe Redifer on 08/13/2015, 02:24 AMI'd do that. What an insane topic that would be but I'd do it for the sketch. Did it once before for the "gaming on a budget" episode or whatever we called it.
This will be award-winning filmmaking, truly.

:)

I am trying to think of the hairiest characters, besides the obvious...I think the obvious stuff (Donkey Kong, Arthur from Ghosts n Goblins)&, the  rodent category (Mr. Nutz, Conker, ) could be acknowledged briefly, but focus on bearded and mustachioed characters. Or quaffed hair + stubble (the last boss in Vigilante?)


Hmmmm, this is tougher than it sounds.
IMGIMG IMG  |  IMG  |  IMG IMG

ClodBusted

An episode on facial hair would be awesome. Because everyone knows:
A man without a beard is like a woman with one.

wildfruit

Quote from: guest on 08/15/2015, 03:28 AMAn episode on facial hair would be awesome. Because everyone knows:
A man without a beard is like a woman with one.
A secret taboo?

TR0N

IMG
PSN:MrNeoGeo
Wii U:Progearspec

o.pwuaioc

Good episode. This is definitely a console that I always eyed but never really researched, so it's a very welcome overview.

My only very minor complaint is that I wish you guys would have talked more about NTSC compatibility (as you mentioned that most games had PAL TVs in mind).

But man, most of those games are games are super weak. Crazy that Overkilled is just killed by Atlantean, even though the PC Engine came out six years prior. And Starfox, Doom, and Zombies Ate My Neighbors just crush their Amiga counterparts. "If you want awesome platformers look elsewhere, because this is Superfrog!"

I'll second your opinion about Banshee, though. It'd be awesome to see that game come to the PCE Engine *cough* *cough*.

ClodBusted

Poor CD32. I had an Amiga 500 in the mid 90s, which must have been the most popular home computer of the Amiga line. It shows through that game developers seem to went the safe way in that many games needed to be able to run on these basic Amiga machines with low specs. Thus the pitiful 1-button joystick controls, 32 colours on screen and restrictions for simultaneous BGM/sound effects output.

Dicer

Great episode, and a sad way for Commodore to go away...

Stupid CD32

DragonmasterDan

Stellar episode Joe.

It would have been fun for you to try the Street Fighter II port for it. It's TERRIBLE.

It runs at like 6 frames per second.
--DragonmasterDan

esadajr

Great quality ep. CD32 graphics and palette look kinda creepy. Pretty cool Toshiba TV set you got there. Cant wait for the next obscure console.
Gaming since 1985

esteban

I have never played CD32 and look forward to this episode.
IMGIMG IMG  |  IMG  |  IMG IMG

EvilEvoIX

Above average for sure.  What a failed console.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

ToyMachine78

Same as the Jaguar.... This is it? Where'd all the extra bits go?

BigusSchmuck

Quote from: guest on 08/17/2015, 02:15 PMSame as the Jaguar.... This is it? Where'd all the extra bits go?
Are you sure its 32-bit and not 32 kilobits? :P

Joe Redifer

Quote from: guest on 08/16/2015, 03:27 AMMy only very minor complaint is that I wish you guys would have talked more about NTSC compatibility (as you mentioned that most games had PAL TVs in mind).
Well we didn't have an NTSC console to test compatibility with. We did run across a couple games that were NTSC only... Zool and Flink. They would not run in PAL mode. You can boot the console into "NTSC" which is using the term VERY loosely. It runs at NTSC timing (59.94 fields per second) but it still send the color information out as PAL. As a result, the games ran in black and white for me. I was able to find and download a PAL copy of Zool so I could play and record it in color. Could not source a PAL version of Flink to download. All copies uploaded that I could find were NTSC.

elmer

Quote from: EvilEvoIX on 08/17/2015, 11:41 AMAbove average for sure.  What a failed console. 
I really don't think that you can consider it a "console".

It was just Commodore's desperate attempt to repackage the Amiga 1200, and then quickly sell a few in the hope of staving off bankruptcy.

They tried exactly the same thing with the Europe-only Commodore 64GS console.

The Amiga was amazing when it came out in 1985 ... but it was looking pretty underpowered as soon as the 4th-gen consoles came out.

The AGA upgrade in 1992's Amiga 1200 still left it lagging behind in almost every way.

