The Analogue Turbo Duo clone shipped in time for Christmas 2023. Are you happy with yours ?? Find firmware updates here.
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Messages - cabbage

#1
(imho,) the incessant, ranting walls of text are way more obnoxious than the DoxPhile spam... at least DoxPhile is lighthearted and not to be taken seriously.
how about you all just shut the fuck up and talk about something other than websites?
:cook:
#2
the manhole should be on the 100% english list
#3
General Gaming / Re: Inferno for MSX2
02/18/2018, 11:46 AM
Quote from: Psycho Arkhan on 02/18/2018, 02:19 AM
Quote from: Psycho Punch on 02/18/2018, 02:09 AMIs the Korean thing for real? What a bunch of dickheads, I wonder what's the thought process that goes on their heads to do that for an extremely niche product with a very small pool of buyers.
Its "something" to do with having to stamp MADE IN KOREA or some shit on international ones or something

but I don't really buy that this doubles the cost.  I wanted to buy like 300 of them off the dude. 

Fuck that though.  other MSX projects have used those carts.  I am not sure if they paid the asshat fee.
I think it's more like the Korean price is the "bro" price, similar to how folks might cut a discount to other pcefx members around here. The Korean retro community is relatively small...
Still, a discount for large bulk orders would be nice, especially for a new homebrew game instead of just repros.
Oh well, at least you got it sorted. The new 3D-printed shells look nice, too.
#5
Quote from: SmokeMonster on 01/06/2018, 11:23 AMI love that NE got an update and now has a nice Intro. So cool :D
For those of you wondering what he's talking about, I'll go ahead and leak the secret updated nice Intro version.
#6
Difficult to choose only three, but I went with Final Lap Twin, Valkyrie no Densetsu, and Yokai Dochuki.
Which ones are the "generic stinkers?"
#7
General Gaming / Re: Secret of Mana Remake
09/22/2017, 09:12 AM
Timothy sounds like Napoleon Dynamite...
#8
This came up a while back. When you pay the 99 gems, the old guy just tells you that code which you have to use on the title screen. It makes all the balls the same color to increase difficulty.
#9
It was (tastefully) tattooed on your mother's backside.
#10
Sucks to hear that, Rover. Don't push yourself so hard! Take your time and maintain your health and sanity :)
#11
Quote from: esteban on 08/14/2017, 08:28 AMPlus, I think he read some tip/hint about an obscure way to score bonus points (a hidden spot or a sequence of events to execute).
Yes, I stumbled upon (not read) a way to pump up your score indefinitely. I was going to go for 10mil (or to see if the score maxes out at 9,999,999 or whatever) but got bored.
Star Parodia is a plenty fun game, but not suitable for high-score competitions. Probably the caravan modes are still OK, though.

Quote from: geise on 08/10/2017, 07:58 AMWhere is a pic of cabbages score? I am confused. Mostly at how the fuck he broke 6 mil.
Sorry for the missing pic. Was having website troubles, but should be working again now.
#12
Looks a bit like a stonefish or scorpionfish.
#13
Quote from: cccmar on 04/08/2017, 03:20 PMAlso, wasn't someone working on Nazo no Masquerade? IIRC that's the final untranslated HuCard adventure game, or is there anything else? :)
Yes, I believe MooZ was (is) working on Nazo no Masquerade.
I can think of at least a couple more digital comics on hucard (Sadakichi Seven and Chikudenya Tobe)

Nice to hear Gai Flame is in the works. I look forward to spending some time with it~
#14
Supposedly that is a fake twitter account, and the site has not really been shut down. Hopefully that's true and it will be back up soon.
#15
He's not lying, one did sell for $10.50 on ebay. The other auctions were under $20. Loose discs for $10 (buy-it-now).

Maybe you should have negotiated with him and tried to sell it for a reasonable price, instead of holding out for top-dollar ebay prices (while selling off-ebay even!)
#16
It's great to see such a positive reaction! I didn't know what to expect with this patch... I mostly chose to do this project because I had always wanted to be able to complete a playthrough, and it seemed like a good place to get out of my comfort zone and try to do some assembly hacking.
Thanks for the kind words, everyone!

Also: I'm always on the lookout for folks with Japanese-language skills--please get in touch if you'd be interested in working together sometime.


Quote from: gojira1954 on 12/28/2016, 05:00 AMAnyone smart enough to find a hex edit hack for invincibility to apply pretty please?
'Infinite life/esp' was enabled during some of the patch development. Since the game is full of hidden potions, invincibility doesn't really seem necessary (imho--to each his own)... If you still want it, I can make a quick patch for you.
#17
To use items, first select an item on the menu and press button I to equip (it starts flashing blue). Then cancel out of the menu with button II, and press buttons I and II at the same time to use the equipped item.
Back in the day I was stuck at the water part for ages... you have to drop down to the ledge right on the edge of the water and press I+II to call the monster to carry you across.