NightWolve

#2416
Quote from: TR0N on 08/16/2015, 02:49 AMhttps://youtu.be/9J_f24jjVIE
Hey, so Joe did find a gem on that thing, that 1940-styled Capcom-looking shooter looks like it might be worth the trouble of actually pirating and finding an emulator for! :)
I do not know why, but jump/timed-in links do not work anymore with Game Sack links or maybe Youtube in general - it only takes you, at best, halfway into the video. I think the ads cause a conflict.

So the game I'm referring to is 31:38 into it and it's called "Banshee" - you'll have to scroll to that point yourself. Seems the timed links work if the value is less than half the length of the video though, at least, that's what I found... Weird.

But yeah, that vertical shooter looks interesting, though it's a shame they chose not to add kickin' background music tracks to the levels... The background story, like Joe says, is pretty absurdly ridiculous but in a somewhat good lulz-worthy way. "The Sytx Empire" - LMAO!

Dicer

Quote from: elmer on 08/17/2015, 04:06 PM
Quote from: EvilEvoIX on 08/17/2015, 11:41 AMAbove average for sure.  What a failed console. 
I really don't think that you can consider it a "console".

It was just Commodore's desperate attempt to repackage the Amiga 1200, and then quickly sell a few in the hope of staving off bankruptcy.

They tried exactly the same thing with the Europe-only Commodore 64GS console.

The Amiga was amazing when it came out in 1985 ... but it was looking pretty underpowered as soon as the 4th-gen consoles came out.

The AGA upgrade in 1992's Amiga 1200 still left it lagging behind in almost every way.
If only AAA happened maybe they would have rebounded, but they got stupid and cheap.

ccovell

A good episode, guys.  My comments:

The 1st dirty secret is: Most (meaning >50%) Amiga games are pretty bad & derivative.  The many great games are absolutely stellar, but the average ones, pee-yew!  A lot of European coders were overly fixated on cloning Rainbow Islands / Sonic  "fruit" collecting paradigms or Gradius+Darius half-breeds, but missing out on the things that made those 4 games great.

The 2nd dirty secret is: the stock Motorola 68000 CPU found in the Genesis, Amiga, Atari ST, and Jaguar already IS 32-bits, so there isn't a quantum leap from '80s arcade/Genesis games to CD-32 games, which is what you're noticing.  All 680x0s up to the 68030 lacked a floating-point math coprocessor, meaning 3D games will suffer in speed on any system that uses these CPUs (a more important factor, I think.)  Higher-spec 680x0 processors added wider data lines (and multiplication widths) which is mainly a speed increase, not an architectural one.

If people look at external pins only, then the 68000 (Genesis) is 16-bit, and the 65c816 (SNES) 8-bit.  If people look at the internal registers (ie, what the programmer sees) then the Genesis is 32-bit, and the SNES 16-bit.  Unfortunately, we're in a weird world where both the Genesis and SNES were "called" 16-bit systems.

OK, about the video: You guys went on and on about the crappy CD32 pad, but you never mentioned the excellent Competition Pro pad, which you obviously had.

... and, "uninhindered"  ?  ;-D

elmer

Quote from: ccovell on 08/17/2015, 10:58 PMThe 1st dirty secret is: Most (meaning >50%) Amiga games are pretty bad & derivative.  The many great games are absolutely stellar, but the average ones, pee-yew!
Can you recommend any particularly good games?

I came across my Amiga 1200 in the garage this weekend and am looking for a reason to plug it in again.  :wink:

You never know ... perhaps Game Sack will run out of console stories someday, and Joe will start looking at home computer games!

BigusSchmuck

Quote from: elmer on 08/17/2015, 11:25 PM
Quote from: ccovell on 08/17/2015, 10:58 PMThe 1st dirty secret is: Most (meaning >50%) Amiga games are pretty bad & derivative.  The many great games are absolutely stellar, but the average ones, pee-yew!
Can you recommend any particularly good games?

I came across my Amiga 1200 in the garage this weekend and am looking for a reason to plug it in again.  :wink:

You never know ... perhaps Game Sack will run out of console stories someday, and Joe will start looking at home computer games!
Turrican and Turrican 2. Yeah. Go play them now! And bump that music!

ClodBusted

I think I've heard AGA before, but what's AAA?

One or two years ago, I thought about getting an Amiga 1200 to relive some childhood memories. However, before I could do that, I tried Amiga Forever, which is a commercial Amiga emulator for PC. It is officially sanctioned by whoever is now holding the rights for the old Commodore hard- and software, thus it includes the OS and some games to start with.

Trying Amiga Forever made me realize that my enjoyment in Amiga games isn't as high as I anticipated.

o.pwuaioc

#2422
[edited on account of stupidity]

elmer

Quote from: guest on 08/18/2015, 01:34 AMI think I've heard AGA before, but what's AAA?
"AAA" was the super-duper graphics chipset for the next-gen Amiga 1200 that Commodore promised ... and never delivered.

"AGA" was the relatively minor update that they actually ended up shipping.

"AGA" gave you 8-bitplanes instead of the original 6 ... so 1 256-color screen, or 1 64-color-layer plus 1 4-color layer (I think that you saw that mode in one of the shoot-em-ups), or various other combinations.

Joe Redifer

Quote from: ccovell on 08/17/2015, 10:58 PMOK, about the video: You guys went on and on about the crappy CD32 pad, but you never mentioned the excellent Competition Pro pad, which you obviously had.
This episode wasn't about 3rd party peripherals, it was about the real deal. I don't think I would call it "excellent". Better than the stock pad? Obviously. But the Genesis 3-button form factor rip-off turned me off. Too bad real Genesis controllers like the 6-button can't be used with games that use more than a single button.

NightWolve

Quote from: ccovell on 08/17/2015, 10:58 PMIf people look at external pins only, then the 68000 (Genesis) is 16-bit, and the 65c816 (SNES) 8-bit.  If people look at the internal registers (ie, what the programmer sees) then the Genesis is 32-bit, and the SNES 16-bit.  Unfortunately, we're in a weird world where both the Genesis and SNES were "called" 16-bit systems.
That's an interesting point. So the Motorolla 68000 is technically a 32-bit CPU and you have 32-bit internal registers, but the way it was interfaced with the rest of the motherboard on a console like Sega Genesis, it effectively was limited down to 16-bit ? Yeah, I think I always thought it was 16-bit...

https://en.wikipedia.org/wiki/Motorola_68000

Just read that, I see, so what's referred to as the external data bus is 16-bit and it seems they're referring to it as a hybrid 16/32-bit CPU there. So really, yeah, Sega could've gone around and hyped the Genesis as a 32-bit machine I guess.

ccovell

Quote from: NightWolve on 08/18/2015, 04:53 PMJust read that, I see, so what's referred to as the external data bus is 16-bit and it seems they're referring to it as a hybrid 16/32-bit CPU there. So really, yeah, Sega could've gone around and hyped the Genesis as a 32-bit machine I guess.
And then Nintendo could have gone around and hyped the SNES as 8-bit, like... the... uh, TurboGrafx.

technozombie

Looking forward to weekly episodes. I just can't enough of Dave!

crazydean

Thanks for Game Sack, Joe. I've been a fan for a while now, and I have enjoyed every episode. Like a lot of people, the TG16 was completely unknown to me until a couple years ago. Without Game Sack, I probably wouldn't have bought one. Also, the closing skit this week was one of my favorites.

DragonmasterDan

Quote from: Joe Redifer on 08/17/2015, 03:44 PMWell we didn't have an NTSC console to test compatibility with. We did run across a couple games that were NTSC only... Zool and Flink. They would not run in PAL mode. You can boot the console into "NTSC" which is using the term VERY loosely. It runs at NTSC timing (59.94 fields per second) but it still send the color information out as PAL. As a result, the games ran in black and white for me. I was able to find and download a PAL copy of Zool so I could play and record it in color. Could not source a PAL version of Flink to download. All copies uploaded that I could find were NTSC.
I don't recall what model PVM you have, but they're generally excellent at displaying weird signals. Did you hook it up to your video capture card or into a monitor?
--DragonmasterDan

ClodBusted

#2430
Sounds like what we Euro cavemen call PAL-60. Which is usually a signal with 60 Hz, NTSC 480 lines resolution and PAL colour coding. This was an option supported by a lot of PAL GameCube games (some even ran only in PAL-60 like Metroid Prime 2), which might helped the developers to save costs when converting from NTSC to PAL, and we PAL gamers liked the option since it made shitty conversions obsolete. This mode was supported by a lot of PAL TVs starting in the 90s.

The PAL PlayStation 2 has a similar 60Hz mode supported by some PAL games as well, but this time it is true NTSC with the respective colour coding. Most PAL TVs back in the day needed to be fed with RGB signals to bypass the NTSC color coding when playing these PS2 games in 60Hz.