I wanted to get a scan of the manual and maybe translate some parts of it (if there are any helpful), but I don't have a copy of Energy :oops: and neither did anyone I asked, hehe.
#18
The pixel art looks sweet :P Does it have some new tunes too?
My disc drive is good and dead, so I'll have to wait and burn at work this week... looking forward to playing it soon, though.
Thanks, Aetherdudes! Merry xmas!
#19
Finally got the Energy to finish up* this English translation patch (for Energy). It also contains a few small gameplay changes, making it a lot less painful to play. Hopefully now some folks who were put off by it before (like me) can complete and perhaps even find some enjoyment from this infamous hucard game.

---

IMG IMG
IMG IMG
https://pce.cabbage.cx/
Screenshots: 1 2 3 4 5 6

Download from romhacking.net
Patching instructions: Lunar IPS is an easy-to-use Windows tool to apply IPS patches to ROMs. If your ROM has a header (windows shows a file size of 257kb), use the header patch. If your ROM has no header (windows shows a file size of 256kb), use the raw patch. If you're having trouble patching just let me know and I'll try to help.

What was (perceptibly) done:
The game is fully playable in English. The text printing was hacked (to use 1 instead of 2 bytes per character) in order to make space for a larger English script. The text prints faster. You can now 'tap' the button to proceed at the end of a text box. The infuriatingly slow scrolling speed is now much quicker. The unskippable intro now plays only once--if you die or reset, it will skip the intro and start the game directly.

What was not done:
The doors are still slow to open. When I hacked them to open immediately, it also caused screens with respawning enemies to spawn them immediately. There must be a way to do it, but (imho) it's not worth all the extra trouble.

A big thanks to onionzoo for translating the script!
New logo drawn by gredler

As always, feedback is appreciated.
Happy holidays, PCEFX~

---

Gameplay tips: (possible spoilers)

To use items: First, select an item on the menu and press button I to equip (it starts flashing blue), then cancel out of the menu with button II. Pressing buttons I and II at the same time will use the equipped item.

At the part with the three giant mutant heads, stand in front of one while it's close to the ground and hold up while jumping(?) to fly. I don't really understand this part...maybe someone else does--Punkic? Anyway, I just keep jumping like a madman while holding up and eventually am able to float off screen.
#20
On the title screen, hold I+SEL+UP+LEFT, then press RUN to start the "special" game.
#21
Great work, elmer! With this updated build, the other random error I spoke of is gone and the program compiles and runs just fine.

Since you asked, I found another issue. Here's an example program:
#include "huc.h"
char j;
#incpal(pal,"img.pcx");
#incchr(img,"img.pcx");
main(){
load_palette(0,pal,1);
for(j=0;j<64;j++){
load_vram(0x1000+0x10*j,img+j*0x10,0x10);
put_raw(0x100+j,j%32,j/32);
}
}
And here's an img.pcx file to go with it.

HuC "Denki release" handles it just fine, but the new build gives an error:
HuC (v3.98-d31dfaa-dirty, 2016-11-05)
;error: test.c(8)
; load_vram(0x1000+0x10*j,img+j*0x10,0x10);
;                                        ^
;******  can't get farptr  ******
It's due to the img+j*0x10 part -- by deleting +j*0x10, HuC stops complaining.
#22
Quote from: elmer on 11/04/2016, 12:01 PMIt would be good to find out if I've broken something, either with my change to PCEAS, or with the mingw-w64 build itself.

Would you please try this version of HuC that I posted a few months ago?

It's built with cygwin using Artemio's source code without any changes ...

https://www.dropbox.com/s/4dy8tujysefqupd/huc-aurbina-2016-06-20.zip?dl=0


If that version still gives you problems, then what you're seeing is because of Uli's changes to the compiler.

If that version works, then we can continue to track down what's gone wrong with the new build.


QuoteAnother project always fails to build, and in the same way each time:
04:A267                  sta     <__fptr
Undefined symbol in operand field!
04:A27D                  sta     <__fptr+1
Undefined symbol in operand field!
04:A27F                  lda     [__fptr]
Undefined symbol in operand field!
I'd focus on this project first! Debugging is so much easier with a reproducible problem.
OK, I just tried with that 2015-10-14 build and got the same errors.