So I guess the CD32 hasn't RGB from the start?

wildfruit

You guys not red dwarf fans? Chris Barrie as Simon the Sorcerer is worth an honourable mention.
PAL FTW.
Also clod the French CD 32 did RGB out the box, the others can be modded or tapped from the EXT port like PCE.

esteban

Quote from: wildfruit on 08/20/2015, 06:34 PMYou guys not red dwarf fans? Chris Barrie as Simon the Sorcerer is worth an honourable mention.
PAL FTW.
Also clod the French CD 32 did RGB out the box, the others can be modded or tapped from the EXT port like PCE.
I don't think Joe or Dave watch Red Dwarf, let alone are fans (Necro and I have seen every episode several times, most likely).
IMGIMG IMG  |  IMG  |  IMG IMG

elmer

Quote from: esteban on 08/20/2015, 11:23 PM
Quote from: wildfruit on 08/20/2015, 06:34 PMYou guys not red dwarf fans? Chris Barrie as Simon the Sorcerer is worth an honourable mention.
PAL FTW.
Also clod the French CD 32 did RGB out the box, the others can be modded or tapped from the EXT port like PCE.
I don't think Joe or Dave watch Red Dwarf, let alone are fans (Necro and I have seen every episode several times, most likely).
Obviously a pair of Smeg Heads!

And "no", I'm definitely not going to say which "pair".  :wink:

Dicer

Live stream goin on...

Nazi NecroPhile

Quote from: wildfruit on 08/20/2015, 06:34 PMChris Barrie as Simon the Sorcerer is worth an honourable mention.
Heh, now I want to play it..... or at least catch some youtube footage.  :mrgreen:
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

wildfruit

Quote from: guest on 08/21/2015, 02:00 PM
Quote from: wildfruit on 08/20/2015, 06:34 PMChris Barrie as Simon the Sorcerer is worth an honourable mention.
Heh, now I want to play it..... or at least catch some youtube footage.  :mrgreen:
He's quite a talented voice actor / impressionist.

Nazi NecroPhile

Quote from: wildfruit on 08/21/2015, 04:45 PMHe's quite a talented voice actor / impressionist.
Indeed.  I always enjoy the Red Dwarf bits where he apes the other cast members.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

wildfruit

Quote from: guest on 08/21/2015, 04:47 PM
Quote from: wildfruit on 08/21/2015, 04:45 PMHe's quite a talented voice actor / impressionist.
Indeed.  I always enjoy the Red Dwarf bits where he apes the other cast members.
Have you listened to the two RD audio books where he narrates and plays all the cast? Very good.

Nazi NecroPhile

Quote from: wildfruit on 08/21/2015, 04:49 PMHave you listened to the two RD audio books where he narrates and plays all the cast? Very good.
Nope, but I'll put 'em on the list.  :mrgreen:
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

TR0N

IMG
PSN:MrNeoGeo
Wii U:Progearspec

ClodBusted

Maaaan, SVC Chaos has some sweet sprites and very fluid animation. To me, this game has got the nicest graphics of the games shown in this episode. Although the fighters of Bloody Roar 2 are done well compared to other 3D PlayStation games.

EvilEvoIX

 SVC Chaos was also available on the USA Original XBOX and not limited to EU release.  I have it in fact but I just play my MVS Version.
IMGIMGIMG
Quote from: PCEngineHellI already dropped him a message on there and he did not reply back, so fuck him, and his cunt wife.

KnightWarrior

Why don't you do a Cheating Device Episode

About the Game Genie for the 8-bit/16-bit Systems and the Gameshark/Action Replay for the 32-bit/64-bit Systems

ccovell

Quote from: KnightWarrior on 08/25/2015, 03:39 AM...the Gameshark/Action Replay for the 32-bit/64-bit Systems
Action Replay also came out for most major 8/16-bit consoles, portables, and home computers.

ClodBusted

I'd be interested in such an episode, too. Maybe there are some funny cheats and glitches to show off that are otherwise inaccessible?

CrackTiger

A cheat device episode should include stuff like the NES save state device.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

seieienbu

Hey, an episode where I actually own all of the games you talk about!  ...aside from an actual AES port of SvC Chaos, anyway.  I love fighting games; I've been playing them for as long as I can remember.  If you want to beat Goenitz in SvC Chaos the easiest method is to walk up to the range where you'll get hit with his tornado, crouch block, and then dash cancel as soon as he uses his attack.

If you do another video on fighting games I hope you talk about Breakers and the sequel (my favorite under-rated fighting game) Breakers Revenge.  I'm at least somewhat certain that the sequel was only released for mvs though.
Current want list:  Bomberman 93

TR0N

IMG
PSN:MrNeoGeo
Wii U:Progearspec

Bloufo

ENERGY BUTTF*CK!