The code I have laying around is designed specifically with HuC in mind (ie, i would likely do things differently when using another compiler), so maybe it's just poor code whose support has been broken by uli's fixes? you're welcome to take a look at the example i used if you like.
#23
Quote from: elmer on 11/02/2016, 10:57 PMThanks to Bonknuts' generous help and source code, the entire HuC compiler and toolchain is now compiling cleanly on Windows with msys2.

Github has been updated with the latest changes, and a complete build of the latest version of HuC, with all the executables, include files, examples and source code can be found here ...

https://www.dropbox.com/s/kknwx1jqitizeap/huc-2016-11-03.zip?dl=0

If anyone downloads this and gives it a try, even perhaps, you know, like the folks involved in a certain high profile Kickstarter ... then I'd love to get some feedback on whether there are any problems (I hope not).  :-"
I downloaded this link and gave it a try on some code laying around, and I'm getting errors relating to farptr.

This first example is odd; the error seems sporadic and random even without changing the target code...
So, once it might show an error on one line number:
;error: player.c(167)
; load_vram(0x6400 ,hero_spr+0x3c0,0x40);
;                                      ^
;******  can't get farptr  ******
Another time it might error on a different (but similar) line number:
;error: player.c(115)
; else if(i==8)load_vram(0x6400 ,hero_spr+0x80,0x40);
;                                                  ^
;******  can't get farptr  ******
..And still other times it builds with no errors but the resulting binary doesn't work correctly. (everything is fine using the ancient build of HuC)

Another project always fails to build, and in the same way each time:
04:A267                  sta     <__fptr
Undefined symbol in operand field!
04:A27D                  sta     <__fptr+1
Undefined symbol in operand field!
04:A27F                  lda     [__fptr]
Undefined symbol in operand field!

Hope this helps~
#24
#include "huc.h"
int my_buffer[1024];
main(){
#asm
   stz $402
   stz $403
   tia _my_buffer, $404, 511
#endasm
}
compiles successfully...
a variable declared in c, e.g. my_buffer, is accessed with a leading underscore in asm, as in _my_buffer
#25
It's funded--congratulations, guys!
#26
Monster Lair?
#27
Mothering Mayhem
Eggs a Gogo
#28
Cracked Up
Mind the Eggs
Flock Frenzy
A Brood Ensued
Got Eggs?
Clutch Chaos
#29
Is the extra cost of the Omega worth it over the DIY/Supergun option? Sure, Omega looks pretty, but costs like 5x as much...
#30
IMG
1 credit, normal, bomberman (if memory serves--i snapped this screenshot several months ago)
#31
I checked a few popular rom sites and saw only valkyrie roms with the smc header, so I went ahead and made another version of the patch to support it. Both are now included and the link in the original post is updated. If you couldn't get the patch to work before, try it again with the new header version. Sorry to the folks who had trouble before!
#32
Oh, NightWolve. :roll: Patching is really not very complicated.

Step 1. Remove the header (if present).
The tool I use to do this is WindHex, because I also use it for other stuff. Load the ROM, go to Edit->Remove SNES Header. File->Save. (Done.)

Step 2. Apply the IPS patch.
Use any IPS patcher out there. Lunar IPS is one, and it has a cute icon and windows GUI for folks who hate commandlines. Use whichever IPS patcher suits you, it doesn't matter.

Step 3. There are no more steps.

Seriously though, I've been meaning to write ReadMe files for the patches on my site. Thanks for reminding me ;) I'll take care of that when I have a bit more time.

Rant: I could just provide two patches--one for headered ROMs, and one for headerless ROMs. I'd rather not. It is annoying to me that these SMC-headered dumps are still so prevalent and I wish they would stop being distributed. The headers are not part of the actual raw dumps. It is some useless shit tacked on by whatever antiquated piracy hardware was used to dump them. :\
If you like fan-translations, it's worth knowing what these headers are and how to remove them... and also worth knowing how to find/use patching programs.
#34
"DoxPhile: NOT EVEN ONCE"
#35
Quote from: guest on 01/24/2016, 01:05 AMcabbage don't lie, you'll be playing that eyetoy game 24/7
gotta learn some new dance moves to show off in the club

Quote from: Mathius on 01/24/2016, 01:36 AMWhat is that blue MVS game?
it's samurai shodown iv (korean censored ver.)
#36
Nice haul, Medic. I want that Ogre Battle... and Cannon Spike! Heard good things about Little King's Story on the Wii, too.

Here's some of what I got recently:
/pick64.jpg
/pick6ps.jpg
obviously the mvs games will get the most playtime
#37
I voted for Super Star Soldier :)
#38
I made a thread about this some months ago, https://www.pcengine-fx.com/forums/index.php?topic=18599.0 maybe you can get some more ideas from there

Daichikun Crisis would be a fun one. I'd also personally like to see Kattobi! Takuhaikun and Necros no Yousai, but I welcome any new translation patches :D

Black Tiger- Gaia No Monsho, Maison Ikkoku, and Street Fighter II' have already been translated. Check 'em out sometime!
#39
Quote from: toktogul on 12/02/2015, 05:37 AMI was thinking about it, how can I make the game available to the community once I am done? I am modifying directly the rom. I think that would be against the rules of the forum to post them here right?
you can easily make a patch and just distribute that. i've only ever used lunar ips...it's extremely simple. just give it the original un-edited rom and your new, translated rom, and it will create the .ips patch for you. then you can share that anywhere without having to distribute any rom files.
#40
Quote from: toktogul on 11/29/2015, 11:45 PMHow can/should i make my table readable in hex workshop now? I wrote it on a piece of paper, now i simply need to enter it on my computer. How should i make it so its easily importable on hexworkshop?
make a .tbl file (just a regular .txt file, you can rename to .tbl extension if you prefer) with each line containing one entry:
hex=text

so, for example:
(...)
30=0
31=1
32=2
(...)
41=A
42=B
43=C
(...)
B1=あ
B2=い
B3=う
etc.

then you can load the .tbl into your hex editor to look around in the rom, use it to make a script dump and/or insert a new script, and so on.
#41
0x01 is a control code to switch between hiragana and katakana. So:

(some japanese text) 0x01 (some more japanese text) 0x01 (even more)

the first text will be in hiragana (or perhaps katakana, I forget which this game defaults to), the second japanese text will be in katakana, and the third will be back in hiragana again
at least, this should be the case according to my memory and notes... perhaps there are some other characters on each table, like switching out some kanji etc. i don't recall if english is present in both or not, but that's easy enough to check :)
#42
toktogul- good, you found the font! :)
Sunheart indeed uses a 1bpp font. I'm not sure what you mean by "low quality," but the font is just 8x8 tiles with 2 colors (one color for the letter, one color for the background--hence 1bpp). A lot of games use a 1bpp font.
Luckily this game already includes the full uppercase and lowercase English alphabet, so you don't really have to edit the font at all. You can eventually overwrite some of the Japanese font to add extra characters if you need them.

To make your table file(s), you'll need to look into the game to find out which byte(s) map to which letter/character. There's not necessarily a standard method that applies to all games...
one easy way to brute-force it is to find a string of English text in the game and do a Relative Search (e.g. with the WindHex hex editor) to find that string, and build your table from that information. You can always edit that string in the hex editor to test other values as you fill in the gaps of your table(s).

Make sure you keep a clean copy of the ROM around while you work so you can easily restore it after something gets broken :D
#43
elmer is right, download is a tricky one.
I got as far as building a table for the loaded glyphs, dumping the script for that cutscene, replacing the loaded glyphs with the set of English characters, and inserting some test text (with a new table)... ie, the easy part.
But, it was quite ugly and the translation would have to be very heavily edited. the game really needs more extensive hacking to do it justice.
If none of this has discouraged you and you really want to try a bare-bones translation for it, I can dig out my notes and help you get started.

Really, there are plenty of other games that would be much easier, especially for a first project.
If you want to translate a shooter, how about The Lost Sunheart? If I remember correctly, it looked fairly straightforward to hack and would certainly benefit from a translation (in my opinion).
#44
YY-CHR has support for PCE, as well as other useful formats like 1bpp 8x8 and 16x16..
#45
Sorry about the untranslated signs and title screen. I tried to figure out how to change them, but got nowhere. Perhaps someone more skilled would like to take a crack at it?
#46
2637titlescreen.png
2637screenshot1.png 2637screenshot2.png
2637screenshot3.png valkyrie_screenshot.png

Shawnji and I have been working on an English translation for Valkyrie no Densetsu for a while now. I'm happy to be able to release it today :)

Some gameplay footage:
Download the patch:

romhacking.net/translations/2637/
Valkyrie no Densetsu (English v1.0).zip
#47
Time for another Samsung product :-"

IMG

I'll never understand why it's white, when the matching Saturn is black :-k
#48
Hooray! Glad to finally play GoT soon-ish!
Thanks so much, Elder, for the swell raffle. PM me your paypal so I can pay for shipping :)
#49
Can I join in? GoT is one I'm ashamed to say I have never played :oops:
#50
I forgot to post this... 11,686,973
Watch on Youtube (horrible quality)
IMG